I have this Widget to register. Inside I want to ask for 6 inputs to register, but as not too much space on the screen, I splitted in 2 pair of 3. I show three at first in a form and when the user press the continue button I show the other 3. However, when I press the continue button, the new 3 pair of TextField appear with the same value of the previous ones. And they move position a little under. I don't know why it happens since each of those 6 fields is different Widget function.
I created two variables form1 and form2 to hold the different forms
#override
void initState() {
super.initState();
form1 = <Widget>[
firstForm(),
Text("Or Sign Up with social media"),
SizedBox(
height: 20,
),
socialMediaButtons(),
SizedBox(
height: 50,
),
Text("Have an account? Login")
];
form2 = <Widget>[
secondForm(),
Text("Or Sign Up with social media"),
SizedBox(
height: 20,
),
socialMediaButtons(),
SizedBox(
height: 50,
),
Text("Have an account? Login")
];
}
All the text field have the same format as the text field below, I only changed the variable for their respecting field.
Widget firstNameField() {
return TextFormField(
initialValue: "",
decoration: InputDecoration(
contentPadding: EdgeInsets.only(top: 10, left: 20, right: 20),
border: InputBorder.none,
hintText: "First Name",
hintStyle: TextStyle(color: Colors.grey[400], fontSize: 15)),
onChanged: (val) {
setState(() => firstName = val);
},
);
}
I combined the text fields in two widgets (firstForm and secondForm). (Shown firstForm but it is the same format as second, just called the functions for the other widgets).
Widget firstForm() {
return Column(
children: <Widget>[
emailPassField(),
SizedBox(
height: 50,
),
continueButton(),
SizedBox(
height: 50,
),
],
);
}
Then this is the continue button widget which when pressed. show the second form. I change the step variable to 2 to go to the second form.
Widget continueButton() {
return ButtonTheme(
minWidth: 185.0,
height: 48.0,
child: RaisedButton(
color: Colors.black,
textColor: Colors.white,
child: Text("continue"),
shape:
RoundedRectangleBorder(borderRadius: BorderRadius.circular(50.0)),
onPressed: () => setState(() => step = 2),
));
}
When the variable step is changed, I created this function (getForm) to be called and to show the correct form array variable for the children of the column.
#override
Widget build(BuildContext context) {
return Material(
child: Expanded(
child: Stack(
children: <Widget>[
// banner with picture
Positioned(
child: banner(),
),
// Login Elements Container
Positioned(
child: Container(
margin: EdgeInsets.only(top: 300.0),
decoration: BoxDecoration(
color: Colors.white,
boxShadow: [
BoxShadow(
color: Colors.grey.withOpacity(0.2),
spreadRadius: 5,
blurRadius: 20,
offset: Offset(0, 0))
],
borderRadius: BorderRadius.only(
topRight: Radius.circular(50),
topLeft: Radius.circular(50))),
child: Center(
child: Column(
children: getForm(step),
),
),
),
)
],
),
),
);
}
//functions for switching forms
getForm(int form) {
if (form == 1) {
return form1;
} else if (form == 2) {
return form2;
}
}
This is how the first step of the form appear.
first form
If I don't enter any data in the text fields and press the continue button, the second form with the correct text fields will appear as shown in this below image. You can see that they have the correct hint text.
second form
However if I enter some data on the first step of the form (seen in second form with data step 1), and then press the continue button, in the second step, the text fields will move down a little bit and the same value entered in the previous text fields will appear in the others too(second form with data step 2). can someone help me please, I don't what's going on there? I hope you understand the code and be able to help me please.
second form with data step 1
second form with data step 2
You need to create a TextEditingController for each TextFormField.
final _emailController = TextEditingController();
final _passwordController = TextEditingController();
...
final _cityController = TextEditingController();
...
// initState
...
// dispose of all TextEditingControllers
#override
void dispose {
_emailController.dispose();
...
