Flutter How to force Dark mode on specific screens - flutter

I'm building a news app using flutter, the app has 2 theme modes already dark and light debends on phone settings and works really great, but I need on some screens on my app to be dark whatever such as videos section or video page ...etc
I googled this and all the results about the normal theming which I did already.
I don't think there's any code I can put here to help, but if there please let me know!

You can override the current theme at any time simply by placing the desired widget in a Theme class.
I don't know if you are using Scaffold or not, but let's say you are then all you would need to do is:
// declare theme data if you don't have it already
final ThemeData specialThemeData = ThemeData(
brightness: Brightness.dark,
primaryColor: Colors.yellow[700],
// and so on...
);
#override
Widget build(BuildContext context) {
// this the point of interest, return a Theme with desired Theme Data
return Theme(
data: specialThemeData,
child: Scaffold(
//...
It doesn't have to be Scaffold, it will work on any widegt.
Here is a fully functional example you can try out yourself:
import 'package:flutter/material.dart';
final ThemeData specialThemeData = ThemeData(
brightness: Brightness.dark,
primaryColor: Colors.yellow[700],
accentColor: Colors.orange[500],
textTheme: TextTheme(
headline1: TextStyle(fontSize: 48.0, fontWeight: FontWeight.bold),
headline6: TextStyle(fontSize: 24.0, fontStyle: FontStyle.italic),
bodyText2: TextStyle(fontSize: 18.0),
),
);
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Home Page default theme'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
void _goToSpecialPage() {
Navigator.push(
context,
MaterialPageRoute(
builder: (context) => MySpecialPage()
)
);
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Your homepage, using default theme.',),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _goToSpecialPage,
tooltip: 'Go to special page',
child: Icon(Icons.navigate_next),
),
);
}
}
class MySpecialPage extends StatefulWidget {
MySpecialPage({Key key}) : super(key: key);
#override
_MySpecialPageState createState() => _MySpecialPageState();
}
class _MySpecialPageState extends State<MySpecialPage> {
void _backToHomePage(){
Navigator.pop(context);
}
#override
Widget build(BuildContext context) {
// this the point of interest, return a Theme with desired Theme Data
return Theme(
data: specialThemeData,
child: Scaffold(
appBar: AppBar(
title: Text('Special theme page'),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text('Your special page that uses a different theme.',),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _backToHomePage,
tooltip: 'Go back to home page',
child: Icon(Icons.navigate_before),
),
),
);
}
}

Related

Widget not updating its colorScheme with global ThemeData

The app app here loads a tabbed simple app with a scaffold, app bar, and bottomNavigationBar which is set as a TabBar.
When set at the bottomNavigationBar, the TabBar becomes white so I've overridden its background color using a Container widget.
While the rest of my app will change its color palette as expected, however it doesn't for my TabBar. Using Theme.of(context) to get the primary color doesn't work either, as the Theme's color scheme doesn't seem to change at all.
I've attached pictures of the problem too.
theme: ThemeData.light()
theme: ThemeData.dark()
Notice how the whole app except the bottom TabBar reflects these changes happily.
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
const MyApp({Key? key}) : super(key: key);
#override
State<MyApp> createState() => _MyAppState();
}
class _MyAppState extends State<MyApp> {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Sereal',
theme: ThemeData(primarySwatch: Colors.indigo),
home: DefaultTabController(
length: 3,
child: Scaffold(
appBar: AppBar(
title: const Text('App'),
),
bottomNavigationBar: Container(
color: Theme.of(context).primaryColor,
child: const TabBar(
tabs: <Widget>[
Tab(
icon: Icon(Icons.calendar_today),
text: 'Planner',
),
Tab(
icon: Icon(Icons.amp_stories),
text: 'Cards',
),
Tab(
icon: Icon(Icons.auto_stories),
text: 'Notes',
),
],
),
),
body: const TabBarView(
children: <Widget>[CardsView(), NotesView(), PlannerView()],
)),
));
}
}
1: make the DefaultTabController in a separate widget.
2: add these properties to the MaterialApp widget:
theme: ThemeData(
brightness: Brightness.light,
primarySwatch: Colors.indigo,
),
darkTheme: ThemeData(
brightness: Brightness.dark,
primarySwatch: Colors.indigo,
),
themeMode: ThemeMode.light,
3: instead of wraping the TabBar with a Container, wrap it with a Material widget
this is the main file code :
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
brightness: Brightness.light,
primarySwatch: Colors.indigo,
),
darkTheme: ThemeData(
brightness: Brightness.dark,
primarySwatch: Colors.indigo,
),
themeMode: ThemeMode.light,
home: const HomePage(),
);
}
}
this is the homepage code:
import 'package:flutter/material.dart';
class HomePage extends StatelessWidget {
const HomePage({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return DefaultTabController(
length: 3,
child: Scaffold(
appBar: AppBar(
title: const Text('App'),
),
bottomNavigationBar: Material(
color : Theme.of(context).primaryColor,
child: TabBar(
tabs: <Widget>[
Tab(
icon: Icon(Icons.calendar_today),
text: 'Planner',
),
Tab(
icon: Icon(Icons.amp_stories),
text: 'Cards',
),
Tab(
icon: Icon(Icons.auto_stories),
text: 'Notes',
),
],
),
),
body: const TabBarView(
children: <Widget>[CardsView(), NotesView(),PlannerView()],
)),
);
}
}
.................
this is how it looks when you run the app:
and this is how it looks when you change the themeMode to: ThemeMode.dark

App's global ThemeData not working properly in flutter?

I want to use ThemeData's textTheme for global using in my app , And the textTheme is only change the font and color.
But As you can see in the picture , there will be a obvious difference between the Text Widgets. How is this difference come ? because the above label's TextStyle is actually the same as the bottom label. Did the the ThemeData will do something more to change my TextStyle?
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
textTheme: TextTheme(
headline1: TextStyle(fontSize: 17, color: Color(0xFFFF0000)),
)),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
style: Theme.of(context).textTheme.headline1,
),
Text(
'You have pushed the button this many times:',
style: TextStyle(fontSize: 17, color: Color(0xFFFF0000)),
),
],
),
),
);
}
}
The reason both texts look different is that you have not specified their fontWeight and flutter unfortunately gives both texts different default fontWeights. You only need to specify the same fontWeight for both and it will work. I tried it. This is the code:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
textTheme: TextTheme(
headline1: TextStyle(fontSize: 17, color: Color(0xFFFF0000),
fontWeight: FontWeight.normal),
)),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
style: Theme.of(context).textTheme.headline1,
),
Text(
'You have pushed the button this many times:',
style: TextStyle(fontSize: 17, color: Color(0xFFFF0000),
fontWeight: FontWeight.normal),
),
],
),
),
);
}
}

In flutter How to change FAB (Floating Action Button) custom animation Icon

I am new in flutter and now i am stuck to change FAB animation.Actually i am trying to before i press FAB that time it hadd add Icon and after press FAB it change icon close insted of add icon.
i provide one animation gif file link to more understand if any one know the solution please suggest me to solve this problem.
Here is the link https://miro.medium.com/max/468/1*qGa6VU4grjqEwAOScRm9BA.gif
In this link provided animation is showing that before press it shows the menu option icon and after press it show close icon but i want add option instead of menu option.
like add_close not a menu_close animationIcon.
I hope you understand my problem and suggest me
I think this code fulfill your requirements.
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter FAB Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.white,
appBar: AppBar(
title: Text("FAB"),
),
floatingActionButton: AnimatedIconButton(
size: 30,
onPressed: () {
},
duration: Duration(milliseconds: 200),
endIcon: Icon(
Icons.close,
color: Colors.white,
),
startIcon: Icon(
Icons.add,
color: Colors.white,
),
startBackgroundColor: Colors.blue,
endBackgroundColor: Colors.blue,
),
);
}
}
this is the namespace which i used:
import 'package:flutter/material.dart';
import 'package:animated_icon_button/animated_icon_button.dart';
This code will work for all your requirements such as animation,multiple fab buttons with on pressed and also support images as a fab icon.
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Flutter FAB Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: UniWidget(),
);
}
}
class UniWidget extends StatefulWidget {
#override
_UniWidgetState createState() => _UniWidgetState();
}
class _UniWidgetState extends State<UniWidget> {
#override
Widget build(BuildContext context) {
var childButtons = List<UnicornButton>();
childButtons.add(UnicornButton(
hasLabel: false,
currentButton: FloatingActionButton(
backgroundColor: Colors.blue,
mini: false,
child: Padding(
padding: const EdgeInsets.all(15),
child: Image.asset('assets/images/arrow.png'),
),
onPressed: () {
print('scanbar');
},
)));
childButtons.add(UnicornButton(
hasLabel: false,
currentButton: FloatingActionButton(
backgroundColor: Colors.blue,
mini: false,
child: Padding(
padding: const EdgeInsets.all(15),
child: Image.asset('assets/images/contact.png'),
),
onPressed: () {
print('Contact');
},
)));
return Scaffold(
floatingActionButton: UnicornDialer(
parentButtonBackground: Colors.blue,
orientation: UnicornOrientation.VERTICAL,
childPadding: 10.0,
parentButton: Icon(Icons.add),
childButtons: childButtons),
appBar: AppBar(
title: Text("Fab demo"),
),
body: Center());
}
}
here is the namespaces
import 'package:flutter/material.dart';
import 'package:unicorndial/unicorndial.dart';
I hope it will fulfill your all type of requirements and work well in your project.

