SwiftUI: How to center a rectangle in a list? - swift

How do I center the rectangles in the list? I have tried somethings in my code, with alignment, but it has no affect sadly. Has this something to do with the default behavior of a list?
Here is my code:
struct ContentView: View {
var sectiesList = [
Secties(name: "Algemeen", color: Color.overigPink),
Secties(name: "Natuurkunde", color: Color.natuurkundeBlue),
Secties(name: "Wiskunde", color: Color.wiskundeBrown),
Secties(name: "Scheikunde", color: Color.scheikundeRed),
Secties(name: "Biologie", color: Color.biologieGreen)
]
var body: some View {
NavigationView {
ZStack {
Color.offWhite
List(sectiesList, id: \.name) { secties in
ZStack(alignment: .center) {
RoundedRectangle(cornerRadius: 25)
.fill(secties.color)
.frame(width: UIScreen.screenWidth * 0.85, height: UIScreen.screenHeight * 0.13, alignment: .center)
.shadow(color: Color.black.opacity(0.2), radius: 10, x: 10, y: 10)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -5, y: -5)
Text(secties.name)
.font(.largeTitle)
.fontWeight(.semibold)
.foregroundColor(Color.white)
.multilineTextAlignment(.center)
}
}
}.navigationBarTitle(Text("Binas"))
}
}
init() {
UITableView.appearance().separatorStyle = .none
UITableViewCell.appearance().backgroundColor = UIColor(red: 225 / 255, green: 225 / 255, blue: 235 / 255, alpha: 1)
UITableView.appearance().backgroundColor = UIColor(red: 225 / 255, green: 225 / 255, blue: 235 / 255, alpha: 1)
}
}

Give ZStack max available space in row, like
ZStack(alignment: .center) {
RoundedRectangle(cornerRadius: 25)
.fill(secties.color)
.frame(width: UIScreen.screenWidth * 0.85, height: UIScreen.screenHeight * 0.13, alignment: .center)
.shadow(color: Color.black.opacity(0.2), radius: 10, x: 10, y: 10)
.shadow(color: Color.white.opacity(0.7), radius: 10, x: -5, y: -5)
Text(secties.name)
.font(.largeTitle)
.fontWeight(.semibold)
.foregroundColor(Color.white)
.multilineTextAlignment(.center)
}
.frame(maxWidth: .infinity) // << here !!

Related

How can I make a trim rotate in SWIFTUI?

I have a RoundedRectangle and I want to make the trim rotate forever and make a nice animation from it.
Tried to make a rotation effect and 3d rotation effect, but it didn't work
#State private var show = false
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 20, style: .continuous)
.foregroundColor(.gray.opacity(0.1))
.frame(width: 195, height: 50)
RoundedRectangle(cornerRadius: 20, style: .continuous)
.trim(from: 0.25, to: 0.5)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round))
.frame(width: show ? 50 : 200, height: show ? 200 : 50)
.rotationEffect(Angle(degrees: show ? 90 : 0))
.animation(.linear.delay(1).repeatForever(autoreverses: true),
value: show)
RoundedRectangle(cornerRadius: 20, style: .continuous)
.trim(from: 0.75, to: 1)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round))
.frame(width: show ? 50 : 200, height: show ? 200 : 50)
.rotationEffect(Angle(degrees: show ? 90 : 0))
.animation(.linear.delay(1).repeatForever(autoreverses: true),
value: show)
Text("title")
.foregroundStyle(LinearGradient(gradient: Gradient(colors: colors),
startPoint: .topLeading,
endPoint: .bottomTrailing))
}
.onAppear {
show.toggle()
}
THis is my code. Made it move, but not the desired way... could be smoother and like two snakes going one after the other one
Animate the changing of the trim offsets. Since it is difficult to animate past the boundaries of 0 and 1, use .rotation(Angle(degrees: 180)) to always stay within the boundaries of 0 and 1:
struct ContentView: View {
let colors = [Color.green, Color.blue]
#State private var offset = 0.0
var body: some View {
ZStack {
RoundedRectangle(cornerRadius: 20, style: .continuous)
.foregroundColor(.gray.opacity(0.1))
.frame(width: 195, height: 50)
RoundedRectangle(cornerRadius: 20, style: .continuous)
.trim(from: 0.25 + offset, to: 0.5 + offset)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round))
.frame(width: 195, height: 50)
RoundedRectangle(cornerRadius: 20, style: .continuous)
.trim(from: 0.25 + offset, to: 0.5 + offset)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round))
.rotation(Angle(degrees: 180))
.frame(width: 195, height: 50)
Text("title")
.foregroundStyle(LinearGradient(gradient: Gradient(colors: colors),
startPoint: .topLeading,
endPoint: .bottomTrailing))
}
.onAppear {
withAnimation(.linear(duration: 0.75).repeatForever(autoreverses: false)) {
offset = 0.5
}
}
}
}
Optimizing the code
Since the two "snakes" are identical except for the 180º rotation, we can code this with a ForEach:
ForEach([0.0, 180.0], id: \.self) { rotation in
RoundedRectangle(cornerRadius: 20, style: .continuous)
.trim(from: 0.25 + offset, to: 0.5 + offset)
.stroke(style: StrokeStyle(lineWidth: 3, lineCap: .round))
.rotation(Angle(degrees: rotation))
.frame(width: 195, height: 50)
}

