Custom shape tappable area with CustomPaint widget on Flutter - flutter

I’ve seen some posts with things similar to this question, but they’re not what I’m looking for. I want to create a button with a custom shape in Flutter. For that I use a CustomPaint widget inside a GestureDetector widget. The problem is that I don’t want invisible areas to be tappable. And that's exactly what happens with the GestureDetector. In others words, I just want my created shape to be tappable. But right now it seems that there's an invisible square where my custom shape is, and that is also tappable. I don't want that. The most similar issue I found in this post:
Flutter - Custom button tap area
however, in my case I’m dealing with custom shapes and not with squares or circles.
Let me share with you the code and an example image of a possible button. You could just copy it and paste it direct on your main. It should be easy to replicate my problem.
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Custom Shapes',
theme: ThemeData.dark(),
home: MyHomePage(title: 'Custom Shapes App'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
backgroundColor: Colors.white24,
body: Center(
child: GestureDetector(
child: CustomPaint(
size: Size(300,300), //You can Replace this with your desired WIDTH and HEIGHT
painter: RPSCustomPainter(),
),
onTap: (){
print("Working?");
},
),
),
);
}
}
class RPSCustomPainter extends CustomPainter{
#override
void paint(Canvas canvas, Size size) {
Paint paint_0 = new Paint()
..color = Color.fromARGB(255, 33, 150, 243)
..style = PaintingStyle.fill
..strokeWidth = 1;
paint_0.shader = ui.Gradient.linear(Offset(0,size.height*0.50),Offset(size.width,size.height*0.50),[Color(0xffffed08),Color(0xffffd800),Color(0xffff0000)],[0.00,0.34,1.00]);
Path path_0 = Path();
path_0.moveTo(0,size.height*0.50);
path_0.lineTo(size.width*0.33,size.height*0.33);
path_0.lineTo(size.width*0.50,0);
path_0.lineTo(size.width*0.67,size.height*0.33);
path_0.lineTo(size.width,size.height*0.50);
path_0.lineTo(size.width*0.67,size.height*0.67);
path_0.lineTo(size.width*0.50,size.height);
path_0.lineTo(size.width*0.33,size.height*0.67);
path_0.lineTo(0,size.height*0.50);
path_0.close();
canvas.drawPath(path_0, paint_0);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
I'd try that the star is the only tappable thing, and no other invisible place on the screen.
Thanks in advance!

With help of this issue https://github.com/flutter/flutter/issues/60143 and the hint given that I should use a RaisedButton with a custom shape I was able solve the problem. I did some changes to the code posted on github. Mine wasn't the best to start with. There are other better options than using a CustomPaint widget with a GestureDetector.
Here you have the code. You should be able to see that if you tap anywhere outside the shape given, the print statement will not be triggered.
import 'package:flutter/material.dart';
void main() {
runApp(App());
}
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(body: Center(child: BuyTicketButton(100.0, ()=>{})))
);
}
}
class BuyTicketButton extends StatelessWidget {
final double cost;
final Function onTap;
const BuyTicketButton(this.cost, this.onTap, {Key key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Center(
child: Container(
height: 400,
child: RaisedButton(
shape: CustomBorder(),
onPressed: (){
print("this works");
},
),
),
);
}
}
class CustomBorder extends OutlinedBorder {
const CustomBorder({
BorderSide side = BorderSide.none
}) : assert(side != null), super(side: side);
Path customBorderPath(Rect rect) {
Path path = Path();
path.moveTo(0, 0);
path.lineTo(rect.width, 0);
path.lineTo(rect.width, rect.height);
path.lineTo(0, rect.height);
double diameter = rect.height / 3;
double radius = diameter / 2;
path.lineTo(0, diameter * 2);
path.arcToPoint(
Offset(0, diameter),
radius: Radius.circular(radius),
clockwise: false,
);
path.lineTo(0, 0);
return path;
}
#override
OutlinedBorder copyWith({BorderSide side}) {
return CustomBorder(side: side ?? this.side);
}
#override
EdgeInsetsGeometry get dimensions => EdgeInsets.all(side.width);
#override
Path getInnerPath(Rect rect, {TextDirection textDirection}) {
return customBorderPath(rect);
}
#override
Path getOuterPath(Rect rect, {TextDirection textDirection}) {
return customBorderPath(rect);
}
#override
void paint(Canvas canvas, Rect rect, {TextDirection textDirection}) {
switch (side.style) {
case BorderStyle.none:
break;
case BorderStyle.solid:
canvas.drawPath(customBorderPath(rect), Paint()
..style = PaintingStyle.stroke
..color = Colors.black
..strokeWidth = 1.0
);
}
}
#override
ShapeBorder scale(double t) => CustomBorder(side: side.scale(t));
}
This is the image you will be seeing. There, if you now tap on the half empty circle, you'll see nothing will happen. That's what I was expecting.
Nonetheless, I would recommend reading my other answer, which is for me so far better than this one.

