How does flutter make PopupRoute not cover the appbar? - flutter

The white blocks in the picture popped up using PopopRoute.I need to close this popop by clicking on the appbar.But I found that the appbar seems to be covered, I clicked on it and there is no event response.
void showTop() {
// Get the coordinates of the click control
final RenderBox button = _buttonKey.currentContext.findRenderObject();
final RenderBox overlay = Overlay.of(context).context.findRenderObject();
// Get the coordinates of the bottom left of the control
var a = button.localToGlobal(Offset(0.0, button.size.height),
ancestor: overlay);
// Get the coordinates of the bottom right of the control
var b = button.localToGlobal(button.size.bottomLeft(Offset(0, 0)),
ancestor: overlay);
final RelativeRect position = RelativeRect.fromRect(
Rect.fromPoints(a, b),
Offset.zero & overlay.size,
);
final RenderBox body = _bodyKey.currentContext.findRenderObject();
showPopupWindow(
context: context,
fullWidth: true,
position: position,
elevation: 3.0,
child: GestureDetector(
onTap: () {
NavigatorUtils.goBack(context);
setState(() {
isShow = false;
});
},
child: Container(
// color: const Color(0x99000000),
height: body.size.height,
child: Container(
alignment: Alignment.center,
height: double.infinity,
color: Colors.white10,
child: Text("Im Test?"),
),
),
),
);
}
Because the showPopupWindow code is too long, I made a separate link to show it
Url ===> https://cdn.clk528.com/showPopupWindow.dart

Related

How to add custom onTap in marker flutter map?

I have a map in flutter where I have to commute the user to a specific point using directions. The red marker on the map when on pressed automatically shows directions on the bottom right but I want to show an arrow head to the user to click the directions on the bottom right because user may not notice it by themselves: https://imgur.com/a/lv9Xq9T
This is the code snippet :
void getLocation() async {
var location = await currentLocation.getLocation();
currentLocation.onLocationChanged.listen((LocationData loc) {
mapcontroller.animateCamera(CameraUpdate.newCameraPosition(CameraPosition(
target: LatLng(loc.latitude ?? 0.0, loc.longitude ?? 0.0), zoom: 5)));
setState(() {
clat = loc.latitude;
clng = loc.longitude;
_markers.addAll({
Marker(
markerId: const MarkerId('Shopkeeper Position'),
icon: BitmapDescriptor.defaultMarker,
// position: LatLng(20.7708612, 73.7235274))
position: LatLng(
widget.latitude,
widget.longitude,
),
onTap: () {
print("");
print("");
print("Marker pressed");
print("");
print("");
Container(
alignment: Alignment.bottomCenter,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text(
"Get Directions",
style: GoogleFonts.roboto(
fontSize: 40,
fontWeight: FontWeight.w800,
color: Colors.blue,
),
),
Image.asset(
'assets/arrowHead.gif',
width: 200,
height: 200,
),
],
),
);
},
)
});
});
getPolypoints();
});
}
All i get when I tap on the marker are the print statements. I would want to display the row widget as well. How can i do this ?
You need to move your directions container and show/hide depending on the onTap.
Something like this:
isTapped ?? directionsContainer : Container() // empty container if isTapped is false
Update your onTap: to update state with a boolean:
setState(() {
isTapped = !isTapped;
})

Flutter Google Map Markers are shown only after hot reload - using with cubit and custom marker

