Asynchronous thread in Swift - How to handle? - swift

I am trying to recover a data set from a URL (after parsing a JSON through the parseJSON function which works correctly - I'm not attaching it in the snippet below).
The outcome returns nil - I believe it's because the closure in retrieveData function is processed asynchronously. I can't manage to have the outcome saved into targetData.
Thanks in advance for your help.
class MyClass {
var targetData:Download?
func triggerEvaluation() {
retrieveData(url: "myurl.com") { downloadedData in
self.targetData = downloadedData
}
print(targetData) // <---- Here is where I get "nil"!
}
func retrieveData(url: String, completion: #escaping (Download) -> ()) {
let myURL = URL(url)!
let mySession = URLSession(configuration: .default)
let task = mySession.dataTask(with: myURL) { [self] (data, response, error) in
if error == nil {
if let fetchedData = data {
let safeData = parseJSON(data: fetchedData)
completion(safeData)
}
} else {
//
}
}
task.resume()
}
}

Yes, it’s nil because retrieveData runs asynchronously, i.e. the data hasn’t been retrieved by the time you hit the print statement. Move the print statement (and, presumably, all of the updating of your UI) inside the closure, right where you set self.targetData).
E.g.
func retrieveData(from urlString: String, completion: #escaping (Result<Download, Error>) -> Void) {
let url = URL(urlString)!
let mySession = URLSession.shared
let task = mySession.dataTask(with: url) { [self] data, response, error in
guard
let responseData = data,
error == nil,
let httpResponse = response as? HTTPURLResponse,
200 ..< 300 ~= httpResponse.statusCode
else {
DispatchQueue.main.async {
completion(.failure(error ?? NetworkError.unknown(response, data))
}
return
}
let safeData = parseJSON(data: responseData)
DispatchQueue.main.async {
completion(.success(safeData))
}
}
task.resume()
}
Where
enum NetworkError: Error {
case unknown(URLResponse?, Data?)
}
Then the caller would:
func triggerEvaluation() {
retrieveData(from: "https://myurl.com") { result in
switch result {
case .failure(let error):
print(error)
// handle error here
case .success(let download):
self.targetData = download
// update the UI here
print(download)
}
}
// but not here
}
A few unrelated observations:
You don't want to create a new URLSession for every request. Create only one and use it for all requests, or just use shared like I did above.
Make sure every path of execution in retrieveData calls the closure. It might not be critical yet, but when we write asynchronous code, we always want to make sure that we call the closure.
To detect errors, I'd suggest the Result pattern, shown above, where it is .success or .failure, but either way you know the closure will be called.
Make sure that model updates and UI updates happen on the main queue. Often, we would have retrieveData dispatch the calling of the closure to the main queue, that way the caller is not encumbered with that. (E.g. this is what libraries like Alamofire do.)

Related

How to check if one of URLSession tasks returned an error and if so to stop code execution?

I need to make 2 API calls simultaneously. I have 2 URLs for the calls, and if one of the calls will return any error I want to stop all the code execution.
How I tried to do it:
I have a function called performRequest() with a completion block. I call the function in my ViewController to update the UI - show an error/or a new data if all was successful. Inside it I create a URLSession tasks and then parse JSON:
I created an array with 2 urls:
func performRequest(_ completion: #escaping (Int?) -> Void) {
var urlArray = [URL]()
guard let urlOne = URL(string: "https://api.exchangerate.host/latest?base=EUR&places=9&v=1") else { return }
guard let urlTwo = URL(string: "https://api.exchangerate.host/2022-05-21?base=EUR&places=9") else { return }
urlArray.append(urlOne)
urlArray.append(urlTwo)
}
Then for each of the url inside the array I create a session and a task:
urlArray.forEach { url in
let session = URLSession(configuration: .ephemeral)
let task = session.dataTask(with: url) { data, _, error in
if error != nil {
guard let error = error as NSError? else { return }
completion(error.code)
return
}
if let data = data {
let printData = String(data: data, encoding: String.Encoding.utf8)
print(printData!)
DispatchQueue.main.async {
self.parseJSON(with: data)
}
}
}
task.resume()
}
print("all completed")
completion(nil)
}
For now I receive print("all completed") printed once in any situation: if both tasks were ok, if one of them was ok or none of them.
What I want is to show the print statement only if all tasks were completed successfully and to stop executing the code if one of them returned with error (for example if we will just delete one of the symbols in url string which will take it impossible to receive a data).
How can I do it correctly?