_cityController.dispose();
super.dispose();
}
// do this for every TextFormField
Widget firstNameField() {
return TextFormField(
// pass the corresponding controller, no need to set initial value if empty
controller: _firstNameController,
decoration: InputDecoration(
contentPadding: EdgeInsets.only(top: 10, left: 20, right: 20),
border: InputBorder.none,
hintText: "First Name",
hintStyle: TextStyle(color: Colors.grey[400], fontSize: 15)),
onChanged: (val) {
setState(() => firstName = val);
},
);
}
Use a unique TextEditingcontroller for each textfield...by this way the values won't overlap each others textfield value.
Related
I need to make a search page. Made by means of TextField a field on clicking on which the page of search should open. Tell me how to implement clicking on the TextField and so that the back button appears on the left and the buttons disappear on the right?
code
TextFormField(
style: constants.Styles.textFieldTextStyleWhite,
cursorColor: Colors.white,
decoration: InputDecoration(
contentPadding: const EdgeInsets.only(
top: 15, // HERE THE IMPORTANT PART
),
border: InputBorder.none,
prefixIcon: Align(
alignment: Alignment.centerLeft,
child: SvgPicture.asset(
constants.Assets.search,
width: 20,
height: 20,
))),
)
Normal state
After clicking on the line
Wrap everything into a StatefulWidget.
Then, when clicking the TextFormField, change the attributes of the StatefulWidget.
class YourPage extends StatefulWidget {
_YourPageState createState() => _YourPageState();
}
class _YourPageState extends State<YourPage> {
var myBool = false;
// Initialize your Row-buttons here
// ...
void changeRow(){
setState(() {
// Hide or show Row-buttons here.
myBool = true;
});
}
#override
Widget build(BuildContext context) {
return Container(
child: Scaffold(
body: Row(children:[
myBool == true
? Icon( ...) // shows icon
: SizedBox.shrink(), // shows nothing
TextFormField( onTap: () => changeRow() ),
// other BUTTONs here
])
),
);
}
}
There are a few possibilities for an AppBar to show Text or Buttons.
Check these examples:
https://www.fluttercampus.com/tutorial/10/flutter-appbar/
I have a code whereby the genders of a pet is listed in two separate cards and when the user taps on one of them, it changes color to indicate that it has been selected and is saved in the database. However, the app is letting the user continue to the next page without choosing any one of the values. I want to do a validation whereby the user will have to choose one of the cards to be able to move forward. How can I do this please?
Here is my code:
Expanded(
child: GridView.count(
crossAxisCount: 2,
primary: false,
scrollDirection: Axis.vertical,
children: List.generate(petGenders.length, (index) {
return GestureDetector(
child: Padding(
padding: const EdgeInsets.all(16.0),
child: Card(
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(12.0)),
color:
selectedIndex == index ? primaryColor : null,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
petGenders[petKeys[index]],
SizedBox(
height: 15.0,
),
Text(
petKeys[index],
style: TextStyle(
color: selectedIndex == index
? Colors.white
: null,
fontSize: 18.0,
fontWeight: FontWeight.w600),
),
],
),
),
),
onTap: () {
setState(() {
widget.pet.gender = petKeys[index];
selectedIndex = index;
});
});
}),
),
),
The model:
Map<String, Image> genders() => {
"Male":
Image(image: AssetImage('Assets/images/male.png'), width: 50),
"Female":
Image(image: AssetImage('Assets/images/female.png'), width: 50)
};
Take one variable
bool isGenderSelected = false;
Then change its value to true on tap of card like
onTap: () {
setState(() {
isGenderSelected = true;
widget.pet.gender = petKeys[index];
selectedIndex = index;
});
});
Now check if it's true then only allow the user to go next page or show some message to the user
Scenario like this, I prefer using nullable selectedValue. In this case, I will create nullable int to hold and switch between selection.
int? selectedIndex;
And using color will be like
color: selectedIndex==index? SelectedColor:null,
you can replace null with inactive color.
For validation part, do null check on selectedIndex .
if(selectedIndex!=null){.....}
I write my first app, i created three container with method, but if the method setState() in a container it's call the setState do not redraw other containers.
