Swift ui macOS popover on the button or on an image - swift

I wish I could do such a thing as seen in the image.
I'm trying to use this piece of code but I'm not quite understanding how to fix it.
I wish I could use it on a Button or on an ImageMac which should be an image.
Can anyone help me out?
Code:
func showLittlePopoverWithMessage(sender: NSView, message: String) {
let controller = NSViewController()
controller.view = NSView(frame: CGRect(x: CGFloat(100), y: CGFloat(50), width: CGFloat(100), height: CGFloat(50)))
let popover = NSPopover()
popover.contentViewController = controller
popover.contentSize = controller.view.frame.size
popover.behavior = .transient
popover.animates = true
let invisibleWindow = NSWindow(contentRect: NSMakeRect(0, 0, 20, 5), styleMask: .borderless, backing: .buffered, defer: false)
invisibleWindow.backgroundColor = .red
invisibleWindow.alphaValue = 0
//controller.view.addSubview(sender)
popover.show(relativeTo: sender.bounds, of: sender as! NSView, preferredEdge: .maxY)
}
#if os(macOS)
struct ImageMac: View {
let symbol: String
init(systemName: String) {
self.symbol = [
"star": "☆",
"star.fill": "★",
"heart": "􀊴",
"heart.fill": "􀊵",
"video": "􀍉",
"lock.fill": "􀎡",
"lock.open.fill": "􀎥",
"checkmark.seal.fill": "􀇻"
][systemName] ?? "?"
}
var body: some View { Text(symbol) }
}
#endif
ImageMac(systemName: "checkmark.seal.fill").foregroundColor(.blue)
Button(action: {}) {
Text("Button")
}

Here is demo of possible approach. Prepared & tested with Xcode 11.7 / macOS 10.15.6
struct ContentView: View {
#State var isPopover = false
var body: some View {
VStack {
Button(action: { self.isPopover.toggle() }) {
Image(nsImage: NSImage(named: NSImage.infoName) ?? NSImage())
}.popover(isPresented: self.$isPopover, arrowEdge: .bottom) {
PopoverView()
}.buttonStyle(PlainButtonStyle())
}.frame(width: 800, height: 600)
}
}
struct PopoverView: View {
var body: some View {
VStack {
Text("Some text here ").padding()
Button("Resume") {
}
}.padding()
}
}

Related

Cannot save Shape drawing as Image to Photos with ImageRenderer View

I've this View with which I want to let user draw over an image, and then save the image + drawing as Image in Photos.
import SwiftUI
struct DrawView2: View {
var image: UIImage
#State var points: [CGPoint] = []
var body: some View {
Image(uiImage: image)
.resizable()
.scaledToFit()
.gesture(
DragGesture()
.onChanged { value in
self.addNewPoint(value)
}
)
.overlay () {
DrawShape(points: points)
.stroke(lineWidth: 50) // here you put width of lines
.foregroundColor(.green)
.clipped()
}
.clipShape(Rectangle())
.contentShape(Rectangle())
}
private func addNewPoint(_ value: DragGesture.Value) {
// here you can make some calculations based on previous points
points.append(value.location)
}
}
struct DrawShape: Shape {
var points: [CGPoint]
// drawing is happening here
func path(in rect: CGRect) -> Path {
var path = Path()
guard let firstPoint = points.first else { return path }
path.move(to: firstPoint)
for pointIndex in 1..<points.count {
path.addLine(to: points[pointIndex])
}
return path
}
}
struct DrawHelper: View {
var image: UIImage
var body: some View {
GeometryReader { proxy in
VStack {
let drawView = DrawView2(image: image)
.aspectRatio(contentMode: .fit)
.scaledToFit()
.frame(width: proxy.size.width,
height: proxy.size.height / 2, alignment: .center)
drawView
.cornerRadius(UIConstants.standardCornerRadius)
Button {
let renderer = ImageRenderer(content: drawView)
if let image = renderer.uiImage {
UIImageWriteToSavedPhotosAlbum (image, nil, nil, nil)
}
} label: {
Text("Save Mask")
}
}
}
}
}
What's happening is:
I'm able to draw on the image correctly but it saves only original image. no DrawingShape included in the final saved image.
Screenshot from the Simulator:
enter image description here
Saved Image from the Photos:
enter image description here
Instead of ImageRenderer, I used following method to save the view as Image but it
extension View {
func snapshot() -> UIImage {
let controller = UIHostingController(rootView: self)
let view = controller.view
let targetSize = controller.view.intrinsicContentSize
//let targetSize = CGSize(width: 512, height: 384)
view?.bounds = CGRect(origin: .zero, size: targetSize)
view?.backgroundColor = .clear
let renderer = UIGraphicsImageRenderer(size: targetSize)
return renderer.image { _ in
view?.drawHierarchy(in: controller.view.bounds, afterScreenUpdates: true)
}
}
}
I tried another approach of using Canvas View but found it had the same problem.
struct DrawView3: View {
var image: UIImage
#State var points: [CGPoint] = []
var body: some View {
Canvas { context, size in
context.draw(Image(uiImage: image).resizable(), in: CGRect(origin: .zero, size: size))
context.stroke(
DrawShape(points: points).path(in: CGRect(origin: .zero, size: size)),
with: .color(.green),
lineWidth: 50
)
}
.gesture(
DragGesture()
.onChanged { value in
self.addNewPoint(value)
}
.onEnded { value in
// here you perform what you need at the end
}
)
}
private func addNewPoint(_ value: DragGesture.Value) {
// here you can make some calculations based on previous points
points.append(value.location)
}
}
I realized that I have been snapshotting the original state of the View with ImageRenderer. When the View gets updated with the drawing of the shape, the new state was never passed to ImageRenderer.