How to wait until data from network call comes and only then return value of a function #Swift

I have a service class that makes an api call and stores data into its property. Then my interactor class have a method where I want to make service class api call and when data will be stored - return it. I tried myself to handle this with completion handler and dispatch group, but (I suppose I just missing something) this didn't work. I would be very appreciated if you help me to deal with this problem. Thanks in advance!
Service class:
class PunkApiService{
var beers = [Beer]()
func loadList(at page: Int){
//MARK: - Checks is URL is valid + pagination
guard let url = URL(string: "https://api.punkapi.com/v2/beers?page=\(page)&per_page=25") else {
print("Invalid URL")
return
}
//MARK: - Creating URLSession DataTask
let task = URLSession.shared.dataTask(with: url){ data, response, error in
//MARK: - Handling no erros came
guard error == nil else {
print(error!)
return
}
//MARK: - Handling data came
guard let data = data else{
print("Failed to load data")
return
}
do{
let beers = try JSONDecoder().decode([Beer].self, from: data)
self.beers.append(contentsOf: beers)
}
catch{
print("Failed to decode data")
}
}
task.resume()
}
And Interactor class(without completion handler or dispatch group):
class BeersListInteractor:BeersListInteractorProtocol{
private var favoriteBeers = FavoriteBeers()
private var service = PunkApiService()
//MARK: - Load list of Beers
func loadList(at page: Int) -> [Beer]{
service.loadList(at: page)
return service.beers
}
Added: my attempt with completion handler
var beers: [Beer]
func loadList(at page: Int, completion: ()->()){
service.loadList(at: page)
completion()
}
func completion(){
beers.append(contentsOf: service.beers)
}
loadList(at: 1) {
completion()
}
This is what async/await pattern is for, described here. In your case both loadList functions are async, and the second one awaits for the first one:
class PunkApiService {
func loadList(at page: Int) async {
// change function to await for task result
let (data, error) = try await URLSession.shared.data(from: url)
let beers = try JSONDecoder().decode([Beer].self, from: data)
...
return beers
}
}
class BeersListInteractor: BeersListInteractorProtocol {
func loadList(at page: Int) async -> [Beer]{
let beers = await service.loadList(at: page)
return service.beers
}
}
See a good explanation here
I think that you were on the right path when attempting to use a completion block, just didn't do it correctly.
func loadList(at page: Int, completion: #escaping ((Error?, Bool, [Beer]?) -> Void)) {
//MARK: - Checks is URL is valid + pagination
guard let url = URL(string: "https://api.punkapi.com/v2/beers?page=\(page)&per_page=25") else {
print("Invalid URL")
completion(nil, false, nil)
return
}
//MARK: - Creating URLSession DataTask
let task = URLSession.shared.dataTask(with: url){ data, response, error in
//MARK: - Handling no erros came
if let error = error {
completion(error, false, nil)
print(error!)
return
}
//MARK: - Handling data came
guard let data = data, let beers = try? JSONDecoder().decode([Beer].self, from: data) else {
completion(nil, false, nil)
return
}
completion(nil, true, beers)
}
task.resume()
}
This is the loadList function, which now has a completion parameter that will have three parameters, respectively the optional Error, the Bool value representing success or failure of obtaining the data, and the actual [Beers] array, containing the data (if any was retrieved).
Here's how you would now call the function:
service.loadList(at: page) { error, success, beers in
if let error = error {
// Handle the error here
return
}
if success, let beers = beers {
// Data was correctly retrieved - and safely unwrapped for good measure, do what you need with it
// Example:
loader.stopLoading()
self.datasource = beers
self.tableView.reloadData()
}
}
Bear in mind the fact that the completion is being executed asynchronously, without stopping the execution of the rest of your app.
Also, you should decide wether you want to handle the error directly inside the loadList function or inside the closure, and possibly remove the Error parameter if you handle it inside the function.
The same goes for the other parameters: you can decide to only have a closure that only has a [Beer] parameter and only call the closure if the data is correctly retrieved and converted.