I'm struggling second day on this issue.
I use flutter google map to show about hundred custom markers with network image icons, that can be svg or png (using MarkerGenerator).
After opening the map page, MapCubit start to load items from API. In build i have BlocConsumer, where is listener, that build markers when loaded in that cubit and builder that build GoogleMap.
Problem is, that on first opening of page there are no images in markers, only white circle. When I tried to set one image url to all markers, it was loaded properly. Then, when i go on previous page or hot reload (not always), icons are there. On same page i have legend, that draw images from same urls, where images are set properly in most times. Sometimes it is need to go back and forward more times.
I can load icons after click on item in filter, that calls MapCubit, too.
I dont know, if it means something, but next problem, what i have is, that on release and appbundle build, no map is shown, only grey screen, buttons on side and google logo on bottom left.
I tried many tips on internet, but nothing helped.
Preview of first opening of MapPage
Preview of filter at first opening (has all icons)
Preview of second opening of MapPage
Preview of third opening of MapPage (has all icons)
MapPage (MarkerGenerator is in listener and initState becouse of two different uses that needs it)
class _MapAreaState extends State<MapArea> {
MapCubit _mapCubit;
Set<Marker> markers = {};
List<CustomMarker> markerWidgets = [];
bool markersLoaded = false;
#override
void initState() {
_mapCubit = BlocProvider.of<MapCubit>(context);
markers = {};
MarkerGenerator(
_mapCubit.state.items.map((e) => CustomMarker(type: e.type)).toList(),
(bitmaps) {
setState(() {
bitmaps.asMap().forEach((mid, bmp) {
IMapItem item = _mapCubit.state.items[mid];
markers.add(Marker(
markerId: MarkerId(item.title),
position: item.latLng,
icon: BitmapDescriptor.fromBytes(bmp),
// markerId: MarkerId(item.title),
// position: item.latLng,
onTap: () async {
await _mapCubit.showDetail(item);
}));
});
});
}).generate(context);
super.initState();
}
#override
Widget build(BuildContext context) {
return Container(
color: tercialBackgroundColor,
child: BlocConsumer<MapCubit, MapState>(
bloc: _mapCubit,
listener: (context, state) {
if (state.changedItems && state.items.isNotEmpty) {
markerWidgets = _mapCubit.state.items
.map((e) => CustomMarker(type: e.type))
.toList();
markers = {};
MarkerGenerator(markerWidgets, (bitmaps) {
setState(() {
bitmaps.asMap().forEach((mid, bmp) {
log(bmp.toString());
IMapItem item = _mapCubit.state.items[mid];
markers.add(Marker(
markerId: MarkerId(item.title),
position: item.latLng,
icon: BitmapDescriptor.fromBytes(bmp),
// markerId: MarkerId(item.title),
// position: item.latLng,
onTap: () async {
await _mapCubit.showDetail(item);
}));
});
});
}).generate(context);
}
},
builder: (context, state) {
return Stack(
children: [
GoogleMap(
zoomControlsEnabled: false,
compassEnabled: false,
markers: markers,
// markers: Set<Marker>.of(state.markers),
initialCameraPosition: CameraPosition(
target: state.items.length == 1
? state.items[0].latLng
: LatLng(49.07389317899512, 19.30980263713778),
zoom: 8.5,
),
minMaxZoomPreference: MinMaxZoomPreference(8, 22),
cameraTargetBounds: CameraTargetBounds(LatLngBounds(
northeast: LatLng(50.16477808289659, 20.56397637952818),
southwest: LatLng(48.75267922516721, 18.76330228064009),
)),
onMapCreated: (GoogleMapController controller) {
if (!_mapCubit.controller.isCompleted) {
rootBundle
.loadString('assets/googleMapsStyle.json')
.then((string) async {
controller.setMapStyle(string);
});
_mapCubit.controller.complete(controller);
log(_mapCubit.controller.toString());
log(controller.toString());
setState(() {
});
}
},
),
// if(state.items.isEmpty)
// FullScreenLoadingSpinner()
],
);
},
),
);
}
}
CustomMarker class
class CustomMarker extends StatelessWidget {
final ItemType type;
const CustomMarker({Key key, this.type}) : super(key: key);
#override
Widget build(BuildContext context) {
// precachePicture(
// svgPicture.pictureProvider,
// Get.context!,
// );
// if(type.icon is /-
return Stack(
clipBehavior: Clip.none,
children: [
Icon(
Icons.add_location,
color: type.color,
size: 56,
),
Positioned(
left: 16,
top: 10,
child: Container(
width: 24,
height: 24,
decoration: BoxDecoration(
color: primaryBackgroundColor,
borderRadius: BorderRadius.circular(10)),
child: Padding(
padding: const EdgeInsets.all(1.0),
child: Center(child: type.icon),
),
),
),
],
);
}
}
Icon setting in ItemType factory, that is used in CustomMarker
icon: map['icon'] != null
? (map['icon'] is Image
? map['icon']
: (map['icon'].substring(map['icon'].length - 4) == '.svg'
? WebsafeSvg.network(
map['icon'],
width: 18,
height: 18,
color: Colors.black,
placeholderBuilder: (BuildContext context) => Container(
padding: const EdgeInsets.all(30.0),
child: const CircularProgressIndicator()),
)
: Image.network(map['icon'])))
Lately somewhen this exception is in console
======== Exception caught by image resource service =====================
The following HttpException was thrown resolving an image codec:
, uri = https://www.xxx.sk/images/svgs/culture.png
When the exception was thrown, this was the stack:
Image provider: NetworkImage("https://www.xxx.sk/images/svgs/culture.png", scale: 1.0)
Image key: NetworkImage("https://www.xxx.sk/images/svgs/culture.png", scale: 1.0)
I dont know, what all to send, so far at least this. Thanks.