Fixed this issue by #Binding the points var instead of defining it as #State inside the view.
struct DrawView2: View {
var image: UIImage
#Binding var points: [CGPoint]
var body: some View {
...
}
}
struct DrawingHelper: View {
...
...
var body: some View {
...
let drawView = DrawView2(image: image, points: $points)
...
}
struct DrawHelper: View {
#State var points: [CGPoint] = []
var image: UIImage
var body: some View {
GeometryReader { proxy in
VStack {
let drawView = DrawView2(image: image, points: $points)
.aspectRatio(contentMode: .fit)
.scaledToFit()
.frame(width: proxy.size.width,
height: proxy.size.height / 2, alignment: .center)
drawView
.cornerRadius(UIConstants.standardCornerRadius)
Button {
let renderer = ImageRenderer(content: drawView)
if let image = renderer.uiImage {
UIImageWriteToSavedPhotosAlbum (image, nil, nil, nil)
}
} label: {
Text("Save")
}
}
}
}
}

Swift UI exporting content of canvas

I have a canvas where the user can draw stuff on it. I want to export whatever the user draw on my canvas and I'm using the following extension to get images out of Views
extension View {
func snapshot() -> UIImage {
let controller = UIHostingController(rootView: self)
let view = controller.view
let targetSize = controller.view.intrinsicContentSize
view?.bounds = CGRect(origin: .zero, size: targetSize)
view?.backgroundColor = .clear
let renderer = UIGraphicsImageRenderer(size: targetSize)
return renderer.image { _ in
view?.drawHierarchy(in: controller.view.bounds, afterScreenUpdates: true)
}
}
}
But unfortunatelly this extension works fine for buttons on any simple view. Whenever I use it for my canvas, it gives me a blank image, it appears it doesn't get the content of my canvas.
Is it possible to export my canvas content?
Is it because I'm drawing my canvas with a stroke?
This is how I'm using my canvas:
#State private var currentLine = Line(color: .red)
#State private var drawedLines = [Line]()
#State private var selectedColor: Color = .red
#State private var selectedSize = 1.0
private var colors:[Color] = [.red, .green, .blue, .black, .orange, .yellow, .brown, .pink, .purple, .indigo, .cyan, .mint]
var canvasPallete: some View {
return Canvas { context, size in
for line in drawedLines {
var path = Path()
path.addLines(line.points)
context.stroke(path, with: .color(line.color), lineWidth: line.size)
}
}.gesture(DragGesture(minimumDistance: 0, coordinateSpace: .local)
.onChanged({ value in
let point = value.location
currentLine.points.append(point)
currentLine.color = selectedColor
currentLine.size = selectedSize
drawedLines.append(currentLine)
})
.onEnded({ value in
currentLine = Line(color: selectedColor)
})
)
}
var body: some View {
VStack {
canvasPallete
.frame(width: 300, height: 300)
Divider()
HStack(alignment: .bottom ) {
VStack{
Button {
print("Will save draw image")
let image = canvasPallete.snapshot()
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
} label: {
Text("Save")
}
.padding([.bottom], 25)
Button {
drawedLines.removeAll()
} label: {
Image(systemName: "trash.circle.fill")
.font(.system(size: 40))
.foregroundColor(.red)
}.frame(width: 70, height: 50, alignment: .center)
}
VStack(alignment: .leading) {
Text("Colors:")
ScrollView(.horizontal, showsIndicators: false) {
HStack(spacing: 4) {
ForEach(colors, id:\.self){color in
ColoredCircleButton(color: color, selected: color == selectedColor) {
selectedColor = color
}
}
}
.padding(.all, 5)
}
Text("Size:")
Slider(value: $selectedSize, in: 0.2...8)
.padding([.leading,.trailing], 20)
.tint(selectedColor)
}
.padding([.bottom], 10)
}
}.frame(minWidth: 400, minHeight: 400)
}
}
struct ColoredCircleButton: View {
let color: Color
var selected = false
let onTap: (() -> Void)
var body: some View {
Circle()
.frame(width: 25, height: 25)
.foregroundColor(color)
.overlay(content: {
if selected {
Circle().stroke(.gray, lineWidth: 3)
}
})
.onTapGesture {
onTap()
}
}
}
This works fine!
