I am using Cards in Flutter and want Progress Indicator at the left bottom position for 2 seconds while Tap on the card so that another page load successfully.
Does anyone know how to add?
Container(
height: 130,
child: Card(
child: Row(
children: <Widget>[
Expanded(
child: ListTile(
title: Text(
'My card Location',
style: TextStyle(
fontSize: 15, fontWeight: FontWeight.w700),
),
leading: Icon(Icons.setting),
// color: Colors.blueAccent, size: mediumIconSize),
trailing: Icon(Icons.keyboard_arrow_right),
selected: true,
onTap: () async {
// I try this one but not working
// Flushbar(
//
// showProgressIndicator: true,
// duration: Duration(seconds: 2),
// );
getDetails().then((myCardlocations) {
Navigator
.of(context)
.pushNamed('/myCardlocations',
arguments: ObjectLocations(locations, 'myCardlocations'));
}
);
}
),
),
],
),
),
),
You can do something like this using Stack and CircularProgressIndicator..
class _MyWidgetState extends State<MyWidget> {
bool isLoading = false;
#override
Widget build(BuildContext context) {
return Container(
height: 130,
child: Stack(
children: [
Container(
height: 130,
child: Card(
child: Row(
children: <Widget>[
Expanded(
child: ListTile(
title: Text(
'My card Location',
style: TextStyle(
fontSize: 15, fontWeight: FontWeight.w700),
),
leading: Icon(Icons.settings),
// color: Colors.blueAccent, size: mediumIconSize),
trailing: Icon(Icons.keyboard_arrow_right),
selected: true,
onTap: () async {
setState(() {
isLoading = true;
});
getDetails().then((myCardLocations) {
setState(() {
isLoading = false;
});
// navigation code here
});
},
),
),
],
),
),
),
Align(
alignment: Alignment.bottomLeft,
child: isLoading
? Padding(
padding: EdgeInsets.fromLTRB(15,0,0,15),
child: SizedBox(
width: 20,
height: 20,
child: CircularProgressIndicator(),
),
)
: SizedBox(),
),
],
),
);
}
}
Edit:
Looks like I misunderstood the question a bit. Specifically, the place where to show the progress indicator. Anyways, if you get the idea, you can put the indicator at a different place as per your requirement.
There are certain things, which I would like to mention before I give the actual answer.
Read about Flutter.delayed constructor, very useful thing to make some thing wait for a while and do the operation by providing Duration. Whatever you want to do after that duration, it will implement in the callback function
Future.delayed(Duration(seconds: your_time, (){
//it will perform this operation after that much of seconds
}));
You can always show/hide a Widget using bool value, and make changes accordingly
Use a column and Add the LinearProgressIndicator at the end of the Widget. Show/hide it based up on the data
Also, use MediaQuery to give out the height. It is more efficient way of giving the dimensions according to all phone size. Like match-parent in Android Studio. Do the math accordingly, I have shown in the code also
Column(
children: [
Row(),
bool val ? LinearProgressIndicator() : Container() // Container() is nothing but an empty widget which shows nothing
]
)
Some heads up: I have not used getData, since it is not defined properly but you can call it the in function which I will show you in the code, that is pageTransit(). Follow the comments and you are good to go
class _MyHomePageState extends State<MyHomePage> {
// this takes care of the show/hide of your progress indicator
bool _showProgress = false;
// this takes care of the operation
void pageTransit(){
// first show when the ListTile is clicked
setState(() => _showProgress = true);
Future.delayed(Duration(seconds: 2), (){
// hide it after 2 seconds
setState(() => _showProgress = false);
// do the page trnasition here
//getDetails().then((myCardlocations) {
//Navigator.of(context).pushNamed('/myCardlocations',
//arguments: ObjectLocations(locations, 'myCardlocations'));
//}
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Container(
height: MediaQuery.of(context).size.height * 0.1,
child: Card(
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
// use your items here, based upon the bool value show hide your
// progress indicator
Row(
children: <Widget>[
Expanded(
child: ListTile(
title: Text(
'My card Location',
style: TextStyle(
fontSize: 15, fontWeight: FontWeight.w700),
),
leading: Icon(Icons.settings),
// color: Colors.blueAccent, size: mediumIconSize),
trailing: Icon(Icons.keyboard_arrow_right),
selected: true,
onTap: () => pageTransit()
)
)
]
),
// show/hide in the card
_showProgress ? LinearProgressIndicator() : Container()
]
)
)
)
);
}
}
Result
Look at the ProgressIndicator, it remains there for 2 seconds, and then goes away
1. You need to define a GlobalKey for the Scaffold so that you can use a SnackBar (you can define the GloablKey in your page's State).