Constrainting layout to not go out of bounds with Positioned widget

I am currently working on a layout that displays a Positioned widget on the entire screen.
It's positioning itself close to the detected barcode, Look at the image below for an example.
But when the barcode moves to close the the left edge of the screen, the UI elements are drawn partially offscreen. Is there a way I can fix this without having to calculate when I am going out of bounds each frame?
Here is the code that I use to set this up:
Widget _buildImage() {
return Container(
constraints: const BoxConstraints.expand(),
child: _controller == null
? const Center(
child: Text(
'Initializing Camera...',
style: TextStyle(
color: Colors.green,
fontSize: 30.0,
),
),
)
: Stack(
fit: StackFit.expand,
children: <Widget>[
CameraPreview(_controller!),
_buildResults(),
if (_scanResults.isNotEmpty)
_buildUIElements()
],
),
);
}
Widget _buildUIElements() {
Barcode barcode = _scanResults[0];
final Size imageSize = Size(
_controller!.value.previewSize!.height,
_controller!.value.previewSize!.width,
);
var boundingBox = barcode.boundingBox!;
var rect = scaleRect(rect: boundingBox, imageSize: imageSize, widgetSize: MediaQuery.of(context).size);
return AnimatedPositioned(
top: rect.bottom,
left: rect.left,
child: Card(
child: Text('This is an amaizing product'),
),
duration: const Duration(milliseconds: 500),
);
}
Maybe there is a better way to achieve this?
Don't mind the excessive use of ! still learning the whole null-safety thing :)
EDIT 1:
As suggested by pskink I have looked at how the tooltips in flutter work and made use of the SingleChildLayoutDelegate in combination with a CustomSingleChildLayout and this works perfectly for tracking the position but now there is no option to animate this.
My delegate class is as follows:
class CustomSingleChildDelegate extends SingleChildLayoutDelegate {
CustomSingleChildDelegate ({
required this.target,
required this.verticalOffset,
required this.preferBelow,
});
final Offset target;
final double verticalOffset;
final bool preferBelow;
#override
BoxConstraints getConstraintsForChild(BoxConstraints constraints) => constraints.loosen();
#override
Offset getPositionForChild(Size size, Size childSize) {
return positionDependentBox(
size: size,
childSize: childSize,
target: target,
verticalOffset: verticalOffset,
preferBelow: preferBelow,
);
}
#override
bool shouldRelayout(CustomSingleChildDelegate oldDelegate) {
return target != oldDelegate.target
|| verticalOffset != oldDelegate.verticalOffset
|| preferBelow != oldDelegate.preferBelow;
}
}
And then updated my builder function with:
return CustomSingleChildLayout(
delegate: CustomSingleChildDelegate (target: rect.bottomCenter, verticalOffset: 20, preferBelow: true),
child: Card(
child: Text('This is an amaizing product'),
),
)
Having the AnimatedPositioned as child of the layout causes an exception.