The issue you are encountering is that in your sample code, canvasPallete didn't get a frame modifier when snapshot() was called on it. So it got rendered at a size that's not what you want, probably (0,0).
If you change the snapshot line it will work:
let image = canvasPallete
.frame(width: 300, height: 300)
.snapshot()
One more thing! In iOS 16, there's new API for rendering a view to an Image. So for iOS 16 and up, you can skip the View extension and write:
let renderer = ImageRenderer(content: canvasPallete)
if let image = renderer.uiImage {
UIImageWriteToSavedPhotosAlbum(image, nil, nil, nil)
}

How to update the content inside the ScrollView : SwiftUI

I am trying to update my content inside the scroll view but since makeUIView called only once when view builds. It doesn't refresh when I click on 1 image and then 2 images.
However, If I click on No image and then click on Image 2 it works as expected.
Here is my code.
struct ContentView: View {
#State var images:[String] = []
var body: some View {
VStack{
HStack{
Button(action: { self.images = [] }, label: {
Text("No Images")
})
Button(action: { self.images = ["sample_1"] }, label: {
Text("1 Images")
})
Button(action: { self.images = ["sample_1","sample_2"] }, label: {
Text("2 Images")
})
}
if self.images.count > 0{
GeometryReader { (reader) in
STHorizontalScrollView(images: self.images, size: reader.size)
}
}else{
Text("No Images")
}
}
}
}
struct STHorizontalScrollView:UIViewRepresentable {
var images:[String]
var size:CGSize
func makeUIView(context: Context) -> UIScrollView {
let scrollView = UIScrollView()
// Calculating the Width
let widthForContent = CGFloat(self.images.count) * size.width
scrollView.contentSize = CGSize.init(width: widthForContent, height: size.height)
scrollView.isPagingEnabled = true
// Hosting Controller
let hostingController = UIHostingController(rootView: HorizontalList(images: images, size: size))
hostingController.view.frame = CGRect.init(x: 0, y: 0, width: widthForContent, height: size.height)
// Add View to scrollview
scrollView.addSubview(hostingController.view)
return scrollView
}
func updateUIView(_ uiView: UIScrollView, context: Context) {
}
}
struct HorizontalList:View {
var images:[String]
var size:CGSize
var body: some View{
HStack(spacing: 0.0) {
ForEach(self.images, id:\.self){ image in
Image(image)
.resizable()
.aspectRatio(contentMode: ContentMode.fill)
.frame(width: self.size.width, height: self.size.height)
.clipped()
}
}
}
}
Not sure what to write here in the update method as the actual content is inside HorizontalList struct.
Any help will be appreciated.
Thanks
Representable is updated whenever some binding of dependent data is updated, so you need to rebuild internals in update updateUIView when images changes.
Here is a solution. Tested with Xcode 11.4 / iOS 13.4
Usage of representable
// images as binding
STHorizontalScrollView(images: self.$images, size: reader.size)
and representable itself
struct STHorizontalScrollView:UIViewRepresentable {
#Binding var images:[String]
var size:CGSize
func makeUIView(context: Context) -> UIScrollView {
UIScrollView()
}
func updateUIView(_ scrollView: UIScrollView, context: Context) {
_ = scrollView.subviews.map { $0.removeFromSuperview() }
guard images.count != 0 else { return }
// Calculating the Width
let widthForContent = CGFloat(self.images.count) * size.width
scrollView.contentSize = CGSize.init(width: widthForContent, height: size.height)
scrollView.isPagingEnabled = true
// Hosting Controller
let hostingController = UIHostingController(rootView: HorizontalList(images: images, size: size))
hostingController.view.frame = CGRect.init(x: 0, y: 0, width: widthForContent, height: size.height)
// Add View to scrollview
scrollView.addSubview(hostingController.view)
}
}

Taking screenshot doesn't work when using #State in SwiftUI

I am trying to take a screenshot of the selected area using CGRect. It works fine if I don't use #State variable. But I need to use #State variable too.
Here is my code...
struct ScreenShotTest: View {
#State var abc = 0 //Works well if I remove the line
var body: some View {
Button(action: {
let image = self.takeScreenshot(theRect: CGRect(x: 0, y: 0, width: 200, height: 100))
print(image)
}) {
Text("Take Screenshot")
.padding(.all, 10)
.background(Color.blue)
.foregroundColor(.white)
}
}
}
extension UIView {
var renderedImage: UIImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.main.scale)
let context: CGContext = UIGraphicsGetCurrentContext()!
self.layer.render(in: context)
let capturedImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return capturedImage
}
}
extension View {
func takeScreenshot(theRect: CGRect) -> UIImage {
let window = UIWindow(frame: theRect)
let hosting = UIHostingController(rootView: self)
hosting.view.frame = window.frame
window.addSubview(hosting.view)
window.makeKeyAndVisible()
return hosting.view.renderedImage
}
}
I ran into this problem too, but with an EnvironmentObject. I solved it by declaring the EnvironmentObject in an outer view and passing it as a plain variable to the inner view that was crashing when I used it. This is pared way down from my real code, but it should convey the idea.
struct Sample: View {
#State private var isSharePresented: Bool = false
#EnvironmentObject var model: Model
static var screenshot: UIImage?
var body: some View {
GeometryReader { geometry in
// Hack to get a black background.