final GlobalKey<ScaffoldState> _scaffoldKey = new GlobalKey<ScaffoldState>();
2. You need to set the key for the Scaffold.
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
...
3. You need to wrap the Card with a GestureDetector and set the onTap function to call showLoading which shows a SnackBar on the bottom of the screen. Call your getDetails function in the showLoading. Full code (except the define key step):
void _showLoading() {
_scaffoldKey.currentState.showSnackBar(new SnackBar(
duration: new Duration(seconds: 2),
content: new Row(
children: <Widget>[
new CircularProgressIndicator(),
new Text("Loading...")
],
),
));
// call to your getDetails and its steps should be here
}
#override
Widget build(BuildContext context) {
return Scaffold(
key: _scaffoldKey,
appBar: AppBar(
title: Text("My app"),
),
body: Center(
child: GestureDetector(
child: Card(
child: Row(children: <Widget>[
Expanded(
child: ListTile(
title: Text(
'My card Location',
style: TextStyle(fontSize: 15, fontWeight: FontWeight.w700),
),
leading: Icon(Icons.settings),
// color: Colors.blueAccent, size: mediumIconSize),
trailing: Icon(Icons.keyboard_arrow_right),
selected: true,
)),
])),
onTap: () => _showLoading(),
)),
);
}
}
Note: you can also style the SnackBar.
Result:
Related
I have the follow structure: A list of Expansion tiles > clicking on it, opens another list of ExpansionTiles > Clicking in one of them, it should open some widgets according to a SQL query.
The problem is, when I tap in the first Expansion Tile it loads all the widgets from all the Expansion Tiles inside the first option making the query very slow. I want to only load the widgets when I tap in the second one (loading only the necessary ones)
Here is the code:
1st list:
class ListItemsScreen extends StatefulWidget {
#override
_ListItemsScreenState createState() => _ListItemsScreenState();
}
class _ListItemsScreenState extends State<ListItemsScreen> {
final Widget appBar = AppBar(
title: Text('ITEMS'),
actions: [
Builder(
builder: (context) => IconButton(
icon: Icon(Icons.shopping_bag_outlined),
onPressed: () {
Navigator.of(context)
.pushNamed(ROUTE_CHART);
},
),
),
],
);
#override
Widget build(BuildContext context) {
final List items = ModalRoute.of(context).settings.arguments;
return Scaffold(
appBar: appBar,
body: items == null || items.isEmpty ?
