I am building a podcasting type app, so need to call the record, stop, and play functions in many places, I created the methods, but difficulty to call these methods in other places.
main.dart
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
String statusText = "";
bool isComplete = false;
void startRecord() //Need to call all of these method in coming stateful widgets
void stopRecord() //
void pauseRecord()//
void resumeRecord()//
void play() //
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Builder(
builder: (context) => Scaffold(
drawer: Drawer(
elevation: 2.0,
child: ListView(
children: <Widget>[
ListTile(
title: Text('Home'),
onTap: () {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) {
return MyApp();
},
),
);
},
),
//more code is here
Expanded(
child: GestureDetector(
child: IconButton(
icon: Icon(Icons.mic),
color: Colors.white,
iconSize: 40,
onPressed: () async {
startRecord();
}),
),
),
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return MaterialApp(
onPressed: () {
startRecord()
// need to call the method here.
}
Pressed: () {
stopRecord()
// need to call the method here.
}
Pressed: () {
play()
// need to call the method here.
}
),
}
Need to call all the methods from a first stateful widget for bottom stateful widgets
also, need to call these methods for other classes when code progress
both stateful widgets are in the main.dart. I could not call the method from the first class for the second stateful widget
This is not a rocket science, just a simple line of code, and you are done.
What you have to do, is to just call the MyHomePage() and let it accept the startRecording() to be used inside the Widget
1. Passing the data from MyApp() to MyHomePage()
#override
Widget build(BuildContext context) {
return MaterialApp(
// here you pass the your function
home: MyHomePage(onPressed: startRecording)
);
}
2. Receiving the data in MyHomePage()
class MyHomePage extends StatefulWidget {
// let it accept a function type onPressed argument
final Function onPressed;
// constructor
MyHomePage({Key key, this.onPressed}): super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return MaterialApp(
// simply call the onPressed which received your startRecording() from MyApp
onPressed: () => widget.onPressed()
}
You can get the state of a parent widget using the BuildContext of the child widget like so:
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
static _MyAppState of(BuildContext context) {
return context.findAncestorStateOfType<_MyAppState>();
}
}
class _MyAppState extends State<MyApp> {
String statusText = "";
bool isComplete = false;
void startRecord() {
print('Hello');
}
#override
Widget build(BuildContext context) {
return MaterialApp(
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
MyApp.of(context).startRecord();
return Scaffold(
body: Placeholder(),
);
}
}
Simply define that function outside the class as a stand-alone function like this But if you want to call from inside the class. Heres the code.
inside a different class as a static function:
onPressed: () {
_MyAppState().startRecord(); //call using the class name.
}
Like this inside your onpressed Statement.
Should work.
Or else what you can do is define the function outside the class. Then use it where ever you want. Like this:
class MyApp extends StatefulWidget {
#override
_MyAppState createState() => _MyAppState();
}
void startRecord(){
.
.
.
} /// Like here outside the class
class _MyAppState extends State<MyApp> {
String statusText = "";
bool isComplete = false;
#override
Widget build(BuildContext context) {
return MaterialApp(.....
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return MaterialApp(
onPressed: () {
startRecord(); // call Here as follows.
}),
}
Related
how to pass a variable as a parameter to a widget two, modify it there, and return the modified value to widget one.
I need to change the value of the variable when I click the "Change it" button, and that change is reflected in widget one.
class FirstWidget extends StatefulWidget {
#override
_FirstWidgetState createState() => _FirstWidgetState();
}
class FirstWidgetState extends State<FirstWidget> {
String c = 'start';
#override
Widget build(BuildContext context){
return Container(
child: SecondWidget(variable: c),
);
}
}
class SecondWidget extends StatefulWidget {
String variable;
SecondWidget({ this.variable });
#override
_SecondWidgetState createState() => _SecondWidgetState();
}
class SecondWidgetState extends State<SecondWidget> {
#override
Widget build(BuildContext context){
return Container(
child: RaisedButton(child:Text('Change it'), onPressed: () {widget.variable = 'end';}),
);
}
}
It is possible to implement it easily with a callback, meaning you pass a function to your second widget, and when the button is clicked you call the function, this way you can modify whatever you want in the first widget.
