I just got a new laptop and installed the unreal engine. When I download my project from Github and imported it to unreal, it is corrupted (as the picture shows below, the cubes are not showing but the shadows, that custom actors and characters are not showing too).
When I go back to my original machine, the project works well and has no problem. I have tried redownloading the project and the problem still exists. However, when I create a new template, it is fine without the same problem.
I don't know what is wrong with the project or the engine that caused this problem, I am sure both machines runs the same code and have the same version of the unreal engine.
The version control software that I use, "sourcetree", defaults me to checkout on a branch when I clone the repo. This caused me to run the branch instead of the master. I have to clone the master branch back on my machine to make it work.
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Hello everybody I have this "big" and frustrating problem,
I have forked a project from git and as usual it is available in my account in GitHub. I then set up a project in eclipse selecting from an existing URI. All is ok, if I work with my own version of the project.
What I want to do is, because the project is changing and growing day by day, to have an updated copy from the original project and, every time I want to download any change I would like that the download is from the original project.
At the moment the only way (with EXTREMELY big problems) I found is using "Team > Fetch from Upstream" the changing the link to the repos using the "config" button. Obviously this lead to conflicts and annoying problems. I am sure that this is not the correct way to handle a forked repos and I need help.
I am using windows 7 and eclipse with egit, if I press Windows-R and then cmd it don't recognize the command "git" so I can't use console commands.
Any help?
With windows 7, you can install git to your machine and use console command as normal. (Link to download)
See this link to configure git to sync your fork with the original repo.
Hope this can help.
So, I have a desktop and a laptop. I use both very frequently. I keep my work files on a usb and that is how I get to switch so easily between the two. Now I am beginning a project in which I use android studio and github. I am new to github.
Can I use github in conjunction with this usb drive between two computers or should I commit to using one computer? Will this create problems?
The whole idea behind GitHub is to avoid file transfer manually like that. If you want to do a project on both machines. Then...
Create a GitHub Repository
Pull your project from your repo (Do this on both Systems)
Every time you do something on one machine, before you switch to the next, commit your changes and then push them.
If you are new to Git and dont know how it works, then feel free to check out GitHub Help.
We're using the Groovy/Grails tool suite from Spring (similar to STS), version 3.1, and have an eGit remote repository on a shared network drive. That network drive is going away and we need to move it somewhere else. I have found instructions on how to move local repos, but not remote repos. Is there an easy way to accomplish this? I've also seen warnings against disconnecting the repository when searching for ways to do this as apparently re-importing became troublesome. I did try copying the repository to another location, deleting my project, and re-importing but the wizard still contained references to the old location (I think they were just default repository settings set within the tool suite) and I wasn't sure that this would be the best practice.
Being relatively new to git, and quite frankly not a huge fan yet, I'm unsure as to how to proceed. I see documentation on cloning and adding repos, but not how to move one. I've also put forth an argument for using gitHub but that won't happen before I need to do this. Thanks!
I've been running into a wired problem (which has been described (but not solved) here as well:
I used to develop using PyDev and Egit (recent versions, EGit is 3.0.3) with just a local repository. Everything worked fine, I was able to commit, branch, reverse etc. just using the "Team" menue in my PyDev perspective.
Now I added a remote reposisory to host the project and since then, I can not commit to my local repository. File changes are not detected (even worse: I change file A and afterwards all folders are marked as "changed" (having the ">" icon) and no file is recognized as "needing synchronization". The only menu points which are available are "Add to index" (which has no effect) and "Pull" (which says "everything is up to date" - which is true since there is nothing new on the server to pull).
When I use git (either command line or git extensions), I see the changed file as changed and it's offered for staging. I can use plain git to commit, push, etc, everything works as expected and no error messages are shown. I'm just using one branch (master).
Even if I open the "Git Repository Exploring" perspective in Eclipse and got to the tab "Git Staging", the file is listed.
I jus started a new test project with just a local repository (residing in the same git-folder ~/git) and here I can commit as I'm used to... And I added the project to the same repository server - and still everthing works! I can commit, I can push, everything is fine there...
yes, I can work around hat by using git extensions, but I really liked the smooth integraion of git in eclipse. Therefore, all ideas, remarks etc. are very welcome! And yes, I tried restarting eclipse ;o).
Finally!!!
Since everything was working before I added the remote host, amd everything worked in my small toy project, I removed and re-added my remote host using gut bash:
git remote remove origin
git remote add origin git#my_servername:my_repository.git
I suppose some configuration files were corrupted in a very non-obvious way (I checked all config fiels and did not notice anything...)
Sounds like a bug, and you might be able to get it back to a good state by playing around with the plugin setting data.
Located here: ${workspace}/.metadata/.plugins
I highly recommend backing up that whole folder before you start playing around. I have had other eclipse issues that have been resolved by going in here and deleting things.
Ive been programming for a little while now and have built a little application which is now hosted on a dedicated server.
Now i have been rolling out different versions of my app with no real understanding on how to manage the process properly.
Is this the proper way to manage a build of an application when using a product like git hub ?
Upload my entire application onto github.
Each time i work on it, download it and install it on my dev server.
When im done working on it and it appears to be ok, do i then upload the changed files with the current project i am working on or am i meant to update the entire lot or am i mean to create a new version of the project?
once all my changes are updated, is there anyway of pushing these to a production machine from git hub or generating a listing of the newly changed files so i can update production machine easily with a checklist of some kind ?
My application has about 900 files associated with it and is stored in various folder structures and is a server based app (coldfusion to be precise) and as i work alone majority of the time, im struggling to understand how to manage the development of an app...
I also have no idea on using the command line and my desktop machine is a mac, with a VM running all my required server apps (windows server 2012, MSSQL 2012 etc)
I really want to make sure i can keep my dev process in order, but ive struggled with how to understand how to manage a server side apps development when im using a mac my dev machine is a windows machine i feel like im stuck in the middle.
You make it sound more complicated than it is.
Upload my entire application onto github.
Well, this is actually 2 steps: First, create a local git repo (git init), then push your repo up to github.
Each time i work on it, download it and install it on my dev server.
Well, you only need to "download" it once to a new dev box. After that, just git pull (or git fetch depending on workflow), which ensures any changes on the server are pulled down. Just the deltas are sent.
Git is a distributed version control system. That means every git repo has the full history of the entire project. So only deltas need to be sent. (This really helps when multiple people are hacking on a project).
When im done working on it and it appears to be ok, do i then upload the changed files with the current project i am working on or am i meant to update the entire lot or am i mean to create a new version of the project?
Hmm, you are using fuzzy terminology here. When you are done editing, you first commit locally (git add ...; git commit), then you push the changes to github (git push). Only the deltas are sent. Every commit is "a new version" if you squint.
Later on, if you want to think in terms of "software releases" (i.e. releasing "version 1.1" after many commits), you can use git tags. But don't worry about that right away.
once all my changes are updated, is there anyway of pushing these to a production machine from git hub or
generating a listing of the newly changed files so i can update production machine easily with a checklist of some kind ?
Never manually mess around with files manually on your server. The server should ONLY be allowed to run a valid, checked-out version of your software. If your production server is running random bits of code, nobody will be able to reproduce problems because they aren't in the version control system.
The super-simple way to deploy is to do a git clone on your server (one time), then git pull to update the code. So you push a change to github, then pull the change from your server.
More advanced, you will want something like capistrano that will manage the checkouts for you, and break up "checking out" from "deploying" to allow for easier rollback, etc. There may be windows-specific ways of doing that too. (Sorry, I'm a Linux guy.)