Center(child: Text("0 items here"),)
:
ListView(
children: [
...items.map<Widget>(
(item) {
return ExpansionTile(
leading: Image.asset(ASSET_IMAGE,
fit: BoxFit.cover
),
title: Text('${item.code} | ${item.description}'),
subtitle:
Text('${item.color}'),
children: [
Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
child: ProductWidget(item),
),
],
),
);
},
)
],
)
);
2nd list (ProductWidget):
class ProductWidget extends StatefulWidget {
final Product product;
ProductWidget(this.produto);
#override
_ProductWidgetState createState() => _ProductWidgetState();
}
class _ProdutoGradeWidgetState extends State<ProdutoGradeWidget> {
#override
Widget build(BuildContext context) {
CustomScrollView(
slivers: [
StreamBuilder(
stream: product.stream,
builder: (ctx, snapshot) {
return SliverList(
delegate: SliverChildBuilderDelegate((ctx, i) {
if (i == 0) {
return Column(
children: [
Align(
alignment: Alignment.center,
child: Padding(
padding: EdgeInsets.only(top: 5),
child: Text(
'I HAVE THIS PRODUCT IN THESE COLORS',
style: TextStyle(
fontSize: 20,
color:
Theme.of(context).textTheme.caption.color,
),
)
),
),
const SizedBox(height: 20.0),
ProductColorsWidget(color: snapshot.data[i]),
],
);
} else if (i == snapshot.data.length - 1) {
return Column(
children: [
ProductColorsWidget(color: snapshot.data[i]),
const SizedBox(height: 20.0),
Padding(
padding: EdgeInsets.symmetric(horizontal: 20.0),
child: Align(
alignment: Alignment.centerLeft,
child: Text(
'Qtd',
style: TextStyle(
fontSize: 16,
color:
Theme.of(context).textTheme.caption.color,
),
),
),
),
const SizedBox(height: 20.0),
],
);
}
return ProductColorsWidget(color: snapshot.data[i]);
}, childCount: snapshot.data.length),
);
}
},
),
],
);
}
}
}
}
3rd part (Product Colors Widget where I list the second Expansion Tiles):
class ProductColorsWidget extends StatelessWidget {
final ColorProduct color;
ProdutoCorGradeWidget({this.color});
#override
Widget build(BuildContext context) {
return ExpansionTile(
maintainState: true,
tilePadding: EdgeInsets.all(15.0),
title: Text(
'${color.id} - ${color.description}',
style: Theme.of(context)
.textTheme
.subtitle1
.copyWith(fontWeight: FontWeight.w600),
),
childrenPadding: EdgeInsets.all(10.0),
children: [
Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
child: Row(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
...color.sizes.map<Widget>(
(item) {
return Column(
children: [
Expanded(
child: Text(
item.description, textAlign: TextAlign.center,
style: TextStyle(fontWeight: FontWeight.bold),
)
),
...item.prices.map<Widget>((size) {
return PricesWidget( //here it should show the widgets according to the second ExpansionTiles
color: color,
size: size
);
})
]
);
}
)
],
)
)
],
);
}
}
So, to be clear, what I want is: First It lists the products (with expansionTiles), expanding one it should show the second Tiles (with sizes) and after selecting one it should show the widgets.
..But what is happening now is: List the products and when I select one the app loads all the widget from all the second 'expansionTiles' making it slow to show the second list. What should I do?
I think the problem is with
ExpansionTile(
maintainState: true,
.....
)
I had a similar issue in which I had an ExpansionTile that was its own child and it caused a stack overflow because it was building them all. After setting maintainState to false the problem was solved.
You might have to adapt your state management according to that the children state may not be saved
I was trying to list dropdown like widget, but luckily found the expansion panel list widget to get my desired UX to feel.
So, I am using ExpansionPanelList in my flutter app, but don't require the default elevation/border-shadow it comes with.
I have no idea how to remove it, so as to make it look part of the body rather than an elevated container.
