Meaning of the term .of() in flutter - flutter

So I was wondering about the Command I use when I close an AlertDialog:
FlatButton(
child: Text('Okay'),
onPressed: () {
Navigator.of(context).pop();
},
),
What does .of() exactly do? I could not find anything in the flutter dev documentation (Probably because I was missing the correct search term)
Can anyone explain what happens there?

In the Flutter SDK the .of methods are a kind of service locator function that take the framework BuildContext as an argument and return an internal API related to the named class but created by widgets higher up the widget tree. These APIs can then be used by child widgets to access state set on a parent widget and in some cases (such as Navigator) to manipulate them. The pattern encourages componentization and decouples the production of information related to the build tree with its consumption.
In addition to Navigator.of (returns a NavigatorState) there are:
Theme.of (returns a ThemeData containing the ambient theme settings)
MediaQuery.of (returns a MediaQueryData containing information computed about the device screen size)
Directionality.of (returns a TextDirection containing information about text display)
Of course Flutter has non-specific methods for looking up parent widgets from the build context:
context.findAncestorWidgetOfExactType<T extends Widget>()
context.findAncestorStateOfType<T extends State>()
context.findRootAncestorStateOfType<T extends State>()
so Theme.of(context) is really just a static shorthand for context.findAncestorWidgetOfExactType<Theme>().data and Navigator.of(context).pop() is really just a shorthand for context.findAncestorStateOfType<NavigatorState>().pop()

From the documentation of the Navigator class,
Although you can create a navigator directly, it's most common to use the navigator created by the Router which itself is created and configured by a WidgetsApp or a MaterialApp widget. You can refer to that navigator with Navigator.of.
As a general rule, any time you see something along the lines of Classname.of(someObject) in an OO language, .of is a builder that returns an instance of Classname from someObject.

Related

Please clarify the documentation of `StatefulWidget.build` method

In the "Performance considerations" section of StatefulWidget documentation, third point mentions the following:
If a subtree does not change, cache the widget that represents that subtree and re-use it each time it can be used. To do this, assign a widget to a final state variable and re-use it in the build method. It is massively more efficient for a widget to be re-used than for a new (but identically-configured) widget to be created. Another caching strategy consists in extracting the mutable part of the widget into a StatefulWidget which accepts a child parameter.
Its not clear that what is "state variable" here, and what to to assign, because "build" term is mentioned in that line, and there is also a build method for every widget,
I mean,
Should the user do final Widget widget = MyWidget(); or final Widget widget = MyWidget().build(context);
As they both return Widget,
Also please explain, that is there any difference between the above statements, and what is the use of Builder widget, if we have build method, or do they have different work, if so, then what ???
thanking you
Never, ever ever ever run the build method on your own, the build method is there for flutter to call for itself with an updated context, you should not be using it. Always do MyWidget()
The Builder widget is useful when you need a newer context for something inside your widget, for example:
Widget build(BuildContext context) { // context crated here
return MaterialApp( // navigator created here, after the context was defined
home: ElevatedButton(
onPressed: () => Navigator.of(context).pop()
),
);
}
This code won't work because the context was created before the navigator (which was created along with a material app), you could wrap the button inside a builder widget to get a newer context that already has a navigator
Of course, calling the build method on your own is not good because you won't be passing the correct context to the widget, instead, let flutter handle the context creating and just use normal constructors.

Why Container and Column are not const flutter?

Please see the question above. I looked the documents, but didn't find any answers.
It depends on the child/ children if they don't have static value it can't be const. if the have hardcoded or static values then it must be const
Why do we need to use const widgets in flutter?
It is recommended to use const constructors whenever possible when creating Flutter widgets. The reason is the performance increase since Flutter can save some calculations by understanding that it can reuse that widget from a previous redraw in the current one since it is a constant value.
Flutter has a special treat for when the instance of a widget doesn't change: it doesn't rebuild them.
Consider the following:
Foo( child: const Bar( child: Baz() ), )
In the case of the build method being called again (setState, parent rebuild, Inheritedwidget...), then due to the const for Bar subtree, only Foo will see its build method called.
The bar will never get rebuilt because of its parent because Flutter knows that since the widget instance didn't change, there's nothing to update.
Why can't we make a Container widget and Column widget const?
You cannot make const a Container as the Constructor of Container is not const that's why it won't let you do it.
This is allowed in the form of making the children const. Allowing const on the children means they will not rebuild if they are not dynamic.
Flutter doesn't rebuild widgets that are marked created through const constructor and the main part of the flutter widgets supports const constructors. Except for Column and Row and other multi-child layout widgets.
Do we really need to make multi-child layout widgets const?
The Column/Row themselves do not need to be const as they're only for laying out the widgets, it's the children that need to const. The same behavior applies to the rest of the Multi child layout widgets.
These might be for lots of reasons. Instead of listing all of them here. I will show you how to explore each one of them on your own so that you can orient your investigations based on your needs. Below, are the steps I went through to figure out why the container is non-const. (you can do this with any other Widget or constructor)
Explore the source code
Open the fuller package (in VSCode): [flutter_location]/packages/flutter/lib/src/widgets/container.dart
Run flutter pub get
Look for the Container constructor
Add the const keyword in front of it
All elements that prevent the Container from being a const constructor, quite a few, will show errors!
To explore multiple widgets at once just open the entire folder [flutter_location]/packages/flutter. Then run flutter pub get.

