Invalid Project Path on Unity - unity3d

I am using the 2019 version of Unity with Mac Build Support. When I try and create a new project I get an error saying that the project path is invalid or the project path does not exist. I have tried deleting and reinstalling the unity hub and editor but it didn't change anything. I have tried saving to many folders on my mac but none are working.

For others who face this issue, in Unity Hub, you need to select the folder that contains the "Assets" and "Library" folders of your project. If your Unity project does not have those folders, even creating empty subfolders will let you open the project in Unity.
Also, make sure your path holds only English characters.

I got a similar problem with project creation and path. When I changed to the root like C://Unity/ it worked perfectly.
Special characters could cause some problems, try using only English characters.

Related

Unity does not create a project folder

I'm creating a project in Unity Hub, but when I try to open it, it throws an error. This project simply does not exist in the project folder (because of the error and the error). Several times I checked the correctness of the path.
I've reinstalled Unity several times but nothing has changed.
MacOS, path is /Users/Apple/unity_projects. It exists and is listed in the settings.
I reinstalled Unity again and it worked. The only possible problem is a lack of memory, because I did the same thing as before

Unity gradle templates folder missing (2021.3.6f)

I installed unity 2021.3.6f with android build support (NDK and SKD) using unity hub.
Going into a project and attempting to build it on android platform , I get this error :
FileNotFoundException: Failed to find $C:/ProgramFiles/Unity/Hub/Editor/2021.3.6f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\GradleTemplates\mainTemplate.gradle
I looked up in the directory and I don't even have the /Tools folder inside /AndroidPlayer.
Tried to reinstall unity and android module again but even after 2 times of reinstallation I still receive this weird error.
In unity Edit>Preferences>External-Tools>Gradle Installed With Unity is Ticked and marked to the /Tools folder which doesn't even exists
(there is also a warning below that saying I'm missing the recommended Gradle and I should install the recommended version using unity hub. but I already tried reinstalling everything)
I have used the unity android build before and it was always fine, perhaps this happens with the 2021.3.6f version that was released this week.
Can't find any solution to this anywhere, hope you can help.
Found the solution.
looks like the gradle folder has changed from AndroidPlayer\SDK\Tools to AndroidPlayer\SDK\cmdline-tools but the path still the old one inside Unity preferences.
Copy all folders and files inside cmdline-tools, create a new folder called Tools inside AndroidPlayer folder and paste there.
You can consider it as Unity Bug which will be fix in next update.
But for now please do the below workaround to fix this issue.
Go to the below location in the Unity installed folder
/Applications/Unity/Hub/Editor/2021.3.6f1/PlaybackEngines/AndroidPlayer/SDK/cmdline-tools/2.1
Now copy all the files and folders in this folder
Now Go back to the AndroidPlayer folder and create a folder Tools
Now paste copied files/folders in it and click on build and run.
Hope it will fix this issue.

Unity does not open when i try to open a project

I already tried reinstalling unity, installing .net, and installing visual c++
But none of that worked
(info-log.json https://notepad.ltd/4h6hr44m)
It also gives me a (0x000007b) error when i open unity.exe, but that must be because i opened it without a project
derHugo stated that it is because of 'ERROR.PROJECT.PATH_NOT_FOUND' as in the path of the project is missing, but i tried recreating the project and i also couldn't find the default project for unity 2d
Big update thanks to derHugo, The reason this doesn't work is because of the missing project files, unity doesn't create the default files for some reason and i tried everything... :(
BUT when i tried making the folder, it said, not proper project... this means the folder is correct and derHugo is correct, now we need to find out how to let it create the project

Can not start a new project as unity has "failed to load window layout"

Clicking "load default layout" does nothing (just rerenders the alert box), clicking "revert factory settings" also does nothing.
I've googled this issue and the common solution is to reopen unity and to reimport all assests except this is a brand new project. There is nothing in it to import.
I've tried creating a new project and it still gives me this error.
I'm running version 2020.1.5f1 and the target platform is Windows 64-bit
Quit Unity and do the following:
Go to "AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts\default" or "~/Library/Preferences/Unity/Editor-5.x/Layouts/default" for mac, delete LastLayout.dwlt and copy Default.wlt
Paste Default.wlt into the "Library" folder of your project
Delete CurrentLayout-default.dwlt and rename Default.wlt to CurrentLayout-default.dwlt
Reopen Unity and load the project. The editor should open normally. You should now be able to create new projects as usual too.
the simple solution if it has yet to be tried would be to uninstall unity and reinstall.
if you have already tried that try updating to a newer version see if unity 2020.3 works to narrow the problem down a bit more. I had the same problem for me I just updated unity to a newer version and everything worked perfectly.
I tried the solutions posted by #carmelo343 and #Abhishek Dubey, but it still didn't work. My solution was to create the unity project using an older version (I used 2019.3.12f1), which shouldn't cause that layout error, then change the unity version to 2020.1.5f1 in Unity Hub (see below)
Unity Hub
go to "C:\Users<username>\AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts\default"
Copy this file in your project library folder renaming it with "CurrentLayout-default.dwlt" and replace it with the old one.
Worked for me!!
I get this most every time I launch a project in Unity. Then I close and relaunch and all is fine. I am using a personal layout. I am using Unity 2020.1.8f1. These kind of things never happened before 2020 version.
just try this : in unity editor: Help -> Check For Updates -> uncheck the Check For Update
On Windows:
Open your project folder and delete the CurrentLayout-default.dwlt file
Go to "C:\Users<username>\AppData\Roaming\Unity\Editor-5.x\Preferences\Layouts"
Copy Default.wlt file to your project library folder and rename it to "CurrentLayout-default.dwlt"
my project opened normally without the warning.
I solved this by downloading and installing the latest Unity Hub.
I saved my project to a different location and was able to open Unity.

Inspector not Showing Scripts in Multiple Versions of Unity

I have recently started learning VR on udacity, and when I use unity, no scripts show up in the inspector. When I use 5.6.1p2, I get this message.
Here is the console tab
I recently installed a beta version of unity, as referred to by a mentor, and there is no longer an error message, but the scripts simply do not appear
Problem resolved:
After putting course assets into a new folder, and extracting them, all dependencies were accessible within unity. Library was rebuilt with all required dependencies, and project is completed and working.
To open the project, I opened unity first, and used the open project button to select the folder including the assets, library, and temp folders. When I opened through the assets folder, the library wasn't complete, therefor not all components and dependencies were accessible.
Sometimes Unity not show folders with corrupted meta file. just delete meta file with this folder name