Currently looking like this:
Following is my code:
class _PracticetestComp extends State<Practicetest> {
var listofpracticetest;
List<Item> _data = [
Item(
headerValue: 'Previous Question Papers',
expandedValue: '',
)
];
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Color(0xffF8FDF7),
appBar: AppBar(
backgroundColor: Color(0xffF8FDF7), // status bar color
brightness: Brightness.light,
elevation: 0.0,
leading: Container(
margin: EdgeInsets.only(left: 17),
child: RawMaterialButton(
onPressed: () {
Navigator.pushNamed(context, '/');
},
child: new Icon(
Icons.keyboard_backspace,
color: Colors.red[900],
size: 25.0,
),
shape: new CircleBorder(),
elevation: 4.0,
fillColor: Colors.white,
padding: const EdgeInsets.all(5.0),
),
),
),
body: Container(
// height: 200,
margin: EdgeInsets.only(top: 40),
child: ListView(
shrinkWrap: true,
scrollDirection: Axis.vertical,
children: [
Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: <Widget>[
Container(
margin: EdgeInsets.only(top: 30),
child: Theme(
data: Theme.of(context)
.copyWith(cardColor: Color(0xffF8FDF7)),
child: _buildPanelPreviousPapers()))
],
)
],
),
));
}
Widget _buildPanelPreviousPapers() {
return ExpansionPanelList(
expansionCallback: (int index, bool isExpanded) {
setState(() {
_data[index].isExpanded = !isExpanded;
});
},
children: _data.map<ExpansionPanel>((Item item) {
return ExpansionPanel(
headerBuilder: (BuildContext context, bool isExpanded) {
return ListTile(
title: Text(item.headerValue),
);
},
body: Container(
child: ListTile(
leading: Text(
'Alegbra',
style:
TextStyle(color: Colors.black, fontWeight: FontWeight.w500),
),
),
),
),
isExpanded: item.isExpanded,
);
}).toList(),
);
}
}
// stores ExpansionPanel state information
class Item {
Item({
this.expandedValue,
this.headerValue,
this.isExpanded = false,
});
String expandedValue;
String headerValue;
bool isExpanded;
}
wrap your entire expansion widget child inside Material widget and change the elevation based on expansion child is expanded or not with method
Material(
elevation: isSelected ? 4 : 0,
child: ExpansionTile(
onExpansionChanged:(value){
isSelected=value;
setState(){};
},
title: getExpantionTitle(context),
children: getChildrentList(),
),
),
),
in case if you don't like divider in ExpansionTile tile do some thing like this
final theme = Theme.of(context).copyWith(dividerColor:
Colors.transparent);
//use as a child
child:Theme(data: theme, child: ExpansionTile(...));
Just add this line:
ExpansionPanelList(
elevation: 0, // this line
expansionCallback: ...
First, it isn't recommended to not use elevation for ExpansionPanelList according to Material design spec.
However, if you really want to do that, there are 2 solutions for you, either you create your own custom ExpansionPanelList, or get ready to add couple of lines to the source file. I'm providing you the latter solution.
Open expansion_panel.dart file, go to the build() method of _ExpansionPanelListState and make following changes
return MergeableMaterial(
hasDividers: true,
children: items,
elevation: 0, // 1st add this line
);
Now open mergeable_material.dart file, navigate to _paintShadows method of _RenderMergeableMaterialListBody class and make following changes:
void _paintShadows(Canvas canvas, Rect rect) {
// 2nd add this line
if (boxShadows == null) return;
for (final BoxShadow boxShadow in boxShadows) {
final Paint paint = boxShadow.toPaint();
canvas.drawRRect(kMaterialEdges[MaterialType.card].toRRect(rect), paint);
}
}
Screenshot:
Unfortunately ExpansionPanelList elevation hardcoded, but you can make same widget with ExpansionTile, check this dartpad example.
https://dartpad.dev/0412a5ed17e28af4a46f053ef0f7a5c2
I would wrap it in a ClipRect.