Flutter : Change size of stack when children overflow

I have a draggable widget (from https://medium.com/flutter-community/create-a-draggable-widget-in-flutter-50b61f12635d ) with a stack in a container (red color) consists of moveable children. Here is the widget tree:
I wanted to add a Gesture Transformations as FormBuilder ( https://github.com/flutter/flutter/blob/master/examples/flutter_gallery/lib/demo/transformations/transformations_demo.dart ) to transform the matrix, as you can see in the GIF, mainly zoom in/out and transform x/y.
class _HomeViewState extends State<HomeView> {
final _stackKey;
_HomeViewState(this._stackKey);
List<Widget> movableItems = [];
#override
Widget build(BuildContext context) {
return new Scaffold(
appBar: AppBar(
title: Text('SynApp'),
actions: <Widget>[
IconButton(
onPressed: () {
x = 200.0;
y = 200.0;
setState(() {
movableItems.add(
MoveableStackItem(_stackKey),
);
});
},
icon: Icon(Icons.add),
),
],
),
body: LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
// Draw the scene as big as is available, but allow the user to
// translate beyond that to a visibleSize that's a bit bigger.
final Size size = Size(constraints.maxWidth, constraints.maxHeight);
final Size visibleSize = Size(size.width * 3, size.height * 2);
return GestureTransformable(
reset: _reset,
onResetEnd: () {
setState(() {
_reset = false;
});
},
child: new Container(
color: Colors.red,
child: Stack(
key: _stackKey,
overflow: Overflow.visible,
fit: StackFit.expand,
children: movableItems),
),
boundaryRect: Rect.fromLTWH(
-visibleSize.width / 2,
-visibleSize.height / 2,
visibleSize.width,
visibleSize.height,
),
initialTranslation: Offset(size.width, size.height),
size: size,
);
}),
);
}
}
The problem is:
a) the size of the stack is equal to the initial screen.
b)when I move items out of the screen, gestureDetection stops, the items are no longer moveable.
What I want:
I want to dynamically resize the size of the stack (the red box) depending on where I move the items.
I was able to find the position and size of the stack widget.
Size stackSize;
Offset stackPosition;
_MoveableStackItemState(this._stackKey);
getSizeAndPosition() {
RenderStack _stackStack = _stackKey.currentContext.findRenderObject();
stackSize = _stackStack.size;
stackPosition = _stackStack.localToGlobal(Offset.zero);
print('stackSize $stackSize');
print('stackPosition $stackPosition');
}
But I'm starting to get lost in advanced UI object orientated stateful widget manipulation.
You can wrap the red stack with an AnimatedContainer.
LayoutBuilder(
builder: (BuildContext context, BoxConstraints constraints) {
// Draw the scene as big as is available, but allow the user to
// translate beyond that to a visibleSize that's a bit bigger.
final Size size = Size(constraints.maxWidth, constraints.maxHeight);
final Size visibleSize = Size(size.width * 3, size.height * 2);
return GestureTransformable(
reset: _reset,
onResetEnd: () {
setState(() {
_reset = false;
});
},
child: new AnimatedContainer(
color: Colors.red,
duration: Duration(milliseconds: 200),
width: _stackWidth,
height: _stackHeight,
child: Stack(
key: _stackKey,
overflow: Overflow.visible,
fit: StackFit.expand,
children: movableItems),
),
boundaryRect: Rect.fromLTWH(
-visibleSize.width / 2,
-visibleSize.height / 2,
visibleSize.width,
visibleSize.height,
),
initialTranslation: Offset(size.width, size.height),
size: size,
);
}),
Try to listen the following event of the GestureTransformable
onPanUpdate: (DragUpdateDetails details){
var deltaX = details.delta.dx;
var deltaY = details.delta.dy;
}
DragUpdateDetails object let you to know the delta
the amount the pointer has moved in the coordinate space of the event
receiver since the previous update
on the x and y axis.
Inside the "onPanUpdate" you can update the width and the height of the animated container related to the delta of the gesture.
setState((){
_stackHeight = /* ... */
_stackWidth = /* ... */
});

