Block scroll down in ScrollView - SwiftUI - swift

How can I block scroll down and only allow scroll up in order to avoid seeing the white space over the rectangle on top when scrolling?
struct ContentView: View {
var body: some View {
GeometryReader { geo in
ScrollView {
Rectangle()
.frame(width: geo.size.width, height: 400)
.foregroundColor(.black)
Spacer()
}
}
}
}

Update: re-tested with Xcode 13.3 / iOS 15.4
I assume you want to avoid bounces, here is possible approach (tested with Xcode 12 / iOS 14)
struct ContentView: View {
var body: some View {
GeometryReader { geo in
ScrollView {
Rectangle()
.frame(width: geo.size.width, height: 1800)
.foregroundColor(.black)
.background(ScrollViewConfigurator {
$0?.bounces = false // << here !!
})
Spacer()
}
}
}
}
struct ScrollViewConfigurator: UIViewRepresentable {
let configure: (UIScrollView?) -> ()
func makeUIView(context: Context) -> UIView {
let view = UIView()
DispatchQueue.main.async {
configure(view.enclosingScrollView())
}
return view
}
func updateUIView(_ uiView: UIView, context: Context) {}
}
Note: enclosingScrollView() helper is taken from my answer in How to scroll List programmatically in SwiftUI?
Test module in project is here

Related

Add a safe area to List after hiding the navigation bar in SwiftUI

I want to customize the navigation bar, but the refresh control is covered by the custom navigation bar after hiding the navigation. How can I adjust the position of the refresh control?
import SwiftUI
struct ContentView: View {
var body: some View {
NavigationView {
HomeNavigationBarView {
List {
NavigationLink {
EmptyView()
} label: {
Text("Hello, world!")
}
}
.listStyle(.insetGrouped)
.refreshable {
}
}
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Here is my custom navbar
struct HomeNavigationBarView<Content: View>: View {
let content: () -> Content
var body: some View {
ZStack(alignment: .top) {
content()
HStack {
Image("logo")
.resizable()
.frame(width: 44, height: 44)
}
.frame(height: insetTop(), alignment: .bottom)
.frame(maxWidth: .infinity)
.background(.red.opacity(0.1))
}
.navigationBarHidden(true)
}
}
private func insetTop() -> CGFloat {
let windowScene = UIApplication.shared.connectedScenes.first as? UIWindowScene
let window = windowScene?.windows.first
return window?.safeAreaInsets.top ?? 0 // 20或47
}
Padding should be there in List .padding(.top, insetTop()) to fix position of refresh control.
struct ContentView: View {
var body: some View {
NavigationView {
HomeNavigationBarView {
List {
NavigationLink {
EmptyView()
} label: {
Text("Hello, world!")
}
}
.padding(.top, insetTop())
.refreshable {
}
}
}
}
}
The way of adding safe area in iOS15+ perfectly solves this problem
List {
}
.safeAreaInset(edge: .top, spacing: 0) {
Rectangle()
.fill(.clear)
.frame(height: insetTop() + 44)
}

Display UIViewRepresentable as a navigationBarItem in SwiftUI

I can get a button to display in the navigationbaritems in SwiftUI no problem.
I want to display a wrapped UIKit view in the same.
This is a minimal example of a real problem. I want a 100 * 4 UIView displayed as a trailing navigationbaritems.
Here is my code:
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
Text("stack overflow test")
}
.navigationBarItems(trailing: TestView())
.navigationTitle("Navigation")
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
struct TestView: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
let view = UIView(frame: CGRect(x: 0, y: 0, width: 100, height: 4))
view.backgroundColor = .red
return view
}
func updateUIView(_ uiView: UIView, context: Context) {
}
}
Right now nothing displays in the top-right hand corner of the navigation bar. Why might this be?
Instead of setting frame inside the UIViewRepresentable, set frame in navigationBarItems ContentView
Tested in Xcode 12.3 with iOS 14.3
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
Text("stack overflow test")
}
.navigationBarItems(trailing: TestView().frame(width: 100, height: 4)) //< === Here
.navigationTitle("Navigation")
}
}
}
struct TestView: UIViewRepresentable {
func makeUIView(context: Context) -> UIView {
let view = UIView() //< === Remove From Here
view.backgroundColor = .red
return view
}
func updateUIView(_ uiView: UIView, context: Context) {
}
}
Note :
From iOS 14.5 navigationBarItems is deprecated. Use ToolbarItem
struct ContentView: View {
var body: some View {
NavigationView {
VStack {
Text("stack overflow test")
}
.toolbar { //< === Here
ToolbarItem(placement: .navigationBarTrailing) {
TestView().frame(width: 100, height: 4)
}
}
.navigationTitle("Navigation")
}
}
}

Going to another View from SwiftUI to UIKit?