Widget _buildPanelPreviousPapers() {
final panel = ExpansionPanelList(
expansionCallback: (int index, bool isExpanded) {
setState(() {
_data[index].isExpanded = !isExpanded;
});
},
children: _data.map<ExpansionPanel>((Item item) {
return ExpansionPanel(
headerBuilder: (BuildContext context, bool isExpanded) {
return ListTile(
title: Text(item.headerValue),
);
},
body: Container(
child: ListTile(
leading: Text(
'Alegbra',
style:
TextStyle(color: Colors.black, fontWeight: FontWeight.w500),
),
),
),
),
isExpanded: item.isExpanded,
);
}).toList(),
);
return ClipRect(child: panel);
}
To alter the default card background color add a Theme override:
return ClipRect(
child: Theme(
data: Theme.of(context).copyWith(cardColor: Colors.pink),
child: child,
),
);
I was able to set elevation in the constructor (default value is 2), perhaps this is a recent API change:
https://api.flutter.dev/flutter/material/ExpansionPanelList/ExpansionPanelList.html
I'am trying to create a custom widget CarteSim and I'am trying to call it everytime I click on Floating Action Button , but unfortunately it doesn't show when I call it inside the button , but it shows when I call it in the Scaffold , please who has ever experience that
here s my code
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.pink,
title: Text(" INWI "),
),
body: SingleChildScrollView(
child: Container(
child: Center(
child: Column(
children: <Widget>[
DropdownButton<String>(
items: _type.map((String dropDownStringItem) {
return DropdownMenuItem<String>(
value: dropDownStringItem,
child: Text(dropDownStringItem),
);
}).toList(),
onChanged: (String newValueSelected) {
setState(() {
this._currentItemSelected = newValueSelected;
});
},
value: _currentItemSelected,
),
Divider(
color: Colors.black,
),
new Row(
children: [
new Text(" type client supporte * carte avec 1 cin"),
new Checkbox(value: _isChecked, onChanged: (bool value){ onChanged(value);}),
]
),
Divider(
color: Colors.black,
),
new Column(
children: <Widget>[
CarteCin(),
CarteSim(),
]
)
],
),
),
)
),
floatingActionButton: FloatingActionButton(
onPressed: (){
Column(
children: <Widget>[
CarteSim(),
]
);
},
child: Icon(Icons.add),
backgroundColor: Colors.pink,
),
);
}
]
}
you are misunderstanding the process. The onPressed key actually used for call actions on press the floatingActionButton. You can write functions there, like you can update your state or print anything on your console or call an API to get data. But you can't display any widget from there.
Now what you're trying to do, that can be resolved like this. Whenever you press that button you should update your state, i.e bool show. Then modify your Column children based on that show state.
Here is an example how tu update the UI in flutter
class FrontPage extends StatefulWidget {
#override
_FrontPageState createState() => _FrontPageState();
}
class _FrontPageState extends State<FrontPage> {
bool currentStateShowsThis;
initState() {
currentStateShowsThis = false;
super.initState();
}
Widget build(BuildContext context) {
final color = currentStateShowsThis ? Colors.blue : Colors.red;
return Scaffold(
appBar: AppBar(
backgroundColor: Colors.pink,
title: Text(" INWI "),
),
body: SingleChildScrollView(
child: Container(
child: Center(
child: Column(
children: <Widget>[
Container(width: 100, height: 100, color: color,) // alternatively you can change the widgets being displayed
],
),
),
)
),
floatingActionButton: FloatingActionButton(
onPressed: (){
setState(() {
currentStateShowsThis = !currentStateShowsThis;
});
},
child: Icon(Icons.add),
backgroundColor: Colors.pink,
),
);
}
}
In your example "the button" will call back the
onPressed:
Which will only create the widgets in that method (Column ...) and not place them in a the layout.
In my app on the Devices page i currently have 2 example devices(as Hero widget), but in the end i want the user to be able to add and delete devices.
So i added a Floating Action Button to add a new device(first image).
When it gets pressed there should pop up a field to enter a Name.
After choosing a name the new Device should be visible on the Devices (Hero)page. And if it gets selected i wanna come to a Device Page like on the second image.
If someone has an idea how i could realize that i would be very thankful!
