I am coming from react. I am reading about repositories but can't get it quite well.
Is it something like redux store? Is there any equivalent in react that can help understand it.
Thank you
A repository is nothing flutter specific. It's a design pattern with many implementations in many languages.
[A repository m]ediates between the domain and data mapping layers using a collection-like interface for accessing domain objects.
It can be used for state, but it is more generally for data. That can be user data or reference data or any other kind that you want to persist.
There are lot of libraries that will help you separate business logic and UI and also help you implement reactive programming. If you know Redux from React you can take a look at these packages, especially redux for flutter and implement it inside your app. Other options might be mobX or library created by google especially for flutter with name BloC. And in the end, if you looking for something different, that combine most of the good stuff from all of those solutions and add some more to the bucket, i recommend you to take a look at package called flutter_control.
Related
There is setState and moreover Provider, using which you can manage your states easily and neatly, then why Riverpod?,
I see different examples in enter link description here where riverpod is being used, I just find each example making simple things more complicated, when you use Riverpod, same things can be done more easily with Provider or just using setState and following some good techniques while managing states in codes.
there is a package named hooks_riverpod, I don't find the justification of this package just to support riverpod you hacked all the statndard widgets although there is another version flutter_riverpod but using hooks is not an intended approach maybe helpful for people coming from reactjs background but flutter engineers have not designed flutter this way, using these non-standard approaches you are just trapping yourself within the mercy of these few packages.
Inherited widgets is only standard approach given by flutter of managing states across the app, Provider and some other Packages like Redux they just follow the same approach.
If you may have used the Riverpod or related packages please share your experience.
It depends on the project and how you like to handle state. If you are ok with setState management/Inherited widgets, you don't need to use others.
I like share some reference here, On riverpod doc second section you can find
Provider, without its limitations
Riverpod is inspired by Provider but solves some of it's key issues such as supporting multiple providers of the same type; awaiting asynchronous providers; adding providers from anywhere, ...
riverpod, Dart only (NO flutter)
flutter_riverpod, A basic way of using Riverpod with flutter. You mostly use it for state management.
If you are using hook widgets(flutter_hooks) that reduce the boilerplate code like dispose, you can use hooks_riverpod
Also, all these packages provided by same author Remi Rousselet
Well, there's a lot of debate on a good state management solution out there.
But in your context, I'd like to mention some points.
Why Riverpod over Provider?
Well, Riverpod was built to fix some issues of Provider which would have been impossible to fix in Provider.
Like:
Majorly, Riverpod is compile safe.
Solves stuff like multiple providers, adding providers from anywhere.
Removes Flutter dependence, there's no need of using contexts anymore like that were used in Provider.
and others... for more on that you can refer to the home page of Riverpod here
Also, Remi, the creator of Riverpod & Provider suggests using Riverpod over Provider.
Secondly, why not setState?
Well, you can't build a featured application just using setState with proper programming standards. You would have to pass up and down data in your application continuously with Prop Drilling. Imagine having 5 widgets under a parent widget and the parent widget needs the data in the 5th sub widget. This is just a normal case, it could go much worse in actual applications.
About hooks?
Well, yes, it's well easy for React devs to quickly jump on to Flutter. But that's just not the case it was developed for. Its main purpose is to use reusable functional widgets. So, a good example of this will always be, when you're using Animation Controller and you've to maintain its lifecycle every time you use it. I can't go in depth here, for that you can refer to the docs.
I'm relatively new to Flutter and Cubit pattern and I'm trying to figure out which are the best ways to work with them. Recently my colleague and I have been struggling to reach an agreement where we should inject the cubit and the repositories.
Reading the bloc/cubit documentation, it is not very clear about where we should do it.
IMO, everything that we need to instantiate, should be injected as high in the tree as possible where two different components that will use this information have in common.
For my colleague, each widget can instantiate one cubit, meaning that each widget will have its own instance of the cubit.
I would like to discuss about what are the community thoughts and best practices regarding the dependency injection and architecture regarding cubit.
There is no single answer to that question. It all depends on your project structure and architecture. In general though:
It's OK to create a few cubits/blocs in one screen/widget. Some widgets or screens contain more than one business logic stuff. Cubits are just classes that help you maintain the state, but it's no different than having many animation controllers or text editing controllers, it's just that it serves a more high-level state management. Let's say that you have a comments section in your app. You may have:
a cubit for the comments themselves, to load them, load more on scroll, report error when loading failed etc.
a cubit for each comment that manages the "Like" button under a comment
It's perfectly valid to have it that way.
It's OK to have global cubits for the whole app. There are some things that you need to have access to from the whole application. It usually is navigation (Navigator), and some theme management (Theme), why not something more business-logic related then, like authentication logic, current user context, user's app preferences, etc.? :)
IMO, everything that we need to instantiate, should be injected as high in the tree as possible where two different components that will use this information have in common.
This is a good approach. Most frequently it will be above your routes, so somewhere above your MaterialApp. If you make use of nested Navigators, then this common place could be above this nested Navigator.
On a more technical side, how will you manage the dependencies used in those cubits/blocs is up to you and your liking. I find some of the options:
Instantiating all repositories and other dependencies in main.dart method and then passing them in constructors to your blocs/cubits in Providers.
To reload those dependencies you will need a Hot Restart though, Hot Reload won't be enough.
Putting your dependencies in the widget's tree with Provider, just like blocs/cubits.
Using riverpod instead of provider.
Using a Service Locator pattern with get_it and injectable combo.
The most correct choice will be something that you (and your colleagues) are most comfortable developing with and that scales well.
I want to know what is the difference between getx and riverpod. I am so confused about which one of these two state management tools I will use in real projects.
Here is a good and very recent YouTube video on the topic:
https://www.youtube.com/watch?v=mxkhUYC5yF8
However, I suggest you to look at BLoC and especially using its cubits.
Riverpod in my opinion is not a good choice since they decided to completely reinvent the wheel, not using InheritedWidget but instead implementing their own solution. I would never want to be working against a framework, but rather with it.
The difference is that Riverpod follows unidirectional data flow and getx doesn't.
go for riverpod for large products,
go for GetX for small applications.
GetX is not just a state managing tool, it more like a framework for flutter. If you only want a state manager you will get all of these extra functions and utilities you don’t need. And if you use all of what GetX have to offer, your entire routing, materialApp, localization, api, etc is dependent on one package. Having your application dependent on both Flutter and GetX to be maintained is an unnecessary gamble imo. Especially if it’s a production app.
This may be a noob question but I am new to Flutter. Hearing all those keywords: "State Management, Provider, Redux, MVVM and Bloc", I get a little bit confused.
When implementing the Bloc pattern, is it that you already implemented state management? Does this (in most cases) mean that I do not need to use another tool like Redux or Provider? To get a better idea, I am going to build a mobile webshop using Flutter and the Woocommerce package.
If I understand correctly with the Bloc pattern you have the follow:
UI screen (view)
BLOC (ViewModel, including functions such as getting data or updating data or deleting data)
Repository (Get's data from an API)
Network Provider (the api itself)
If it's not complete, feel free to add an extra explanation.
Hope anyone has clear answers!
Cheers
When implementing the Bloc pattern, is it that you already implemented state management?
Yes indeed.
Does this (in most cases) mean that I do not need to use another tool like Redux or Provider?
You can use them, but personally, I see no need when I already use BLoC and would not mix them.
Yes bloc itself is a state management tool in flutter and there is no need to use any other state management tools along with it.
Though it can be done but try to use single state management for whole app so that mismatch doesnot happen .
Also Bloc makes sure to preserve the state and update it when necessary. That is what state management is !
Currently am working on Sport Event Scoring app.
The structure of the app goes something like this:
Right now I am trying to include state management using provider package.
Scoring occurs at the very bottom of the Widget tree using a counter and each Widget initializes respectively named model based on a user input on the go - creating Event, adding divisions and players each happens in a dialog.
I know I need to create a provider for list of Events, however, I am not sure how to go about structuring rest of the state management. So far I tried turning each model into a Provider by mixin in the ChangeNotifier and moving all the methods which change the data inside where the state would be managed as well with notifyListeners().
However after a lot of struggling and searching I found that it's not the best approach to manage the state inside models.
What approach would be ideal?
Should I manage the state through the Event List provider, or should I go with creating a provider for each model in a separate file? If so, how?
I am not too sure about the full scope of your project nor how far you are into it but I would highly suggest checking out the BLOC library as an alternative state management solution to simply manage the state in your case.
The learning curve is fairly low with many tutorials on how exactly to use the library alongside the fact that BLOC is much less reliant on listeners from an external persons view using the library from my experiences if that is what you are struggling with.
Here is a link to the BLOC Library
If you are still persistent to use Provider, I would suggest you create a provider for each model in a separate file for multiple reasons such as separation of concerns and ease of management of state and clarity of each different model.