swift wait until the urlsession finished

each time i call this api https://foodish-api.herokuapp.com/api/ i get an image. I don't want one image, i need 11 of them, so i made the loop to get 11 images.
But what i can't do is reloading the collection view once the loop is finish.
func loadImages() {
DispatchQueue.main.async {
for _ in 1...11{
let url = URL(string: "https://foodish-api.herokuapp.com/api/")!
let task = URLSession.shared.dataTask(with: url) {(data, response, error) in
guard let data = data else { return }
do {
let json = try JSONSerialization.jsonObject(with: data, options: []) as? [String : String]
print(json!["image"]!)
self.namesOfimages.append(json!["image"]!)
} catch {
print("JSON error: \(error.localizedDescription)")
}
}.resume()
}
}
self.collectionV.reloadData()
print("after resume")
}
Typically, when we want to know when a series of concurrent tasks (such as these network requests) are done, we would reach for a DispatchGroup. Call enter before the network request, call leave in the completion handler, and specify a notify block, e.g.
/// Load images
///
/// - Parameter completion: Completion handler to return array of URLs. Called on main queue
func loadImages(completion: #escaping ([URL]) -> Void) {
var imageURLs: [Int: URL] = [:] // note, storing results in local variable, avoiding need to synchronize with property
let group = DispatchGroup()
let count = 11
for index in 0..<count {
let url = URL(string: "https://foodish-api.herokuapp.com/api/")!
group.enter()
URLSession.shared.dataTask(with: url) { data, response, error in
defer { group.leave() }
guard let data = data else { return }
do {
let foodImage = try JSONDecoder().decode(FoodImage.self, from: data)
imageURLs[index] = foodImage.url
} catch {
print("JSON error: \(error.localizedDescription)")
}
}.resume()
}
group.notify(queue: .main) {
let sortedURLs = (0..<count).compactMap { imageURLs[$0] }
completion(sortedURLs)
}
}
Personally, rather than JSONSerialization, I use JSONDecoder with a Decodable type to parse the JSON response. (Also, I find the key name, image, to be a bit misleading, so I renamed it to url to avoid confusion, to make it clear it is a URL for the image, not the image itself.) Thus:
struct FoodImage: Decodable {
let url: URL
enum CodingKeys: String, CodingKey {
case url = "image"
}
}
Also note that the above is not updating properties or reloading the collection view. A routine that is performing network requests should not also be updating the model or the UI. I would leave this in the hands of the caller, e.g.,
var imageURLs: [URL]?
override func viewDidLoad() {
super.viewDidLoad()
// caller will update model and UI
loadImages { [weak self] imageURLs in
self?.imageURLs = imageURLs
self?.collectionView.reloadData()
}
}
Note:
The DispatchQueue.main.async is not necessary. These requests already run asynchronously.
Store the temporary results in a local variable. (And because URLSession uses a serial queue, we do not have to worry about further synchronization.)
The dispatch group notify block, though, uses the .main queue, so that the caller can conveniently update properties and UI directly.
Probably obvious, but I am parsing the URL directly, rather than parsing a string and converting that to a URL.
When fetching results concurrently, you have no assurances regarding the order in which they will complete. So, one will often capture the results in some order-independent structure (such as a dictionary) and then sort the results before passing it back.
In this particular case, the order doesn't strictly matter, but I included this sort-before-return pattern in my above example, as it is generally the desired behavior.
Anyway, that yields:
If you want to get one reload after finish loading of all 11 images you need to use DispatchGroup. Add a property that create a group:
private let group = DispatchGroup()
Then modify your loadImages() function:
func loadImages() {
for _ in 1...11 {
let url = URL(string: "https://foodish-api.herokuapp.com/api/")!
group.enter()
URLSession.shared.dataTask(with: url) { [weak self] data, response, error in
guard let self = self else { return }
self.group.leave()
guard let data = data else { return }
do {
let json = try JSONSerialization.jsonObject(with: data, options: []) as? [String : String]
print(json!["image"]!)
self.namesOfimages.append(json!["image"]!)
} catch {
print("JSON error: \(error.localizedDescription)")
}
}.resume()
}
group.notify(queue: .main) { [weak self] in
self?.collectionV.reloadData()
}
}
Some description:
On the method call group.enter() will be called 11 times
On each completion of image downloading group.leave() will be called
When group.leave() will be called the same count like group.enter() group make call of the block that you defined in group.notify()
More about DispatchGroup
Notice that you need handle create and store different DispatchGroup object if you need to download different groups of images in the same time.