Code of the Hero Devices Page:
class DevicesPageHero extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: color_1,
title: Text('Devices'),
),
body: Center(
child:Row(
children: [
Hero(
tag: 'matrix1',
child: GestureDetector(
onTap: () => Navigator.push(context, MaterialPageRoute(builder: (context) => MatrixPageOne())),
child: Column(
children: <Widget>[
Image( image: new AssetImage('imgs/matrix1.png'),
height: 100,
width: 100,),
Text("Matrix Kitchen", style: mytextStyle,),
]
)
),
),
Hero(
tag: 'matrix2',
child: GestureDetector(
onTap: () => Navigator.push(context, MaterialPageRoute(builder: (context) => MatrixPageTwo())),
child: Column(
children: <Widget>[
Image( image: new AssetImage('imgs/matrix2.png'),
height: 100,
width: 100,),
Text("PARTY ROOM", style: mytextStyle,),
]
)
),
),
] // wrap children
)
),
floatingActionButton: FloatingActionButton(
onPressed: () {
// Create new matrix page
},
child: Icon(Icons.add),
backgroundColor: color_3,
),
floatingActionButtonLocation: FloatingActionButtonLocation.centerFloat
);
}
}
Code of the Selected-Device-Page
class MatrixPageOne extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
backgroundColor: color_1,
title: Text('Matrix Kitchen'),
),
body: Column(
children: [
Hero(
tag: 'matrix1',
child:Image( image: new AssetImage('imgs/matrix1.png'),
height: 150,
width: 150
)
),
Container(
width: MediaQuery.of(context).size.width, // returns Screen width
child: Text(" Live update Matrix Kitchen", style: TextStyle( fontSize: 15, fontFamily: "Arial", fontWeight: FontWeight.bold) ,/*textAlign: TextAlign.left*/),
),
Divider(),
Spacer(flex: 1),
Container(
width: MediaQuery.of(context).size.width,
child:Text(" Option 1 ...", textAlign: TextAlign.left,),
),
Divider(),
Spacer(flex: 1),
Container(
width: MediaQuery.of(context).size.width,
child:Text(" Option 2 ...", textAlign: TextAlign.left,),
),
Divider(),
Spacer(flex: 80),
IconButton(
icon: Icon(Icons.delete, color: Colors.red,),
onPressed: (){
//Delete Hero Page
}
)
], // Column children
),
);
}
}
You can create a new single page, then send parameter like tagName and Image to that page. On that page, you can display the previously sent data up to your liking.
For example:
..
onTap: () => Navigator.push(context, MaterialPageRoute(builder: (context) => MatrixPageTwo(
'tagName': 'matrix2',
'image': new AssetImage('imgs/matrix2.png'), height: 100, width: 100)
))),
..
And then, on that MatrixPageTwo page:
class MatrixPageTwo extends StatefulWidget {
const MatrixPageTwo({ Key key, this.image, this.tagName }) : super(key: key);
final Image image;
final String tagName;
#override
_MatrixPageTwoState createState() => _MatrixPageTwoState();
}
class _MatrixPageTwoState extends State<MatrixPageTwo> {
#override
Widget build(BuildContext context) {
return Center(
child: Text(widget.tagName),
);
}
}
How can I move my container or any other widgets on flutter around the screen and drop at some locations?
I found flutter widgets Draggable and DragTarget. How to use them to implement the drag and drop?
Draggable and DragTarget allow us to drag a widget across the screen.
A Draggable widgets gives the ability to move to any other widget while the DragTarget acts as the sink or drop location for a Draggable widget.