There are for now two solutions so far, the first one is just by overriding hitTest of CustomPainter class, however the behavior is not the most desired. Because you don't have any splashcolor or similar when tapping. So here is the first one:
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(App());
}
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.black54,
body: Center(
child: TappableStarButton(),
),
),
);
}
}
class TappableStarButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: GestureDetector(
child: CustomPaint(
size: Size(300, 300),
painter: RPSCustomPainter(),
),
onTap: () {
print("This works");
},
),
);
}
}
class RPSCustomPainter extends CustomPainter {
Path path_0 = Path();
#override
void paint(Canvas canvas, Size size) {
Paint paint_0 = new Paint()
..color = Color.fromARGB(255, 33, 150, 243)
..style = PaintingStyle.fill
..strokeWidth = 1;
paint_0.shader = ui.Gradient.linear(
Offset(10, 150),
Offset(290, 150),
[Color(0xffff1313), Color(0xffffbc00), Color(0xffffca00)],
[0.00, 0.69, 1.00]);
path_0.moveTo(150, 10);
path_0.lineTo(100, 100);
path_0.lineTo(10, 150);
path_0.lineTo(100, 200);
path_0.lineTo(150, 290);
path_0.lineTo(200, 200);
path_0.lineTo(290, 150);
path_0.lineTo(200, 100);
canvas.drawPath(path_0, paint_0);
}
#override
bool hitTest(Offset position) {
bool hit = path_0.contains(position);
return hit;
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}
And it works. The problem is that you don't see any behavior when you tap on the "button".
The other solution, and way better, is by using Material with an Inkwell for your button. And for your shape, ShapeBorder class.
Without null safety
Here it is:
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(App());
}
class App extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
backgroundColor: Colors.black38,
body: StarButton(),
),
);
}
}
class StarButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Container(
height: 300,
width: 300,
child: Material(
shape: StarShape(),
color: Colors.orange,
child: InkWell(
splashColor: Colors.yellow,
onTap: () => print('it works'),
),
),
),
);
}
}
class StarShape extends ShapeBorder {
#override
EdgeInsetsGeometry get dimensions => null;
#override
Path getInnerPath(Rect rect, {ui.TextDirection textDirection}) => null;
#override
void paint(Canvas canvas, Rect rect, {ui.TextDirection textDirection}) =>
null;
#override
ShapeBorder scale(double t) => null;
#override
Path getOuterPath(Rect rect, {ui.TextDirection textDirection}) {
return Path()
..moveTo(150, 10)
..lineTo(100, 100)
..lineTo(10, 150)
..lineTo(100, 200)
..lineTo(150, 290)
..lineTo(200, 200)
..lineTo(290, 150)
..lineTo(200, 100)
..close();
}
}
With null safety:
import 'package:flutter/material.dart';
import 'dart:ui' as ui;
void main() {
runApp(const App());
}
class App extends StatelessWidget {
const App({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return const MaterialApp(
home: Scaffold(
backgroundColor: Colors.black38,
body: StarButton(),
),
);
}
}
class StarButton extends StatelessWidget {
const StarButton({Key? key}) : super(key: key);
#override
Widget build(BuildContext context) {
return Center(
child: SizedBox(
height: 300,
width: 300,
child: Material(
shape: StarShape(),
color: Colors.orange,
child: InkWell(
customBorder: StarShape(),
splashColor: Colors.yellow,
onTap: () => print('it works'),
),
),
),
);
}
}
class StarShape extends ShapeBorder {
#override
void paint(Canvas canvas, Rect rect, {ui.TextDirection? textDirection}) {
return;
}
#override
Path getOuterPath(Rect rect, {ui.TextDirection? textDirection}) {
return Path()
..moveTo(150, 10)
..lineTo(100, 100)
..lineTo(10, 150)
..lineTo(100, 200)
..lineTo(150, 290)
..lineTo(200, 200)
..lineTo(290, 150)
..lineTo(200, 100)
..close();
}
#override
EdgeInsetsGeometry get dimensions => EdgeInsets.zero;
#override
Path getInnerPath(Rect rect, {TextDirection? textDirection}) => Path();
#override
ShapeBorder scale(double t) => StarShape();
}
It looks like this:

A GestureDetector is hit (and start detecting) when its child says it is hit (unless you chance its behavior property).
To specify when CustomPaint is hit, CustomPainter has a hitTest(Offset) method that you can override. It should return whether the Offset should be consider inside your shape. Unfortunately, the method doesn’t have a size parameter. (That’s a bug which solution has hit some inertia, see https://github.com/flutter/flutter/issues/28206)
The only good solution is to make a custom render object in which you override the paint and hitTestSelf methods (in the latter, you can use the objects size property).
For example:
class MyCirclePainter extends LeafRenderObjectWidget {
const MyCirclePainter({#required this.radius, Key key}) : super(key: key);
// radius relative to the widget's size
final double radius;
#override
RenderObject createRenderObject(BuildContext context) => RenderMyCirclePainter()..radius = radius;
#override
void updateRenderObject(BuildContext context, RenderMyCirclePainter renderObject) => renderObject.radius = radius;
}
class RenderMyCirclePainter extends RenderBox {
double radius;
#override
void performLayout() {
size = constraints.biggest;
}
#override
void performResize() {
size = constraints.biggest;
}
#override
void paint(PaintingContext context, Offset offset) {
final center = size.center(offset);
final r = 1.0 * radius * size.width;
final backgroundPaint = Paint()
..color = const Color(0x88202020)
..style = PaintingStyle.fill;
context.canvas.drawCircle(center, r, backgroundPaint);
}
#override
bool hitTestSelf(Offset position) {
final center = size.center(Offset.zero);
return (position - center).distance < size.width * radius;
}
}
Note that the top-left of the widget is at the offset parameter in the paint method, instead of the Offset.zero it is in CustomPainter.
You probably want to construct the path once and use path_0.contains(position) in hitTestSelf.

Related

flutter container with curve border

I want this type container with curve border, please check attach images
best solution of answer
I am Using ShapeBorder with paint.
class CustomShape extends ShapeBorder {
#override
EdgeInsetsGeometry get dimensions => EdgeInsets.zero;
#override
Path getInnerPath(Rect rect, {TextDirection? textDirection}) {
return getInnerPath(rect);
}
#override
Path getOuterPath(Rect rect, {TextDirection? textDirection}) {
final double curveX = rect.width / 10;
Path rectPath = Path()
..addRRect(RRect.fromRectAndRadius(rect, const Radius.circular(24)));
Path curvePath = Path()
..moveTo(rect.center.dx - curveX, rect.top)
..quadraticBezierTo(
rect.center.dx,
rect.center.dy - curveX, //middle curve control
rect.center.dx + curveX,
rect.top,
);
return Path.combine(PathOperation.xor, rectPath, curvePath);
}
#override
void paint(Canvas canvas, Rect rect, {TextDirection? textDirection}) {
canvas.drawPath(
getOuterPath(rect),
Paint()
..color = Colors.red
..style = PaintingStyle.stroke);
}
#override
ShapeBorder scale(double t) => this;
}
And use
child: Container(
height: 200,
width: 500,
decoration: ShapeDecoration(
shape: CustomShape(),
),
),
Use quadraticBezierTo value to control the curve
I am pretty sure you will find something that will work here:
Flutter draw container with a curve in the center
Hope it helps.
Here is your Clip Code... and also use Shape Maker to design such layout and you will get clip code
Your Clip Container with border
import 'package:flutter/material.dart';
void main() => runApp(const MyApp());
class MyApp extends StatelessWidget {
const MyApp({super.key});
static const String _title = 'Flutter Code Sample';
#override
Widget build(BuildContext context) {
return MaterialApp(
title: _title,
home: Scaffold(
appBar: AppBar(title: const Text(_title)),
body: const MyStatefulWidget(),
),
);
}
}
class MyStatefulWidget extends StatefulWidget {
const MyStatefulWidget({super.key});
#override
State<MyStatefulWidget> createState() => _MyStatefulWidgetState();
}
class _MyStatefulWidgetState extends State<MyStatefulWidget> {
#override
Widget build(BuildContext context) {
return Center(
child: CustomPaint(
painter: BorderPainter(),
child: Container(
height: 200,
width: 400,
child: Center(
child: Padding(
padding: EdgeInsets.symmetric(horizontal: 20),
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Text('Pakistan'),
Spacer(),
Text('VS'),
Spacer(),
Text('India'),
],
),
)
)
),
),
);
}
}
Clipping Code of Container
class BorderPainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
Paint paint = Paint()
..style = PaintingStyle.stroke
..strokeWidth = 2
..color = Colors.pink;
Path path0 = Path();
path0.moveTo(size.width*0.4995083,size.height*0.2401000);
path0.quadraticBezierTo(size.width*0.5840167,size.height*0.2406000,size.width*0.6666667,size.height*0.1420143);
path0.lineTo(size.width*0.9996583,size.height*0.1441000);
path0.lineTo(size.width,size.height);
path0.lineTo(0,size.height);
path0.lineTo(0,size.height*0.1422571);
path0.lineTo(size.width*0.3358333,size.height*0.1442857);
path0.quadraticBezierTo(size.width*0.4136083,size.height*0.2398857,size.width*0.4995083,size.height*0.2401000);
path0.close();
canvas.drawPath(path0, paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}