Ugly shadows on button, Blendmode not working

I want to implement a SwiftUI neomorphic button in SwiftUI but the shadows are messed up. To fix it, I use blendmode(overlay), but it has no effect on the button in NavBar. It works fine on the button in the regular view. The problem
Here’s my code
struct ContentView: View {
var body: some View {
NavigationView{
Button("Hi") { }
.foregroundColor(Color.primary)
.padding()
.background(
ZStack {
RoundedRectangle(cornerRadius: 12, style: .continuous)
.shadow(
color: .white,
radius: 12,
x: -6,
y: -8
)
.shadow(
color: Color.black.opacity(0.8),
radius: 12,
x: 6,
y: 8
)
.blendMode(.overlay)
.padding(2)
RoundedRectangle(cornerRadius: 12, style: .continuous)
.foregroundColor(color)
}
)
.navigationBarColor(UIbackground)
.navigationBarTitle("SwiftUI")
.frame(minWidth: 0, maxWidth: .infinity,
minHeight: 0, maxHeight: .infinity,
alignment: .center)
.background(color)
.navigationBarItems(leading: Button("Hi") { }
.foregroundColor(Color.primary)
.padding()
.background(
ZStack {
RoundedRectangle(cornerRadius: 12, style: .continuous)
.shadow(
color: .white,
radius: 12,
x: -6,
y: -8
)
.shadow(
color: Color.black.opacity(0.8),
radius: 12,
x: 6,
y: 8
)
.blendMode(.overlay)
.padding(2)
RoundedRectangle(cornerRadius: 12, style: .continuous)
.foregroundColor(color)
}
))
}
}
}
Any help would be appreciated.

How to : Set background color of Text with Swift UI

I am messing around with swift UI and while creating a view I cannot figure out how to make the text I added to the view have the same background color as the view itself. StrokeText() keeps a white background when apart of the view below.
struct ContentView: View {
var body: some View {
VStack {
HStack {
VStack(alignment: .leading) {
StrokeText(text: "App Name", width: 1.0, color: .black)
.background(Color.init(hue: 0.2722, saturation: 0.89, brightness: 0.29, opacity: 1.0))
.foregroundColor(.white)
.font(.system(size: 30, weight: .bold))
.frame(maxWidth: .infinity, alignment: .center)
//Background Color
Color.init(hue: 0.2722, saturation: 0.89, brightness: 0.29, opacity: 1.0).edgesIgnoringSafeArea(.all)
}
}
}
}
}
struct StrokeText: View {
let text: String
let width: CGFloat
let color: Color
var body: some View {
ZStack{
ZStack{
Text(text).offset(x: width, y: width)
Text(text).offset(x: -width, y: -width)
Text(text).offset(x: -width, y: width)
Text(text).offset(x: width, y: -width)
}
.foregroundColor(color)
Text(text)
}
}
}
struct ContentView_Previews: PreviewProvider {
static var previews: some View {
ContentView()
}
}
Here is a picture for reference
I'm not sure I understand what is your desired final effect but if you just want the green background on the label to go edge to edge just move the background modifier under the frame:
StrokeText(text: "App Name", width: 1.0, color: .black)
.foregroundColor(.white)
.font(.system(size: 30, weight: .bold))
.frame(maxWidth: .infinity, alignment: .center)
.background(Color.init(hue: 0.2722, saturation: 0.89, brightness: 0.29, opacity: 1.0))