Like this:
class FirstWidget extends StatefulWidget {
#override
_FirstWidgetState createState() => _FirstWidgetState();
}
class FirstWidgetState extends State<FirstWidget> {
String c = 'start';
#override
Widget build(BuildContext context){
return Container(
child: SecondWidget(variable: c, onChange: (newVal) {
setState(() {c = newVal;});
}),
);
}
}
class SecondWidget extends StatefulWidget {
String variable;
final onChange;
SecondWidget({ this.variable, this.onChange });
#override
_SecondWidgetState createState() => _SecondWidgetState();
}
class SecondWidgetState extends State<SecondWidget> {
#override
Widget build(BuildContext context){
return Container(
child: RaisedButton(child:Text('Change it'), onPressed: () {widget.onChange('end');}),
);
}
}
I want to implement the GestureDetector method onTapin child class. Is there a way to do it in Flutter ?
ParentClass.dart
Class ParentClass extends StatelessWidget {
#override
Widget build(BuildContext context) {
return GestureDetector {
onTap: methodA,
child: ChildClass(),
}
}
ChildClass.dart
Class ChildClass extends StatefulWidget {
methodA() // need to access methodA which is being passed to gesture detector
// How do I access methodA of parent class method here
// so whenever GestureDetector's onTap method is called, i want to handle that in ChildClass is there a way to do it ?
}
You can access the Child State methods using a unique key. Here is a minimal example:
Inside the ParentWidget, we define _childKey, a GlobalKey<_ChildWidgetState> that we then can use to access the State's method updateValue as follows:
_childKey.currentState.updateValue('Goodbye, Thierry!'),
Full source code
import 'package:flutter/material.dart';
void main() {
runApp(
MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter Demo',
home: HomePage(),
),
);
}
class HomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(child: ParentWidget()),
);
}
}
class ParentWidget extends StatefulWidget {
#override
_ParentWidgetState createState() => _ParentWidgetState();
}
class _ParentWidgetState extends State<ParentWidget> {
final _childKey = GlobalKey<_ChildWidgetState>();
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () => _childKey.currentState.updateValue('Goodbye, Thierry!'),
child: ChildWidget(key: _childKey),
);
}
}
class ChildWidget extends StatefulWidget {
const ChildWidget({Key key}) : super(key: key);
#override
_ChildWidgetState createState() => _ChildWidgetState();
}
class _ChildWidgetState extends State<ChildWidget> {
String value = 'Hello, Thierry!';
void updateValue(String newValue) {
setState(() => value = newValue);
}
#override
Widget build(BuildContext context) {
return Text(value);
}
}
In your ChildClass, return a GestureDetector. Set the child property to the rest of your widgets, and then set the onTap to call methodA. That should look something like this:
class ChildClass extends StatelessWidget {
#override
Widget build(BuildContext context) {
return GestureDetector {
onTap: methodA,
child: SomeWidget(),
}
}
You are asking how to detect child class onTap and pass it to Parent right?
class YourChild extends StatelessWidget {
final Function parentCallback;
const YourChild({this.parentCallback});
#override
Widget build(BuildContext context) {
return GestureDetector(
// 1st option
onTap: () {
print("do something");
parentCallback();
},
)
}
}
Then for using It.
class YourParent extends StatelessWidget {
#override
Widget build(BuildContext context) {
return YourChild( parentCallback(){
//do your stuff}
)
}
}
In a complex scenario I need to update the text of some TextFormFields when a notifyListeners() is sent by a Model extending ChangeNotifier.
The problem is that to change the text of a TextFormField you have to use the setter TextFormField.text which implies a rebuild, and so you can't use it into the build method. But to access the Provider of the model you need the context which is inside the build method.