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Row(
children: <Widget>[
//ELEMENT A
elementGS(size, value_A.text, Colors.cyan[600], GSConst.sizeA, 2),
//ELEMENT B
elementGS(size, value_B.text, Colors.blue, GSConst.sizeB, 1),
],
),
//ELEMENT C
elementGS(size, value_AB.text, Colors.red, 1, 3),
],
),
Method for draw a container
Container elementGS(
Size size, String textHint, Color color, double ratioWidth, int flagGS) {
return Container(
alignment: Alignment.center,
padding: EdgeInsets.symmetric(horizontal: GSConst.kDefaultPadding),
height: size.height * GSConst.kHeightElementRatio,
width: sizeInternalBody.width * ratioWidth,
decoration: BoxDecoration(
color: color,
borderRadius: BorderRadius.all(Radius.circular(30)),
),
child: TextField(
decoration: InputDecoration(
hintText: textHint,
hintStyle: TextStyle(
color: Colors.white,
fontFamily: 'ChristopherDone',
fontSize: 30,
),
enabledBorder: InputBorder.none,
focusedBorder: InputBorder.none,
alignLabelWithHint: true,
),
style: TextStyle(
color: Colors.white,
fontFamily: 'ChristopherDone',
fontSize: 30,
),
textAlign: TextAlign.center,
autocorrect: false,
showCursor: true,
onChanged: (String value) {
setState(() {
if (value.isNotEmpty) {
Map<String, TextEditingController> contr = {
"A": value_A,
"B": value_B,
"AB": value_AB,
};
switch (flagGS) {
case 1:
//In calculateGS calculate the golden ratio and set value in the textcontroller.
contr = calculateGS(contr, b: double.parse(value));
break;
case 2:
contr = calculateGS(contr, a: double.parse(value));
break;
case 3:
contr = calculateGS(contr, ab: double.parse(value));
break;
}
}
});
},
keyboardType: TextInputType.number,
),
);
if I call setState in "element C" I also want redraw "element A" and "element B".
It's possible?
Here you will find all the code
GITHUB GOLDEN RATIO
if I call setState in "element C" I also want redraw "element A" and "element B". It's possible?
Sure! That what youre doing is just not really that what you are expecting because every widget you create, has just its own state which gets updated.
If you want to observe states in other widgets too, you should read (or watch, or learn) a little bit about the BLoC Pattern(Link: https://bloclibrary.dev/#/ ), or in your case, bc its not very big, Provider (https://flutter.dev/docs/development/data-and-backend/state-mgmt/simple ) both are recommended from the flutter team, so choose one what fits your knowlegde and your requirements.
I have a SliverGrid. I have a search field. In my search field onChange event I have a function that searches my local sqlite db based on the keyword entered by the user returns the results and reassigns to a variable and calls notifyListeners(). Now my problem is for some weird reason whenever I search for an item the wrong item is rendered.
I checked the results from my functions by iterating over the list and logging the title and the overall count as well and the results were correct however my view always rendered the wrong items. Not sure how this is possible.
I also noticed something strange, whenever it rendered the wrong item and I went back to my code and hit save, triggering live reload, when I switched back to my emulator it now displayed the right item.
I have tried the release build on an actual phone and it's the same behaviour. Another weird thing is sometimes certain items will duplicate and show twice in my list while the user is typing.
This is my function that searches my sqlite db:
Future<List<Book>> searchBookshelf(String keyword) async {
try {
Database db = await _storageService.database;
final List<Map<String, dynamic>> rows = await db
.rawQuery("SELECT * FROM bookshelf WHERE title LIKE '%$keyword%'; ");
return rows.map((i) => Book.fromJson(i)).toList();
} catch (e) {
print(e);
return null;
}
}
This is my function that calls the above function from my viewmodel:
Future<void> getBooksByKeyword(String keyword) async {
books = await _bookService.searchBookshelf(keyword);
notifyListeners();
}
This is my actual view where i have the SliverGrid:
class BooksView extends ViewModelBuilderWidget<BooksViewModel> {
#override
bool get reactive => true;
#override
bool get createNewModelOnInsert => true;
#override
bool get disposeViewModel => true;
#override
void onViewModelReady(BooksViewModel vm) {
vm.initialise();
super.onViewModelReady(vm);
}
#override
Widget builder(BuildContext context, vm, Widget child) {
var size = MediaQuery.of(context).size;
final double itemHeight = (size.height) / 4.3;
final double itemWidth = size.width / 3;
var heading = Container(
margin: EdgeInsets.only(top: 35),
padding: const EdgeInsets.symmetric(horizontal: 20),
child: Align(
alignment: Alignment.centerLeft,
child: Column(
crossAxisAlignment: CrossAxisAlignment.start,
children: [
Text(
'Books',
textAlign: TextAlign.left,
style: TextStyle(fontSize: 24, fontWeight: FontWeight.w900),
),
Text(
'Lorem ipsum dolor sit amet.',
textAlign: TextAlign.left,
style: TextStyle(fontSize: 14),
),
],
),
),
);
var searchField = Container(
margin: EdgeInsets.only(top: 5, left: 15, bottom: 15, right: 15),
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.all(Radius.circular(15)),
boxShadow: [
BoxShadow(
color: Colors.black12,
blurRadius: 1.0,
spreadRadius: 0.0,
offset: Offset(2.0, 1.0), // shadow direction: bottom right
),
],
),
child: TextFormField(
decoration: InputDecoration(
border: InputBorder.none,
prefixIcon: Icon(
FlutterIcons.search_faw,
size: 18,
),
suffixIcon: Icon(
FlutterIcons.filter_fou,
size: 18,
),
hintText: 'Search...',
),
onChanged: (keyword) async {
await vm.getBooksByKeyword(keyword);
},
onFieldSubmitted: (keyword) async {},
),
);
return Scaffold(
body: SafeArea(
child: Container(
padding: EdgeInsets.only(left: 1, right: 1),
child: LiquidPullToRefresh(
color: Colors.amber,
key: vm.refreshIndicatorKey, // key if you want to add
onRefresh: vm.refresh,
showChildOpacityTransition: true,
child: CustomScrollView(
slivers: [
SliverToBoxAdapter(
child: Column(
children: [
heading,
searchField,
],
),
),
SliverToBoxAdapter(
child: SpaceY(15),
),
SliverToBoxAdapter(
child: vm.books.length == 0
? Column(
children: [
Image.asset(
Images.manReading,
width: 250,
height: 250,
fit: BoxFit.contain,
),
Text('No books in your bookshelf,'),
Text('Grab a book from our bookstore.')
],
)
: SizedBox(),
),
SliverPadding(
padding: EdgeInsets.only(bottom: 35),
sliver: SliverGrid.count(
childAspectRatio: (itemWidth / itemHeight),
mainAxisSpacing: 20.0,
crossAxisCount: 3,
children: vm.books
.map((book) => BookTile(book: book))
.toList(),
),
)
],
),
))));
}
#override
BooksViewModel viewModelBuilder(BuildContext context) =>
BooksViewModel();
}
Now the reason I am even using SliverGrid in the first place is because I have a search field and a title above the grid and I want all items to scroll along with the page, I didn't want just the list to be scrollable.
I believe this odd behavior can be attributed to you calling vm.getBooksByKeyword() in onChanged. As this is an async method, there is no guarantee that the last result returned will be the result for the final text in the TextFormField. The reason you see the correct results after a live reload is because the method is being called again with the full text currently in the TextFormField.
The quickest way to verify this is to move the function call to onFieldSubmitted or onEditingComplete and see if it behaves correctly.
If you require calling the function with every change to the text, you will need to add a listener to the controller and be sure to only make the call after input has stopped for a specified amount of time, using a Timer, like so:
final _controller = TextEditingController();
Timer _timer;
...