I use uihostingcontroller to load a SwiftUI view in a UIKit View.
in my SwiftUI view, I create some horizontal ScrollViews with some stuff in them.
I need to be able to click/tap on these elements and go to another view in my UIKit.
Is this possible?
I found this but this shows to "reload" the UIKit into the SwiftUI view which is not what I want to do and I don't think this is the correct way of doing this anyway:
Is there any way to change view from swiftUI to UIKit?
This is my SwiftUI code:
import SwiftUI
struct videosContentView: View {
var body: some View {
ScrollView{
ForEach(0..<2) {_ in
Section(header: Text("Important tasks")) {
VStack{
ScrollView(.horizontal){
HStack(spacing: 20) {
ForEach(0..<10) {
Text("Item \($0)")
.font(.headline)
.frame(width: 160, height: 200)
.background(Color.gray)
/*.padding()*/
.addBorder(Color.white, width: 1, cornerRadius: 10)
/*.overlay(
RoundedRectangle(cornerRadius: 16)
.stroke(Color.blue, lineWidth: 4)
)*/
}
}
}
}
}
}
}
}
}
struct videosContentView_Previews: PreviewProvider {
static var previews: some View {
videosContentView()
}
}
extension View {
public func addBorder<S>(_ content: S, width: CGFloat = 1, cornerRadius: CGFloat) -> some View where S : ShapeStyle {
let roundedRect = RoundedRectangle(cornerRadius: cornerRadius)
return clipShape(roundedRect)
.overlay(roundedRect.strokeBorder(content, lineWidth: width))
}
}
EDIT:
Based on suggestion in the comments, I tried this but this doesn't work:
Button(action: {
let secondViewController = self.storyboard.instantiateViewControllerWithIdentifier("home") as home
self.navigationController.pushViewController(secondViewController, animated: true)
}) {
Text("Dismiss me")
.font(.headline)
.frame(width: 160, height: 200)
.background(Color.gray)
.addBorder(Color.white, width: 1, cornerRadius: 10)
}
struct YourSwiftUIView: View {
#State var push = false
var body: some View {
if push {
YourUIViewController()
}else {
//your content
Button(action: {
withAnimation() {
push.toggle()
}
}) {
Text("Dismiss me")
.font(.headline)
.frame(width: 160, height: 200)
.background(Color.gray)
}
}
}
}
struct YourUIViewController: UIViewControllerRepresentable {
typealias UIViewControllerType = UIViewController
func makeUIViewController(context: UIViewControllerRepresentableContext<YourUIViewController>) -> UIViewController {
let yourUIViewController = UIViewController() //your UIViewController
return yourUIViewController
}
func updateUIViewController(_ uiViewController: UIViewController, context: UIViewControllerRepresentableContext<YourUIViewController>) {
}
}
this will change from the swiftuiview to the UIViewController.