MWE (obviously the button is in another Widget in the real project, and there are more TextFormFields)
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() {
runApp(MyApp());
}
class MyModel extends ChangeNotifier {
void updateCounter() {
++_counter;
notifyListeners();
}
MyModel() {
_counter = 1;
}
int _counter;
String get counter => _counter.toString();
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider(
create: (context) => MyModel(),
child: MaterialApp(
title: 'Test',
home: MyHomePage(),
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var _text1Ctl = TextEditingController();
var _text2Ctl = TextEditingController();
#override
void initState() {
super.initState();
final model = MyModel();
model.addListener(() {
_text1Ctl.text = model.counter;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(mainAxisAlignment: MainAxisAlignment.center, children: [
FlatButton(
onPressed: () {
Provider.of<MyModel>(context, listen: false).updateCounter();
},
child: Text('Press me'),
),
// 1st attempt
// Doesn't work because the listener isn't applied to the instance of the model provided by the provider.
TextFormField(controller: _text1Ctl),
// 2nd attempt
// Works but with `Another exception was thrown: setState() or markNeedsBuild() called during build.` because it changes text via controller (which implies a rebuild) during building.
Consumer<MyModel>(builder: (context, model, child) {
_text2Ctl.text = model.counter;
return TextFormField(controller: _text2Ctl);
})
]));
}
}
Your second example works without any errors when I run it:
import 'package:flutter/material.dart';
import 'package:provider/provider.dart';
void main() {
runApp(MyApp());
}
class MyModel extends ChangeNotifier {
void updateCounter() {
++_counter;
notifyListeners();
}
MyModel() {
_counter = 1;
}
int _counter;
String get counter => _counter.toString();
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ChangeNotifierProvider(
create: (context) => MyModel(),
child: MaterialApp(
title: 'Test',
home: MyHomePage(),
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var _text2Ctl = TextEditingController();
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(mainAxisAlignment: MainAxisAlignment.center, children: [
FlatButton(
onPressed: () {
Provider.of<MyModel>(context, listen: false).updateCounter();
},
child: Text('Press me'),
),
// 2nd attempt
// Works but with `Another exception was thrown: setState() or markNeedsBuild() called during build.` because it changes text via controller (which implies a rebuild) during building.
Consumer<MyModel>(builder: (context, model, child) {
_text2Ctl.text = model.counter;
return TextFormField(controller: _text2Ctl);
})
]));
}
}
I'm new in Flutter and Dart and found a new "async_redux" package in https://pub.dev/packages/async_redux to develop my project easier way than traditional "redux" package. In readme document there is a short description about implement Route Navigation but I always receive:
"type 'NavigateAction' is not a subtype of type 'ReduxAction' of 'action'"
when i use -dispatch(NavigateAction.pushNamed("MyRoute"))- in "onChangePage".
Here the structure code:
Store<AppState> store;
final navigatorKey = GlobalKey<NavigatorState>();
void main() async{
NavigateAction.setNavigatorKey(navigatorKey);
var state = AppState.initialState();
store = Store<AppState>(initialState: state);
runApp(MyApp());
}
final routes={
'/': (BuildContext context) => First(),
"/myRoute": (BuildContext context) => Two(),
};
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return StoreProvider<AppState>(
store: store,
child: MaterialApp(
routes: routes,
navigatorKey: navigatorKey,
),
);
}
}
class AppState {
AppState(...);
AppState copy(...) =>
AppState(
...
);
static AppState initialState() => AppState(
...
);
#override
bool operator ==(Object other) => ...
