kernel space to snmp agent - linux-device-driver

I have message in kernel space and want to give this message to snmp agent (a user space program communicate via Ethernet)(net-snmp).
How can I give a message from kernel space to snmp agent?
a)find a receive call in snmp agent (socket receive function) and receive the message via Ethernet driver by using socket communication. it is possible or right way to do ?
b)send message to user space via raw socket communication applied in the driver. is it possible? because when using some function like socket in kernel it angry with me, is there alternative way and sensible.
c)send message to user space and in user space use socket communication send the message via loop-back to snmp agent?
d)none of them, is there brilliant way :?
Which one is right how can overcome this issue? Thanks for your consideration and time.

Related

How to send data in real time using freertos

I’m really new on the coding world and I need your help. I need to do the following:
In a Zedboard platform I take data from a USB port and want to make real time packets and send them via TCP.
I have establish FreeRTOS for that. I take the data from a UART and keep them in a cycle buffer. I send a TCP command from Matlab for starting the transmission but that gives me just one packet of data. How a make this real time?
I'm afraid I don't understand your question - you mention both USB and UART - is the USB a virtual COM port? Whether its a UART of a USB port, once the received data is placed in the buffer you can use something like a direct to task notification to unblock a higher priority task to then send that data over the TCP link.
There is a FreeRTOS/Zynq/TCP example on the following link: http://www.freertos.org/FreeRTOS-Plus/FreeRTOS_Plus_TCP/TCPIP_FAT_Examples_Xilinx_Zynq.html

Sending and receiving data over Internet

This question is not for a concrete implementation of how this is done. It is more about the concept and design of sending information over Internet with some kind of protocol - either TCP or UDP. I know only that sockets are needed, but I am wondering about the rest. For example after a connection is made and you send the information through that, but how does the other end listen for a specific port and does it listen constantly?
Is listening done in a background thread waiting for information to be received? (In order to be able to do other things/processing while waiting for information)
So in essence, I think a real world example of how such an application works on a high level would be enough to explain the data flow. For example sending files in Skype or something similar.
P.S. Most other questions on similar topics are about a concrete implementation or a bug that someone has.
What I currently do in an application is the following using POSIX sockets with the TCP Protocol:
Most important thing is: The most function are blocking functions. So when you tell your server to wait for client connection, the function will block until a connection is established (if you need a server that handles multiple clients at once, you need to use threading!)
Server listens for specific port until a client connects. After the connect, you will get a new socket file descriptor to communicate with the client whilst the initial socket can listen to new connections. My server then creats a new thread to handle that client whilst waiting for new connections on the initial socket. In the new thread the server waits for a request command from the Client (e.g. Request Login Token). After a request was received by the server, the server will gather its informations, packs it together using Googles Protocol Buffers and sends it to the client. The client now either tells the server to terminate the session (if every data is received by the client that it needs) or send another request.
Thats basically the idea in my server. The bigger problem is the way you transmit and receive data. E.g. you cant send structs or classes (at least not via C++) over the wire, you need some kind of serializer and you have to make sure the other part knows how much to receive. So what i do is, first send a 4byte integer over the wire containing the size of the incomming package, then send the package itself using a serializer (in my case Googles Protocol buffers). The other side waits for 4 byte to be available, knowing that this will be the size of the incomming package. After 4 bytes are received, the program waits for exact that amount of data being available on the socket, when available, read the data out of the buffer and deserialize it. When the socket is not receiving data for 30 seconds, trigger a timeout and terminate the connection.
What you always need to be aware of is the endianess of the systems. E.g. a big endian system (e.g. PowerPC) and a little endian system (e.g. x86) will have problems when you send an integer directly over the wire. For example a
0001
on the x86, is a
1000
on the Power PC, thus making a 8 out of a 1. So you should always use functions like ntohl, an htonl, which will convert data from and to host byte order from and to network byte order (network byte order is always big endian).
Hope this kind of helps. I could also provide some code to you if that would help.

