I am working on a Flutter project to syntehsise an string to an audio file. For this reason, I have added flutter_tts as a dependency and implemented the following method with different approaches in order to check the existence of the generated file:
/// Synthesises the current audio cue into an audio file
static Future<void> synthesiseStringToAudioFile() async {
Future<String> finalPath;
Future<File> finalFile;
Uri uriToFile;
String absolutePath;
bool existsPath;
bool existsManually;
bool exists3;
await flutterTts
.synthesizeToFile("This is my first audio synthesizer in Flutter",
audioFileName)
.then((value) => {
// File has been successfully created
if (value == 1)
{
// Gets the path to the generated audio file
finalPath = pathToFile,
finalPath.then((path) async => {
print('AFile :Path to audio file: $path'),
// Check if exists
existsPath = FileSystemEntity.typeSync(path) != FileSystemEntityType.notFound,
print("AFile : Exists? $existsPath"),
existsManually = await File('/storage/emulated/0/Android/data/mypath/files/temp_audio_cue.wav').exists(), // Requieres async function
print("AFile : Exists2? $existsManually"), // RETURNS TRUE
exists3 = await File(path).exists(),
print("AFile : Exists3? $exists3")
}),
// Gets the generated file
finalFile = localFile,
finalFile.then((file) => {
// Absolute path
absolutePath = file.absolute.path,
print('AFile : AbsolutePath: $absolutePath'),
// Check the URI
uriToFile = file.uri,
print('AFile : URI to audio file: $uriToFile'),
}),
}
else
{print('There was an error during the synthezisation')}
});
}
static void setAudioFileName() {
audioFileName = Platform.isAndroid ? "temp_audio_cue.wav" : "temp_audio_cue.caf";
}
/// Gets the path to the file to be accessed
static Future<String> get pathToFile async {
final path = await localPath;
return '$path/$audioFileName';
}
/// Gets the path to the local directory
static Future<String> get localPath async {
final dir = await getApplicationDocumentsDirectory();
return dir.path;
}
Once the synthesisation is completed, flutterTts.synthesizeToFile() logs in console the following message:
D/TTS (10335): Successfully created file :
/storage/emulated/0/Android/data/mypath/files/temp_audio_cue.wav
so if I check the existence of the file manually (as I do with existManually) will get a true value, but I am not able to do it trying to get dynamically the path as in the other examples I am trying but the ones I am getting are:
/data/user/0/mypath/app_flutter/temp_audio_cue.wav
so it is missing the beginning
/storage/emulated/0/Android/
I was wondering what is the correct way to get the path to the file (missing)?
With path_provider in Android save in getExternalStorageDirectory and in iOS save in getApplicationDocumentsDirectory..
If you want to get this path : /storage/emulated/0
Use path_provider_ex package, which provides root and app files directory for both "external storage" (internal flash) and SD card (if present), as well as available space for each storage.
you can use path_provider package of flutter
Directory appDocDir = await getApplicationDocumentsDirectory();
String appDocPath = appDocDir.path;
https://pub.dev/packages/path_provider
I am using filesystem_picker to return absolute paths from storage and then using File('path_string') or Directory('path_string') to get the actual file.
Using manageExternalStorage permissions allows this work, but keep in mind:
"The Google Play store has a policy that limits usage of MANAGE_EXTERNAL_STORAGE".
This also may not work depending on the SDK you are using and/or conflicts from other packages.
import 'package:filesystem_picker/filesystem_picker.dart';
import 'package:permission_handler/permission_handler.dart';
Directory? rootDir;
late String tempDir;
_getFile(){
await _pickFile();
String path = tempDir;
var file = File(path);
// Do stuff with file
}
// Call this before _pickFile(), ideally inside initState()
Future<void> _prepareStorage() async {
rootDir = Directory('/storage/emulated/0/');
var storageExternal = await Permission.manageExternalStorage.status;
if (storageExternal != PermissionStatus.granted) {
await Permission.manageExternalStorage.request();
}
bool b = storageExternal == PermissionStatus.granted;
//mPrint("STORAGE ACCESS IS : $b");
}
Future<void> _pickFile(BuildContext context) async {
await FilesystemPicker.open(
title: 'Select file',
context: context,
rootDirectory: rootDir!,
fsType: FilesystemType.file,
pickText: 'Select file to add',
folderIconColor: Colors.teal,
requestPermission: () async => await Permission.manageExternalStorage.request().isGranted,
).then((value){
if (value != null){
tempDir = value.toString();
}
else{
tempDir = "";
}
//mPrint(tempDir);
});
}
Add the following to AndroidManifest.xml:
<uses-permission android:name="android.permission.MANAGE_EXTERNAL_STORAGE" android:minSdkVersion="30" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
<uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
<application
android:label="test_flutter"
android:name="${applicationName}"
android:icon="#mipmap/ic_launcher"
android:requestLegacyExternalStorage="true"
>
I tried and it worked
import 'package:path_provider/path_provider.dart';
Future<File> getImageFileFromAssets(Asset asset) async {
final byteData = await asset.getByteData();
final tempFile =
File("${(await getTemporaryDirectory()).path}/${asset.name}");
final file = await tempFile.writeAsBytes(
byteData.buffer
.asUint8List(byteData.offsetInBytes, byteData.lengthInBytes),
);
return file;
}
Related
I've been building an ios app and in it, it'll download a bunch of pdf from an API and save it to the local storage using the path_provider package in flutter:
This is the code I use to fetch the path:
Future<String> get localPath async {
final directory = await getApplicationDocumentsDirectory();
currentDir.value = directory.path;
return directory.path;}
And this is how I save it to the device:
Future<void> saveFilesToLocal(String url, String fileName) async {
try {
final path = await localPath;
final file = File('$path/$fileName');
if (await file.exists() == false) {
final response = await Dio().get(url,
options: Options(
responseType: ResponseType.bytes,
followRedirects: false,
receiveTimeout: 0));
final raf = file.openSync(mode: FileMode.write);
raf.writeFromSync(response.data);
await raf.close();
} else {
print("file already exists");
}
} catch (e) {
print('error: $e');
}
}
After I download and save the files to the storage, it'll be displayed as a gridview in the home page. To fetch that list of files I use this:
List<FileSystemEntity> files = [];
Future<void> getFilesList() async {
files.clear();
final path = await localPath;
Directory dir = Directory('$path');
files =
dir.listSync(recursive: true, followLinks: false);
update();
}
And all of this works fine in the ios device. But the current issue I'm facing while trying to run it on web is:
The package path_provider is not available for flutter web. I've been asked to create it as a web app too and I can't find an alternative for it. While looking for one I saw a post saying flutter web won't allow access to a device's local storage like that so it's not possible. Is it true? Is there a workaround? If it's about security, the app will only be run on specific devices. It won't be given to the public.
I saved a video in my asset folder and i am trying to get the video using the File class.
For example:
Final File video = File(String path);
So my question is where can i find the String path?
I already added this file to the pubspec.yaml
assets:
- assets/mbf.mp4
Thank you
Answer
getVideo() async {
var response = await rootBundle.load('assets/mbf.mp4');
final directory = await getApplicationDocumentsDirectory();
var file = File("${directory.path}/mbf.mp4");
file.writeAsBytesSync(response.buffer.asUint8List());
//Use it with VideoPlayer
controller = VideoPlayerController.file(file)
..addListener(() => setState(() {}))
..setLooping(true)
..initialize().then((_) => controller.play());
}
You need copy file to device and then get path of file.
See exampl code:
void _copyAssetToLocal() async {
try {
var content = await rootBundle.load("assets/intro.mp4");
final directory = await getApplicationDocumentsDirectory();
var file = File("${directory.path}/intro.mp4");
file.writeAsBytesSync(content.buffer.asUint8List());
loadIntroVideoMethod(file.path);
} catch (e) {
}}
The path is assets/mbf.mp4, but it is not compatible with File constructor.
See Adding assets and images for details.
Using AssetBundle data can be loaded, which of course can be written to a file.
import 'package:flutter/services.dart' show rootBundle;
final byteData = await rootBundle.load('assets/mbf.mp4');
Play video directly from assets use VideoPlayerController.asset constructor.
_controller = VideoPlayerController.asset('assets/mbf.mp4')
..initialize().then((_) {
// Ensure the first frame is shown after the video is initialized, even before the play button has been pressed.
setState(() {});
});
I want to download .epub files from firebase storage. I can download image file cause I know imageUrl but not .epub file url. How should I do? I store fileName, imageUrl in Firestore but I don't know epub file's url . So I can't store it.
downloadFile(fileName,imageUrl) async{
Dio dio=Dio();
final storageRef=FirebaseStorage.instance.ref();
final imageUrls =await storageRef.child("Featured").child('a clock orange/Anthony-Burgess-A-Clockwork-Orange-W.-W.-Norton-_-Company-_1986_.epub').getDownloadURL();
String savePath= await getPath(fileName);
dio.download(imageUrls, savePath,
onReceiveProgress: (rcv,total){
setState((){
progress=((rcv/total) *100).toStringAsFixed(0);
});
if (progress == '100') {
setState(() {
isDownloaded = true;
});
}
}).then((_){
if (progress=="100"){
setState(() {
isDownloaded=true;
});
}
});}
I tried this. But it didn't work.
.
Use Firebase's writeToFile instead of dio's download.
final fileRef = storageRef.child("<path here>");
final appDocDir = await getApplicationDocumentsDirectory();
final filePath = "${appDocDir.absolute}/<path here>";
final file = File(filePath);
final downloadTask = fileRef.writeToFile(file);
downloadTask.snapshotEvents.listen((taskSnapshot) {
...
}
See Download to a local file for details.
I want to download images and save it to storage in a unique directory name using dio and path_provider.but i have an error:
I/flutter (15977): FileSystemException: Cannot open file,
path = '/data/user/0/com.manga.indonesia.manga.suka/app_flutter/sensei-wa-koi-o-oshie-rarenai-chapter-7-bahasa-indonesia/0.jpg'
How can i make this sensei-wa-koi-o-oshie-rarenai-chapter-7-bahasa-indonesia directory?
My code :
downloadChapter(chapter) async {
Response res;
Dio dio = new Dio();
var dir = await getApplicationDocumentsDirectory();
try {
res = await dio
.get('http://0.0.0.0:8080/api/MangaSuka/kchapters/' + chapter);
var contentChapter = res.data['content'].where((a) {
return a != null;
}).toList();
for (var i = 0; i < contentChapter.length; i++) {
await dio.download(contentChapter[i], "${dir.path}/${chapter}/$i.jpg",
onProgress: (rec, total) {
print("Rec: $rec , Total: $total");
});
};
return print(contentChapter);
} catch (e) {
return print(e);
}
}
It is well explained in flutter documentation:
import 'dart:io';
void main() {
new Directory('sensei-wa-koi-o-oshie-rarenai-chapter-7-bahasa-indonesia').create()
// The created directory is returned as a Future.
.then((Directory directory) {
print(directory.path);
});
}
However, in many situations, like creating one directory, perhaps the async (default) version of Directory.create will not be time saving and could perhaps result in race condition. In that case, using the sync version of the command would be more appropriate:
new Directory('sensei-wa-koi-o-oshie-rarenai-chapter-7-bahasa-indonesia').createSync()
// ... following sequential code
Of note, many dart::io methods have *Sync versions.
import 'package:path_provider_ex/path_provider_ex.dart';
import 'dart:io';
import 'package:simple_permissions/simple_permissions.dart';
//packages
// simple_permissions: ^0.1.9
// path_provider_ex:
//Android mainfest
// <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"/>
// <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE"/>
main(){
List<StorageInfo> _storageInfo = [];
#override
void initState() {
super.initState();
initPlatformState();
Timer(Duration(seconds: 2), () {
createFolder();
});
}
createFolder() async {
PermissionStatus permissionResult =
await SimplePermissions.requestPermission(
Permission.WriteExternalStorage);
if (permissionResult == PermissionStatus.authorized) {
// Directory _appFile = Directory(_storageInfo[0].rootDir + '/MyTestFOlder');
// _appFile.create();
new Directory(_storageInfo[0].rootDir + '/MyCreatedFolder').create()
// The created directory is returned as a Future.
