I get MDB_MAP_RESIZED error in Unity, how can I fix it? - unity3d

Excuse me if this has been posted before, but I can't find a solution that works for me.
When I run a little 2D-game I'm working on in Unity I get following errors:
> Assertion failed on expression: 'm_ErrorCode == MDB_MAP_RESIZED || !HasAbortingErrors()
> Artifact meta info not present for hash 306bf9d63d75727c0b63ec8f203f76ac
> Asset database transaction committed twice!
> Assertion failed on expression: 'errors == MDB_SUCCESS || errors == MDB_NOTFOUND'
Despite that everything in the game seems to be running correctly, but the error keeps popping up.
Somebody suggested that it might have to do with the imported sprites, but all my sprites are PNG, which should be standard for Unity? Reimporting the sprites didn't seem to affect the error.
What could be causing the error? How can I identify it and fix it?

Check to make sure you have an active Licence in your Unity hub, if not sign up for one , they are free.
I've also just had this error -
saved and closed unity Editor
opened up hub checked for valid license
there was a hub update.- did that.
reopened Unity editor no more error.
May have just needed a restart after being open for 4 days - more likely the hub update wasn't telling the editor it was licenced properly.

Had this issue early into my development, I just reset my unity after saving and checked for updates in my license.

Related

Unity Error Occurred While Resolving Packages And Game Mode Doesn't Work Suddenly

I never ran into this problem before while building unity projects.
[1] Yesterday, I decided to update my unity hub to newer version, and now all of a sudden,
I keep getting this error and my packages are not loading into the editor workspace.
[2] Additionally, anytime I try and enter into game mode unity will suddenly stop and bounce me back to editor mode (never happened before). I am very lost why this is happening, and even my past projects that worked fine seem to be affected as well. Cannot run them within unity now. :(
All help is greatly appreciated!
-So far I have been just looking to make sure my unity apps are in the folder of that address - and they are, looking for direction.
It would be easier to help you if you include the exact error message in your question.
I assume it is this:
Cannot fetch authorization code. User access token is expired or invalid. You may need to sign out and sign in again. [Unknown].
UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()
If so, log out in Hub and log in again. This happens either when updating Unity Hub or with bigger Windows updates for me.

I've recently started receiving an error, can anyone help? "Resolve of invalid GC handle. The handle is from a previous domain."

I've recently started receiving the following error whenever I enter play mode in the Unity editor.
Resolve of invalid GC handle. The handle is from a previous domain.
The resolve operation is skipped. UnityEngine.GUIUtility:ProcessEvent
(int,intptr,bool&)
This occurs every time I enter play mode, I'm not sure what I changed to cause this. The game still builds successfully without errors and I can't seem to find any issue with the game once built. It's worth mentioning that I may have noticed a slight dip in fps since I started getting the error. This is only while in play mode, not in the built player, although I might be imagining it, not sure.
I'm using version 2021.3.10f1, and recently updated from an earlier version, although have been using this version for around 2 weeks without issue.
Can anyone help?

How to upload blinky program onto nRF9160-dk

I’m currently trying to flash the blinky code (found in the ‘Getting Started’ section) onto the nordic nrf9160-dk.
The error I’m getting is :
“error: cmake failed
create_nordic_project.py failed (1)”
When I looked online for help/clarification I saw a post from the nordic devzone forums saying that the ‘create_nordic_project.py failed (1)’ error arises when the wrong board name is picked in SEGGER Embedded Studio (SES). I looked at this link from Nordic: https://developer.nordicsemi.com/nRF_Connect_SDK/doc/latest/nrf/app_boards.html and tried all the boards that correspond to the nRF9160-dk and I’m still receiving the same error message.
I also saw on the nordic dev zone forums that it could help to go to SES to navigate to Target >> Connect J-Link >> Erase All to clear the board. I tried that and it didn’t change anything.
Any ideas on how to fix this error? For context I was able to successfully flash all of the ‘Getting Started’ sample programs onto the nRF52-dk.
Lastly, even though uploading the blinky program onto the nRF9160-dk is giving me an error message, when I just click on the blinky project I created for the nRF52-dk, LED3 on the nrf9160-dk starts blinking without me needing to upload it at all.This could be because the nrf9160-dk includes a nrf52840 board controller, explaining why the program uploads. However, none of the other ‘Getting Started’ programs I loaded onto the nRF52-dk automatically upload onto the board so I’m not really sure why that’s happening.
Any help would be appreciated!
After you receive this error, go to the build menu and select "Show Build Log". There will be an error in there somewhere which gives more information. Usually it is due to bad prj.conf settings, or yes, perhaps some other error to do with the device tree generation.

Unity displaying message "the associated script cannot be loaded" for all scripts when restarted

I am following the Sebastian Lague procedural planet tutorial, and am on episode 3. Unity started refusing to refresh scripts and not showing any changes made, with no error messages. When I re-opened the project, all scripts displayed the message "The associated script cannot be loaded. Please fix any compile errors or assign a valid script." All scripts, when selected, show a message saying that they have "no MonoBehaviour Scripts" , even if they had. This problem persisted through:
Restarting Unity
creating a new project and adding the Tutorial's assets
Reimporting all
I could not find any fixes that worked on StackOverflow.
the Code is in the E02 folder on https://github.com/SebLague/Procedural-Planets.
This is my first time using unity, so I'm not sure whether the problem is with the code, something I've done on unity, or just a bug in the Unity software.
The error message says it all: "... Please fix any compile errors or assign a valid script."
Please check your console, maybe displaying errors is turned off

Swift Compiler Error Group

Sorry to post this again. But I really got lost in solving this bug in my Xcode. I am using Xcode Version 8.0 swift 3 , I have got this error when building the project:
Command failed due to signal: Segmentation fault: 11, and it shows me in the storyboards the code in black color for a while. Also, there is a notification says An internal error occurred, Source editor functionality is limited, attempting to restore, Report a Bug.
I have searched a lot and most things I found about building, cleaning, reopening the project. Also, I tried to uncheck and recheck the Automatically managed signing for my project.
I hope to hear from you the best solution for my problem
waiting for your replay greatest coders
I had this same issue. I went to the 'Debug Session' window and saw I had type conversion issues. I was trying to determine is an object was a Set and needed to evaluate it as a Set<String>.
Not sure if that'll help you, but check out the 'Debug Session' window to see which view controller class has the issue and what it is.