App Store Connect Operation Error Transporter Issue - swift

I am trying to upload my app however I keep having this error pop up. I'm not sure what caused it as I didn't really change anything but I can't seem to fix it. It looks like a file is missing. I've tried reinstalling Xcode but that did not resolve anything. Any help is appreciated.

Okay, I found a fix. It was actually really simple. I just deleted the file /Library/Caches/com.apple.amp.itmstransporter and the files and all of its components were regenerated correctly when uploading to App Store Connect.

Related

Xcode Build Fails on Archive, but the Build does not Fail on Run with ResearchKit

What I am trying to achieve is to archive the app and still have a working consent form on the app.
Although this piece of code is deprecated and says to use ORKInstructionStep I haven't found anywhere how to use ORKInstructionStep instead of ORKVisualConsentStep.
Whenever I try to Archive the app I keep getting this problem. Still, I also can't remove the ORKVisualConsentStep because I haven't been able to find anywhere how to add the consentDocument otherwise.
I've looked at so many other tutorials and all of them use the ORKVisualConsentStep and haven't seen anyone that has had this problem show how to still keep the consent form working. I can get the app running on a phone but I can't get it to archive so not entirely sure what is going on.
Any insight would be beneficial thank you
If you don't know how to added all frameworks, libraries and Embedded contents then you can find shown below what I shared and you can remove it. Please check after your local files remove it.
I managed to fix the problem by using cocoapods to install the ResearchKit framework instead of dragging ResearchKit into my project. It now archives however I had to comment out this line of code instructionStep.imageContentMode = .scaleAspectFit for my survey tasks.

How to get rid of unity directory not found error

i have annoying problem within unity. I think its nothing special but i dont know if it will not cause a problem later in project.
I tried reinstalling unity and unity hub. Tried to use another version. Error still appears.
Most likely your problem is caused by using comma in project name. Typically you should not do that.

Very unusual error that I have never seen. UNITY

Im getting this weird error that I have never seen before and i have like 400 of them and they i think are all different. Here is an example Library\PackageCache\com.unity.test-framework#1.1.20\UnityEngine.TestRunner\NUnitExtensions\Runner\UnityTestExecutionContext.cs(125,34). This also happened right after my pc shorted out. I fixed it loaded up unity and all my files were gone. I was planning on trying to redo some of my stuff when this came up. I'm also having a warning about a meta data file existing but its packages cant be found. I don't know if these are connected or not. This is also a brand new project so its not anything old.
Answer: Go to your library and you will find all your projects and such there. If you locate to the project you are currently working on find a folder called package cache. Delete this and you will have no more errors!

Monodevelop build always successful

I dont know why but now (it worked fine yesterday) when building my scripts is says Build successful every time even whern there are mistakes. I tried deleting the files in : C:\Users\user\AppData\Roaming\Monodevelop and even reinstall unity.
Nothing worked.
I dont know if this is related but since installing monodevelop I didnt have autocomplete, I saw an answer which said to resync the project but I dont know how.
Anyone knows how to fix this?
Thank you!

Strange situation give error: "The application bundle does not contain a valid identifier."

Today I experienced a very strange behavior with my XCode (using Version 4.2, iOS 5.0).
I read some another questions, but my problem is diferent and I never before had this issue.
So, XCode gives me the error "The application bundle does not contain a valid identifier." when I'm trying to run my app on a device (in the simulator just simply does nothing).
I'm sure that the project is correctly set, the bundle ID is correct, my certified is also correct..
I already try a lot of different approaches to solution the problem. Then I realized that it just gives the error when I add a folder to the project with the options "Create folder References for any folder added" selected (like the picture).
I have another apps with folders with folder references, and don't get any error..
Resuming: If I add the folder I get the error, If I don't add a folder, the app runs without any problem..
Could someone help me here trying to figure out whats happens (it's driving me mad).
Thanks!
EDIT:
I managed to mend the problem. I was adding a folder called "Resources", changing the folder name stops giving me the error.
But I would like to know/understand why was I getting the error..
Thanks
I managed to mend the problem. I was adding a folder called "Resources", changing the folder name stops giving me the error. But I would like to know/understand why was I getting the error..
Anyway, not a problem anymore..
I'm missing the target name after the icon at the Add to targets. Got lost somewhere?