ZStack {
Spacer()
.frame(minWidth: 0, maxWidth: .infinity, minHeight: 0, maxHeight: .infinity)
.background(Color.black)
.edgesIgnoringSafeArea(.all)
VStack {
CompletionContent(model: Model.theModel)
Spacer()
Button(action: {
model.advanceToNext()
}) {
Text("Continue", comment: "Dismiss this view")
.font(.headline)
.foregroundColor(.init(UIColor.link))
}
HStack {
Spacer()
Button(action: {
Sample.screenshot = self.takeScreenshot(theRect: (geometry.frame(in: .global)))
self.isSharePresented = true
}) {
VStack {
Image("blank")
Image(systemName: "square.and.arrow.up")
.resizable()
.frame(width: 20, height: 30)
}
}
}
Spacer()
}
}
}
.sheet(isPresented: $isSharePresented, onDismiss: {
print("Dismiss")
}, content: {
ActivityViewController(screenshot: Sample.screenshot!)
})
}
}
struct SampleContent : View {
var model: Model
var body: some View {
Text("Content that uses the model variable goes here")
}
}
extension UIView {
var renderedImage: UIImage {
UIGraphicsBeginImageContextWithOptions(self.bounds.size, false, UIScreen.main.scale)
let context: CGContext = UIGraphicsGetCurrentContext()!
self.layer.render(in: context)
let capturedImage: UIImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return capturedImage
}
}
extension View {
func takeScreenshot(theRect: CGRect) -> UIImage {
let window = UIWindow(frame: theRect)
let hosting = UIHostingController(rootView: self)
hosting.view.frame = window.frame
window.addSubview(hosting.view)
window.makeKeyAndVisible()
return hosting.view.renderedImage
}
}
struct ActivityViewController: UIViewControllerRepresentable {
var screenshot: UIImage
var applicationActivities: [UIActivity]? = nil
func makeUIViewController(
context: UIViewControllerRepresentableContext<ActivityViewController>)
-> UIActivityViewController {
let controller = UIActivityViewController(
activityItems: [screenshot], applicationActivities: applicationActivities)
return controller
}
func updateUIViewController(_ uiViewController: UIActivityViewController, context: UIViewControllerRepresentableContext<ActivityViewController>) {
}
}

SwiftUI - Half modal?

I'm trying to recreate a Modal just like Safari in iOS13 in SwiftUI:
Here's what it looks like:
Does anyone know if this is possible in SwiftUI? I want to show a small half modal, with the option to drag to fullscreen, just like the sharing sheet.
Any advice is much appreciated!
In Swift 5.5 iOS 15+ and Mac Catalyst 15+ there is a
There is a new solution with adaptiveSheetPresentationController
https://developer.apple.com/documentation/uikit/uipopoverpresentationcontroller/3810055-adaptivesheetpresentationcontrol?changes=__4
#available(iOS 15.0, *)
struct CustomSheetParentView: View {
#State private var isPresented = false
var body: some View {
VStack{
Button("present sheet", action: {
isPresented.toggle()
}).adaptiveSheet(isPresented: $isPresented, detents: [.medium()], smallestUndimmedDetentIdentifier: .large){
Rectangle()
.frame(maxWidth: .infinity, maxHeight: .infinity, alignment: .center)
.foregroundColor(.clear)
.border(Color.blue, width: 3)
.overlay(Text("Hello, World!").frame(maxWidth: .infinity, maxHeight: .infinity)
.onTapGesture {
isPresented.toggle()
}
)
}
}
}
}
#available(iOS 15.0, *)
struct AdaptiveSheet<T: View>: ViewModifier {
let sheetContent: T
#Binding var isPresented: Bool
let detents : [UISheetPresentationController.Detent]
let smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier?