Change background color of TextEditor in SwiftUI

TextEditor seems to have a default white background. So the following is not working and it displayed as white instead of defined red:
var body: some View {
TextEditor(text: .constant("Placeholder"))
.background(Color.red)
}
Is it possible to change the color to a custom one?
iOS 16
You should hide the default background to see your desired one:
TextEditor(text: .constant("Placeholder"))
.scrollContentBackground(.hidden) // <- Hide it
.background(.red) // To see this
iOS 15 and below
TextEditor is backed by UITextView. So you need to get rid of the UITextView's backgroundColor first and then you can set any View to the background.
struct ContentView: View {
init() {
UITextView.appearance().backgroundColor = .clear
}
var body: some View {
List {
TextEditor(text: .constant("Placeholder"))
.background(.red)
}
}
}
Demo
You can find my simple trick for growing TextEditor here in this answer
Pure SwiftUI solution on iOS and macOS
colorMultiply is your friend.
struct ContentView: View {
#State private var editingText: String = ""
var body: some View {
TextEditor(text: $editingText)
.frame(width: 400, height: 100, alignment: .center)
.cornerRadius(3.0)
.colorMultiply(.gray)
}
}
Update iOS 16 / SwiftUI 4.0
You need to use .scrollContentBackground(.hidden) instead of UITextView.appearance().backgroundColor = .clear
https://twitter.com/StuFFmc/status/1556561422431174656
Warning: This is an iOS 16 only so you'll probably need some if #available and potentially two different TextEditor component.
extension View {
/// Layers the given views behind this ``TextEditor``.
func textEditorBackground<V>(#ViewBuilder _ content: () -> V) -> some View where V : View {
self
.onAppear {
UITextView.appearance().backgroundColor = .clear
}
.background(content())
}
}
Custom Background color with SwiftUI on macOS
On macOS, unfortunately, you have to fallback to AppKit and wrap NSTextView.
You need to declare a view that conforms to NSViewRepresentable
This should give you pretty much the same behaviour as SwiftUI's TextEditor-View and since the wrapped NSTextView does not draw its background, you can use the .background-ViewModifier to change the background
struct CustomizableTextEditor: View {
#Binding var text: String
var body: some View {
GeometryReader { geometry in
NSScrollableTextViewRepresentable(text: $text, size: geometry.size)
}
}
}
struct NSScrollableTextViewRepresentable: NSViewRepresentable {
typealias Representable = Self
// Hook this binding up with the parent View
#Binding var text: String
var size: CGSize
// Get the UndoManager
#Environment(\.undoManager) var undoManger
// create an NSTextView
func makeNSView(context: Context) -> NSScrollView {
// create NSTextView inside NSScrollView
let scrollView = NSTextView.scrollableTextView()
let nsTextView = scrollView.documentView as! NSTextView
// use SwiftUI Coordinator as the delegate
nsTextView.delegate = context.coordinator
// set drawsBackground to false (=> clear Background)
// use .background-modifier later with SwiftUI-View
nsTextView.drawsBackground = false
// allow undo/redo
nsTextView.allowsUndo = true
return scrollView
}
func updateNSView(_ scrollView: NSScrollView, context: Context) {
// get wrapped nsTextView
guard let nsTextView = scrollView.documentView as? NSTextView else {
return
}
// fill entire given size
nsTextView.minSize = size
// set NSTextView string from SwiftUI-Binding
nsTextView.string = text
}
// Create Coordinator for this View
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
// Declare nested Coordinator class which conforms to NSTextViewDelegate
class Coordinator: NSObject, NSTextViewDelegate {
var parent: Representable // store reference to parent
