Flutter icons appear as rectangle - flutter

I'm using Custom flutter icons which is generated from fluttericons.com .But here the problem is my icons are not appeared as it. It shows rectangular box with strikeout symbol in preview like this. (Refer the image below )
Here is my code snippet for my Custom icon button widget.
import 'package:flutter/material.dart';
import 'package:show_up_animation/show_up_animation.dart';
import 'social_media_icons.dart';
import 'constants.dart';
class AnimativeIcons extends StatefulWidget {
#override
_AnimativeIconsState createState() => _AnimativeIconsState();
}
class _AnimativeIconsState extends State<AnimativeIcons> {
#override
Widget build(BuildContext context) {
return ResponsiveWidget(
largeScreen: Wrap(
direction: Axis.horizontal,
alignment: WrapAlignment.spaceBetween,
spacing: 20.0,
children: <Widget>[
AnimatedButton(
hoverIconData: SocialMediaIcons.github,
delay: 200,
url: "https://www.google.com"),
AnimatedButton(
hoverIconData: SocialMediaIcons.linkedin,
delay: 400,
url: "https://www.google.com"),
AnimatedButton(
hoverIconData: SocialMediaIcons.hackerrank,
delay: 600,
url: "https://www.google.com"),
AnimatedButton(
hoverIconData: SocialMediaIcons.twitter,
delay: 800,
url: "https://www.google.com"),
AnimatedButton(
hoverIconData: SocialMediaIcons.instagram,
delay: 1000,
url: "http://www.google.com"),
AnimatedButton(
hoverIconData: SocialMediaIcons.gmail,
delay: 1200,
url: "www.google.com"),
],
),
);
}
}
class AnimatedButton extends StatefulWidget {
final Color animationColor;
final IconData hoverIconData;
final int delay;
final String url;
AnimatedButton(
{this.animationColor, this.hoverIconData, this.delay, this.url});
#override
_AnimatedButtonState createState() => _AnimatedButtonState();
}
class _AnimatedButtonState extends State<AnimatedButton>
with SingleTickerProviderStateMixin {
_launchURL(String goToUrl) async {
String url = goToUrl;
if (await canLaunch(url)) {
await launch(url);
} else {
throw 'Could not launch $url';
}
}
Color iconColor;
#override
void initState() {
super.initState();
iconColor = ButtonColor.hoverColor;
}
#override
Widget build(BuildContext context) {
return ShowUpAnimation(
animationDuration: Duration(seconds: 1),
delayStart: Duration(milliseconds: widget.delay),
curve: Curves.easeIn,
direction: Direction.vertical,
offset: 1.0,
child: InkWell(
onTap: () {
_launchURL(widget.url);
print('pressed');
},
onHover: (value) {
if (value) {
setState(() {
iconColor = widget.animationColor;
});
} else {
setState(() {
iconColor = ButtonColor.hoverColor;
});
}
},
child: Icon(widget.hoverIconData, size: 50, color: iconColor),
),
);
}
}
If want to make a hover icon button.I tried with IconButton and failed ..Is there any way to do it..or
please any one help me to get out from this.

As i know there is no hover action on mobile, so i change the splash color of the icon button.
I've made a CustomIcon button class for my own, hope this might help you:
class IconButton extends StatelessWidget {
String text = 'demoText';
Color hoverColor;
String icon ='';
GestureTapCallback onTap;
IconButton(
{Key key,
this.text,
this.icon,
this.onTap,
this.hoverColor = Colors.grey})
: assert(text != null),
assert(icon != null),
super(key: key);
#override
Widget build(BuildContext context) {
double height = MediaQuery.of(context).size.height;
double width = MediaQuery.of(context).size.width;
return Container(
height: height * .155,
width: width * .44,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(10),
border: Border.all(width: .2, color: Colors.green),
color: Color(0xffFFFFFF),
boxShadow: [
BoxShadow(
color: Colors.grey[350], blurRadius: 3, offset: Offset(2.5, 4))
]),
child: Material(
clipBehavior: Clip.antiAlias,
shape:
RoundedRectangleBorder(borderRadius: BorderRadius.circular(10.0)),
// <------------------------- Inner Material
type: MaterialType.transparency,
elevation: 6.0,
color: Colors.transparent,
shadowColor: Colors.grey[50],
child: InkWell(
//<------------------------- InkWell
splashColor: hoverColor,
onTap: onTap,
child: Container(
padding: EdgeInsets.all(16.0),
child: Row(
mainAxisSize: MainAxisSize.max,
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Column(
children: <Widget>[
Container(
height: height * .07,
width: width * .15,
child: CachedNetworkImage(
imageUrl: icon,
progressIndicatorBuilder:
(context, url, downloadProgress) =>
CircularProgressIndicator(
value: downloadProgress.progress),
errorWidget: (context, url, error) =>
Icon(Icons.error),
),
),//please add as you
need:Image.asset,SvgPicture.asset etc
SizedBox(
height: height * .009,
),
Text(
text,
style: TextStyle(
fontSize: 12.0,
fontWeight: FontWeight.w600,
color: Color(0xff434343)),
)
],
)
],
),
),
),
),
);
}
}
You can modify as your need. ex call:
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
IconButton(
hoverColor: Colors.greenAccent,//Change hover color as you need
text: "Google",
icon:"any image url",
onTap: () {},
),
],
),
),
);
}
}
Let me know if it's help you, or you find difficulties.
Package use to display network images : https://pub.dev/packages/cached_network_image

Related

Flutter: Increase hitbox of GestureDetector

I am fairly new to flutter and currently trying to create a NavBar.
It looks like this:
If I click on the icon, the bar moves to the selected one and the content changes.
However, I have to hit the icon perfectly. I would like to have a "box" around it, so I can tap just near it. Basically divide the space into 3.
I tried the following:
Widget build(BuildContext context) {
return Container(
height: 60,
color: Color(0xff282424),
child: Stack(
children: [
Container(
child: Row(
children: items.map((x) => createNavBarItem(x)).toList(),
),
),
AnimatedContainer(
duration: Duration(milliseconds: 200),
alignment: Alignment(active.offset, 0.7),
child: AnimatedContainer(
duration: Duration(milliseconds: 400),
height: 5,
width: 50,
decoration: BoxDecoration(
color: active.color,
borderRadius: BorderRadius.circular(2.5)),
),
),
],
),
);
}
Widget createNavBarItem(MenuItem item) {
double width = MediaQuery.of(context).size.width;
return SizedBox(
width: width / items.length,
height: 55,
child: GestureDetector(
child: Icon(
Icons.access_time,
color: item.color,
size: 30,
),
onTap: () {
setState(() {
active = item;
navBarUpdate(item);
});
},
),
);
}
The items should take 1/3 of the width. It isn't working that way tho. Any idea on how to increase the "tappable" space?
EDIT
Full code:
import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.\
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.red,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
var screens = [Text("Button1"), Text("Button2"), Text("Button3")];
int currentScreen = 0;
void changeIndex(int index) => setState(() {
currentScreen = index;
});
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
color: Colors.orange,
child: Stack(
children: [
SafeArea(child: screens[currentScreen]),
Container(
alignment: Alignment.bottomCenter, child: NavBar(changeIndex))
],
),
),
);
}
}
class MenuItem {
final String name;
final Color color;
final double offset;
MenuItem(this.name, this.color, this.offset);
}
class NavBar extends StatefulWidget {
#override
State<StatefulWidget> createState() => NavBarState(navBarUpdate);
late Function(int) navBarUpdate;
NavBar(this.navBarUpdate);
}
class NavBarState extends State<NavBar> {
var items = [
MenuItem("Test", Colors.red, -0.76),
MenuItem("Test2", Colors.green, 0),
MenuItem("Test3", Colors.yellow, 0.76)
];
late MenuItem active;
late Function(MenuItem) navBarUpdate;
#override
void initState() {
super.initState();
active = items[0];
}
NavBarState(Function(int) navBarUpdate) {
this.navBarUpdate = (item) {
navBarUpdate(items.indexOf(item));
};
}
#override
Widget build(BuildContext context) {
return Container(
height: 60,
color: Color(0xff282424),
child: Stack(
children: [
Container(
child: Row(
children: items.map((x) => createNavBarItem(x)).toList(),
),
),
AnimatedContainer(
duration: Duration(milliseconds: 200),
alignment: Alignment(active.offset, 0.7),
child: AnimatedContainer(
duration: Duration(milliseconds: 400),
height: 5,
width: 50,
decoration: BoxDecoration(
color: active.color,
borderRadius: BorderRadius.circular(2.5)),
),
),
],
),
);
}
Widget createNavBarItem(MenuItem item) {
double width = MediaQuery.of(context).size.width;
return SizedBox(
width: width / items.length,
height: 55,
child: GestureDetector(
child: Icon(
Icons.access_time,
color: item.color,
size: 30,
),
onTap: () {
setState(() {
active = item;
navBarUpdate(item);
});
},
),
);
}
}
You can use behavior: HitTestBehavior.translucent, or opaque on createNavBarItem
child: GestureDetector(
behavior: HitTestBehavior.translucent,
You can swap your GestureDetector on top level widget from Icon.
Widget createNavBarItem(MenuItem item) {
double width = MediaQuery.of(context).size.width;
return GestureDetector(
child: Container(
color: Colors.transparent,
width: width / items.length,
height: 55,
child: Icon(
Icons.access_time,
color: item.color,
size: 30,
),
),
onTap: () {
setState(() {
active = item;
navBarUpdate(item);
});
},
);
}

Overlay pinched image above everything

I'm trying to overlay an image during max scaling (I'm using the class InteractiveViewer) on top of other objects (also the status bar). Basically like on Instagram. I couldn't find anything reading the docs. A hint on how to proceed?
child: InteractiveViewer(
transformationController: controller,
maxScale: 2.0,
minScale: 2.0,
child: imageBig,
fit: BoxFit.fitWidth,
),
According to this issue on flutter repository:
https://github.com/flutter/flutter/issues/66111
You can achive that by using OverlayEntry Class, which will handle the rendering of your InteractiveViewer child widget over the other widgets.
Also, you can find here a code snippet for InteractiveViewerOverlay widget, that you can use directly inside your project.
https://gist.github.com/zzterrozz/623531eef065a31470e85175c744c986
created by:
https://github.com/PixelToast
https://github.com/zzterrozz
Edited:
Here is an example for the InteractiveViewerOverlay widget and how to use it.
First, the InteractiveViewerOverlay widget
class InteractiveViewerOverlay extends StatefulWidget {
final Widget child;
final double maxScale;
const InteractiveViewerOverlay({
Key key,
#required this.child,
this.maxScale,
}) : super(key: key);
#override
_InteractiveViewerOverlayState createState() =>
_InteractiveViewerOverlayState();
}
class _InteractiveViewerOverlayState extends State<InteractiveViewerOverlay>
with SingleTickerProviderStateMixin {
var viewerKey = GlobalKey();
Rect placeholder;
OverlayEntry entry;
var controller = TransformationController();
Matrix4Tween snapTween;
AnimationController snap;
#override
void initState() {
super.initState();
snap = AnimationController(vsync: this);
snap.addListener(() {
if (snapTween == null) return;
controller.value = snapTween.evaluate(snap);
if (snap.isCompleted) {
entry.remove();
entry = null;
setState(() {
placeholder = null;
});
}
});
}
#override
void dispose() {
snap.dispose();
super.dispose();
}
Widget buildViewer(BuildContext context) {
return InteractiveViewer(
key: viewerKey,
transformationController: controller,
panEnabled: false,
maxScale: widget.maxScale ?? 2.5,
child: widget.child,
onInteractionStart: (details) {
if (placeholder != null) return;
setState(() {
var renderObject =
viewerKey.currentContext.findRenderObject() as RenderBox;
placeholder = Rect.fromPoints(
renderObject.localToGlobal(Offset.zero),
renderObject
.localToGlobal(renderObject.size.bottomRight(Offset.zero)),
);
});
entry = OverlayEntry(
builder: (context) {
return Positioned.fromRect(
rect: placeholder,
child: buildViewer(context),
);
},
);
Overlay.of(context).insert(entry);
},
onInteractionEnd: (details) {
snapTween = Matrix4Tween(
begin: controller.value,
end: Matrix4.identity(),
);
snap.value = 0;
snap.animateTo(
1,
duration: Duration(milliseconds: 250),
curve: Curves.ease,
);
});
}
#override
Widget build(BuildContext context) {
var viewer = placeholder != null
? SizedBox.fromSize(size: placeholder.size)
: buildViewer(context);
return Container(
child: viewer,
);
}
}
Next, An example of implementing the InteractiveViewerOverlay widget.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: Scaffold(
appBar: AppBar(),
body: ListView(children: [
Column(
children: [
Container(
decoration: BoxDecoration(
color: Colors.white,
border:
Border(bottom: BorderSide(color: Colors.green))),
width: double.infinity,
height: 60,
child: Column(children: [
Text('Abdelazeem Kuratem',
style: TextStyle(color: Colors.black)),
Text('5 min', style: TextStyle(color: Colors.black)),
])),
InteractiveViewerOverlay(
child: Image.network(
"https://upload.wikimedia.org/wikipedia/commons/6/6a/Mona_Lisa.jpg",
fit: BoxFit.contain,
),
),
Container(
decoration: BoxDecoration(
color: Colors.grey[50],
border: Border(top: BorderSide(color: Colors.green))),
child: Stack(
children: [
Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
_createBottomButton(
text: 'Like',
icon: Icons.thumb_up,
onPressed: () {}),
_createBottomButton(
text: 'Comment',
icon: Icons.comment,
onPressed: () {}),
_createBottomButton(
text: 'Share',
icon: Icons.share,
onPressed: () {}),
],
),
],
),
),
],
),
])),
);
}
Widget _createBottomButton({
String text,
IconData icon,
Null Function() onPressed,
}) {
return FlatButton.icon(
onPressed: onPressed,
icon: Icon(
icon,
color: Colors.green,
size: 21,
),
label: Text(
text,
style: TextStyle(color: Colors.green, fontSize: 14),
),
);
}
}

Flutter change offset of draggable widgets in a stack at the same time as scrolling a SingleChildScrollView

I have a stack of widgets in Flutter. The lowest stack is a large image that is contained inside SingleChildScrollView. I've set up a ScrollController so I know when the image has been horizontally scrolled in the view.
Next in the stack I have several Positioned widgets (these are draggable so that they can moved around independent of each other).
What I'd like to do is when the SingleChildScrollView is scrolled, I'd like to update the position of each of the positioned widgets higher up the stack.
I've considered Stream, rebuildAllChildren and ValueNotifier but all seem quite complex for what, on the face of it, should be quite a simple thing to achieve. I'm probably missing something very obvious somewhere!
Here's my code so far:
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
class LayoutScreen extends StatefulWidget {
LayoutScreen();
#override
_LayoutScreenState createState() => _LayoutScreenState();
}
class _LayoutScreenState extends State<LayoutScreen> {
ScrollController _controller;
Offset boxoneposition;
BuildContext context;
_scrollListener() {
print(_controller.offset);
boxoneposition=Offset(100.0, 100);
setState(() {
print(boxoneposition);
// this was a test - the value of boxoneposition is updated, however the view isn't
});
}
#override
void initState() {
_controller = ScrollController();
_controller.addListener(_scrollListener);
boxoneposition = Offset(0.0, 30);
super.initState();
}
DragBox boxOne() {
// Trying to set up outside of widget build
return DragBox(boxoneposition, 'Box One Yep', Colors.blueAccent, 1);
}
#override
Widget build(BuildContext context) {
return Stack(
children: <Widget>[
SingleChildScrollView(
scrollDirection: Axis.horizontal,
controller: _controller,
child: Container(
width: 1000,
height: 1000,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/logo.png'),
fit: BoxFit.cover,
repeat: ImageRepeat.noRepeat,
),
),
),
),
//DragBox(boxoneposition, 'Box One', Colors.blueAccent, 1),
boxOne(),
DragBox(Offset(200.0, 50.0), 'Box Two', Colors.orange, 2),
DragBox(Offset(300.0, 80.0), 'Box Three', Colors.lightGreen, 3),
],
);
}
}
class DragBox extends StatefulWidget {
final Offset initPos;
final String label;
final Color itemColor;
final int boxnumber;
DragBox(this.initPos, this.label, this.itemColor, this.boxnumber);
#override
DragBoxState createState() => DragBoxState();
}
class DragBoxState extends State<DragBox> {
Offset position = Offset(0.0, 0.0);
String imagePath="";
#override
void initState() {
super.initState();
position = widget.initPos;
}
getBoxPic() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
setState(() {
String key='picture'+widget.boxnumber.toString();
imagePath=prefs.getString(key);
});
print(imagePath);
return File(imagePath);
}
#override
Widget build(BuildContext context) {
return Positioned(
left: position.dx,
top: position.dy,
child: Draggable(
data: widget.itemColor,
child: Container(
width: 100.0,
height: 100.0,
color: widget.itemColor,
child: Center(
child:
Image.asset('assets/images/logo.png')
),
),
onDragStarted: () {
setState(() {
print("Foobar");
});
},
onDraggableCanceled: (velocity, offset) {
setState(() {
position = offset;
if (widget.boxnumber==1) {
print("Wibble");
}
});
},
feedback: Container(
width: 120.0,
height: 120.0,
color: widget.itemColor.withOpacity(0.5),
child: Center(
child: Text(
widget.label,
style: TextStyle(
color: Colors.white,
decoration: TextDecoration.none,
fontSize: 18.0,
),
),
),
),
)
);
}
}
Any help greatly appreciated!
I was being a fool. Funny how walking away from something overnight and coming back to it clears the fog!
I sorted this out by simply placing an entire stack into the SingleChildScrollView. The scrollview is wider and horizontally scrollable and the rest of the elements in the stack correctly maintain their positons even if the scrollview is moved and they disappear off screen.
The solution was very simple. For completeness, here's the updated code:
import 'dart:io';
import 'package:flutter/material.dart';
import 'package:shared_preferences/shared_preferences.dart';
class LayoutScreen extends StatefulWidget {
LayoutScreen();
#override
_LayoutScreenState createState() => _LayoutScreenState();
}
class _LayoutScreenState extends State<LayoutScreen> {
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: const Text('Arrange your images'),
backgroundColor: Colors.orange,
),
body: SingleChildScrollView(
scrollDirection: Axis.horizontal,
child: Stack(
children: <Widget>[
Container(
width: 1000,
height: 1000,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage('assets/images/background.jpg'),
fit: BoxFit.cover,
repeat: ImageRepeat.noRepeat,
),
),
),
DragBox(Offset(100.0, 10.0), 'Box One', Colors.blueAccent, 1),
DragBox(Offset(200.0, 50.0), 'Box Two', Colors.orange, 2),
DragBox(Offset(300.0, 80.0), 'Box Three', Colors.lightGreen, 3),
]
),
)
);
}
}
class DragBox extends StatefulWidget {
final Offset initPos;
final String label;
final Color itemColor;
final int boxnumber;
DragBox(this.initPos, this.label, this.itemColor, this.boxnumber);
#override
DragBoxState createState() => DragBoxState();
}
class DragBoxState extends State<DragBox> {
Offset position = Offset(0.0, 0.0);
String imagePath="";
#override
void initState() {
super.initState();
position = widget.initPos;
}
getBoxPic() async {
SharedPreferences prefs = await SharedPreferences.getInstance();
setState(() {
String key='picture'+widget.boxnumber.toString();
imagePath=prefs.getString(key);
});
print(imagePath);
return File(imagePath);
}
#override
Widget build(BuildContext context) {
return Positioned(
left: position.dx,
top: position.dy,
child: Draggable(
data: widget.itemColor,
child: Container(
width: 100.0,
height: 100.0,
color: widget.itemColor,
child: Center(
child:
Image.asset('assets/images/logo.png')
),
),
onDragStarted: () {
setState(() {
print("Foobar");
});
},
onDraggableCanceled: (velocity, offset) {
setState(() {
position = offset;
if (widget.boxnumber==1) {
print("Wibble");
}
});
},
feedback: Container(
width: 120.0,
height: 120.0,
color: widget.itemColor.withOpacity(0.5),
child: Center(
child: Text(
widget.label,
style: TextStyle(
color: Colors.white,
decoration: TextDecoration.none,
fontSize: 18.0,
),
),
),
),
)
);
}
}

Keyboard automatically disappears from TextField in ListView.Builder

I'm trying to implement a solution where a row (containing both a TextField and a Text) in ListView.Builder is automatically for every record retrieved from a webserver.
However when I want to start typing in such a TextField the keyboard appears and immediatly disappears again.
This is the code of my screen.
class GameScreen extends StatelessWidget {
static const RouteName = "/GameScreen";
#override
Widget build(BuildContext context) {
var size = MediaQuery.of(context).size;
const horizontalMargin = 20.0;
return Scaffold(
appBar: getAppBar(),
backgroundColor: Colors.transparent,
body: Stack(
children: <Widget>[
Background(),
Column(
children: <Widget>[
Header("Starting letter: B"),
Expanded(
child: ListBlocProvider(
listWidget: GameCategoriesList(),
itemsService: CategoriesService(),
margin: EdgeInsets.only(
left: horizontalMargin,
bottom: 10,
right: horizontalMargin,
),
),
),
SizedBox(
height: 20,
),
SizedBox(
width: size.width - 40,
height: 60,
child: Container(
height: 60,
child: TextButtonWidget(
() {
// Navigator.of(context).pushNamed(GameScreen.RouteName);
},
"Stop game",
),
),
),
SizedBox(
height: 20,
)
],
),
],
),
);
}
}
This is the code of my ListBlocProvider:
class ListBlocProvider extends StatelessWidget {
final ListWidget listWidget;
final ItemsService itemsService;
final bool useColor;
final bool usePaddingTop;
final double height;
final EdgeInsets margin;
const ListBlocProvider({
#required this.listWidget,
#required this.itemsService,
this.useColor = true,
this.usePaddingTop = true,
this.height = 200,
this.margin,
});
#override
Widget build(BuildContext context) {
const horizontalMargin = 20.0;
return BlocProvider(
create: (context) => ItemsBloc(itemsService: itemsService)..add(ItemsFetched()),
child: Container(
padding: usePaddingTop ? EdgeInsets.only(top: 10) : null,
decoration: BoxDecoration(
color: this.useColor ? Color.fromRGBO(10, 50, 75, 0.9) : null,
borderRadius: BorderRadius.only(
bottomLeft: Radius.circular(10),
bottomRight: Radius.circular(10),
),
),
margin: this.margin,
height: this.height,
child: this.listWidget,
),
);
}
}
This is the code of my List:
class GameCategoriesList extends ListWidget {
#override
_GameCategoriesListState createState() => _GameCategoriesListState();
}
class _GameCategoriesListState extends State<GameCategoriesList> {
#override
Widget build(BuildContext context) {
return BlocBuilder<ItemsBloc, ItemsState>(
builder: (context, state) {
if (state is ItemsFailure) {
return Center(
child: Text('failed to fetch categories'),
);
}
if (state is ItemsSuccess) {
if (state.items.isEmpty) {
return Center(
child: Text('no categories found.'),
);
}
return ListView.builder(
itemBuilder: (BuildContext context, int index) {
var textEditingController = TextEditingController();
return GameCategoryItemWidget(
key: UniqueKey(),
categoryModel: state.items[index],
textEditingController: textEditingController,
);
},
itemCount: state.items.length,
);
}
return Center(
child: LoadingIndicator(),
);
},
);
}
}
And this is the code where the both the TextField and the Text are build:
class GameCategoryItemWidget extends StatefulWidget {
final CategoryModel categoryModel;
final TextEditingController textEditingController;
const GameCategoryItemWidget({Key key, this.categoryModel, this.textEditingController}) :
super(key: key);
#override
_GameCategoryItemWidgetState createState() => _GameCategoryItemWidgetState();
}
class _GameCategoryItemWidgetState extends State<GameCategoryItemWidget> {
var formKey = GlobalKey<FormState>();
#override
Widget build(BuildContext context) {
return Container(
child: Form(
key: this.formKey,
child: Column(
children: <Widget>[
Container(
padding: EdgeInsets.only(left: 10, top: 20, bottom: 10),
child: Text(
this.widget.categoryModel.name,
style: TextStyle(
color: Colors.white,
fontSize: 18,
),
),
),
Container(
color: Colors.white,
child: InputField(
InputDecoration(labelText: this.widget.categoryModel.name),
this.widget.textEditingController,
false,
),
),
],
),
),
);
}
#override
void dispose() {
this.widget.textEditingController.dispose();
super.dispose();
}
}
The InputField is a custom widget to hide the switch between a Material and a Cupertino version of the TextField.
I've already tried to remove the Key from the custom TextField widget. The funny part is that the input is actually working, however it can't determine for which of the TextFields in the ListView the input is determined so it adds the input to all of them. I've also tried to swap things around with making Stateless widgets Statefull, but that didn't help either.
The entire build is based upon: https://bloclibrary.dev/#/flutterinfinitelisttutorial.
Hoping you guys can help me.

Access variable built in different file/class

I have file.a which contains an array:
final _likes = <String>[];
Based on answers selected by the user, items are added to this array.
I want to then be able to, at the press of a button, display the items in the array to the user.
The issue is that the button I want the users to press is defined in file.b (as the Icon is on the AppBar).
How can I give file.b the ability to see the variable _likes and access the data in it, when it lives in file.a?
file.a:
import 'package:flutter/material.dart';
import './main.dart';
class Images extends StatefulWidget {
#override
_ImagesState createState() => _ImagesState();
}
class _ImagesState extends State<Images> with SingleTickerProviderStateMixin {
AnimationController _controller;
Animation _animation;
#override
// ignore: must_call_super
void initState() {
_controller = AnimationController(
vsync: this,
duration: Duration(seconds: 1),
);
_animation = Tween(
begin: 0.0,
end: 1.0,
).animate(_controller);
}
#override
dispose() {
_controller.dispose();
super.dispose();
}
int index = 0;
final likes = <String>[];
#override
Widget build(BuildContext context) {
_controller.forward();
return GestureDetector(
onHorizontalDragEnd: (DragEndDetails dragEndDetails) {
if (dragEndDetails.primaryVelocity == 0) return;
if (dragEndDetails.primaryVelocity.compareTo(0) == -1)
setState(() {
_controller.reset();
dateIdeas.removeAt(index);
});
else
setState(() {
_controller.reset();
likes.add(dateIdeas[index]['Description']);
dateIdeas.removeAt(index);
});
},
child: new Column(
children: <Widget>[
Column(
mainAxisSize: MainAxisSize.min,
children: <Widget>[
Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(left: 8.0, right: 8.0),
child: FadeTransition(
opacity: _animation,
child: Container(
decoration: BoxDecoration(
border: Border.all(
color: Colors.pink[200],
width: 7,
),
borderRadius: BorderRadius.circular(9),
),
child: new Container(
child: new Image.asset(dateIdeas[index]['Image']),
),
),
),
),
Container(
alignment: Alignment.topCenter,
child: Text(dateIdeas[index]['Description'],
style: TextStyle(
fontSize: 30,
color: Colors.black,
fontFamily: 'IndieFlower',
)),
),
],
),
],
)
],
),
);
}
}
file.b:
import 'package:flutter/material.dart';
import './surprises.dart';
import './images.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'SO Surprises',
theme: ThemeData(
primaryColor: Colors.pink[200],
),
home: MyHomePage(title: ''),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage>
{
int ideaCount = 1;
int _swipeCount = 0;
void _swipe() {
setState(() {
_swipeCount++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
actions: <Widget>[
Container(
height: 150,
width: 150,
child: IconButton(
icon: Image.asset('assets/images/SO.png'),
padding:
const EdgeInsets.only(right: 40.0, top: 10, bottom: 10.0),
),
),
GestureDetector(
onTap: () => print(Images.likes),
child: Padding(
padding: const EdgeInsets.only(right: 10.0),
child: Icon(
Icons.star,
color: Colors.white,// add custom icons also
),
),
),
],
),
body: _swipeCount == 0
? Stack(
children: <Widget>[
GestureDetector(
onHorizontalDragEnd: (DragEndDetails dragEndDetails) {
if(dragEndDetails.primaryVelocity == 0) return;
_swipe();
},
child: Container(
color: Colors.transparent,
alignment: Alignment.center,
child: Text("Swipe to get started! $_swipeCount"),
),
),
],
)
: Template(),
);
}
}
By prefixing your likes list with an underscore (_), it means you are making that method only accessible inside the class it belongs too.
To be able to use the method in other parts of your program, remove the underscore(_).
After removing the _, you are making the likes list accessible from other parts of your code.