let prefersScrollingExpandsWhenScrolledToEdge: Bool
let prefersEdgeAttachedInCompactHeight: Bool
init(isPresented: Binding<Bool>, detents : [UISheetPresentationController.Detent] = [.medium(), .large()], smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier? = .medium, prefersScrollingExpandsWhenScrolledToEdge: Bool = false, prefersEdgeAttachedInCompactHeight: Bool = true, #ViewBuilder content: #escaping () -> T) {
self.sheetContent = content()
self.detents = detents
self.smallestUndimmedDetentIdentifier = smallestUndimmedDetentIdentifier
self.prefersEdgeAttachedInCompactHeight = prefersEdgeAttachedInCompactHeight
self.prefersScrollingExpandsWhenScrolledToEdge = prefersScrollingExpandsWhenScrolledToEdge
self._isPresented = isPresented
}
func body(content: Content) -> some View {
ZStack{
content
CustomSheet_UI(isPresented: $isPresented, detents: detents, smallestUndimmedDetentIdentifier: smallestUndimmedDetentIdentifier, prefersScrollingExpandsWhenScrolledToEdge: prefersScrollingExpandsWhenScrolledToEdge, prefersEdgeAttachedInCompactHeight: prefersEdgeAttachedInCompactHeight, content: {sheetContent}).frame(width: 0, height: 0)
}
}
}
#available(iOS 15.0, *)
extension View {
func adaptiveSheet<T: View>(isPresented: Binding<Bool>, detents : [UISheetPresentationController.Detent] = [.medium(), .large()], smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier? = .medium, prefersScrollingExpandsWhenScrolledToEdge: Bool = false, prefersEdgeAttachedInCompactHeight: Bool = true, #ViewBuilder content: #escaping () -> T)-> some View {
modifier(AdaptiveSheet(isPresented: isPresented, detents : detents, smallestUndimmedDetentIdentifier: smallestUndimmedDetentIdentifier, prefersScrollingExpandsWhenScrolledToEdge: prefersScrollingExpandsWhenScrolledToEdge, prefersEdgeAttachedInCompactHeight: prefersEdgeAttachedInCompactHeight, content: content))
}
}
#available(iOS 15.0, *)
struct CustomSheet_UI<Content: View>: UIViewControllerRepresentable {
let content: Content
#Binding var isPresented: Bool
let detents : [UISheetPresentationController.Detent]
let smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier?
let prefersScrollingExpandsWhenScrolledToEdge: Bool
let prefersEdgeAttachedInCompactHeight: Bool
init(isPresented: Binding<Bool>, detents : [UISheetPresentationController.Detent] = [.medium(), .large()], smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier? = .medium, prefersScrollingExpandsWhenScrolledToEdge: Bool = false, prefersEdgeAttachedInCompactHeight: Bool = true, #ViewBuilder content: #escaping () -> Content) {
self.content = content()
self.detents = detents
self.smallestUndimmedDetentIdentifier = smallestUndimmedDetentIdentifier
self.prefersEdgeAttachedInCompactHeight = prefersEdgeAttachedInCompactHeight
self.prefersScrollingExpandsWhenScrolledToEdge = prefersScrollingExpandsWhenScrolledToEdge
self._isPresented = isPresented
}
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> CustomSheetViewController<Content> {
let vc = CustomSheetViewController(coordinator: context.coordinator, detents : detents, smallestUndimmedDetentIdentifier: smallestUndimmedDetentIdentifier, prefersScrollingExpandsWhenScrolledToEdge: prefersScrollingExpandsWhenScrolledToEdge, prefersEdgeAttachedInCompactHeight: prefersEdgeAttachedInCompactHeight, content: {content})
return vc
}
func updateUIViewController(_ uiViewController: CustomSheetViewController<Content>, context: Context) {
if isPresented{
uiViewController.presentModalView()
}else{
uiViewController.dismissModalView()
}
}
class Coordinator: NSObject, UIAdaptivePresentationControllerDelegate {
var parent: CustomSheet_UI
init(_ parent: CustomSheet_UI) {
self.parent = parent
}
//Adjust the variable when the user dismisses with a swipe
func presentationControllerDidDismiss(_ presentationController: UIPresentationController) {
if parent.isPresented{
parent.isPresented = false
}
}
}
}
#available(iOS 15.0, *)
class CustomSheetViewController<Content: View>: UIViewController {
let content: Content
let coordinator: CustomSheet_UI<Content>.Coordinator
let detents : [UISheetPresentationController.Detent]
let smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier?