How can I draw a diagonal line inside a container?

The container has an image as a child. I need a line on top of that (diagonally from top right to bottom left).
Use a CustomPainter
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Container(
color: Colors.white,
padding: EdgeInsets.symmetric(horizontal: 40, vertical: 80),
child: Container(
width: 300,
height: 400,
color: Colors.yellow,
child: CustomPaint(painter: LinePainter()),
),
),
),
);
}
}
class LinePainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
final p1 = Offset(size.width, 0);
final p2 = Offset(0, size.height);
final paint = Paint()
..color = Colors.black
..strokeWidth = 4;
canvas.drawLine(p1, p2, paint);
}
#override
bool shouldRepaint(LinePainter oldDelegate) => false;
}
You need to use clippath To do that
like this
class CustomClipPath extends CustomClipper<Path> {
var radius=10.0;
#override
Path getClip(Size size) {
Path path = Path();
path.lineTo(0, 200);
path.lineTo(200,200);
path.lineTo(260,0);
path.lineTo(30, 0);
return path;
}
#override
bool shouldReclip(CustomClipper<Path> oldClipper) => false;
}

how to create a styling in button in flutter?

How make this styling for a button in flutter. Since I'm a newbie, I have no Idea on how to do it.
In image the triangle is somewhat irregular, I want that to be matched with the button box.
You can use the CustomPaint widget to get that effect. You can easily auto-generate the CustomPaint code from Flutter Shape Maker. Please see the code below. You can also run the code on DartPad at the following URL https://dartpad.dev/0171e4b838b740ea23f896f3b0be1f8e :
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
home: MyWidget(),
);
}
}
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Container(
width: 360,
height: 100,
color: Colors.black,
child: CustomPaint(
size: Size(1200, 700),
painter: FlagPainter(),
child: Text(
"text",
style: TextStyle(color: Colors.black, fontSize:24),
),
),
),
),
);
}
}
class FlagPainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
Paint paint_0 = new Paint()
..color = Color.fromARGB(255, 255, 255, 255)
..style = PaintingStyle.fill
..strokeWidth = 1;
Path path_0 = Path();
path_0.moveTo(0, 0);
path_0.lineTo(0, size.height * 2.40);
path_0.lineTo(0, size.height * 0.72);
path_0.lineTo(size.width * 0.28, 0);
canvas.drawPath(path_0, paint_0);
}
#override
bool shouldRepaint(covariant CustomPainter oldDelegate) {
return true;
}
}