When to use Provider.of<X> vs. Consumer<X> in Flutter

I'm still wrapping my head around state-management techniques in flutter and am a bit confused about when and why to use Provider.of<X> vs. Consumer<X>. I understand (I think) from the documentation that when choosing between these two you would use Provider.of when we want access to the data, but you don't need the UI to change. So the following (taken from the docs) gets access to the data and updates the UI on new events:
return HumongousWidget(
// ...
child: AnotherMonstrousWidget(// <- This widget will rebuild on new data events
// ...
child: Consumer<CartModel>(
builder: (context, cart, child) {
return Text('Total price: ${cart.totalPrice}');
},
),
),
);
Whereas, where we only need the data on don't want to rebuild with UI, we'd use Provider.of<X> with the listen parameter set to false, as below:
Provider.of<CartModel>(context, listen: false).add(item); \\Widget won't rebuild
However, listen isn't required and so the following will run too:
Provider.of<CartModel>(context).add(item); \\listener optional
So this brings me to a few questions:
Is this the correct way to distinguish Provider.of<X> and Consumer<X>. Former doesn't update UI, latter does?
If listen isn't set to false will the widget be rebuilt by default or not rebuilt? What if listen is set to true?
Why have Provider.of with the option to rebuild the UI at all when we have Consumer?
It doesn't matter. But to explain things rapidly:
Provider.of is the only way to obtain and listen to an object.
Consumer, Selector, and all the *ProxyProvider calls Provider.of to work.
Provider.of vs Consumer is a matter of personal preference. But there's a few arguments for both
Provider.of
can be called in all the widgets lifecycle, including click handlers and didChangeDependencies
doesn't increase the indentation
Consumer
allows more granular widgets rebuilds
solves most BuildContext misuse
Provider.of<>
applying provider, whole widget will rebuild if listen true.
Consumer<>
using consumer only specifically allowed widget will rebuild.
For your questions:
Is this the correct way to distinguish Provider.of<X> and Consumer<X>. Former doesn't update UI, latter does?
Provider.of<X> depends on value of listen to trigger a new State.build to widgets and State.didChangeDependencies for StatefulWidget.
Consumer<X> always update UI, as it uses Provider.of<T>(context), where listen is true. See full source here.
If listen isn't set to false will the widget be rebuilt by default or not rebuilt? What if listen is set to true?
Default value is true, means will trigger a new State.build to widgets and State.didChangeDependencies for StatefulWidget. See full source here.
static T of<T>(BuildContext context, {bool listen = true}).
Why have Provider.of with the option to rebuild the UI at all when we have Consumer?
Pretty much covered by Rémi Rousselet's answer.
There should not be any performance concern by using it, moreover, we should use consumers if we want to change some specific widget only on screen. This is the best approach I can say in terms of coding practice.
return Container(
// ...
child: Consumer<PersonModel>(
builder: (context, person, child) {
return Text('Name: ${person.name}');
},
),
);
Like in the above example, we are only required to update the value of the Single Text Widget so add consumers there instead of Provider which is accessible to other widgets as well.
Note: Consumer or Provider update the only reference of your instance which widgets are using, if some widgets are not using then it will not re-drawn.
The widget Consumer doesn't do any fancy work. It just calls Provider.of in a new widget, and delegate its build implementation to [builder].
It's just syntactic sugar for Provider.of but the funny thing is I think Provider.of is simpler to use.
Look at this article for more clearance
https://blog.codemagic.io/flutter-tutorial-provider/
We have 3 things to understand here.
When you wrap Provider around a widget it sets up a reference to a widget tree and a variable whose changes you want to refer to.
using Provider.of(context) you can get access to the variable you want to monitor and make changes in it.
Provider.of(context) with and without listen gives you a reference to the above-declared Provider object and a widget tree where it can be accessed from. But as said by others, it rebuild the whole widget tree it sits on top of when listen is not false.
In the end, you can use consumer to monitor any changes that happened using the above step
The consumer acts like a more granular listener and be applied to a fixed widget to help avoid unnecessary rebuilds.
it's just a personal preference and depends on how you understand and use provider.
so the way i think of provider is it's just an object that is providing a ChangeNotifier Object that has Code and Data down the widget Tree.
So,I use :
Consumer<T>
When i want to listen to changes in Data and update/rebuild my UI according to those changes.
Provider.of<T>
When i just want to call the Code. with the listen parameter set to false.
if your problem is to know what the difference is, here is a track
Consumer
reload consumer-only child widgets
Provider.of (with listen true)
reload from the last buildcontext found in the tree
actually in a simple example
exemple1 provider.of
in exemple1 when I click on my container, his increase his size ( gesturedetector send a newvalue at h variable , h variable is in function named method in provider)
with 'provider.of' flutter rebuild at the first Buildcontext below #override
that mean the totality of tree are rebuild
exemple2 consumer
in exemple2 when I click on my container, his increase his size ( gesturedetector send a newvalue at h variable , h variable is in function named method in provider)but with consumer only sélectionned widget are rebuild
that mean one widget are rebuild the other widget doesn't "move"
I hope I could help you