Find the below code sample using which I implemented a simple odd-or-even game
Hell yeah, I'm a Game Developer ◕‿↼
import 'package:flutter/material.dart';
import 'dart:math';
class OddOrEven extends StatefulWidget {
#override
State<StatefulWidget> createState() {
return _OddOrEvenState();
}
}
class _OddOrEvenState extends State<OddOrEven> {
bool accepted = false;
Color dotColor = Colors.blue;
GlobalKey<ScaffoldState> scaffoldKey = new GlobalKey();
int val = 0;
int score = 0;
#override
Widget build(BuildContext context) {
// assign a random number to value which will be used as the box value
val = Random().nextInt(100);
return Scaffold(
key: scaffoldKey,
appBar: AppBar(),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
// just a score and mock player name indicator
Padding(
padding: EdgeInsets.all(16.0),
child: Center(
child: Center(
child: Chip(
avatar: CircleAvatar(
backgroundColor: Colors.teal,
child: Text(
score.toString(),
style: TextStyle(color: Colors.white),
),
),
label: Text(
'Player Alpha',
style: TextStyle(
fontSize: 20.0,
color: Colors.black,
fontStyle: FontStyle.italic),
),
),
),
),
),
// here comes our draggable.
// it holds data which is our random number
// the child of the draggable is a container reactangural in shape and
//
Draggable(
data: val,
child: Container(
width: 100.0,
height: 100.0,
child: Center(
child: Text(
val.toString(),
style: TextStyle(color: Colors.white, fontSize: 22.0),
),
),
color: Colors.pink,
),
// This will be displayed when the widget is being dragged
feedback: Container(
width: 100.0,
height: 100.0,
child: Center(
child: Text(
val.toString(),
style: TextStyle(color: Colors.white, fontSize: 22.0),
),
),
color: Colors.pink,
),
// You can also specify 'childWhenDragging' option to draw
// the original widget changes at the time of drag.
),
// and here this row holds our two DragTargets.
// One for odd numbers and the other for even numbers.
//
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
Container(
width: 100.0,
height: 100.0,
color: Colors.green,
// Even holder DragTarget
//
child: DragTarget(
builder: (context, List<int> candidateData, rejectedData) {
print(candidateData);
return Center(
child: Text(
"Even",
style: TextStyle(color: Colors.white, fontSize: 22.0),
));
},
// On will accept gets called just before it accepts the drag source.
// if needed, we can reject the data here. But we are not doing that as this is a GAME !!! :)
onWillAccept: (data) {
print("Will accpt");
return true; //return false to reject it
},
// On accepting the data by the DragTarget we simply check whether the data is odd or even and accept based on that and increment the counter and rebuild the widget tree for a new random number at the source.
onAccept: (data) {
print("On accpt");
if (data % 2 == 0) {
setState(() {
score++;
});
// How did you manage to score 3 points😮
// Congrats. You won the game.
if (score >= 3) {
showDialog(
context: context,
builder: (BuildContext context) {
return new AlertDialog(
title: Text("Congrats!!"),
content: Text("No-brainer...😮"),
actions: <Widget>[
FlatButton(
child: Text("Ok."),
onPressed: () {
Navigator.of(context).pop();
setState(() {
score = 0;
});
},
)
],
);
});
}
} else {
setState(() {});
}
},
),
),
// And here is the Odd-holder
Container(
width: 100.0,
height: 100.0,
color: Colors.deepPurple,
child: DragTarget(
builder: (context, List<int> candidateData, rejectedData) {
return Center(
child: Text(
"Odd",
style: TextStyle(color: Colors.white, fontSize: 22.0),
));
},
onWillAccept: (data) {
return true;
},
onAccept: (data) {
if (data % 2 != 0) {
setState(() {
score++;
});
if (score >= 10) {
showDialog(
context: context,
builder: (BuildContext context) {
return new AlertDialog(
title: Text("Congrats!!"),
content: Text("No-brainer...😮"),
actions: <Widget>[
FlatButton(
child: Text("Thanks"),
onPressed: () {
Navigator.of(context).pop();
setState(() {
score = 0;
});
},
)
],
);
});
}
} else {
setState(() {});
}
},
),
)
],
)
],
),
),
);
}
}
If you need to drop at a non-fixed location (Draggable without a DragTarget), this can also be implemented with Stack()/Positioned() using renderbox sizing, as per How to move element anywhere inside parent container with drag and drop in Flutter?