What are IO ports, serial ports and what's the difference between them? - operating-system

I'm confused.
I have recently started working on building an operating system while using bochs as an emulator and a certain manual online.
In the manual to move the vga framebuffer cursor I'm using the IO ports using the command 'out'. I get how to control it but I don't know what is it that I'm controlling, and after some reading it seems like everywhere it was addressed as an abstract thing that for example makes the cursor to change its position on the screen.
What I want to know: what are they physically? are they cables? if yes from where to where they are connected? can I input from them also as there name suggest? and why do I need the out command and cant write directly to their place in the memory?
If in your answer you can also include the serial ports and the difference between them and the IO ones it will be amazing,
with respect,
revolution
(btw the operating system is 32 bits)

An IO port is basically memory on the motherboard that you can write/read. The motherboard makes some memory available other than RAM. The CPU has a control bus which allows it to "tell" the motherboard that what it outputs on the data bus is to be written somewhere else than RAM. When you output to the VGA buffer, you write to video memory on the motherboard. The out/in instructions are used to write/read IO ports instead of writing to RAM. When you use out/in instructions, you instruct the CPU to set a certain line on its control bus to tell the motherboard to write/read a certain byte to an IO port instead of RAM.
Today, a lot of RAM memory is used for hardware mapping instead of IO ports. This is often called the PCI hole. It is memory mapped IO. So you will write to RAM and it will send the data to hardware like graphics memory. All of this is transparent to OS developers. You are simply using very abstract hardware interfaces which are either conventional (open source) or proprietary.
Serial ports in the meantime are simply ports which are serial in nature. A serial port is defined to be a port where data is transferred one bit at a time. USB is serial (universal serial bus). VGA is serial and others are too. These ports are not like IO ports. You can output to them indirectly using IO ports.
IO ports offer various hardware interfaces which allow to drive hardware. For example, if you have a VGA compatible screen and set text mode, the motherboard will make certain IO ports available and, when you write to these IO ports, video memory will vary depending on what you output to these ports. Eventually, the VGA screen will refresh when the video controller will output data written to video memory through the actual VGA port. I'm not totally aware of how all of this works since I'm not an electrical engineer and I never read about this stuff. To what I know, you can see the pins of the VGA port and what they do independently on wikipedia. VGA works with RGBHV. RGB stands for red, green and blue while HV stand for horizontal/vertical sync. As stated on wiki in the article on analog television:
Synchronizing pulses added to the video signal at the end of every scan line and video frame ensure that the sweep oscillators in the receiver remain locked in step with the transmitted signal so that the image can be reconstructed on the receiver screen. A sync separator circuit detects the sync voltage levels and sorts the pulses into horizontal and vertical sync.
The horizontal synchronization pulse (horizontal sync, or HSync), separates the scan lines. The horizontal sync signal is a single short pulse which indicates the start of every line. The rest of the scan line follows, with the signal ranging from 0.3 V (black) to 1 V (white), until the next horizontal or vertical synchronization pulse.
Memory in itself takes various forms in hardware. Video memory is often called VRAM (Video RAM) or the Frame Buffer as you can read in a Wikipedia article. So in itself video memory is an array of DRAM. DRAM today is one capacitor (which stores the data) and one mosfet transistor (which controls the flow of the data). So you have special wiring on the motherboard between the data bus of the processor and the VRAM. When you output data to video memory, you write to VRAM on the motherboard. Where you write and how just depends on the video mode you set up.
Most modern systems work with HDMI/Display port along with graphics card. These graphics card are other hardware interfaces which are often complex and they often cannot be known because the drivers for the cards are provided by the manufacturers. osdev.org has information on Intel HD Graphics which has a special interface to interact with. It can be used to gather info on the monitor and to determine what RAM address to use to write to the monitor.

Related

Why does registers exists and how they work together with cpu?

