I am trying to focus the first focusable element below a Focus widget. Consider the following artifical example. It contains a BarWidget with some TextField.
The FooWidget wraps it into a Focus widget with the given focusNode. After one second, I'd like to focus the first element of BarWidget. Please not that I don't want to pass a FocusNode down into BarWidget.
import 'package:flutter/material.dart';
void main() {
runApp(Foo());
}
class Foo extends StatefulWidget {
#override
State createState() => FooState();
}
class FooState extends State<Foo> {
final focusNode = FocusNode();
void initState() {
super.initState();
Future.delayed(
const Duration(seconds: 1),
focusNode.requestFocus,
);
}
#override
Widget build(BuildContext context) => MaterialApp(
home: Scaffold(
body: Focus(
focusNode: focusNode,
child: BarWidget(),
),
),
);
}
class BarWidget extends StatelessWidget {
#override
Widget build(BuildContext context) => Column(
children: [
Text("Foo"),
TextField(),
Text("Bar"),
],
);
}
It is in theory possible by using FocusTraversalPolicy.sortDescendants. However, that method is declared as #protected. See: https://github.com/flutter/flutter/issues/70534
Full example:
import 'package:flutter/material.dart';
void main() {
runApp(Foo());
}
class Foo extends StatefulWidget {
#override
State createState() => FooState();
}
class FooState extends State<Foo> {
final focusNode = FocusNode(canRequestFocus: false);
void initState() {
super.initState();
void f() {
final policy = FocusTraversalGroup.of(focusNode.context);
// ignore: invalid_use_of_protected_member
final node = policy.sortDescendants(focusNode.traversalDescendants, null).first;
node.requestFocus();
}
Future.delayed(
const Duration(seconds: 1),
f,
);
}
#override
Widget build(BuildContext context) => MaterialApp(
home: Scaffold(
body: Focus(
focusNode: focusNode,
child: BarWidget(),
),
),
);
}
class BarWidget extends StatelessWidget {
#override
Widget build(BuildContext context) => Column(
children: [
Text("Foo"),
TextField(),
Text("Bar"),
],
);
}
Related
I have a custom widget that changes color when tapped inside a gridview. When I scroll to the bottom and scroll back up to the top selected widget its animation is reversed.
I'm pretty sure that it has something to do with the widget being disposed of when out of view but I don't have a solution to overcome it. See my code below:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Thirty Seconds',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(),
);
}
}
// Page with the gridview
class MyHomePage extends StatelessWidget {
const MyHomePage({super.key});
#override
Widget build(BuildContext context) {
return Scaffold(
body: GridView.count(
crossAxisCount: 2,
children: List.generate(20, (index) {
return MyCustomWidget(
key: GlobalKey(),
index: index + 1,
);
}),
),
);
}
}
// Custom Widget
class MyCustomWidget extends StatefulWidget {
const MyCustomWidget({
super.key,
required this.index,
});
final int index;
#override
State<MyCustomWidget> createState() => _MyCustomWidgetState();
}
class _MyCustomWidgetState extends State<MyCustomWidget>
with SingleTickerProviderStateMixin {
late AnimationController _animationController;
late Animation<Color?> _colorAnimation;
#override
void initState() {
super.initState();
_animationController = AnimationController(
vsync: this,
duration: const Duration(milliseconds: 300),
);
_colorAnimation = ColorTween(begin: Colors.white, end: Colors.yellow)
.animate(_animationController)
..addListener(() => setState(() {}));
}
#override
void dispose() {
_animationController.dispose();
super.dispose();
}
void _toggleAnimation() {
if (_animationController.isCompleted) {
_animationController.reverse();
} else {
_animationController.forward();
}
}
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
_toggleAnimation();
},
child: Container(
color: _colorAnimation.value,
child: Center(
child: Text("Custom Widget ${widget.index}"),
),
),
);
}
}
GridView dispose the widget that aren't visible on UI. You can use cacheExtent(not suitable for this case) or AutomaticKeepAliveClientMixin on _MyCustomWidgetState.
class _MyCustomWidgetState extends State<MyCustomWidget>
with SingleTickerProviderStateMixin, AutomaticKeepAliveClientMixin {
#override
bool get wantKeepAlive => true;
#override
Widget build(BuildContext context) {
super.build(context);
You may prefer handing it parent widget and passing a bool to check active state or state-management or project level depends on scenario.
I have a textfield on which i mostly paste content so i want to unfocus textfield and hide keybaord on paste so i have achive to handle on paste using textfield selectionControls but the problem is focusing and keybaord which is reopening i have tired all focus methods to unfocus here is my code
import 'package:flutter/material.dart';
main() => runApp(const App());
class App extends StatelessWidget {
const App({super.key});
#override
Widget build(BuildContext context) {
return const MaterialApp(home: Home());
}
}
class Home extends StatelessWidget {
const Home({super.key});
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Padding(
padding: const EdgeInsets.all(8),
child: Center(
child: TextField(
selectionControls: MySelectionControls(
onPaste: () {
print('onPaste');
// FocusManager.instance.primaryFocus?.unfocus();
// Focus.of(context).unfocus();
// FocusScope.of(context).unfocus();
// FocusScope.of(context).requestFocus(FocusNode());
// FocusScopeNode currentFocus = FocusScope.of(context);
// if (!currentFocus.hasPrimaryFocus) {
// currentFocus.focusedChild?.unfocus();
// }
},
),
),
),
),
),
);
}
}
class MySelectionControls extends MaterialTextSelectionControls {
final Function onPaste;
MySelectionControls({required this.onPaste});
#override
Future<void> handlePaste(TextSelectionDelegate delegate) {
onPaste();
return super.handlePaste(delegate);
}
}
Try this one
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return const MaterialApp(
home: Home(),
);
}
}
class Home extends StatefulWidget {
const Home({key});
#override
State<Home> createState() => _HomeState();
}
class _HomeState extends State<Home> {
TextSelectionControls? _textSelectionControls;
#override
void initState() {
// TODO: implement initState
super.initState();
_textSelectionControls = MySelectionControls(onPaste: onPaste);
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: SafeArea(
child: Padding(
padding: const EdgeInsets.all(8),
child: Center(
child: Column(
children: [
TextField(
selectionControls: _textSelectionControls,
),
],
),
),
),
),
);
}
Future<void> onPaste(final TextSelectionDelegate? delegate) async {
Future.delayed(Duration(milliseconds: 100), () {
FocusScope.of(context).requestFocus(FocusNode());
});
}
}
class MySelectionControls extends MaterialTextSelectionControls {
MySelectionControls({required this.onPaste});
ValueChanged<TextSelectionDelegate> onPaste;
#override
Future<void> handlePaste(TextSelectionDelegate delegate) async {
onPaste(delegate);
return super.handlePaste(delegate);
}
}
I have tested this and its working
right widget has gesterdetector that adds a String ("ZzZ") to List;
left widget shows all String there in String list by List view Buildder,
right widget adds "ZzZ" to list after pressing the button successfully but it dosent sets ui state...
in android studio after hot reload it shows all added "ZzZ"
import 'package:flutter/material.dart';
List<String> ListOfZzZ=[];
class homescreen extends StatefulWidget {
#override
_homescreenState createState() => _homescreenState();
}
class _homescreenState extends State<homescreen> {
#override
Widget build(BuildContext context) {
return Material(
child: Scaffold(
body: Row(children: [
Expanded(child:RightSidewidget()),
Expanded(child:LeftSidewidget())
],
)),
);
}
}
class RightSidewidget extends StatefulWidget {
#override
_RightSidewidgetState createState() => _RightSidewidgetState();
}
class _RightSidewidgetState extends State<RightSidewidget> {
#override
Widget build(BuildContext context) {
return GestureDetector(
child: Container(child:Text("add new ZzZ"),),
**onTap: (){
setState(() {
ListOfZzZ.add("ZzZ");
});},);**
}
}
class LeftSidewidget extends StatefulWidget {
#override
_LeftSidewidgetState createState() => _LeftSidewidgetState();
}
class _LeftSidewidgetState extends State<LeftSidewidget> {
#override
Widget build(BuildContext context) {
return Container(child:
ListView.builder(
itemCount: ListOfZzZ.length,
itemBuilder: (context,index)=>Text(ListOfZzZ[index])),);
}
}
check the Provider package it can help you achieve what you want, ere is a really good tutorial by the flutter devs showing how to use manage the state of your app and notify widgets of the changes other widgets have.
setState rebuild in very specyfic way. you can read about this in here:
https://api.flutter.dev/flutter/widgets/State/setState.html
in simple world setState call the nearest build (I think this is not full true, but this intuitions works for me)
In your code when you tap right widget and call setState only rightwidget will be rebuild.
So this is the easy solutions:
Make left and right widget statless.
In homescreen in row add gestureDetector(or textButton like in my example) and here call setState. When you do that, all homeSreen will be rebuild so left and right widget too. and your list will be actual. Here is example:
List<String> ListOfZzZ = [];
class homescreen extends StatefulWidget {
#override
_homescreenState createState() => _homescreenState();
}
class _homescreenState extends State<homescreen> {
#override
Widget build(BuildContext context) {
return Material(
child: Scaffold(
body: Row(
children: [
Expanded(
child: TextButton(
onPressed: () => setState(() {
ListOfZzZ.add("ZzZ");
}),
child: RightSidewidget())),
Expanded(child: LeftSideWidget())
],
)),
);
}
}
class RightSidewidget extends StatelessWidget {
const RightSidewidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.amber[50],
child: Text("add new ZzZ"),
);
}
}
class LeftSideWidget extends StatelessWidget {
const LeftSideWidget({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
child: ListView.builder(
itemCount: ListOfZzZ.length,
itemBuilder: (context, index) => Text(ListOfZzZ[index])),
);
}
}
The hard way, but more elegant and better is to use some state manager like bloc. Here is official site: https://bloclibrary.dev/#/gettingstarted
there is a lot of tutorials and explanations. But this is not solutions for 5 minutes.
Edit: I make some solution with BLoC. I hope this help. I use flutter_bloc and equatable packages in version 7.0.1
void main() {
EquatableConfig.stringify = kDebugMode;
Bloc.observer = SimpleBlocObserver();
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Scaffold(
appBar: AppBar(
title: Text('myList'),
),
body: BlocProvider(
create: (context) => MylistBloc()..add(AddToList('Start')),
child: Row(
children: [
Expanded(flex: 1, child: buttonsPanel()),
Expanded(flex: 1, child: ListOfZzZ()),
],
),
),
),
);
}
}
class ListOfZzZ extends StatefulWidget {
const ListOfZzZ({Key? key}) : super(key: key);
#override
_ListOfZzZState createState() => _ListOfZzZState();
}
class _ListOfZzZState extends State<ListOfZzZ> {
late MylistBloc _mylistBloc;
#override
Widget build(BuildContext context) {
return BlocBuilder<MylistBloc, MylistState>(
//builder: (context, state) {return ListView.builder(itemBuilder: (BuildContext context,int index){return ListTile(title: state.positions[index];)},);},
builder: (context, state) {
if (state.positions.isEmpty) {
return const Center(child: Text('no posts'));
} else {
return ListView.builder(
itemBuilder: (BuildContext context, int index) {
return ListTile(title: Text(state.positions[index]));
},
itemCount: state.positions.length,
);
}
},
);
}
}
class buttonsPanel extends StatefulWidget {
const buttonsPanel({Key? key}) : super(key: key);
#override
_buttonsPanelState createState() => _buttonsPanelState();
}
class _buttonsPanelState extends State<buttonsPanel> {
late MylistBloc _mylistBloc;
#override
void initState() {
super.initState();
_mylistBloc = context.read<MylistBloc>();
}
#override
Widget build(BuildContext context) {
return Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
TextButton(
onPressed: () => {_mylistBloc.add(AddToList('Spam'))},
child: Text('Spam')),
TextButton(
onPressed: () => {_mylistBloc.add(AddToList('Ham'))},
child: Text('Ham')),
],
);
}
class SimpleBlocObserver extends BlocObserver {
#override
void onTransition(Bloc bloc, Transition transition) {
super.onTransition(bloc, transition);
print(transition);
}
#override
void onError(BlocBase bloc, Object error, StackTrace stackTrace) {
print(error);
super.onError(bloc, error, stackTrace);
}
}
class MylistState extends Equatable {
final List<String> positions;
final int lenght;
const MylistState({this.positions = const <String>[], this.lenght = 0});
#override
List<Object> get props => [positions];
#override
String toString() => 'Lenght: {$lenght} Positions: {$positions}';
#override
MylistState copyWith(List<String>? positions) {
return MylistState(positions: positions ?? this.positions);
}
}
abstract class MylistEvent extends Equatable {
const MylistEvent();
#override
List<Object> get props => [];
}
class AddToList extends MylistEvent {
final String posToAdd;
#override
AddToList(this.posToAdd);
}
class MylistBloc extends Bloc<MylistEvent, MylistState> {
MylistBloc() : super(MylistState(positions: const <String>[]));
#override
Stream<MylistState> mapEventToState(
MylistEvent event,
) async* {
if (event is AddToList) {
yield await _mapListToState(state, event.posToAdd);
}
}
Future<MylistState> _mapListToState(
MylistState state, String posToAdd) async {
List<String> positions = [];
positions.addAll(state.positions);
positions.add(posToAdd);
return MylistState(positions: positions, lenght: positions.length);
}
}
}
I have a stateless widget class that has a widget whose movements need to be tracked. I cannot keep this widget inside the stateful widgets as I don't want the state of this widget to be refreshed.
I have the following code.
import 'package:flutter/material.dart';
import 'package:control_pad/control_pad.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return new MaterialApp(
home: new MyHomePage(),
);
}
}
class MyHomePage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
color: Colors.white,
child: Column(
children: <Widget>[
Expanded(
child: JoystickView(
onDirectionChanged: (degree, direction) {
//Change the state here.
},
),
),
Expanded(
child: MyStateFull(),
),
],
),
);
}
}
class MyStateFull extends StatefulWidget {
#override
_MyStateFullState createState() => _MyStateFullState();
}
class _MyStateFullState extends State<MyStateFull> {
double degree = 10;
double direction = 10;
//Call this from the stateless Widget
void changedDirection(degree, direction) {
setState(() {
this.degree = degree;
this.direction = direction;
});
}
#override
Widget build(BuildContext context) {
return Container(
child: Text(
"The degree Moved is $degree and the direction is $direction",
style: TextStyle(fontSize: 25, color: Colors.black),
),
);
}
}
This code produces the following output.
I want the direction and degree values to be changed as the joystick is moved.
Thank You.
I tried it myself and found the solution. This can be done using streams. I will post the code just in case someone needs it in the future.
import 'package:flutter/material.dart';
import 'package:control_pad/control_pad.dart';
class MyStateLess extends StatelessWidget {
StreamController<List<double>> _controller = StreamController<List<double>>();
GlobalKey<_MyStateFullState> statefulKey = new GlobalKey<_MyStateFullState>();
#override
Widget build(BuildContext context) {
return Column(
children: <Widget>[
JoystickView(
onDirectionChanged: (degree, direction) {
List<double> temp = new List<double>();
temp.add(degree);
temp.add(direction);
_controller.add(temp);
},
),
MyStateFull(stream: _controller.stream, key: statefulKey),
],
);
}
}
class MyStateFull extends StatefulWidget {
final Stream<List<double>> stream;
MyStateFull({Key key, #required this.stream}) : super(key: key);
#override
_MyStateFullState createState() => _MyStateFullState();
}
class _MyStateFullState extends State<MyStateFull> {
double _degree = 0.0;
double _direction = 0.0;
#override
void initState() {
super.initState();
widget.stream.listen((event) {
setState(() {
_degree = event[0];
_direction = event[1];
});
});
}
#override
Widget build(BuildContext context) {
return Container(
child: Text("$_degree, $_direction"),
);
}
}
Version:
Flutter-Version: 1.12.14 channel dev
Dart-Version: 2.7.0
Question:
I wan write a Todo App. when i click floatbutton add a new Todo, but in some cases its not work well.
The problem in Scaffold.body, detials in code.
it work well when i use TodoPage(todoList: _todoList).
_pageList.elementAt(_activeIndex) is not work when i submit textfield .
I found the print('Build Home')print after submit but print('Build TodoPage') not print.
why???
My Code:
import 'package:flutter/material.dart';
void main() => runApp(App());
class App extends StatelessWidget{
#override
Widget build(BuildContext context){
return MaterialApp(
title: 'TodoList',
home: Home(),
);
}
}
class Home extends StatefulWidget{
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home>{
List<String> _todoList = ['a', 'b', 'c'];
TextEditingController _controller;
List<Widget> _pageList;
int _activeIndex;
Widget _curPage;
#override
void initState(){
super.initState();
_activeIndex = 0;
_pageList = [TodoPage(todoList: _todoList,), OtherPage()];
_curPage = _pageList[_activeIndex];
_controller = TextEditingController();
}
#override
Widget build(BuildContext context){
print('build Home');
return Scaffold(
appBar: AppBar(title: Text('Todo'),),
body: _pageList.elementAt(_activeIndex), // this is not work
// body: TodoPage(todoList: _todoList,), // this is work well
floatingActionButton: FloatingActionButton(
onPressed: _openDlg,
child: Icon(Icons.add),
),
bottomNavigationBar: BottomNavigationBar(
items: [
BottomNavigationBarItem(icon: Icon(Icons.list), title: Text('Todo')),
BottomNavigationBarItem(icon: Icon(Icons.favorite), title: Text('Other')),
],
currentIndex: _activeIndex,
selectedItemColor: Colors.blue,
onTap: _onMenuTap,
),
);
}
_onMenuTap(int index){
setState(() {
_activeIndex = index;
});
}
_openDlg(){
showDialog(
context: context,
builder: (BuildContext context){
return SimpleDialog(
children: <Widget>[
TextField(
controller: _controller,
),
SimpleDialogOption(
child: FloatingActionButton(child: Text('submit'), onPressed: _addTodo,),
)
],
);
}
);
}
_addTodo(){
print(_controller.text);
setState(() {
_todoList.add(_controller.text);
});
}
}
class TodoPage extends StatefulWidget{
TodoPage({Key key, this.todoList}): super(key: key);
List<String> todoList;
_TodoPageState createState() => _TodoPageState();
}
class _TodoPageState extends State<TodoPage>{
#override
void initState(){
super.initState();
}
#override
Widget build(BuildContext context){
print('build TodoPage');
return Column(
children: _buildTodoList(),
);
}
List <Widget> _buildTodoList(){
return widget.todoList.map((todo){
return Text(todo, style: TextStyle(fontSize: 30),);
}).toList();
}
}
class OtherPage extends StatelessWidget{
#override
Widget build(BuildContext context){
return Center(child: Text('Other Page'));
}
}
That is logical.
You are reusing an existing instance of a Widget, and widgets are immutable.
As such, the framework notice that the instance of the widget did not change and doesn't call build to optimize performances.
Your problem being, you violated the rule of widgets being immutable, which makes this optimization break your app.
What you did:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget()..someProperty = "initial value";
void onSomething() {
setState(() {
myWidget.someProperty = "new value";
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
What you should instead do:
class MyState extends State<MyStatefulWidget> {
SomeWidget myWidget = SomeWidget(someProperty: "initial value");
void onSomething() {
setState(() {
myWidget = SomeWidget(someProperty: "new value");
});
}
#override
Widget build(BuildContext context) {
return myWidget;
}
}
Alternatively, just don't cache the widget instance at all.