Image and Button title in VStack button

Code below in xcode swiftui will generate the BEFORE screen but I want to move the House image just above the "Houses" text (see AFTER screen), I have spent a full day on this and I can't figure out how to make it possible, if anyone is willing to step in for help will be much appreciated! Full code provided below...
Before and After VStack button
import SwiftUI
struct LightGreenButton: View {
var body: some View {
VStack {
Image(systemName: "house")
.resizable()
.frame(width: 50, height: 50, alignment: .center)
//.opacity(0.6)
.clipped()
.foregroundColor(Color(#colorLiteral(red: 0.005, green: 0.4422248602, blue: 0.3870742321, alpha: 1)))
.offset(x: 0, y: 0)
Text("Houses")
.font(.system(size: 20, weight: .semibold, design: .rounded))
.frame(width: 150, height: 100)
.foregroundColor(Color(#colorLiteral(red: 0.005, green: 0.4422248602, blue: 0.3870742321, alpha: 1)))
.background(
ZStack {
Color(#colorLiteral(red: 0.6574724317, green: 0.8923466802, blue: 0.8671938181, alpha: 1))
RoundedRectangle(cornerRadius: 16, style: .continuous)
.foregroundColor(.white)
.blur(radius: 4)
.offset(x: -8, y: -8)
RoundedRectangle(cornerRadius: 16, style: .continuous)
.fill(
LinearGradient(gradient: Gradient(colors: [Color(#colorLiteral(red: 0.6574724317, green: 0.8923466802, blue: 0.8671938181, alpha: 1)), Color.white]), startPoint: .topLeading, endPoint: .bottomTrailing)
)
.padding(2)
.blur(radius: 1)
}
)
.clipShape(RoundedRectangle(cornerRadius: 16, style: .continuous))
.shadow(color: Color(#colorLiteral(red: 0.8696053624, green: 0.8697276711, blue: 0.8695667386, alpha: 1)), radius: 20, x: 20, y: 20)
.shadow(color: Color(#colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)), radius: 20, x: -20, y: -20)
}
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(#colorLiteral(red: 0.9447055279, green: 0.954059048, blue: 0.954059048, alpha: 1)))
.edgesIgnoringSafeArea(.all)
}
}
struct LightGreenButton_Previews: PreviewProvider {
static var previews: some View {
LightGreenButton()
}
}
Here is a solution. Tested with Xcode 11.4 / iOS 13.4.
struct LightGreenButton: View {
var body: some View {
VStack {
Image(systemName: "house")
.resizable()
.frame(width: 50, height: 50, alignment: .center)
//.opacity(0.6)
.clipped()
.foregroundColor(Color(#colorLiteral(red: 0.005, green: 0.4422248602, blue: 0.3870742321, alpha: 1)))
.offset(x: 0, y: 0)
Text("Houses")
.font(.system(size: 20, weight: .semibold, design: .rounded))
.foregroundColor(Color(#colorLiteral(red: 0.005, green: 0.4422248602, blue: 0.3870742321, alpha: 1)))
}
.frame(width: 150, height: 100)
.background(
ZStack {
Color(#colorLiteral(red: 0.6574724317, green: 0.8923466802, blue: 0.8671938181, alpha: 1))
RoundedRectangle(cornerRadius: 16, style: .continuous)
.foregroundColor(.white)
.blur(radius: 4)
.offset(x: -8, y: -8)
RoundedRectangle(cornerRadius: 16, style: .continuous)
.fill(
LinearGradient(gradient: Gradient(colors: [Color(#colorLiteral(red: 0.6574724317, green: 0.8923466802, blue: 0.8671938181, alpha: 1)), Color.white]), startPoint: .topLeading, endPoint: .bottomTrailing)
)
.padding(2)
.blur(radius: 1)
})
.clipShape(RoundedRectangle(cornerRadius: 16, style: .continuous))
.shadow(color: Color(#colorLiteral(red: 0.8696053624, green: 0.8697276711, blue: 0.8695667386, alpha: 1)), radius: 20, x: 20, y: 20)
.shadow(color: Color(#colorLiteral(red: 1, green: 1, blue: 1, alpha: 1)), radius: 20, x: -20, y: -20)
.frame(maxWidth: .infinity, maxHeight: .infinity)
.background(Color(#colorLiteral(red: 0.9447055279, green: 0.954059048, blue: 0.954059048, alpha: 1)))
.edgesIgnoringSafeArea(.all)
}
}

How to make sure that an element does not exceed of screen in swiftUI?