let prefersScrollingExpandsWhenScrolledToEdge: Bool
let prefersEdgeAttachedInCompactHeight: Bool
private var isLandscape: Bool = UIDevice.current.orientation.isLandscape
init(coordinator: CustomSheet_UI<Content>.Coordinator, detents : [UISheetPresentationController.Detent] = [.medium(), .large()], smallestUndimmedDetentIdentifier: UISheetPresentationController.Detent.Identifier? = .medium, prefersScrollingExpandsWhenScrolledToEdge: Bool = false, prefersEdgeAttachedInCompactHeight: Bool = true, #ViewBuilder content: #escaping () -> Content) {
self.content = content()
self.coordinator = coordinator
self.detents = detents
self.smallestUndimmedDetentIdentifier = smallestUndimmedDetentIdentifier
self.prefersEdgeAttachedInCompactHeight = prefersEdgeAttachedInCompactHeight
self.prefersScrollingExpandsWhenScrolledToEdge = prefersScrollingExpandsWhenScrolledToEdge
super.init(nibName: nil, bundle: .main)
}
required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func dismissModalView(){
dismiss(animated: true, completion: nil)
}
func presentModalView(){
let hostingController = UIHostingController(rootView: content)
hostingController.modalPresentationStyle = .popover
hostingController.presentationController?.delegate = coordinator as UIAdaptivePresentationControllerDelegate
hostingController.modalTransitionStyle = .coverVertical
if let hostPopover = hostingController.popoverPresentationController {
hostPopover.sourceView = super.view
let sheet = hostPopover.adaptiveSheetPresentationController
//As of 13 Beta 4 if .medium() is the only detent in landscape error occurs
sheet.detents = (isLandscape ? [.large()] : detents)
sheet.largestUndimmedDetentIdentifier =
smallestUndimmedDetentIdentifier
sheet.prefersScrollingExpandsWhenScrolledToEdge =
prefersScrollingExpandsWhenScrolledToEdge
sheet.prefersEdgeAttachedInCompactHeight =
prefersEdgeAttachedInCompactHeight
sheet.widthFollowsPreferredContentSizeWhenEdgeAttached = true
}
if presentedViewController == nil{
present(hostingController, animated: true, completion: nil)
}
}
/// To compensate for orientation as of 13 Beta 4 only [.large()] works for landscape
override func viewWillTransition(to size: CGSize, with coordinator: UIViewControllerTransitionCoordinator) {
super.viewWillTransition(to: size, with: coordinator)
if UIDevice.current.orientation.isLandscape {
isLandscape = true
self.presentedViewController?.popoverPresentationController?.adaptiveSheetPresentationController.detents = [.large()]
} else {
isLandscape = false
self.presentedViewController?.popoverPresentationController?.adaptiveSheetPresentationController.detents = detents
}
}
}
#available(iOS 15.0, *)
struct CustomSheetView_Previews: PreviewProvider {
static var previews: some View {
CustomSheetParentView()
}
}
iOS 16 Beta
In iOS 16 Beta Apple provides a pure SwiftUI solution for a Half-Modal.
.sheet(isPresented: $showSettings) {
SettingsView()
.presentationDetents:(
[.medium, .large],
selection: $settingsDetent
)
}
You can also add custom detents and specify the percentages
static func custom<D>(D.Type) -> PresentationDetent
//A custom detent with a calculated height.
static func fraction(CGFloat) -> PresentationDetent
//A custom detent with the specified fractional height.
static func height(CGFloat) -> PresentationDetent
//A custom detent with the specified height.
Example:
extension PresentationDetent {
static let bar = Self.fraction(0.2)
}
.sheet(isPresented: $showSettings) {
SettingsView()
.presentationDetents:([.bar])
}
I've written a Swift Package that includes a custom modifier that allows you to use the half modal sheet.
Here is the link: https://github.com/AndreaMiotto/PartialSheet
Feel free to use it or to contribute
iOS 16+
It looks like half sheet is finally supported in iOS 16.
To manage the size of sheet we can use PresentationDetent and specifically presentationDetents(_:selection:)
Here's an example from the documentation:
struct ContentView: View {
#State private var showSettings = false
#State private var settingsDetent = PresentationDetent.medium
var body: some View {
Button("View Settings") {
showSettings = true
}
.sheet(isPresented: $showSettings) {
SettingsView()
.presentationDetents:(
[.medium, .large],
selection: $settingsDetent
)
}
}
}
Note that if you provide more that one detent, people can drag the sheet to resize it.
Here are possible values for PresentationDetent:
large
medium
fraction(CGFloat)
height(CGFloat)
custom<D>(D.Type)
You can make your own and place it inside of a zstack:
https://www.mozzafiller.com/posts/swiftui-slide-over-card-like-maps-stocks
struct SlideOverCard<Content: View> : View {
#GestureState private var dragState = DragState.inactive
#State var position = CardPosition.top
var content: () -> Content
var body: some View {
let drag = DragGesture()
.updating($dragState) { drag, state, transaction in
state = .dragging(translation: drag.translation)
}
.onEnded(onDragEnded)
return Group {
Handle()
self.content()
}
.frame(height: UIScreen.main.bounds.height)
.background(Color.white)
.cornerRadius(10.0)
.shadow(color: Color(.sRGBLinear, white: 0, opacity: 0.13), radius: 10.0)
.offset(y: self.position.rawValue + self.dragState.translation.height)
.animation(self.dragState.isDragging ? nil : .spring(stiffness: 300.0, damping: 30.0, initialVelocity: 10.0))
.gesture(drag)
}
private func onDragEnded(drag: DragGesture.Value) {
let verticalDirection = drag.predictedEndLocation.y - drag.location.y
let cardTopEdgeLocation = self.position.rawValue + drag.translation.height
let positionAbove: CardPosition
let positionBelow: CardPosition
let closestPosition: CardPosition
if cardTopEdgeLocation <= CardPosition.middle.rawValue {
positionAbove = .top
positionBelow = .middle
} else {
positionAbove = .middle
positionBelow = .bottom
}