How to access to provider field from class that do not have context?

I am using Provider. I have got two classes: class TenderApiData {} it's stand alone class (not widget). How I can write accesstoken to AppState?
class AppState extends ChangeNotifier // putted to ChangeNotifierProvider
{
String _accesstoken; // need to fill not from widget but from stand alone class
String _customer; // Fill from widget
List<String> _regions; // Fill from widget
List<String> _industry; // Fill from widget
...
}
I need way to read\write accesstoken from stand alone classes.
Or I have issue with architecture of my app?
Here is full source code.
You cannot and should not access providers outside of the widget tree.
Even if you could theoretically use globals/singletons or an alternative like get_it, don't do that.
You will instead want to use a widget to do the bridge between your provider, and your model.
This is usually achieved through the didChangeDependencies life-cycle, like so:
class MyState extends State<T> {
MyModel model = MyModel();
#override
void didChangeDependencies() {
super.didChangeDependencies();
model.valueThatComesFromAProvider = Provider.of<MyDependency>(context);
}
}
provider comes with a widget built-in widgets that help with common scenarios, that are:
ProxyProvider
ChangeNotifierProxyProvider
A typical example would be:
ChangeNotifierProxyProvider<TenderApiData, AppState>(
initialBuilder: () => AppState(),
builder: (_, tender, model) => model
..accessToken = tender.accessToken,
child: ...,
);
TL;DR
Swap provider for get_it. The later does DI globally without scoping it to a BuildContext. (It actually has its own optional scoping mechanism using string namedInstance's.)
The rest...
I ran into a similar problem and I believe it comes down to the fact that Provider enforces a certain type of (meta?) architecture, namely one where Widgets are at the top of what you might call the "agency pyramid".
In other words, in this style, widgets are knowledgable about Business Logic (hence the name BLoC architecture), they run the show, not unlike the ViewController paradigm popularised by iOS and also maybe MVVM setups.
In this architectural style, when a widget creates a child widget, it also creates the model for the widget. Here context could be important, for example, if you had multiple instances of the same child widget being displayed simultaneously, each would need its own instance of the underlying model. Within the widget or its descendents, your DI system would need the Context to select the proper one. See BuildContext::findAncestorWidgetOfExactType to get an idea why/how.
This architectural style is the one seemingly encouraged by plain vanilla Flutter, with its paradigms of app-as-a-widget ("turtles all the way down"), non-visual widgets, layout-as-widgets and InheritedWidget for DI (which provider uses I believe)
BUT
Modern app frameworks libs (e.g. redux, mobx) encourage the opposite kind of meta-architecture: widgets at the bottom of the pyramid.
Here widgets are "dumb", just UI signal generators and receivers. The business logic is encapsulated in a "Store" or via "Actions" which interact with a store. The widgets just react to the relevant fields on the store being updated and send Action signals when the user interacts with them.
Which should you use?
In my experience, at least on mobile where the screen realestate is less, scoping a model to a branch in the render tree is seldom required. If it suddenly becomes important then there are plenty of other ways to handle it (indexed array, id lookup map, namedInstances in get_it) than to require linking it to the semantics of UI rendering.
Currently, having spent too much time in iOS ViewControllers, I'm a fan of new systems which enforce better SoC. And personally find Flutter's everything-is-a-widget pardigm to appear a bit messy at times if left untended. But ultimately it's a personal preference.
you can use navigator key
final GlobalKey<NavigatorState> navigatorKey = GlobalKey<NavigatorState>();
and put this key in MaterialApp and wrap it with your provider (TenderApiData)
ChangeNotifierProvider<TenderApiData>(
create: (_) => TenderApiData(),
child: Consumer<TenderApiData>(builder: (context, tenderApiData , child) {
return MaterialApp(
navigatorKey: navigatorKey,
title: 'title',
home: SplashScreen());
}),
);
and listen to this provider from anywhere with this navigator key
navigatorKey.currentContext?.read<TenderApiData>();