swift - order of functions - which code runs when?

I have an issue with my code and I think it could be related to the order in which code is called.
import WatchKit
import Foundation
class InterfaceController: WKInterfaceController {
private var tasks = [Task]()
override func willActivate() {
let taskUrl = "http://myjsonurl.com"
downloadJsonTask(url: taskUrl)
print(tasks.count) // EMPTY
super.willActivate()
}
func downloadJsonTask(url: String) {
var request = URLRequest(url: URL(string: url)!)
request.cachePolicy = URLRequest.CachePolicy.reloadIgnoringLocalCacheData
URLSession.shared.dataTask(with: request) { data, urlResponse, error in
guard let data = data, error == nil, urlResponse != nil else {
print("something is wrong")
return
}
do
{
let decoder = JSONDecoder()
let downloadedTasks = try decoder.decode(Tasks.self, from: data)
self.tasks = downloadedTasks.tasks
print(downloadedTasks.tasks.count) //4
} catch {
print("somehting went wrong after downloading")
}
}.resume()
}
}
I'm defining the private var tasks and fill it with the downloadJsonTask function but after the function ran the print(tasks.count) gives 0.
When I call print(downloadedTasks.tasks.count) it gives 4.
I think that in sequence of time the tasks variable is empty when I print it and it is filled later on.
When you are trying to print number of tasks in willActivate(), function downloadJsonTask(url: String) hasn't been completed yet, so you have empty array because tasks haven't been set yet.
You should add completion handler to downloadJsonTask just like this:
(don't forget to pass completion as parameter of function)
func downloadJsonTask(url: String, completion: #escaping () -> Void) {
var request = URLRequest(url: URL(string: url)!)
request.cachePolicy = URLRequest.CachePolicy.reloadIgnoringLocalCacheData
URLSession.shared.dataTask(with: request) { data, urlResponse, error in
guard let data = data, error == nil, urlResponse != nil else {
print("something is wrong")
completion()
return
}
do {
let decoder = JSONDecoder()
let downloadedTasks = try decoder.decode(Tasks.self, from: data)
self.tasks = downloadedTasks.tasks
print(downloadedTasks.tasks.count) //4
} catch {
print("something went wrong after downloading")
}
completion() // This is moment when code which you write inside closure get executed
}.resume()
}
In your willActivate() use this function like this:
downloadJsonTask(url: taskUrl) {
print(tasks.count)
}
So that means when you get your data, your code inside curly braces will get executed.
You’re correct in your assumption that tasks has not yet been assigned a value when it’s first printed.
The thing is network requests are performed asynchronously. It means that iOS does not wait until downloadJsonTask(url:) is finished but continues executing the code right away (i.e. it calls print(tasks.count) immediately after the network request started, without waiting for it to produce any results).
The piece of code inside brackets after URLSession.shared.dataTask(with:) is called a completion handler. This code gets executed once the network request is competed (hence the name). The tasks variable is assigned a value only when the request is finished. You can make sure it works by adding print(self.tasks.count) after self.tasks = downloadedTasks.tasks:
self.tasks = downloadedTasks.tasks
print(self.tasks)
print(downloadedTasks.tasks.count)