I have a probleme that I can not manage in swiftUI : I have some elements in a VStack, a view goes beyond the screen, is normal, but my menu exceed also, it's normal behavior but not the desired result. I don't know how to bypass this result.
The component that exceed:
The component menu that must not exceed:
Code of the contentView.swift
import SwiftUI
struct ContentView : View {
var body: some View {
ZStack {
Rectangle()
.foregroundColor(.clear)
.background(LinearGradient(gradient: Gradient(colors: [Color(red: 189/255, green: 195/255, blue: 199/255, opacity: 1.0), .white]), startPoint: .topTrailing, endPoint: .bottomLeading),
cornerRadius: 0)
.edgesIgnoringSafeArea(.all)
VStack() {
ScreenTitle()
Spacer()
Sonar()
Spacer()
NavBar()
}
}
}
}
Code of sonar view:
import SwiftUI
struct Sonar : View {
#State private var sonarAtived: Bool = false
private var animationSonarCircleOne: Animation {
Animation.basic(duration: 0.2, curve: .easeInOut)
.delay(0)
}
private var animationSonarCircleTwo: Animation {
Animation.basic(duration: 0.2, curve: .easeInOut)
.delay(0.1)
}
private var animationSonarCircleThree: Animation {
Animation.basic(duration: 0.2, curve: .easeInOut)
.delay(0.25)
}
private var animationButtonSublay: Animation {
Animation.basic(duration: 0.7, curve: .easeInOut)
.repeatForever(autoreverses: true)
}
var body: some View {
HStack(spacing: 20) {
ZStack {
// Button sublay
Circle()
.animation(animationButtonSublay)
.frame(width: 130, height: 130)
.padding(10)
.foregroundColor(Color.init(red: 231/255, green: 76/255, blue: 60/255, opacity: 0.4))
.overlay(Circle().stroke(Color.init(red: 231/255, green: 76/255, blue: 60/255, opacity: self.sonarAtived ? 0.5 : 0), lineWidth: self.sonarAtived ? 30 : 0))
// Button
Button(action: {
self.sonarAtived.toggle()
}) {
Text("Enregistrer ma position")
.color(.white)
.lineLimit(nil)
.multilineTextAlignment(.center)
.font(.system(size: 22))
}
.frame(width: 130, height: 130)
.padding(10)
.background(Color.init(red: 231/255, green: 76/255, blue: 60/255, opacity: 1.0))
.overlay(Circle().stroke(Color.init(red: 192/255, green: 57/255, blue: 43/255, opacity: 1.0), lineWidth: 3))
.clipShape(Circle())
// Circles
Circle()
.animation(animationSonarCircleOne)
.frame(width: 250, height: 250, alignment: .center)
.overlay(Circle().stroke(Color.init(red: 52/255, green: 73/255, blue: 94/255, opacity: self.sonarAtived ? 0.18 : 0.0), lineWidth: 1))
.foregroundColor(Color.clear)
Circle()
.animation(animationSonarCircleTwo)
.frame(width: 400, height: 400, alignment: .center)
.overlay(Circle().stroke(Color.init(red: 52/255, green: 73/255, blue: 94/255, opacity: self.sonarAtived ? 0.15 : 0.0), lineWidth: 1))
.foregroundColor(Color.clear)
Circle()
.animation(animationSonarCircleThree)
.frame(width: 550, height: 600, alignment: .center)
.overlay(Circle().stroke(Color.init(red: 52/255, green: 73/255, blue: 94/255, opacity: self.sonarAtived ? 0.10 : 0.0), lineWidth: 1))
.foregroundColor(Color.clear)
}
}
}
}
Code of menu view, unwanted exceed:
import SwiftUI
struct NavBar : View {
var body: some View {
VStack {
Image("navigation_border")
.resizable()
.aspectRatio(contentMode: .fill)
HStack {
Spacer()
// Compass button
Button(action: {
// Code here
}) {
Image("ic_compass")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: CGFloat(40), height: CGFloat(40), alignment: .center)
Text("Boussole")
.color(Color(red: 52/255, green: 73/255, blue: 94/255, opacity: 0.4))
.font(.system(size: 14))
}.frame(height: CGFloat(50), alignment: .bottomLeading)
Spacer()
// Travel button
Button(action: {
// Code here
}) {
Image("ic_travel")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: CGFloat(40), height: CGFloat(40), alignment: .center)
Text("Parcours")
.color(Color(red: 52/255, green: 73/255, blue: 94/255, opacity: 0.4))
.font(.system(size: 14))
}.frame(height: CGFloat(50), alignment: .bottomLeading)
Spacer()
// Settings button
PresentationLink(destination: Settings()) {
Image("ic_settings")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 35, height: 35, alignment: .center)
Text("Paramètres")
.color(Color(red: 52/255, green: 73/255, blue: 94/255, opacity: 0.4))
.font(.system(size: 14))
}.frame(height: 50, alignment: .bottomLeading)
Spacer()
}.frame(minWidth: 0, maxWidth: .infinity, minHeight: 70, maxHeight: 70, alignment: Alignment.center)
}.frame(minWidth: 0, maxWidth: .infinity, minHeight: 90, maxHeight: 90, alignment: Alignment.center)
}
}