What does BuildContext do in Flutter?

What does BuildContext do, and what information do we get out of it?
https://docs.flutter.dev/flutter/widgets/BuildContext-class.html is just not clear.
https://flutter.dev/widgets-intro/#basic-widgets on the 9th instance of the term BuildContext there is an example, but it's not clear how it is being used. It's part of a much larger set of code that loses me, and so I am having a hard time understanding just what BuildContext is.
Can someone explain this in simple/very basic terms?
BuildContext is, like it's name is implying, the context in which a specific widget is built.
If you've ever done some React before, that context is kind of similar to React's context (but much smoother to use) ; with a few bonuses.
Generally speaking, there are 2 use cases for context :
Interact with your parents (get/post data mostly)
Once rendered on screen, get your screen size and position
The second point is kinda rare. On the other hand, the first point is used nearly everywhere.
For example, when you want to push a new route, you'll do Navigator.of(context).pushNamed('myRoute').
Notice the context here. It'll be used to get the closest instance of NavigatorState widget above in the tree. Then call the method pushNamed on that instance.
Cool, but when do I want to use it ?
BuildContext is really useful when you want to pass data downward without having to manually assign it to every widgets' configurations for example ; you'll want to access them everywhere. But you don't want to pass it on every single constructor.
You could potentially make a global or a singleton ; but then when confs change your widgets won't automatically rebuild.
In this case, you use InheritedWidget. With it you could potentially write the following :
class Configuration extends InheritedWidget {
final String myConf;
const Configuration({this.myConf, Widget child}): super(child: child);
#override
bool updateShouldNotify(Configuration oldWidget) {
return myConf != oldWidget.myConf;
}
}
And then, use it this way :
void main() {
runApp(
new Configuration(
myConf: "Hello world",
child: new MaterialApp(
// usual stuff here
),
),
);
}
Thanks to that, now everywhere inside your app, you can access these configs using the BuildContext. By doing
final configuration = context.inheritFromWidgetOfExactType(Configuration);
And even cooler is that all widgets who call inheritFromWidgetOfExactType(Configuration) will automatically rebuild when the configurations change.
Awesome right ?
what is the BuildContext object/context?
Before we knowing about BuildCotext, We have to know about the Element object.
What is Element object
(note: As a flutter developer we never worked with Element object, but we worked with an object(known as BuildContext object) that's similar to Element object)
The Element object is the build location of the current widget.
What's really mean by "build location" ?
when the framework builds a widget object by calling its constructor will correspondingly need to create an element object for that widget object.
And this element object represents the build location of that widget.
This element object has many useful instance methods.
Who uses the Element object and its methods ?
They are 02 parties that use the Element object and its methods.
Framework (To create RenderObject tree etc)
Developers (Like us)
What is BuildContext object ?
BuildContext objects are actually Element objects. The BuildContext interface is used to discourage direct manipulation of Element objects.
So BuildContext object = discouraged element object (That contains less number of instance methods compared to the original Element object)
Why framework discouraged the Element object and pass it to us ?
Because Element object has instance methods that must only be needed by the framework itself.
but what happens when we access these methods by us, It's something that should not be done.
So that the reason why framework discouraged the Element object and pass it to us
Ok Now let's talk about the topic
What does BuildContext object do in Flutter ?
BuildContext object has several useful methods to easily perform certain tasks that need to be done in the widget tree.
findAncestorWidgetOfExactType().
Returns the nearest ancestor widget of the given type T.
findAncestorStateOfType().
Returns the State object of the nearest ancestor StatefulWidget.
dependOnInheritedWidgetOfExactType().
Obtains the nearest widget of the given type T, which must be the type of a concrete InheritedWidget subclass, and registers this build context with that widget such that when that widget changes.
[Used by Provider package]
The above methods are mostly used instance methods of BuildContext object if you want to see all the methods of that BuildContext object visit this LINK + see #remi Rousselot's answer.