MACOS App closure never executed

I've created a macOS console app in swift, but the code is never executed, =I have to use Semaphore but is there another way to do this ?
my purpose is to create a method returning a json file
class test{
func gizlo(){
let config = URLSessionConfiguration.default // Session Configuration
let session = URLSession(configuration: config) // Load configuration into Session
let url = URL(string: "https://itunes.apple.com/fr/rss/topmovies/limit=25/json")!
let task = session.dataTask(with: url, completionHandler: {
(data, response, error) in
if error != nil {
print(error!.localizedDescription)
} else {
do {
if let json = try JSONSerialization.jsonObject(with: data!, options: .allowFragments) as? [String: Any]
{
print(json)
}
} catch {
print("error in JSONSerialization")
}
}
})
task.resume()
}
}
let tr=test()
tr.gizlo()
Thanks
To avoid Semaphores you can use simple readLine() that will wait for input from the keyboard. Yes it is not obvious but it is woking because it prevent terminal app from exit.
Just add in the and of the file:
_ = readLine()
As Oleg points out, putting readLine() at the end of the top-level code will prevent the program for exiting until you hit Enter in the terminal or wherever FileHandle.standardInput is pointing. That's probably fine for just testing the code quickly in the debugger or in a Playground. An infinite loop would also work, though you'd have to actually terminate it in the debugger or with kill from the command line.
The real issue is why you don't want to use a semaphore. Since they're not difficult to use, I'm going to hazard a guess that it's just because you don't want to pollute your asynchronous data task completion handler with a semaphore when you probably only need it to wait for the data for testing purposes.
Assuming my guess is correct, the real issue isn't actually using a semaphore, it's where you think you need to put them. As David Wheeler once said, "Any problem can be solved by adding a layer of indirection."
You don't want the semaphore explicitly in the completion handler you pass to dataTask. So one solution would be to make gizlo accept a completion handler of its own, and then create a method that calls gizlo with a closure that handles the semaphore. That way you can decouple the two and even add some flexibility for other uses. I've modified your code to do that:
import Foundation
import Dispatch // <-- Added - using DispatchSemaphore
class test{
func gizlo(_ completion: ((Result<[String: Any]?, Error>) -> Void)? = nil) { // <-- Added externally provided completion handler
let config = URLSessionConfiguration.default // Session Configuration
let session = URLSession(configuration: config) // Load configuration into Session
let url = URL(string: "https://itunes.apple.com/fr/rss/topmovies/limit=25/json")!
let task = session.dataTask(with: url, completionHandler: {
(data, response, error) in
let result: Result<[String: Any]?, Error>
if let responseError = error { // <-- Changed to optional binding
print(responseError.localizedDescription)
result = .failure(responseError) // <-- Added this
} else {
do {
if let json = try JSONSerialization.jsonObject(with: data!, options: .allowFragments) as? [String: Any]
{
print(json)
result = .success(json) // <-- Added this
}
else { // <-- Added this else block
result = .success(nil)
}
} catch {
print("error in JSONSerialization")
result = .failure(error) // <-- Added this
}
}
completion?(result) // <-- Added this call
})
task.resume()
}
func blockingGizlo() throws -> [String: Any]? // <-- Added this method
{
let sem = DispatchSemaphore(value: 1)
sem.wait()
var result: Result<[String: Any]?, Error>? = nil
gizlo {
result = $0
sem.signal()
}
sem.wait() // This wait will block until the closure calls signal
sem.signal() // Release the second wait.
switch result
{
case .success(let json) : return json
case .failure(let error) : throw error
case .none: fatalError("Unreachable")
}
}
}
let tr=test()
do {
let json = try tr.blockingGizlo()
print("\(json?.description ?? "nil")")
}
catch { print("Error: \(error.localizedDescription)") }