Load different data by ID in the same View - swift

I want to load different data in the same View using an ObservableObject with an Index.
As you can see in the simple demo example attached when I go through the views changing the id in order to load different data it works.
But when in any point I change another data from another observable object (in this case AnotherObservable) then my view breaks and any data is found at all.
Navigation works...
Once I press Change Title button...
To test de issue just simple copy and paste the code and navigate through the data with the <- -> and then press Change title button
class DemoItemsLoader: ObservableObject {
#Published var items = [1, 2, 3, 4]
}
class DemoArticleLoader: ObservableObject {
#Published var items = [1 : "One", 2 : "Two" , 3 : "Three", 4 : "Four"]
#Published var realData: String?
func loadItemForID(id: Int) {
realData = items[id] ?? "Not found"
}
}
class AnotherObservable: ObservableObject {
#Published var title: String = "Title"
}
struct Class1: View {
#StateObject var anotherObservable = AnotherObservable()
#StateObject var itemsLoader = DemoItemsLoader()
var body: some View {
NavigationView{
VStack {
ForEach(itemsLoader.items, id: \.self) { item in
NavigationLink(
destination: Class2(anotherObservable: anotherObservable, articleLoader: DemoArticleLoader(), id: item)) {
Text("\(item)")
}
}
}
}
}
}
struct Class2: View {
#ObservedObject var anotherObservable: AnotherObservable
#ObservedObject var articleLoader: DemoArticleLoader
#State var id: Int
var body: some View {
VStack {
Text(anotherObservable.title)
Text(articleLoader.realData ?? "Not found")
HStack {
Spacer()
Button(action: {
if id > 1 {
id = id - 1
articleLoader.loadItemForID(id: id)
}
}) {
Text("<-")
}
Button(action: {
if id < articleLoader.items.count {
id = id + 1
articleLoader.loadItemForID(id: id)
}
}) {
Text("->")
}
Button(action: {
anotherObservable.title = "Another Title"
}) {
Text("Change title")
}
Spacer()
}
}
.onAppear { articleLoader.loadItemForID(id: id)}
}
}

The issue is that you're calling loadItemForID in onAppear only:
.onAppear { articleLoader.loadItemForID(id: id)}
And when you change title, the above function is not called again.
The easiest solution is probably to store DemoArticleLoader() as a #StateObject, so it's not recreated every time:
struct Class1: View {
#StateObject var anotherObservable = AnotherObservable()
#StateObject var itemsLoader = DemoItemsLoader()
#StateObject var articleLoader = DemoArticleLoader() // create once
var body: some View {
NavigationView {
VStack {
ForEach(itemsLoader.items, id: \.self) { item in
NavigationLink(
// pass here
destination: Class2(anotherObservable: anotherObservable, articleLoader: articleLoader, id: item)) {
Text("\(item)")
}
}
}
}
}
}