Get position and size of Widget during build

How can I get the size and position of a widget during the build() method? In the following code, I want to draw rectangle in the CustomPaint widget that is centered and is a certain percentage of the remaining area of the viewport, which is everything below below the Text widget, marked (A). I can get the width from MediaQuery, but how would I get the remaining height after (A)? I would have to know the position of the Text widget.
This answer does not work because Flutter throws an exception when attempting to retrieve the RenderBox during build().
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(title: Text('App')),
body: Column(children: [
Text('Test'), // (A) Get position of this
CustomPaint(
painter: DrawArea(MediaQuery.of(context).size),
size: Size(1000, 800),
),
]),
);
}
}
class DrawArea extends CustomPainter {
final Size viewportSize;
DrawArea(this.viewportSize);
#override
void paint(Canvas canvas, Size size) {
var paint = Paint()
..color = Colors.black
..strokeWidth = 1
..style = PaintingStyle.stroke;
double yOffset = (this.viewportSize.width - this.viewportSize.width * .95) / 2;
canvas.drawRect(Rect.fromLTWH(yOffset, 0, this.viewportSize.width * .95, 800), paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}
The second argument of the paint method is the size of the CustomPaint widget. You just need to make sure your widget gets the right size.
To make the CustomPaint take the rest of the space in the Column, you will need to wrap it in an Expanded widget:
body: Column(children: [
Text('Test'),
Expanded(
child: CustomPaint(
painter: DrawArea(),
size: Size.infinite, // make it as large as possible
),
),
]),
Then you can just use the passed size parameter in your custom painter:
class DrawArea extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
var paint = Paint()
..color = Colors.black
..strokeWidth = 1
..style = PaintingStyle.stroke;
double xOffset = size.width * 0.025
double yOffset = size.height * 0.025
canvas.drawRect(Rect.fromLTWH(xOffset, yOffset, size.width * .95, size.height * .95), paint);
}
#override
bool shouldRepaint(CustomPainter oldDelegate) => true;
}

in flutter, Need to use 'Login()' in my main.dart file. Check my dart code below:

Here's the snippet of little bit of the code
class Login extends StatefulWidget {
final double screenHeight, screenWidth;
const Login({Key key, this.screenHeight, this.screenWidth}) : super(key: key);
#override
_LoginState createState() => _LoginState();
}
class _LoginState extends State<Login> {
var _formkey = GlobalKey<FormState>();
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: PopBlue,
body: Stack(
children: <Widget>[
CustomPaint(
painter: MyCustomPainter(),
child: Container(
height: widget.screenHeight * 0.65,
),
),
...
Login class is in 1st line.
i have to use this Login class as home: Login() in my main.dart file.
i am not able to use this login class in my main code which is at main.dart file
help me finding a way to use this class in my main.dart file.
OK, I've played around a bit and come up with this which should help get you started, (tested and working on Chrome)
import 'package:flutter/material.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) => MaterialApp(home: Login());
}
class Login extends StatefulWidget {
#override
_LoginState createState() => _LoginState();
}
class _LoginState extends State<Login> {
var _formkey = GlobalKey<FormState>();
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.blue, //PopBlue,
body: Stack(
children: <Widget>[
Container(
height: MediaQuery.of(context).size.height * 0.65, //widget.screenHeight * 0.65,
width: MediaQuery.of(context).size.width * 0.65,
color: Colors.red,
),
CustomPaint(
size: Size(300, 300),
painter: MyCustomPainter(),
// child: Container(
// height: MediaQuery.of(context).size.height * 0.65, //widget.screenHeight * 0.65,
// width: MediaQuery.of(context).size.width * 0.65,
// color: Colors.red, // ), ),
],
),
);
}
}
class MyCustomPainter extends CustomPainter {
#override
void paint(Canvas canvas, Size size) {
final left = 50.0;
final top = 100.0;
final right = 250.0;
final bottom = 200.0;
final rect = Rect.fromLTRB(left, top, right, bottom);
final paint = Paint()
..color = Colors.black
..style = PaintingStyle.stroke
..strokeWidth = 4;
canvas.drawRect(rect, paint);
}
#override
bool shouldRepaint(CustomPainter old) => false;
}
Your main.dart will be something like below
import 'package:flutter/material.dart';
import 'path-of-your-login-page';//import './login.dart';
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Login();
);
}
}
What do you mean by "i am not able to use this login class in my main code"?
Is the IDE reporting a problem? If so, what does it say?
Or is it failing at run time? If so, what is the error message?