So I am currently learning Operating Systems and Programming.
I want how the registers work in detail.
All I know is there is the main memory and our CPU which takes address and instruction from the main memory by the help of the address bus.
And also there is something MCC (Memory Controller Chip which helps in fetching the memory location from RAM.)
On the internet, it shows register is temporary storage and data can be accessed faster than ram for registers.
But I want to really understand the deep-down process on how they work. As they are also of 32 bits and 16 bits something like that. I am really confused.!!!
I'm not a native english speaker, pardon me for some perhaps incorrect terminology. Hope this will be a little bit helpful.
Why does registers exists
When user program is running on CPU, it works in a 'dynamic' sense. That is, we should store incoming source data or any intermediate data, and do specific calculation upon them. Memory devices are needed. We have a choice among flip-flop, on-chip RAM/ROM, and off-chip RAM/ROM.
The term register for programmer's model is actually a D flip-flop in the physical circuit, which is a memory device and can hold a single bit. An IC design consists of standard cell part (including the register mentioned before, and and/or/etc. gates) and hard macro (like SRAM). As the technology node advances, the standard cells' delay are getting smaller and smaller. Auto Place-n-Route tool will place the register and the related surrounding logic nearby, to make sure the logic can run at the specified 3.0/4.0GHz speed target. For some practical reasons (which I'm not quite sure because I don't do layout), we tend to place hard macros around, leading to much longer metal wire. This plus SRAM's own characteristics, on-chip SRAM is normally slower than D flip-flop. If the memory device is off the chip, say an external Flash chip or KGD (known good die), it will be further slower since the signals should traverse through 2 more IO devices which have much larger delay.
how they work together with cpu
Each register is assigned a different 'address' (which maybe not open to programmer). That is implemented by adding address decode logic. For instance, when CPU is going to execute an instruction mov R1, 0x12, the address decode logic sees the binary code of R1, and selects only those flip-flops corresponding to R1. Then data 0x12 is stored (written) into those flip-flops. Same for read process.
Regarding "they are also of 32 bits and 16 bits something like that", the bit width is not a problem. Both flip-flops and a word in RAM can have a bit width of N, as long as the same address can select N flip-flops or N bits in RAM at one time.
Registers are small memories which resides inside the processor (what you called CPU). Their role is to hold the operands for fast processor calculations and to store the results. A register is usually designated by a name (AL, BX, ECX, RDX, cr3, RIP, R0, R8, R15, etc.) and has a size which is the number of bits it can store (4, 8, 16, 32, 64, 128 bits). Other registers have special meanings, and their bits control the state or provide information about the state of the processor.
There are not many registers (because they are very expensive). All of them have a capacity of only a few kilobytes, so they can't store all the code and data of your program, which can go up to gigabytes. This is the role of the central memory (what you call RAM). This big memory can hold gigabytes of data and each byte has its address. However, it only holds data when the computer is turned on. The RAM reside outside of the CPU Chip and interacts with him via Memory Controller Chip which stands as interface between CPU and RAM.
On top of that, there is the hard drive that stores your data when you turn off your computer.
That is a very simple view to get you started.

Is there a trade-off for memory to memory DMA transfer when the data size is small?

I am learning about the STM32 F4 microcontroller. I'm trying to find out about limitations for using DMA.
Per my understanding and research, I know that if the data size is small (that is, the device uses DMA to generate or consume a small amount of data), the overhead is increased because DMA transfer requires the DMA controller to perform operations, thereby unnecessarily increasing system cost.
I did some reaserch and found the following:
Limitation of DMA
CPU puts all its lines at high impedance state so that the DMA controller can then transfer data directly between device and memory without CPU intervention. Clearly, it is more suitable for device with high data transfer rates like a disk.
Over a serial interface, data is transferred one bit at a time which makes it slow to use DMA.
Is that correct? What else do I need to know?
DMA -CPU puts all its lines at high impedance state
I do not know where did you take it from - but you should not use this source any more.
Frequency of the DMA transfers do not matter unless you reach the the BUS throughput. you can transfer one byte per week, month, year, decade ..... and it is absolutely OK.
In the STM32 microcontrollers it is a very important feature as we can transfer data from/to external devices even if the uC is in low power mode with the core (CPU) sleeping. DMA controller can even wake up the core when some conditions are met.
As #Vinci and #0___________ (f.k.a. #P__J__) already pointed out,
A DMA controller works autonomously and doesn't create overhead on the CPU it supplements (at least not by itself). But:
The CPU/software must perform some instructions to configure the DMA and to trigger it or have it triggered by some peripheral. For this, it needs CPU time and program memory space (usually ROM). Besides, it usually needs some additional RAM in variables to manage the software around the DMA.
Hence, you are right, using a DMA comes with some kinds of overhead.
And furthermore,
The DMA transfers make use of the memory bus(es) that connect the involved memories/registers/peripherals to the DMA controller. That is, while the DMA controller does its own work, it may cause the CPU which it tries to offload to stall in the meantime, at least for short moments when the data words are transferred (which in turn sum up for longer transfers...).
On the other hand, a DMA doesn't only help you to reduce the CPU load (regarding total CPU time to implement some feature). If used "in a smart way", it helps you to reduce software latencies to implement different functions because one part of the implementation can be "hidden" behind the DMA-driven data transfer of another part (unless, both rely on the same bus resources - see above...).
The information is right in that using a DMA requires some development work and some runtime to manage the DMA transfer itself (see also
a related question
here), which may not be worth the benefits of using DMA. That is, for small portions of data one doesn't gain as much performance (or latency) as during big transfers. On embedded systems, DMA controllers (and their channels) are limited resources so it is important to consider which part of the function benefits from such a resource most. Therefore, one would usually prefer using DMA for the data transfers to/from disks (if it is about "payload data" such as large files or video streams) over slow serial connections.
The information is wrong, however, in that DMA is not worth using on serial interfaces as those only transfer a single bit at a time. Please note that microcontrollers (as your
STM32F4)
have built-in peripheral components that convert the serial bit-by-bit stream into a byte-by-byte or word-by-word stream, which can easily be tranferred by DMA in a helpful way - especially if the size of the packets is known in advance and software doesn't have to analyse a non-formatted stream. Furthermore, not every serial connection is "slow" at all. If the project uses, e. g., an SPI flash chip, then the SPI serial connection is the one used for data transfer.

What is responsible for changing core's load and frequency in multicore processor

Having looked for a description of the multicore design i keep finding several diagrams, but all of them look somewhat like this:
I know from looking at i7z command output that different cores can run at different frequencies.
This would suggest that the decisions regarding which core will be given a new process and for changing the frequency of the core itself are done either by the operating system or by the control block of the core itself.
My question is: What controls the frequencies of each individual core? Is the job of associating a READY process with the specific core placed upon the operating system or is it done by something within the processor.
Scheduling processes/threads to cores is purely up to the OS. The hardware has no understanding of tasks waiting to run. Maintaining the OS's list of processes that are runnable vs. waiting for I/O is completely a software thing.
Migrating a thread from one core to another is done by kernel code on the original core storing the architectural state to memory, then OS code on the new core restoring that saved state and resuming user-space execution.
Traditionally, frequency and voltage scaling decisions are made by the OS. Take Linux as an example: The decision-making code is called a governor (and also this arch wiki link came up high on google). It looks at things like how often processes have used their entire time slice on the current core. If the governor decides the CPU should run at a different speed, it programs some control registers to implement the change. As I understand it, the hardware takes care of choosing the right voltage to support the requested frequency.
As I understand it, the OS running on each core makes decisions independently. On hardware that allows each core to run at different frequencies, the decision-making code doesn't need to coordinate with each other. If running a high frequency on one core requires a high voltage chip-wide, the hardware takes care of that. I think the modern implementation of DVFS (dynamic voltage and frequency scaling) is fairly high-level, with the OS just telling the hardware which of N choices it wants, and the onboard power microcontroller taking care of the details of programming oscillators / clock dividers and voltage regulators.
Intel's "Turbo" feature, which opportunistically boosts the frequency above the max sustainable frequency, does the decision making in hardware. Any time the OS requests the highest advertised frequency, the CPU uses turbo when power and cooling allow.
Intel's Skylake takes this a step further: The OS can hand full control over DVFS to the hardware, optionally with constraints. That lets it react from microsecond to microsecond, rather than on a timescale of milliseconds. This does actually allow better performance in bursty workloads, because more power budget is available for turbo when it's useful. A few benchmarks are bursty enough to observe this, like some browser / javascript ones IIRC.
There was a whole talk about Skylake's new power management at IDF2015, check out the slides and/or archived webcast. The old method is described in a lot of detail there, too, to illustrate the difference, so you should really check it out if you want more detail than my summary. (The list of other IDF talks is here, thanks to Agner Fog's blog for the link)
The core frequency is controlled by a given voltage applied to a core's "oscillator".
This voltage can be changed by the Operating System but it can also be changed by the BIOS itself if a high temperature is detected in the CPU.