#override
int get hashCode => ...;
}
class First extends StatelessWidget {
#override
Widget build(BuildContext context) => MyHomePageConnector();
}
class MyHomePageConnector extends StatelessWidget {
MyHomePageConnector({Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return StoreConnector<AppState, ViewModel>(
model: ViewModel(),
builder: (BuildContext context, ViewModel vm) => MyHomePage(
onChangePage: vm.onChangePage
),
);
}
}
class ViewModel extends BaseModel<AppState> {
ViewModel()
VoidCallback onChangePage;
ViewModel.build({
#required this.onChangePage,
}) : super(equals: []);
#override
ViewModel fromStore() => ViewModel.build(
onChangePage: () => dispatch (NavigateAction.pushNamed ("/myRoute"))
);
}
class MyHomePage extends StatefulWidget {
final VoidCallback onChangePage;
MyHomePage({
Key key,
this.onChangePage
}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return RaisedButton(
child: Icon(Icons.add_circle),
onPressed: widget.onChangePage
),
);
}
}
How and where implement "dispatch(NavigateAction.pushNamed ("/myRoute"))"?
Try this:
dispatch(NavigateAction<AppState>.pushNamed("/myRoute"))"
Update:
With recent async_redux: ^1.2.0 you don't need the <AppState> anymore, and can dispatch it like this:
dispatch(NavigateAction.pushNamed("/myRoute"))"
I'm trying to store some state during page changes. So old data values are available when a page is reloaded.
I've been looking into PageStorage but haven't figured out how it works yet.
I'm writing into the storage with PageStorage.of(context)?.writeState(context, 'Some text is here', identifier: ValueKey('test')); and then unloading the page with the back button.
When I reload the page (with Navigator.of(context).push()), using PageStorage.of(context)?.readState(context, identifier: ValueKey('test')); just gives me null;
Here's a short sample that I wrote to demonstrate how I'm using it. Does anyone know what I'm doing wrong?
void main() => runApp(new MyApp());
class MyApp extends StatefulWidget {
#override
MyAppState createState() {
return new MyAppState();
}
}
class MyAppState extends State<MyApp> {
final PageStorageBucket _bucket = new PageStorageBucket();
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: PageStorage(
child: new MyHomePage(),
bucket: _bucket,
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Center(
child: FloatingActionButton(
onPressed: () {
Navigator.of(context).push(new MaterialPageRoute(builder: (context) {
return new NewPage();
}));
},
),
);
}
}
class NewPage extends StatefulWidget {
NewPageState createState() => NewPageState();
}
class NewPageState extends State<NewPage> {
String _text = '';
#override
void initState() {
super.initState();
_text = PageStorage
.of(context)
?.readState(context, identifier: ValueKey('test'));
}
#override
Widget build(BuildContext context) {
return Center(
child: Column(
children: <Widget>[
Text('The text is $_text'),
FloatingActionButton(
onPressed: () {
setState(() {
PageStorage.of(context)?.writeState(
context, 'Some text is here',
identifier: ValueKey('test'));
});
},
)
],
),
);
}
}
There were multiple issues with the code you provided.
The first one being in your MyAppState where you didn't provided a key to your PageStorage. Indeed without the key , the written data cannot be saved and I quote :
writeState(BuildContext context, dynamic data, {Object identifier}) → void
package:flutter
Write the given data into this page storage bucket using the specified identifier or an identifier computed from the given context. The computed identifier is based on the PageStorageKeys found in the path from context to the PageStorage widget that owns this page storage bucket.
If an explicit identifier is not provided and no PageStorageKeys are found, then the data is not saved.
To resolve this just create a global variable PageStorageKey mykey = new PageStorageKey("testkey"); and pass it along the creation of your PageStorage:
class MyAppState extends State<MyApp> {
final PageStorageBucket _bucket = new PageStorageBucket();
#override
Widget build(context) {
return new MaterialApp(
home: PageStorage(
child: new MyHomePage(),
bucket: _bucket,
key: mykey,
),
);
}
}
Then use the same key again to write the data :
onPressed: () {
setState(() {
PageStorage.of(context).writeState(context, 'Data saved',
identifier: ValueKey(mykey));
updateText();
});
Finally the way you update the text is, in my opinion not the best way to do it.
