How to use the same BLoC for different widgets in Flutter? - flutter

I have 2 custom widgets, and I want to use the same Bloc file.
My Bloc file gets data from the internet in the constructor.
class MyBloc {
// StreamControllers, StreamSinks, Streams ...
MyBloc() {
getDataFromInternet();
}
}
class MyWidget1 extends StatefulWidget {
MyWidget1({Key key}) : super(key: key);
#override
_MyWidget1State createState() => _MyWidget1State();
}
class _MyWidget1State extends State<MyWidget1> {
MyBloc _bloc;
#override
void initState() {
_bloc = MyBloc();
super.initState();
}
}
class MyWidget2 extends StatefulWidget {
MyWidget2({Key key}) : super(key: key);
#override
_MyWidget2State createState() => _MyWidget2State();
}
class _MyWidget2State extends State<MyWidget2> {
MyBloc _bloc;
#override
void initState() {
_bloc = MyBloc();
super.initState();
}
}
My problem is, that it downloads the data every time the screen changes (any of the two widgets appear on the screen).
Should I pass the initialized bloc object to the widgets in the constructors, and not create a new Bloc in the widgets constructor? I don't want to save the data and write logic to check if I already downloaded it or not.

Use this bloc implementation https://bloclibrary.dev/
Your bloc will have single instance with it's single state at the moment. Invoke new state depending on previous and you will never has problems with unneeded queries or something like this.

Related

Initialize StatefulWidget state null safe from widget constructor in Flutter

I want to have a StatefulWidget where I can pass the initial value for a non-nullable member of the widgets State from the widgets constructor.
My current solution (see below) seems to be not ideal, I see two problems with it:
The initial value has to be saved in the widget itself before passing it to the state.
The member in the sate has to be marked as late since it can only be set after initialization.
Is there a better way to initialize a StatefulWidget's state non-nullable member from a value passed to the widget constructor?
My current implementation:
class MyWidget extends StatefulWidget {
final String text;
const MyWidget({Key? key, required this.text}) : super(key: key);
#override
State<MyWidget> createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
late String text;
#override
void initState() {
text = widget.text;
super.initState();
}
#override
Widget build(BuildContext context) {
return Text(text);
}
}
(Not shown here, but later the text member should be changeable, that's why it is in the State)
hey there your code seems good.
but the better way is using bloc to pass and receive data.
any way . its not necessary to pass and fill data in initstate and _MyWidgetState .
you can receive your data directly in build widget As you wrote (widget.text)
here is some good things for avoid nullable
https://codewithandrea.com/videos/dart-null-safety-ultimate-guide-non-nullable-types/
You could use the constructor of State like this: _MyWidgetState(){ text=widget.text; }. The constructor will certainly be executed before initState and build methods.

Flutter access State<T> from it's StatefulWidget

I'm writing a Application, where Widgets and their State need to be saved to Disk and later be restored. In order to save a StatefulWidget I need to access it's corresponding State<T> object.
Here's how I imagined the code to look like:
class Block extends StatefulWidget {
const Block({Key? key}) : super(key: key);
void saveToDisk(){
// access BlockState object
// save to disk…
}
#override
BlockState createState() => BlockState();
}
class BlockState extends State<Block> {
final String _someState = ‚Hello Stackoverflow‘;
#override
Widget build(BuildContext context) {
return const Text(‚Some Text‘);
}
}
Does anybody know how to access the BlockState object (first comment in saveToDisk())?
widget.saveToDisk();
All stateful widgets have it this way.

Does StatefulWidget not rebuild State every time it has new data?

The widget TrainsPage is added to the build graph in main.dart, when the corresponding menu button is clicked. This is done twice: once when _routes is empty and a second time when _routes is filled.
Widget pageSelector() {
if (_selectedIndex == 2) {
return new TrainsPage(routes: _routes);
} else
return Text("");
}
In TrainsPage.dart, I have the code for the stateful widget TrainsPage.
class TrainsPage extends StatefulWidget {
const TrainsPage({Key? key, required this.routes}) : super(key: key);
final List<RSRoute> routes;
#override
_TrainsPageState createState() => _TrainsPageState();
}
class _TrainsPageState extends State<TrainsPage> {
List<RSRoute> _routes = List.empty();
#override
void initState() {
super.initState();
this._routes = new List<RSRoute>.from(widget.routes);
Now, the second time, TrainsPage gets called in main.dart (now with routes filled), initState() of _TrainsPageState is not called, which is responsible to read the data in routes. And because routes was empty the first time, there is nothing in display on the trains page.
Why does TrainsPage not rebuild _TrainsPageState, when it clearly got new data in the constructor?
This is exactly why the State exists : to keep the state of the current context alive even when the widget is rebuild.
If it was recreated each time the statefull widget is rebuild it could not keep the state of its own variables.
class MyWidget extends StatelessWidget {
var _someStateVariable = 0;
#override
void build(BuildContext context){
// here an action that increment _someStateVariable
}
}
Here _someStateVariable would be reset to 0 at each rebuild. Or if we wanted a StateFullWidget in the first place it's because we'll update this variable later and want to keep its updated value through the multiple widget rebuilds.
If you don't have such state variable to maintain maybe you don't need a StateFullWidget here.
Now to the solution to your problem : you can override didUpdateWidget instead of initstate since it will be called at each widget rebuild :
#override
void didUpdateWidget() {
didUpdateWidget();
_routes = new List<RSRoute>.from(widget.routes);
}

How to receive a parameter and use in initState within a stateful widget

I have a stateful widget that has one method called in initialisation. I wanna know how to be able to get a parameter from the previous screen and pass it in initState to my initialisation method
class LabDetalheWidget extends StatefulWidget {
final String path;
const LabDetalheWidget({
Key key,
this.path,
}) : super(key: key);
You can pass parameter like that
class MyWidget extends StatefulWidget {
final String param;
const MyWidget({
Key key,
this.param,
}) : super(key: key);
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
#override
void initState() {
print(widget.param);
super.initState();
}
#override
Widget build(BuildContext context) {
return Container(
);
}
}
Inside the state you can access the parameter like that
print(widget.param)
I believe you wanna pass data across routes.. If so then read this flutter cookbook's section you might get the idea
https://flutter.dev/docs/cookbook/navigation/passing-data

Stateful widget, class marked #immutable

I got a Visual Studio warning on my class (below) saying "This class (or a class which this class inherits from) is marked as '#immutable', but one or more of its instance fields are not final: UserSignIn._email", but I cannot mark this argument as final because I initialise it in the constructor
Without final :
class UserSignIn extends StatefulWidget {
TextEditingController _email;
UserSignIn({String emailInput}) {
this._email = TextEditingController(text: (emailInput ?? ""));
}
#override
_UserSignInState createState() => _UserSignInState();
}
class _UserSignInState extends State<UserSignIn> {
#override
Widget build(BuildContext context) {
...
}
}
How to do this ?
Thank you
You should put the TextEditingController in the state class and initialise it in the initState method, like this.
And keep in mind that the StatefulWidget can be different every time when the widget tree is changed, so don't put anything in there that is not immutable.
Keep everything dynamic in the State class
class UserSignIn extends StatefulWidget {
final String emailInput;
const UserSignIn({Key key, this.emailInput}) : super(key: key);
#override
_UserSignInState createState() => _UserSignInState();
}
class _UserSignInState extends State<UserSignIn> {
TextEditingController _controller;
#override
void initState() {
_controller = TextEditingController(text: widget.emailInput);
super.initState();
}
...
}