Flutter: inverted ClipOval

I am new to Flutter and I am trying to write a library to allow users to pan/zoom their profile picture.
In order to make it visual, I would like to stack their picture with an "inverted" ClipOval, to show the boundaries.
So far, this is the result I obtain:
This shows the boundaries but this is not user friendly and I would like to "invert" the ClipOval so that the center of the clip is "clear" and the outside is grayed out (something like a mask).
Is there any way to achieve this?
Here is the code I have so far (part of it comes from flutter_zoomable_image):
import 'dart:ui' as ui;
import 'package:flutter/gestures.dart';
import 'package:flutter/material.dart';
import 'package:flutter/rendering.dart';
class ImagePanner extends StatefulWidget {
ImagePanner(this.image, {Key key}) : super(key: key);
/// The image to be panned
final ImageProvider image;
#override
_ImagePannerState createState() => new _ImagePannerState();
}
class _ImagePannerState extends State<ImagePanner> {
ImageStream _imageStream;
ui.Image _image;
double _zoom = 1.0;
Offset _offset = Offset.zero;
double _scale = 16.0;
#override
void didChangeDependencies() {
_resolveImage();
super.didChangeDependencies();
}
#override
void reassemble() {
_resolveImage();
super.reassemble();
}
#override
Widget build(BuildContext context) {
if (_image == null) {
return new Container();
}
return new Container(
width: double.INFINITY,
color: Colors.amber,
child: new Padding(
padding: new EdgeInsets.all(50.0),
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new AspectRatio(
aspectRatio: 1.0,
child: new Stack(
children: [
_child(),
new Opacity(
opacity: 0.5,
child: new ClipOval(
child: new Container(
color: Colors.black,
),
),
),
],
),
),
],
)),
);
}
Widget _child() {
Widget bloated = new CustomPaint(
child: new Container(),
painter: new _ImagePainter(
image: _image,
offset: _offset,
zoom: _zoom / _scale,
),
);
bloated = new Stack(
children: [
new Container(
),
bloated
],
);
return new Transform(
transform: new Matrix4.diagonal3Values(_scale, _scale, _scale),
child: bloated);
}
void _resolveImage() {
_imageStream = widget.image.resolve(createLocalImageConfiguration(context));
_imageStream.addListener(_handleImageLoaded);
}
void _handleImageLoaded(ImageInfo info, bool synchronousCall) {
print("image loaded: $info $synchronousCall");
setState(() {
_image = info.image;
});
}
}
class _ImagePainter extends CustomPainter {
const _ImagePainter({this.image, this.offset, this.zoom});
final ui.Image image;
final Offset offset;
final double zoom;
#override
void paint(Canvas canvas, Size size) {
paintImage(canvas: canvas, rect: offset & (size * zoom), image: image);
}
#override
bool shouldRepaint(_ImagePainter old) {
return old.image != image || old.offset != offset || old.zoom != zoom;
}
}
The outcome I would like to obtain is the following so that users will directly see the boundaries and will be able to center, pan, zoom their profile picture INSIDE the oval.
(I made this via Photoshop, since I don't know how to achieve this with Flutter)
Many thanks for your help.
There's a couple other ways you could do this - you could simply draw an overlay in a CustomCanvas using a path that has a circle & rectangle, as all you really need is a rectangular semi-transparent rectangle with a hole in it. But you can also use a CustomClipper which gives you more flexibility in the future without having to draw stuff manually.
void main() {
int i = 0;
runApp(new MaterialApp(
home: new SafeArea(
child: new Stack(
children: <Widget>[
new GestureDetector(
onTap: () {
print("Tapped! ${i++}");
},
child: new Container(
color: Colors.white,
child: new Center(
child: new Container(
width: 400.0,
height: 300.0,
color: Colors.red.shade100,
),
),
),
),
new IgnorePointer(
child: new ClipPath(
clipper: new InvertedCircleClipper(),
child: new Container(
color: new Color.fromRGBO(0, 0, 0, 0.5),
),
),
)
],
),
),
));
}
class InvertedCircleClipper extends CustomClipper<Path> {
#override
Path getClip(Size size) {
return new Path()
..addOval(new Rect.fromCircle(
center: new Offset(size.width / 2, size.height / 2),
radius: size.width * 0.45))
..addRect(new Rect.fromLTWH(0.0, 0.0, size.width, size.height))
..fillType = PathFillType.evenOdd;
}
#override
bool shouldReclip(CustomClipper<Path> oldClipper) => false;
}
IgnorePointer is needed, or events won't be propagated through the semi-transparent part (assuming you need touch events).
How this works is that the Path used by clipPath is a circle in the middle (you need to adjust the size manually) with a rectangle taking up the entire size. fillType = PathFillType.evenOdd is important because it tells the path's fill should be between the circle and the rectangle.
If you wanted to use a customPainter instead, the path would be the same and you'd just draw it instead.
This all results in this: