The Time To First Byte Still High - server

I tested my website in webpagetest.org and there are the result :
https://i.stack.imgur.com/3zXJp.png
https://i.stack.imgur.com/cQR67.png
I tried google it and finding a a way to solve the time to first byte problem but still it's showing poor result.The solution that i have tried:
1)Checking on the server.
2)compression
3)Minify JS and CSS
4)optimizing images
5)use CDN
Can anyone give me another solution that can help on reducing the TTFB?Thanks in advance.

Related

What may be the possible causes that my cast is failing

I am trying to make a vehicle selection system in ue4 with blueprints.
I have followed this video.
Below are the screenshots of my code.
screenshot1 and
screenshot2
firstly I tried to figure out what is happening to my code then I came to know that the cast was not succedding and hence the car is being spawned but not posessed.
please help me by listing some reasons that may be responsible for this.
if you want any info so I have given the link of the video which I have used to make the system.
thanks in advance.
I found the answer
I just searched it on Google and found it here:
https://answers.unrealengine.com/questions/98622/view.html

Setting up Dynamic Links in Firebase with Wordpress site

I am really struggling here... All I actually want to achieve is that I can get the Generate-Strong-Password function inside my app but that is actually harder than I thought.
I learned that I should go with Firebase Dynamic Links because I have a Wordpress-Website from All-Inkl.com.
I followed this Tutorial and there is actually an Apple-Site-Association-File at the moment. But I can't access my Website anymore as it looks like this:
Inside my Firebase Project I am getting this error which says that there not all the necessary "A-Files" are inside my Website:
My DNS-Settings:
I've been struggling for weeks now to get this done so if anyone has any idea how I can fix it I would be extremely grateful!! (btw, I am a total newbie when it comes to websites; I know my way around Swift though)
It seems that different domain providers accept different values for DNS entries ('A records' = 'A-Datensätze', in this case).
Try editing the entries for the Host field (which currently hold your website's URL) to one of the 'common inputs' listed here: https://firebase.google.com/docs/hosting/custom-domain?hl=de#domain-key
As the URL to your site doesn't seem to be what your provider accepts, I would suggest you try replacing it with the next option, i.e. replacing it with # .
Hope this helps solving your issue!

Too much storage in IndexedDB using GunDB

I try to synchronize VR scene using GunDB.
In order to experiment it, I put a few data in GunDB.
But I got this warning.
storage warning
I use IndexedDB, and I can keep going it with hitting 'allow'
But I'm wondering why it uses too much storage!!!!!
setInterval(putLocation, Math.ceil(1000 / 50));
// putLocation
obj.get('attributes').get('position').put(object.attributes.position);
It updates data every 200ms in the same node. (object.attributes.position)
please let me know how could I fix it.
Thank you.
#huhsame 1.2GB for VR scene data? That seems suspicious.
By chance is this in Safari?
Safari has a known bug (#go1dfish found this) where it creates run-away storage accumulation (with or without gunDB) that gets triggered if its file descriptor is left open too long.
Could you see if the same thing happens in Chrome? If it does, it is a GUN bug then.
If it is just Safari, we tried to add code that would reset/reopen Safari's IndexedDB instance every 15 seconds, and have had success so far with that approach.
However, clearly, either Safari has changed something, or that workaround is no longer viable, so we'll need to figure something new out.
I understand Safari is very important because of iOS, it is just unfortunate that Safari lags behind on several very serious and important fronts (WebRTC, IndexedDB, & WebM). There is only so much our team can do to work around these bugs until Safari is more standards compliant. But where we can workaround, we will.
#marknadal
thanks for your answer.
and sorry I am late.
I tested it on Chrome and Safari after clearing storage.
after 30 minutes, Chrome used about
1MB,
and on the Safari, I did not find the usage panel but there is no pop-up for warning like the previous one.
I guess it was total data since September when I had started this experiment.
but it's just my opinion.
And I am still wondering that users should delete data in WebStorage regularly?
please answer me.

google earth tour error

In the past I had successfully created several Google Earth tours complete with audio and animation. As best I can remember, I looked at one of my tours 2weeks ago? and things were working fine.
But I look at the tours now on both my local machine and my host web server and the google earth tours have disappeared. When I look in firebug at where the code should be, I see the following error:
Failed to process gadget http://code.google.com/apis/kml/embed/tourgadget.xml. Reason: Unable to retrieve spec for... code.google.com/apis/kml/embed/tourgadget.xml. HTTP error 404
I have not changed anything within my code, so am completely at a loss.
Can anyone share what might have happened or what I need to do to get my GEs going again?
My web site is www.kavelookout.com...See www.kavelookout.com/fingers.html for where a tour should be.
UPDATE:
I believe this is the GE tour gadget code I need...
http://www.gmodules.com/ig/creator?synd=open&url=http://code.google.com/apis/kml/embed/tourgadget.xml
but as you can see, clicking on the 'More info...' link takes me to... google.com/ig/directory?synd=open&url=http://…
Does anyone know why GE Gadgets is not working at this time? Or what link I should be using to embed GE Tours? Can anyone confirm that GE Tours are having a problem, or is it me?
Much Thanks,
k
You should notice that the pages you're trying to process are no longer available, so, that's the nature of the error.
Check the link, it sais that the page is not being found, that's why you're getting a 404 error.
So I figured it out.
The embed code that was generated in the past was...
script src="http:// www.gmodules.com/ig/ifr?url=http://code.google.com/apis/kml/embed/tourgadget.xml
I'm not sure why or when it changed, but I found that the GE Tour gadget at this URL...
http://www.gmodules.com/ig/creator?synd=open&url=http://dl.google.com/developers/maps/tourgadget.xml
...now generates this new embed code...notice the differences...
script src="//www.gmodules.com/ig/ifr?url=http://dl.google.com/developers/maps/tourgadget.xml
Again, I'd love to know why things changed, but am happy to know there is an answer.

JQT gotofunction problem

i am trying to use the goTo function to switch between different divs.
but in the function goTo(id,animation)
it is not going to that id.
Can anyone please help me with this problem.
Thanks,
Devan
This is difficult to diagnose without looking at your code. I have a few ideas, but it would be best if you were to share the problematic section of your code for others to investigate.
A few questions/ideas:
1) Check to ensure you have not used the same div ID more than once.
2) Have you been able to successfully use the goTo function at all?
3) Can you create a basic HTML page that uses this function successfully?
4) What version of jQTouch are you using? Does the goTo function work once, and then freeze every time afterwards? I reported a bug regarding this behavior a while ago. Not sure if it's been resolved yet, but you could see if an older version of jQTouch might help.
Again, without examples of your code... I'm taking wild guesses. Consider sharing the problematic section and someone might be able to pinpoint the issue.
Don't put animation, without animation worked for me...
eg..
jQT.goTo('#rest');