Setting the split editor sensitivity - VS Code - visual-studio-code

I want to be able to split the editor when I drag them but not have to point as much at the corners of the editor when I drag them
The red line is the minimum distance for the horizontal division option to come out, which is approximately 10% of the width of the editor
Is there any configuration in vs-code that allows to increase that?

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How to Remove on Vertical Gridlines in Tableau Desktop App

I would like to only remove the vertical gridlines from a Tableau chart. I am aware that I can go to Format > Lines > Gridlines > Set to NONE. But this removes both vertical and horizontal gridlines. I am trying to only remove the vertical gridlines. (See the screenshot. I have made the gridlines little darker to demonstrate my question).
I looked around, but could not find a solution. Please help.
On the Column Divider from the Format Boarders menu, move the Level slider to the left.
Result:
At the top of the format pane in the left side bar, don't select the Borders icon (which looks like a little grid) Instead, select the Lines icon just to the right (which looks like a set of different width lines)
The Borders settings control the display of borders between cells and panes, i.e. the parts of the view created when putting discrete (blue) fields on the Rows or Columns shelves.
The Lines settings control the display of the axis, grid and other lines, i.e. the parts of the view created when putting continuous (green) fields on the Rows or Columns shelves.
Once you are working with the Lines format settings, you can scope your changes to either just the vertical grid lines, just the horizontal grid lines, or both by selecting Sheet, Rows or Columns from the tab just under the icons discussed above.
Experiment to get the hang of it. Whenever you change a setting from the default value, the title goes bold. You can right click on bold titles to clear the change, or you can clear all the changes to a section by hitting clear at the bottom of the format pane. So its easy to undo a change you don't like, allowing you to experiment with confidence to learn how the settings work.

Shift key + mouse left button is not lowering the terrain. how to lower the terrain?

I want to make the ground in this place of the terrain a bit deeper a bit lower but left shift key or right shift key and the left mouse button does not change anything on the terrain.
I've been looking for an answer for hours, and I finally found it.
If you are trying to lower a piece of land that is already at 0 height, you will not be able.
You can only lower areas that are above to height 0. In short, height 0 is the minimum: you cannot go to snow values ​​due to the way the terrain is created.
To be able to make valleys then you have to select the tool "Set Height", enter a height and raise all the ground to that height with "Flatten All", or small pieces of land by dragging the mouse on the ground.
If you click "Flatten All", all the terrain will be brought to that height, losing all the changes made previously for the mountains.
However, if you have already made land and you don't want to lose it and redo it from scratch, you can use the following solution:
Export the current heightmap;
Open the image in an editor; (I'm not an expert in Photoshop or other
graphics programs, but I'm sure Photoshop has a way. If there isn't
an entry in the program, find out how to use scripts in photoshop)
Find a way to set the pixels according to a formula: maximum depth of
valleys + current value of the grayscale pixel * original height /
(original height + maximum depth of valleys);
Export the image in Raw format;
Go back to Unity and import it on the ground as you read in the link
above;
In the terrain settings set the height equal to the value you used
in the formula called "original height" + the “maximum depth of
valleys” value;
You should now have the ground as before, but higher. Set the value
in the transform of the Y position equal to "-maximum depth of
valleys" so that it is at the same height as before.
You should now be able to create valleys!
I haven't tried the process, but I've thought about it so much I'm pretty sure it will work.
Good work!

Meshlab increase point size

How can I increase the point size in Meshlab for point clouds? I found how I can show / hide specific PCs, but I do not see where to change their display properties : size, color, symbol ...
If you are using Meshlab 1.3, you have to do 3 steps:
View->Show Layers Dialog to enable the panel at the right.
Render->Show Vertex Dots, to show the vertices as small circles.
There is a Dot size field in the Layer Dialog that let you change the size of the circles.
If you are using Meshlab-2016 or later, it is even easier...
Click on the tab of vertex and choose the option Dot Decorator (1)
Change the size of dots with the Point Size Bar (2)
In MeshLab, you can just use Alt + mouse wheel to control point size.
Or you can find the point size setting in:
Tools->Options->MeshLab::Appearance::pointSize.

Add left space/margin/padding in VS Code editor window between line numbers and code

I would love to have some space between the line numbers and the first intendation/code in the VS Code editor window:
I just want to indent the code in the editor without actually adding whitespace in the code.
I tried "editor.glyphMargin", but this will only increase the space on the left of the line numbers, not between the line numbers and the code.
I'm also aware of the "Centered Layout" view, but this also decreases the width of e. g. the tabs for the file selection.
Is there a setting I'm missing or do I need a plugin/custom CSS?
You can try this --
"editor.lineDecorationsWidth": 25,
This increases the space on the right side of the numbers. I haven't seen anything that increases the padding on the other side of the gutter nearest your code.
Opinion --
Ideally, there would be a editor.padding.left like there is a editor.padding.top, but I haven't seen this yet.

VS Code - Is there a way you can make the Minimap bigger?

I have enabled the MiniMap in Visual Studio Code (VSCODE) with the following code:
"editor.minimap.enabled": true
But can I make it bigger? It's so small at the right.
thanks Alex there is a new setting from VSCode release 1.40.0 onwards:
"editor.minimap.scale": 2
before VSCode 1.40.0:
there is no zoom-level for the minimap.
But i think the following settings is useful as it renders it schematically which looks much nicer than with true! Maybe this improves it! ;-)
"editor.minimap.renderCharacters": false
In the settings, you can set the width with
// Limit the width of the minimap to render at most a certain number of columns
"editor.minimap.maxColumn": 120
From vscode release 1.40.0
"editor.minimap.scale": 2,
There are two new minimap settings which are in v1.43:
Editor › Minimap: Size
values: proportional, fit and fill
From https://github.com/microsoft/vscode-docs/blob/vnext/release-notes/v1_43.md#minimap-size:
When set to proportional (the default), each line gets a certain
amount of vertical space in the minimap, depending on
editor.minimap.scale. For example, on a high-DPI monitor, with a
configured scale of 1 (the default), each line gets 4 px in the
minimap. So for a file of 100 lines, the height of the lines rendered
in the minimap is 400 px, and for a file of 1000 lines, it is 4000 px.
That means that for large files, the minimap will also scroll, as the
current file is scrolled.
When set to fit, the height of the minimap
is limited to never be larger than the editor height. So if a file has
many lines, they will be sampled and only a subset will be rendered in
the minimap, such that there is no need for the minimap to scroll.
When set to fill, the height of the minimap is always the editor
height. For large files, this is also achieved by sampling lines, but
for small files, this is achieved by reserving more vertical space for
each line (stretching the lines).
Here the size is changed from proportional to fit, and then in a smaller file, from fit to fill:
Not yet, but the pull request is on its way https://github.com/microsoft/vscode/pull/82265