Segmentation in Linux : Segmentation & Paging are redundant?

I'm reading "Understanding Linux Kernel". This is the snippet that explains how Linux uses Segmentation which I didn't understand.
Segmentation has been included in 80 x
86 microprocessors to encourage
programmers to split their
applications into logically related
entities, such as subroutines or
global and local data areas. However,
Linux uses segmentation in a very
limited way. In fact, segmentation
and paging are somewhat redundant,
because both can be used to separate
the physical address spaces of
processes: segmentation can assign a
different linear address space to each
process, while paging can map the same
linear address space into different
physical address spaces. Linux prefers
paging to segmentation for the
following reasons:
Memory management is simpler when all
processes use the same segment
register values that is, when they
share the same set of linear
addresses.
One of the design objectives of Linux
is portability to a wide range of
architectures; RISC architectures in
particular have limited support for
segmentation.
All Linux processes running in User
Mode use the same pair of segments to
address instructions and data. These
segments are called user code segment
and user data segment , respectively.
Similarly, all Linux processes running
in Kernel Mode use the same pair of
segments to address instructions and
data: they are called kernel code
segment and kernel data segment ,
respectively. Table 2-3 shows the
values of the Segment Descriptor
fields for these four crucial
segments.
I'm unable to understand 1st and last paragraph.
The 80x86 family of CPUs generate a real address by adding the contents of a CPU register called a segment register to that of the program counter. Thus by changing the segment register contents you can change the physical addresses that the program accesses. Paging does something similar by mapping the same virtual address to different real addresses. Linux using uses the latter - the segment registers for Linux processes will always have the same unchanging contents.
Segmentation and Paging are not at all redundant. The Linux OS fully incorporates demand paging, but it does not use memory segmentation. This gives all tasks a flat, linear, virtual address space of 32/64 bits.
Paging adds on another layer of abstraction to the memory address translation. With paging, linear memory addresses are mapped to pages of memory, instead of being translated directly to physical memory. Since pages can be swapped in and out of physical RAM, paging allows more memory to be allocated than what is physically available. Only pages that are being actively used need to be mapped into physical memory.
An alternative to page swapping is segment swapping, but it is generally much less efficient given that segments are usually larger than pages.
Segmentation of memory is a method of allocating multiple chunks of memory (per task) for different purposes and allowing those chunks to be protected from each other. In Linux a task's code, data, and stack sections are all mapped to a single segment of memory.
The 32-bit processors do not have a mode bit for disabling
segmentation, but the same effect can be achieved by mapping the
stack, code, and data spaces to the same range of linear addresses.
The 32-bit offsets used by 32-bit processor instructions can cover a
four-gigabyte linear address space.
Aditionally, the Intel documentation states:
A flat model without paging minimally requires a GDT with one code and
one data segment descriptor. A null descriptor in the first GDT entry
is also required. A flat model with paging may provide code and data
descriptors for supervisor mode and another set of code and data
descriptors for user mode
This is the reason for having a one pair of CS/DS for kernel privilege execution (ring 0), and one pair of CS/DS for user privilege execution (ring 3).
Summary: Segmentation provides a means to isolate and protect sections of memory. Paging provides a means to allocate more memory that what is physically available.
Windows uses the fs segment for local thread storage.
Therefore, wine has to use it, and the linux kernel needs to support it.
Modern operating systems (i.e. Linux, other Unixen, Windows NT, etc.) do not use the segmentation facility provided by the x86 processor. Instead, they use a flat 32 bit memory model. Each user mode process has it's own 32 bit virtual address space.
(Naturally the widths are expanded to 64 bits on x86_64 systems)
Intel first added segmentation on the 80286, and then paging on the 80386. Unix-like OSes typically use paging for virtual memory.
Anyway, since paging on x86 didn't support execute permissions until recently, OpenWall Linux used segmentation to provide non-executable stack regions, i.e. it set the code segment limit to a lower value than the other segment's limits, and did some emulation to support trampolines on the stack.