.then((Directory directory) {
print(directory.path);
});
// File ourTempFile = File(_appFile.path);
// print(ourTempFile.path);
// ourTempFile.create();
// code of read or write file in external storage (SD card)
}
}
}
Create several directories using recursive: true
import 'dart:io';
...
var directory = await Directory('dir/subdir').create(recursive: true);
Check out the official information.
How to create folder in device storage to save files?
This is the code to download file into device :
import 'package:flutter_downloader/flutter_downloader.dart';
onTap: () async { //ListTile attribute
Directory appDocDir = await getApplicationDocumentsDirectory();
String appDocPath = appDocDir.path;
final taskId = await FlutterDownloader.enqueue(
url: 'http://myapp/${attach[index]}',
savedDir: '/sdcard/myapp',
showNotification: true, // show download progress in status bar (for Android)
clickToOpenDownloadedFile: true, // click on notification to open downloaded file (for Android)
);
},
You can create directory when app is launched.
In the initState() method of your first screen do the logic.
Ex.
createDir() async {
Directory baseDir = await getExternalStorageDirectory(); //only for Android
// Directory baseDir = await getApplicationDocumentsDirectory(); //works for both iOS and Android
String dirToBeCreated = "<your_dir_name>";
String finalDir = join(baseDir, dirToBeCreated);
var dir = Directory(finalDir);
bool dirExists = await dir.exists();
if(!dirExists){
dir.create(/*recursive=true*/); //pass recursive as true if directory is recursive
}
//Now you can use this directory for saving file, etc.
//In case you are using external storage, make sure you have storage permissions.
}
#override
initState(){
createDir(); //call your method here
super.initState();
}
You need to import these libraries:
import 'dart:io';
import 'package:path/path.dart';
import 'package:path_provider/path_provider.dart';
From what I saw is, you are not using appDocDir and appDocPath anywhere, cause you are saving files in /sdcard/myapp.
Please check if you are asking and granting the storage permission and also there is no way to store files in sdcard like you are doing. Either make use of predefined directories like (Document, Pictures etc.) or use device root directory that starts with storage/emulated/0
//add in pubspec.yaml
path_provider:
//import this
import 'dart:io' as io;
import 'package:path_provider/path_provider.dart';
//create Variable
String directory = (await getApplicationDocumentsDirectory()).path;
//initstate to create directory at launch time
#override
void initState() {
// TODO: implement initState
super.initState();
createFolder();
}
//call this method from init state to create folder if the folder is not exists
void createFolder() async {
if (await io.Directory(directory + "/yourDirectoryName").exists() != true) {
print("Directory not exist");
new io.Directory(directory + "/your DirectoryName").createSync(recursive: true);
//do your work
} else {
print("Directoryexist");
//do your work
}
}
Here is the Sample Codefor Creating a folder in Users internal storage Hope it Helps You
import 'dart:io' as Io;
Future _downloadImage() async {
try {
// request runtime permission
final permissionHandler = PermissionHandler();
final status = await permissionHandler
.checkPermissionStatus(PermissionGroup.storage);
if (status != PermissionStatus.granted) {
final requestRes = await permissionHandler
.requestPermissions([PermissionGroup.storage]);
if (requestRes[PermissionGroup.storage] != PermissionStatus.granted) {
_showSnackBar('Permission denined. Go to setting to granted!');
return _done();
}
}
}
var testdir =
await new Io.Directory('/storage/emulated/0/MyApp').create(recursive: true);
final filePath =
path.join(testdir.path, Filename + '.png');
print(filePath);
final file = File(filePath);
if (file.existsSync()) {
file.deleteSync();
}
//save image to storage
var request = await HttpClient().getUrl(Uri.parse(imageUrl));
var response = await request.close();
final Uint8List bytes = await consolidateHttpClientResponseBytes(response);
final saveFileResult =
saveImage({'filePath': filePath, 'bytes': bytes});
_showSnackBar(
saveFileResult
? 'Image downloaded successfully'
: 'Failed to download image',
);
} on PlatformException catch (e) {
_showSnackBar(e.message);
} catch (e, s) {
_showSnackBar('An error occurred');
debugPrint('Download image: $e, $s');
}
return _done();
}
First you need to import
1) import 'dart:io';
Second you need to create directory for the specified path in your async/await function
2) For example:
await new Directory('/storage/emulated/0/yourFolder').create(recursive: true);