init(_ textEditor: Representable) {
self.parent = textEditor
}
// delegate method to retrieve changed text
func textDidChange(_ notification: Notification) {
// check that Notification.name is of expected notification
// cast Notification.object as NSTextView
guard notification.name == NSText.didChangeNotification,
let nsTextView = notification.object as? NSTextView else {
return
}
// set SwiftUI-Binding
parent.text = nsTextView.string
}
// Pass SwiftUI UndoManager to NSTextView
func undoManager(for view: NSTextView) -> UndoManager? {
parent.undoManger
}
// feel free to implement more delegate methods...
}
}
Usage
ContenView: View {
#State private var text: String
var body: some View {
VStack {
Text("Enter your text here:")
CustomizableTextEditor(text: $text)
.background(Color.red)
}
.frame(minWidth: 600, minHeight: 400)
}
}
Edit:
Pass reference to SwiftUI UndoManager so that default undo/redo actions are available.
Wrap NSTextView in NSScrollView so that it is scrollable. Set minSize property of NSTextView to enclosing SwiftUIView-Size so that it fills the entire allowed space.
Caveat: Only first line of this custom TextEditor is clickable to enable text editing.
This works for me on macOS
extension NSTextView {
open override var frame: CGRect {
didSet {
backgroundColor = .clear
drawsBackground = true
}
}
}
struct ContentView: View {
#State var text = ""
var body: some View {
TextEditor(text: $text)
.background(Color.red)
}
Reference this answer
To achieve this visual design here is the code I used.
iOS 16
TextField(
"free_form",
text: $comment,
prompt: Text("Type your feedback..."),
axis: .vertical
)
.lineSpacing(10.0)
.lineLimit(10...)
.padding(16)
.background(Color.themeSeashell)
.cornerRadius(16)
iOS 15
ZStack(alignment: .topLeading) {
RoundedRectangle(cornerRadius: 16)
.foregroundColor(.gray)
TextEditor(text: $comment)
.padding()
.focused($isFocused)
if !isFocused {
Text("Type your feedback...")
.padding()
}
}
.frame(height: 132)
.onAppear() {
UITextView.appearance().backgroundColor = .clear
}
You can use Mojtaba's answer (the approved answer). It works in most cases. However, if you run into this error:
"Return from initializer without initializing all stored properties"
when trying to use the init{ ... } method, try adding UITextView.appearance().backgroundColor = .clear to .onAppear{ ... } instead.
Example:
var body: some View {
VStack(alignment: .leading) {
...
}
.onAppear {
UITextView.appearance().backgroundColor = .clear
}
}
Using the Introspect library, you can use .introspectTextView for changing the background color.
TextEditor(text: .constant("Placeholder"))
.cornerRadius(8)
.frame(height: 100)
.introspectTextView { textView in
textView.backgroundColor = UIColor(Color.red)
}
Result
import SwiftUI
struct AddCommentView: View {
init() {
UITextView.appearance().backgroundColor = .clear
}
var body: some View {
VStack {
if #available(iOS 16.0, *) {
TextEditor(text: $viewModel.commentText)
.scrollContentBackground(.hidden)
} else {
TextEditor(text: $viewModel.commentText)
}
}
.background(Color.blue)
.frame(height: UIScreen.main.bounds.width / 2)
.overlay(
RoundedRectangle(cornerRadius: 5)
.stroke(Color.red, lineWidth: 1)
)
}
}
It appears the UITextView.appearance().backgroundColor = .clear trick in IOS 16,
only works for the first time you open the view and the effect disappear when the second time it loads.
So we need to provide both ways in the app. Answer from StuFF mc works.
var body: some View {
if #available(iOS 16.0, *) {
mainView.scrollContentBackground(.hidden)
} else {
mainView.onAppear {
UITextView.appearance().backgroundColor = .clear
}
}
}
// rename body to mainView
var mainView: some View {
TextEditor(text: $notes).background(Color.red)
}