You should create a method (updateText() for example) and call it after you wrote your data.
updateText() {
if (PageStorage.of(context) .readState(context, identifier: ValueKey(mykey)) != null) {
_text = PageStorage .of(context).readState(context, identifier: ValueKey(mykey));
}
else {
_text = 'PageStorageNull';
}
}
As always it's safer to check if the value is non-null to avoid errors.
Here is the full code :
void main() => runApp(new MyApp());
PageStorageKey mykey = new PageStorageKey("testkey");
class MyApp extends StatefulWidget {
#override
MyAppState createState() {
return new MyAppState();
}
}
class MyAppState extends State<MyApp> {
final PageStorageBucket _bucket = new PageStorageBucket();
#override
Widget build(context) {
return new MaterialApp(
home: PageStorage(
child: new MyHomePage(),
bucket: _bucket,
key: mykey,
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(context) {
return Center(
child: FloatingActionButton(
onPressed: () {
Navigator.push(context,
new MaterialPageRoute(builder: (context) => new NewPage()));
},
),
);
}
}
class NewPage extends StatefulWidget {
NewPageState createState() => NewPageState();
}
class NewPageState extends State<NewPage> {
String _text;
#override
void initState() {
super.initState();
}
updateText() {
if (PageStorage.of(context) .readState(context, identifier: ValueKey(mykey)) != null) {
_text = PageStorage .of(context).readState(context, identifier: ValueKey(mykey));
}
else {
_text = 'PageStorageNull';
}
}
#override
Widget build(context) {
return Center(
child: Column(
children: <Widget>[
Text('The text is $_text'),
FloatingActionButton(
onPressed: () {
setState(() {
PageStorage.of(context).writeState(context, 'Data saved',
identifier: ValueKey(mykey));
updateText();
});
},
)
],
),
);
}
}
With this code, press the button to go to the second page. On the second page press the button to update the text with the data provided in the writeState() method.
Hoping this can help you,
Regards
EDIT
Fist things first, sorry for misunderstanding the point.
And actually what you want is possible by using Buckets.
Indeed the : PageStorage .of(context).readState(context, identifier: ValueKey(mykey)); can be replace by :
_bucket.readState(context, identifier: ValueKey(mykey));
So what you have to do is make your _bucket variable global, then you need to wrap everything you have in your NewPageState within a PageStorage using the same Key and Bucket as your first PageStorage in the MyAppState
Doing so you will be able to read using the bucket too and keep your data through navigation.
Again he is the full code:
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
PageStorageKey mykey = new PageStorageKey("testkey");
final PageStorageBucket _bucket = new PageStorageBucket();
class MyApp extends StatefulWidget {
#override
MyAppState createState() {
return new MyAppState();
}
}
class MyAppState extends State<MyApp> {
#override
Widget build(context) {
return new MaterialApp(
home: PageStorage(
child: new MyHomePage(),
bucket: _bucket,
key: mykey,
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(context) {
return Center(
child: FloatingActionButton(
onPressed: () {
Navigator.push(context,
new MaterialPageRoute(builder: (context) => new NewPage()));
},
),
);
}
}
class NewPage extends StatefulWidget {
NewPageState createState() => NewPageState();
}
class NewPageState extends State<NewPage> {
String _text;
#override
void initState() {
super.initState();
updateText();
}
updateText() {
if (_bucket.readState(context, identifier: ValueKey(mykey)) != null) {
_text = _bucket.readState(context, identifier: ValueKey(mykey));
}
else {
print(_bucket.toString());
}
}
#override
Widget build(context) {
return PageStorage(
key:mykey,
bucket: _bucket,
child: Column(
children: <Widget>[
Text('The text is $_text'),
FloatingActionButton(
onPressed: () {
setState(() {
_bucket.writeState(context, 'Data saved',
identifier: ValueKey(mykey));
updateText();
});
},
)
],
),
);
}
}