if (cardTopEdgeLocation - positionAbove.rawValue) < (positionBelow.rawValue - cardTopEdgeLocation) {
closestPosition = positionAbove
} else {
closestPosition = positionBelow
}
if verticalDirection > 0 {
self.position = positionBelow
} else if verticalDirection < 0 {
self.position = positionAbove
} else {
self.position = closestPosition
}
}
}
enum CardPosition: CGFloat {
case top = 100
case middle = 500
case bottom = 850
}
enum DragState {
case inactive
case dragging(translation: CGSize)
var translation: CGSize {
switch self {
case .inactive:
return .zero
case .dragging(let translation):
return translation
}
}
var isDragging: Bool {
switch self {
case .inactive:
return false
case .dragging:
return true
}
}
}
Here's my naive bottom sheet which scales to its content. Without dragging but it should be relatively easy to add if needed :)
struct BottomSheet<SheetContent: View>: ViewModifier {
#Binding var isPresented: Bool
let sheetContent: () -> SheetContent
func body(content: Content) -> some View {
ZStack {
content
if isPresented {
VStack {
Spacer()
VStack {
HStack {
Spacer()
Button(action: {
withAnimation(.easeInOut) {
self.isPresented = false
}
}) {
Text("done")
.padding(.top, 5)
}
}
sheetContent()
}
.padding()
}
.zIndex(.infinity)
.transition(.move(edge: .bottom))
.edgesIgnoringSafeArea(.bottom)
}
}
}
}
extension View {
func customBottomSheet<SheetContent: View>(
isPresented: Binding<Bool>,
sheetContent: #escaping () -> SheetContent
) -> some View {
self.modifier(BottomSheet(isPresented: isPresented, sheetContent: sheetContent))
}
}
and use like below:
.customBottomSheet(isPresented: $isPickerPresented) {
DatePicker(
"time",
selection: self.$time,
displayedComponents: .hourAndMinute
)
.labelsHidden()
}
As of Beta 2 Beta 3 you can't present a modal View as .fullScreen. It presents as .automatic -> .pageSheet. Even once that's fixed, though, I highly doubt they will give you the drag capability there for free. It would be included in the docs already.
You can use this answer to present full screen for now. Gist here.
Then, after presentation, this is a quick and dirty example of how you can recreate that interaction.
#State var drag: CGFloat = 0.0
var body: some View {
ZStack(alignment: .bottom) {
Spacer() // Use the full space
Color.red
.frame(maxHeight: 300 + self.drag) // Whatever minimum height you want, plus the drag offset
.gesture(
DragGesture(coordinateSpace: .global) // if you use .local the frame will jump around
.onChanged({ (value) in
self.drag = max(0, -value.translation.height)
})
)
}
}
I have written a SwiftUI package which includes custom iOS 13 like half modal and its buttons.
GitHub repo: https://github.com/ViktorMaric/HalfModal
I think almost every iOS developer who writes anything in SwiftUI must come up against this. I certainly did, but I thought that most of the answers here were either too complex or didn't really provide what I wanted.
I've written a very simple partial sheet which is on GitHub, available as a Swift package - HalfASheet
It probably doesn't have the bells & whistles of some of the other solutions, but it does what it needs to do. Plus, writing your own is always good for understanding what's going on.
Note - A couple of things - First of all, this is very much a work-in-progress, please feel free to improve it, etc. Secondly, I've deliberately not done a .podspec as if you're developing for SwiftUI you're on iOS 13 minimum, and the Swift Packages are so much nicer in my opinion...
Andre Carrera's answer is great and feel free to use this guide he provided: https://www.mozzafiller.com/posts/swiftui-slide-over-card-like-maps-stocks
I have modified the SlideOverCard structure so it uses actual device height to measure where the card is supposed to stop (you can play with bounds.height to adjust for your needs):
struct SlideOverCard<Content: View>: View {
var bounds = UIScreen.main.bounds
#GestureState private var dragState = DragState.inactive
#State var position = UIScreen.main.bounds.height/2
var content: () -> Content
var body: some View {
let drag = DragGesture()
.updating($dragState) { drag, state, transaction in
state = .dragging(translation: drag.translation)
}
.onEnded(onDragEnded)
return Group {
Handle()
self.content()
}
.frame(height: UIScreen.main.bounds.height)
.background(Color.white)
.cornerRadius(10.0)
.shadow(color: Color(.sRGBLinear, white: 0, opacity: 0.13), radius: 10.0)
.offset(y: self.position + self.dragState.translation.height)
.animation(self.dragState.isDragging ? nil : .interpolatingSpring(stiffness: 300.0, damping: 30.0, initialVelocity: 10.0))
.gesture(drag)
}
private func onDragEnded(drag: DragGesture.Value) {
let verticalDirection = drag.predictedEndLocation.y - drag.location.y
let cardTopEdgeLocation = self.position + drag.translation.height
let positionAbove: CGFloat
let positionBelow: CGFloat
let closestPosition: CGFloat
if cardTopEdgeLocation <= bounds.height/2 {
positionAbove = bounds.height/7
positionBelow = bounds.height/2
} else {
positionAbove = bounds.height/2
positionBelow = bounds.height - (bounds.height/9)
}
if (cardTopEdgeLocation - positionAbove) < (positionBelow - cardTopEdgeLocation) {
closestPosition = positionAbove
} else {
closestPosition = positionBelow
}
if verticalDirection > 0 {
self.position = positionBelow
} else if verticalDirection < 0 {
self.position = positionAbove
} else {
self.position = closestPosition
}
}
}
enum DragState {
case inactive
case dragging(translation: CGSize)
var translation: CGSize {
switch self {
case .inactive:
return .zero
case .dragging(let translation):
return translation
}
}
var isDragging: Bool {
switch self {
case .inactive:
return false
case .dragging:
return true
}
}
}
I was trying to do the same thing asked here, display the share sheet in a natively manner in SwiftUI without to have to implement / import a component.