SwiftUI set position to center of different view

I have two different views, one red rect and one black rect that is always positioned on the bottom of the screen. When I click the red rect it should position itself inside the other rect.
Currently the red rect is positioned statically: .position(x: self.tap ? 210 : 50, y: self.tap ? 777 : 50). Is there a way to replace the 210 and 777 dynamically to the position of the black rects center position?
I know that I can use the GeometryReader to get the views size, but how do I use that size to position a different view? Would this even be the right way?
struct ContentView: View {
#State private var tap = false
var body: some View {
ZStack {
VStack {
Spacer()
RoundedRectangle(cornerRadius: 10)
.frame(maxWidth: .infinity, maxHeight: 50, alignment: .center)
}
.padding()
VStack {
ZStack {
Rectangle()
.foregroundColor(.red)
Text("Click me")
.fontWeight(.light)
.foregroundColor(.white)
}
.frame(width: 50, height: 50)
.position(x: self.tap ? 210 : 50, y: self.tap ? 777 : 50)
.onTapGesture {
withAnimation {
self.tap.toggle()
}
}
}
}
}
}
First define some structure where to store .center position of some View
struct PositionData: Identifiable {
let id: Int
let center: Anchor<CGPoint>
}
The build-in mechanism to save such data and expose them to parent View is to set / read (or react) on values which conforms to PreferenceKey protocol.
struct Positions: PreferenceKey {
static var defaultValue: [PositionData] = []
static func reduce(value: inout [PositionData], nextValue: () -> [PositionData]) {
value.append(contentsOf: nextValue())
}
}
To be able to read the center positions of View we can use well known and widely discussed GeometryReader. I define my PositionReader as a View and here we can simply save its center position in our preferences for further usage. There is no need to translate the center to different coordinate system. To identify the View its tag value must be saved as well
struct PositionReader: View {
let tag: Int
var body: some View {
// we don't need geometry reader at all
//GeometryReader { proxy in
Color.clear.anchorPreference(key: Positions.self, value: .center) { (anchor) in
[PositionData(id: self.tag, center: anchor)]
}
//}
}
}
To demonstrate how to use all this together see next simple application (copy - paste - run)
import SwiftUI
struct PositionData: Identifiable {
let id: Int
let center: Anchor<CGPoint>
}
struct Positions: PreferenceKey {
static var defaultValue: [PositionData] = []
static func reduce(value: inout [PositionData], nextValue: () -> [PositionData]) {
value.append(contentsOf: nextValue())
}
}
struct PositionReader: View {
let tag: Int
var body: some View {
Color.clear.anchorPreference(key: Positions.self, value: .center) { (anchor) in
[PositionData(id: self.tag, center: anchor)]
}
}
}
struct ContentView: View {
#State var tag = 0
var body: some View {
ZStack {
VStack {
Color.green.background(PositionReader(tag: 0))
.onTapGesture {
self.tag = 0
}
HStack {
Rectangle()
.foregroundColor(Color.red)
.aspectRatio(1, contentMode: .fit)
.background(PositionReader(tag: 1))
.onTapGesture {
self.tag = 1
}
Rectangle()
.foregroundColor(Color.red)
.aspectRatio(1, contentMode: .fit)
.background(PositionReader(tag: 2))
.onTapGesture {
self.tag = 2
}
Rectangle()
.foregroundColor(Color.red)
.aspectRatio(1, contentMode: .fit)
.background(PositionReader(tag: 3))
.onTapGesture {
self.tag = 3
}
}
}
}.overlayPreferenceValue(Positions.self) { preferences in
GeometryReader { proxy in
Rectangle().frame(width: 50, height: 50).position( self.getPosition(proxy: proxy, tag: self.tag, preferences: preferences))
}
}
}
func getPosition(proxy: GeometryProxy, tag: Int, preferences: [PositionData])->CGPoint {
let p = preferences.filter({ (p) -> Bool in
p.id == tag
})[0]
return proxy[p.center]
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
The code is almost self explanatory, we use .background(PositionReader(tag:)) to save the center position of View (this could be avoided by applying .anchorPreference directly on the View) and
.overlayPreferenceValue(Positions.self) { preferences in
GeometryReader { proxy in
Rectangle().frame(width: 50, height: 50).position( self.getPosition(proxy: proxy, tag: self.tag, preferences: preferences))
}
}
is used to create small black rectangle which will position itself at center of other Views. Just tap anywhere in green or red rectangles, and the black one will move immediately :-)
Here is view of this sample application running.
Here is possible approach (with a bit simplified your initial snapshot and added some convenient View extension).
Tested with Xcode 11.2 / iOS 13.2
extension View {
func rectReader(_ binding: Binding<CGRect>, in space: CoordinateSpace) -> some View {
self.background(GeometryReader { (geometry) -> AnyView in
let rect = geometry.frame(in: space)
DispatchQueue.main.async {
binding.wrappedValue = rect
}
return AnyView(Rectangle().fill(Color.clear))
})
}
}
struct ContentView: View {
#State private var tap = false
#State private var bottomRect: CGRect = .zero
var body: some View {
ZStack(alignment: .bottom) {
RoundedRectangle(cornerRadius: 10)
.frame(maxWidth: .infinity, maxHeight: 50, alignment: .center)
.padding()
.rectReader($bottomRect, in: .named("board"))
Rectangle()
.foregroundColor(.red)
.overlay(Text("Click me")
.fontWeight(.light)
.foregroundColor(.white)
)
.frame(width: 50, height: 50)
.position(x: self.tap ? bottomRect.midX : 50,
y: self.tap ? bottomRect.midY : 50)
.onTapGesture {
withAnimation {
self.tap.toggle()
}
}
}.coordinateSpace(name: "board")
}
}