_controller.addListener(() {
_timer?.cancel();
if(_controller.text.isNotEmpty) {
// only call the search method if keyword text does not change for 300 ms
_timer = Timer(Duration(milliseconds: 300),
() => vm.getBooksByKeyword(_controller.text));
}
});
...
#override
void dispose() {
// DON'T FORGET TO DISPOSE OF THE TextEditingController
_controller.dispose();
super.dispose();
}
...
TextFormField(
controller: controller,
...
);
So I found the problem and the solution:
The widget tree is remembering the list items place and providing the
same viewmodel as it had originally. Not only that it also takes every
item that goes into index 0 and provides it with the same data that
was enclosed on the Construction of the object.
Taken from here.
So basically the solution was to add and set a key property for each list item generated:
SliverPadding(
padding: EdgeInsets.only(bottom: 35),
sliver: SliverGrid(
gridDelegate:
SliverGridDelegateWithFixedCrossAxisCount(
crossAxisCount: 3,
childAspectRatio: (itemWidth / itemHeight),
mainAxisSpacing: 20.0,
),
delegate: SliverChildListDelegate(vm.books
.map((book) => BookTile(
key: Key(book.id.toString()), book: book))
.toList()),
),
)
And also here:
const BookTile({Key key, this.book}) : super(key: key, reactive: false);
My search works perfectly now. :)
I have a TextField that serves as a search bar where the user can use the built in Android/iOS keyboard to type but also has the possibility to insert a special characters in the search bar from a button. In a way the typing and the other insertion is combined into one string
use case: The user types hell in the search bar then presses the button widget the search bar value becomes : hellö
I set up everything but when I click the button nothing happens (the typing from the keyboard works fine)
Here's my code:
//I have this as a global variable
TextEditingController _searchInputControllor = TextEditingController();
//This is the TextField
class _SearchBarState extends State<SearchBar> {
#override
Widget build(BuildContext context) {
return TextField(
enableInteractiveSelection: false,
controller: _searchInputControllor,
cursorColor: primaryDark,
decoration: InputDecoration(
contentPadding: EdgeInsets.symmetric(horizontal: 16.0, vertical: 15.0),
border: InputBorder.none,
hintText: "Search...",
suffixIcon: Material(
color: Colors.white,
elevation: 6.0,
borderRadius: BorderRadius.all(Radius.circular(6.0),),
child: InkWell(
splashColor: Colors.greenAccent,
onTap: () {},
child: Icon(Icons.search, color: primaryDark,),
),
),
),
);
}
}
//This is the button widget
//It is supposed to add to the search bar but nothing happens
class _SpecialCharState extends State<SpecialChar> {
#override
Widget build(BuildContext context) {
return ButtonTheme(
minWidth: 40.0,
child: FlatButton(
color: Colors.transparent,
textColor: Colors.black,
padding: EdgeInsets.all(8.0),
splashColor: Colors.blue,
onPressed: () {
setState(() {
_searchInputControllor.text = _searchInputControllor.text + widget.btnVal.toLowerCase();
});
},
child: Text(
widget.btnVal
),
)
);
}
}
A. No problem at all
I think your code is working well as I tried on my Android Phone Demo.
The text field is changed as I tap the buttons.
B. Change cursor position
Nonetheless, I add this code to make the cursor automatically placed on last character.
Rather than directly changed the text, we copy its value which contains selection.
Later we offset its selection by length of newText
void appendCharacters() {
String oldText = _searchInputControllor.text;
String newText = oldText + widget.btnVal.toLowerCase();
var newValue = _searchInputControllor.value.copyWith(
text: newText,
selection: TextSelection.collapsed(
offset: newText.length, //offset to Last Character
),
composing: TextRange.empty,
);
_searchInputControllor.value = newValue;
}
so we can trigger the method with code below :
Widget build(BuildContext context) {
return ButtonTheme(
minWidth: 40.0,
child: FlatButton(
onPressed: appendCharacters, // call a function
),
);
}
Working App Repository
You may look into this repo and build yourself. Github