I've found this solution in https://jeevatamil.medium.com/how-to-create-share-sheet-uiactivityviewcontroller-in-swiftui-cef64b26f073
struct ShareSheetView: View {
var body: some View {
Button(action: actionSheet) {
Image(systemName: "square.and.arrow.up")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width: 36, height: 36)
}
}
func actionSheet() {
guard let data = URL(string: "https://www.zoho.com") else { return }
let av = UIActivityViewController(activityItems: [data], applicationActivities: nil)
UIApplication.shared.windows.first?.rootViewController?.present(av, animated: true, completion: nil)
}
}
>>Update from the WWDC22
You can create half modals or small modals just using this tutorial at the minute 02:40 . It was one of the impressive way to resize the Modal without using any complex code. Just caring about the presentation.
Link video : enter link description here
Let's get from the usage :
.sheet(isPresented : yourbooleanvalue) {
//place some content inside
Text("test")
.presentationDetents([.medium,.large])
}
in this way you set a Modal that can be medium at the start and be dragged up to be large. But you can also use, .small attribute inside of this array of dimensions. I think it was the shortest path and the most use friendly. Now this method saved me life from thousand of lines of code.
In iOS 14, Swift 5, Xcode 12.5 at least, I was able to accomplish this fairly easily by simply wrapping the the UIActivityViewController in another view controller. It doesn't require inspecting the view hierarchy or using any 3rd party libraries. The only hackish part is asynchronously presenting the view controller, which might not even be necessary. Someone with more SwiftUI experience might be able to offer suggestions for improvement.
import Foundation
import SwiftUI
import UIKit
struct ActivityViewController: UIViewControllerRepresentable {
#Binding var shareURL: URL?
func makeCoordinator() -> Coordinator {
Coordinator(self)
}
func makeUIViewController(context: Context) -> some UIViewController {
let containerViewController = UIViewController()
return containerViewController
}
func updateUIViewController(_ uiViewController: UIViewControllerType, context: Context) {
guard let shareURL = shareURL, context.coordinator.presented == false else { return }
context.coordinator.presented = true
let activityViewController = UIActivityViewController(activityItems: [shareURL], applicationActivities: nil)
activityViewController.completionWithItemsHandler = { activity, completed, returnedItems, activityError in
self.shareURL = nil
context.coordinator.presented = false
if completed {
// ...
} else {
// ...
}
}
// Executing this asynchronously might not be necessary but some of my tests
// failed because the view wasn't yet in the view hierarchy on the first pass of updateUIViewController
//
// There might be a better way to test for that condition in the guard statement and execute this
// synchronously if we can be be sure updateUIViewController is invoked at least once after the view is added
DispatchQueue.main.asyncAfter(deadline: .now()) {
uiViewController.present(activityViewController, animated: true)
}
}
class Coordinator: NSObject {
let parent: ActivityViewController
var presented: Bool = false
init(_ parent: ActivityViewController) {
self.parent = parent
}
}
}
struct ContentView: View {
#State var shareURL: URL? = nil
var body: some View {
ZStack {
Button(action: { shareURL = URL(string: "https://apple.com") }) {
Text("Share")
.foregroundColor(.white)
.padding()
}
.background(Color.blue)
if shareURL != nil {
ActivityViewController(shareURL: $shareURL)
}
}
.frame(width: 375, height: 812)
}
}
For a more generic solution, I have come up with the following idea:
https://github.com/mtzaquia/UIKitPresentationModifier
This is a generic modifier that allows you to use UIKit presentations within a SwiftUI view.
From there, the world is your oyster. The only drawback is that you may need to cascade custom environment values from the presenting view into the presented view.
myPresentingView
.presentation(isPresented: $isPresented) {
MyPresentedView()
} controllerProvider: { content in
let controller = UIHostingController(rootView: content)
if #available(iOS 15, *) {
if let sheet = controller.sheetPresentationController {
sheet.preferredCornerRadius = 12
sheet.prefersGrabberVisible = true
}
}
return controller
}
Works by me:
var body: some View {
ZStack {
YOURTOPVIEW()
VStack {
Spacer()
.frame(minWidth: .zero,
maxWidth: .infinity,
minHeight: .zero,
maxHeight: .infinity,
alignment: .top)
YOURBOTTOMVIEW()
.frame(minWidth: .zero,
maxWidth: .infinity,
minHeight: .zero,
maxHeight: .infinity,
alignment: .bottom)
}
}
}