intercept packet in kernel and pass in userspace

Assume that I implemented a kernel driver that parses RX packet and decides to pass it to the user space depending on EthType. What are the "official" ways to do that in the Linux kernel?
The only one that comes on my mind is the user application opens a socket to the kernel and listens on it, while the kernel pushes packets satisfying criteria (eg. specific EthType) in to the socket's buffer. I'm certainly not accurate about this, but I hope you get my point :)
Are there any other ways to do this?
Thanks.
You can achieve your goal by using Netfilter framework. Netfilter framework helps intercept a ingrees/egrees packet. The points where packets can be intercepted inside the Kernel/Network stack are called as HOOKS in Netfilter.We can write a kernel module, which can get hooked at any of these HOOKS. The kernel module must have a function defined by us, which can parse the packet and its headers and than take a decision to whether drop a packet, send it to kernel stack, queue it to user space etc.
The packet of our interest can be intercepted at IP_PREROUTING hook and queued by returning NF_QUEUE from our function. The packets will be queued and can be accessed by any application.
Please go through Netfilter documentation.
Regards,
Roy
When the packet arrives on the NIC, these packets are first copied onto the kernel buffers and then copied onto the user space, which are accessed through the socket() followed by read()/write() calls in the user space. You may want to refer to Kernel Network Flow for more details.
Additionally, NIC can directly copy the packets into the DMA bypassing the CPU. Refer to: What happens after a packet is captured?

Saving data that's being sent to a process through TCP/IP

I want to capture and save the data that's being sent to a certain process through internet .
Are there any tools for the job?
If not, does listening to the same port as the process that I'm trying to get data from, will get me the data?
Any help appreciated !
You can try Wireshark: http://www.wireshark.org/
Or RawCap: http://www.netresec.com/?page=RawCap
I don't know what is the data format you are trying to capture. I used these two tools to capture xml data from web service.
On Windows, use Winsock Packet Editor (WPE). You will be able to hook a process' all Winsock-related functions and capture (and even modify/block) any TCP/IP, UDP packets that the application receives or sends. For all other operating systems, you will have to either:
write your own tool that hooks various socket functions (e.g. send, recv, etc.)
or just use Wireshark which will capture all Layer-3 packets that goes through your network card. You will have to use your own knowledge of the application that you're trying to monitor in order to filter the packets that are specific to the application.
Are there any tools for the job?
Wireshark. But what have you tried?
If not, does listening to the same port as the process that i'm trying to get data from, will get me the data?
Not if you don't forward the traffic to the real destination, otherwise the other party will be waiting forever on a response, or simply timeout and close the connection. You should create something like a proxy.
Wireshark is easier.

Select() is not coming out in client side

I have written one client socket program using linux sockets only. Here is the information giving picture what I am doing in my program
Creating the socket
Making connection with server socket
assigning that socket to read set and exception set for select.
using the select method giving the timeout value NULL in a separate thread
Server is running in one external device.
this program is working fine for reading and all.. Now I am facing problem when I unplug the power cable of that device.
I assumed that when we remove the power cable of the device all the sockets will abruptly closed and connected client sockets will get read event. when we try to read we receive number of bytes read as zero that means connection closed by server.
But in my program when I unplug the power cable of the device, Here in my client program select is not coming out means client socket is not getting any event. I don't understand why..
Any suggestion will be appreciated on how we can come to know that connection is closed by server or any information on whats the sockets behaviour when shutting down the power supply.
I need your help, its very critical.
thank you.
When a remote machine is suddenly cut off the network (network cable unplug or power loss), there is no way it can inform the other side of the connection about that. What is more the client side that performs only reads from a half-open socket (like in your case) won't be able to detect this either.
The only way to know about a connection loss is to to send a packet. Since all data being sent should be acknowledged by the other side, TCP on a client computer will keep retrying to send an unconfirmed portion of data till the number of attempts is exhausted. Then a ETIMEDOUT error should be returned (via a socket that is expecting read events). You can create one more socket for sending these messages periodically to detect a peer disappearance (heart beat connection) on the client side. But all this retries might still take some time.
Another option could be to use SO_KEEPALIVE socket option. After some time a connection has been idle, TCP starts sending probe messages to the server and can detect its disappearance. The default values for idle item are usually enormously huge, so they need to be modified. Some of other parameters that might be related (TCP_KEEPCNT, TCP_KEEPINTVL, TCP_KEEPIDLE). It appears, this option might be implemented differently on different systems or can be simply absent.
I've never personally tried to solve this problem so all this is just a bunch of thoughts that might give some ideas. Here is one more source of ideas.