Flutter:Checkbox onChange does not update UI even tough the value changes

I'm building a To App in flutter and I want to change the boolean value of my individual todo by using a checkbox. While the value does change it is not reflected in the UI. Did I do something wrong?
In the beginning, I did not use a boolean to change the value of my Todo's completed property. I tried to change it with the checkbox but It did not seem to work and that's why I put a boolean instead.
import 'package:flutter/material.dart';
import './todo.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'To do app',
theme: ThemeData(
brightness: Brightness.light,
primarySwatch: Colors.green,
),
darkTheme: ThemeData(
brightness: Brightness.light,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final List _myTodos = [
Todo(title: 'Take the dogs for a walk', completed: false, id: '1'),
Todo(title: 'Go out for a run', completed: true, id: '2')
];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('To do app'),
centerTitle: true,
),
body: _myTodos.isEmpty
? Text(
'Press the button to add a new Todo',
style: TextStyle(fontSize: 20),
)
: Column(
children: _myTodos.map((todo) {
bool completed = todo.completed;
return Row(
children: <Widget>[
Checkbox(
value: completed,
onChanged: (bool newValue) {
print(completed);
setState(() {
completed = newValue;
print(completed);
});
},
),
Text(
todo.title,
style: TextStyle(fontSize: 16),
)
],
);
}).toList()),
floatingActionButton: FloatingActionButton(
onPressed: () {},
elevation: 8,
child: Icon(Icons.add),
),
);
}
}
Thank you all for your answers. I found out what was my issue. In my Todo class, I have set my completed value as final so of course, I wasn't able to change it when I pressed it.

Flutter button new theme copyWith doesn't change color

I've got a little piece of code below. It should show "add icon" with blue color. Instead it shows button with black color (as accentColor in MaterialApp).
Am I doing something wrong in "floatingActionButton"?
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
void main() {
runApp(new MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
// TODO: implement build
final appName = "Custom Themes";
return new MaterialApp(
title: appName,
theme: new ThemeData(
brightness: Brightness.dark,
primaryColor: Colors.red[300],
accentColor: Colors.black,
),
home: new MyHomePage(
title: appName
),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, #required this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
// TODO: implement build
return new Scaffold(
appBar: AppBar(
title: new Text(title),
),
body: new Center(
child: new Container(
color: Theme.of(context).primaryColor,
child: new Text(
"Text with background color",
style: Theme.of(context).textTheme.title,
),
),
),
floatingActionButton: new Theme(
data: Theme.of(context).copyWith(accentColor: Colors.blue),
child: new FloatingActionButton(
onPressed: null,
child: new Icon(Icons.add),
),
)
);
}
}
I watched a tutorial (it is flutter in iOS) and everything works like a charm there.
Tut is from April 2019. Maybe there is something that changed from that time?
You can use
Theme.of(context).copyWith(
colorScheme:
Theme.of(context).colorScheme.copyWith(secondary: Colors.blue),
)
detail reference https://flutter.dev/docs/cookbook/design/themes#complete-example
full code
import 'package:flutter/foundation.dart';
import 'package:flutter/material.dart';
void main() {
runApp( MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
// TODO: implement build
final appName = "Custom Themes";
return MaterialApp(
title: appName,
theme: ThemeData(
brightness: Brightness.dark,
primaryColor: Colors.red[300],
accentColor: Colors.black,
),
home: MyHomePage(
title: appName
),
);
}
}
class MyHomePage extends StatelessWidget {
final String title;
MyHomePage({Key key, #required this.title}) : super(key: key);
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
appBar: AppBar(
title: Text(title),
),
body: Center(
child: Container(
color: Theme.of(context).primaryColor,
child: Text(
"Text with background color",
style: Theme.of(context).textTheme.title,
),
),
),
floatingActionButton: Theme(
data: Theme.of(context).copyWith(
colorScheme:
Theme.of(context).colorScheme.copyWith(secondary: Colors.blue),
),
child: FloatingActionButton(
onPressed: null,
child: Icon(Icons.add),
),
)
);
}
}