Communication between processor and high speed perihperal

Considering that a processor runs at 100 MHz and the data is coming to the processor from an external device/peripheral at the rate of 1000 Mbit/s (8 Bits/Clockcycle # 125 MHz), which is the best way to handle traffic that comes at a higher speed to the processor ?
First off, you can't do it in software. There would be no way to sample the digital lines at a sufficient rate, or to doing anything useful with it.
You need to use a hardware FIFO buffer or memory cell. When a data burst comes in, it can be buffered in the high speed FIFO and then read out as needed by the processor.
Drop in high speed FIFO chips are surprisingly expensive (though most are dual ported). To cut cost, you would be best off using an SRAM chip, and a hardware adder to increment the address lines on incoming data.
This is not an uncommon situation for software. semaj said the right word. This is a system engineering issue. Other folks have the right answer too. If you want to look at or process that data with the 100MHz processor, it is not going to happen, dont bother trying. You CAN look at snapshots of it or have the hardware filter out a specific percentage of it that you are looking for. At the end of the day though it is a systems issue, what does the hardware provide, where does it put this data, what is the softwares task for this data, does it see X buffers of data come in on the goesinta, and the notify the goesouta hardware that there are X buffers ready to go? Does the hardware examine and align the buffers so that you can look at a header, and then decide where to route the hardware? Once you do your system engineering you will know if you can use that processor or not, and if you can use it what its job is and how to do it.
Your direct question. What is the best way to handle it. The best way to handle it is to have hardware (fpga, asic, etc) move it into and out of some storage device (ram of some sort probably). Not necessarily the same ram the processor runs out of (DMA is a good thing to avoid). The hardware is something the software can talk to but you cannot examine all of that data so dont try. Without knowing what kind of data this is, what form, what the software looks at how much work you are willing to force the hardware to do, etc determines the rest of the answer. If you expect a certain (guaranteed) percentage to be bad or not belong to this processor, etc have the hardware filter that out and then what is left you can process.
Networking is a good example of this, PCs have gige ports but cannot process GigE line rate data. That is why we use switches now instead of hubs, hardware slices out a percentage of the data so the pc can handle it, the protocols take care of the data that cannot be processed by resending it later. And the switches processors dont look at all of the data, the hardware slices it up so the software can examine just the header. Or sometimes the software simply manages tables that drive the hardware and the hardware does all the work of processing the data.
Do your system engineering the answers will simply fall out.
You buffer it. Typically data from a device is written to a memory buffer (circular queue) using DMA (no cpu involved). The cpu reads from the memory buffer at a constant rate. Usually devices send data in bursts. This keeps the buffer from filling up. If there is too much data, buffer overflow.
DMA (direct memory access) is possibly the solution, however, it seems unlikely that the memory bus could run faster than the processor core, so the receiving peripheral would have to accept data into a larger register than 8 bit because 125MHz could not be sustained. For example a 16bit register would allow memory writes at 62.5MHz which may be achievable. Also the receiving device would have to be able to accept an external clock that is both faster and asynchronous to the core clock. Also of course the receiving peripheral must have support for DMA.
Unless you are more specific about your hardware and the communication protocol it is difficult to give anything other than a general answer.