Related

How to update an element of an array in an Observable Object

Sorry if my question is silly, I am a beginner to programming. I have a Navigation Link to a detail view from a List produced from my view model's array. In the detail view, I want to be able to mutate one of the tapped-on element's properties, but I can't seem to figure out how to do this. I don't think I explained that very well, so here is the code.
// model
struct Activity: Identifiable {
var id = UUID()
var name: String
var completeDescription: String
var completions: Int = 0
}
// view model
class ActivityViewModel: ObservableObject {
#Published var activities: [Activity] = []
}
// view
struct ActivityView: View {
#StateObject var viewModel = ActivityViewModel()
#State private var showingAddEditActivityView = false
var body: some View {
NavigationView {
VStack {
List {
ForEach(viewModel.activities, id: \.id) {
activity in
NavigationLink(destination: ActivityDetailView(activity: activity, viewModel: self.viewModel)) {
HStack {
VStack {
Text(activity.name)
Text(activity.miniDescription)
}
Text("\(activity.completions)")
}
}
}
}
}
.navigationBarItems(trailing: Button("Add new"){
self.showingAddEditActivityView.toggle()
})
.navigationTitle(Text("Activity List"))
}
.sheet(isPresented: $showingAddEditActivityView) {
AddEditActivityView(copyViewModel: self.viewModel)
}
}
}
// detail view
struct ActivityDetailView: View {
#State var activity: Activity
#ObservedObject var viewModel: ActivityViewModel
var body: some View {
VStack {
Text("Number of times completed: \(activity.completions)")
Button("Increment completion count"){
activity.completions += 1
updateCompletionCount()
}
Text("\(activity.completeDescription)")
}
}
func updateCompletionCount() {
var tempActivity = viewModel.activities.first{ activity in activity.id == self.activity.id
}!
tempActivity.completions += 1
}
}
// Add new activity view (doesn't have anything to do with question)
struct AddEditActivityView: View {
#ObservedObject var copyViewModel : ActivityViewModel
#State private var activityName: String = ""
#State private var description: String = ""
var body: some View {
VStack {
TextField("Enter an activity", text: $activityName)
TextField("Enter an activity description", text: $description)
Button("Save"){
// I want this to be outside of my view
saveActivity()
}
}
}
func saveActivity() {
copyViewModel.activities.append(Activity(name: self.activityName, completeDescription: self.description))
print(copyViewModel.activities)
}
}
In the detail view, I am trying to update the completion count of that specific activity, and have it update my view model. The method I tried above probably doesn't make sense and obviously doesn't work. I've just left it to show what I tried.
Thanks for any assistance or insight.
The problem is here:
struct ActivityDetailView: View {
#State var activity: Activity
...
This needs to be a #Binding in order for changes to be reflected back in the parent view. There's also no need to pass in the entire viewModel in - once you have the #Binding, you can get rid of it.
// detail view
struct ActivityDetailView: View {
#Binding var activity: Activity /// here!
var body: some View {
VStack {
Text("Number of times completed: \(activity.completions)")
Button("Increment completion count"){
activity.completions += 1
}
Text("\(activity.completeDescription)")
}
}
}
But how do you get the Binding? If you're using iOS 15, you can directly loop over $viewModel.activities:
/// here!
ForEach($viewModel.activities, id: \.id) { $activity in
NavigationLink(destination: ActivityDetailView(activity: $activity)) {
HStack {
VStack {
Text(activity.name)
Text(activity.miniDescription)
}
Text("\(activity.completions)")
}
}
}
And for iOS 14 or below, you'll need to loop over indices instead. But it works.
/// from https://stackoverflow.com/a/66944424/14351818
ForEach(Array(zip(viewModel.activities.indices, viewModel.activities)), id: \.1.id) { (index, activity) in
NavigationLink(destination: ActivityDetailView(activity: $viewModel.activities[index])) {
HStack {
VStack {
Text(activity.name)
Text(activity.miniDescription)
}
Text("\(activity.completions)")
}
}
}
You are changing and increment the value of tempActivity so it will not affect the main array or data source.
You can add one update function inside the view model and call from view.
The view model is responsible for this updation.
class ActivityViewModel: ObservableObject {
#Published var activities: [Activity] = []
func updateCompletionCount(for id: UUID) {
if let index = activities.firstIndex(where: {$0.id == id}) {
self.activities[index].completions += 1
}
}
}
struct ActivityDetailView: View {
var activity: Activity
var viewModel: ActivityViewModel
var body: some View {
VStack {
Text("Number of times completed: \(activity.completions)")
Button("Increment completion count"){
updateCompletionCount()
}
Text("\(activity.completeDescription)")
}
}
func updateCompletionCount() {
self.viewModel.updateCompletionCount(for: activity.id)
}
}
Not needed #State or #ObservedObject for details view if don't have further action.

swiftui: detail view uses false List style (that of its parent) before it switches to the correct style (with delay)

I have a master-detail view with three levels. At the first level, a person is selected. At the second level, the persons' properties are shown using a grouped list with list style "InsetGroupedListStyle()"
My problem is: each time, the third level (here called "DetailView()") is displayed, it is displayed with the wrong style (the style of its parent), before it switches to the correct style with some delay.
This is a bad user experience. Any ideas?
Thanks!
import SwiftUI
struct Person: Identifiable, Hashable {
let id: Int
let name: String
}
class Data : ObservableObject {
#Published var persons: [Person] = [
Person(id: 0, name: "Alice"),
Person(id: 1, name: "Bob"),
]
}
#main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
}
}
}
struct ContentView: View {
#StateObject var data = Data()
var body: some View {
NavigationView {
List {
ForEach(data.persons, id: \.self) { person in
NavigationLink(
destination: EditPerson(data: data, psId: person.id),
label: {
Text(person.name)
})
}
}.environment(\.defaultMinListRowHeight, 10)
.navigationTitle("Persons")
}
}
}
struct EditPerson: View {
#ObservedObject var data: Data
var psId: Int
var body: some View {
List() {
Section(header:
Text("HEADER1 ")
) {
NavigationLink(
destination: DetailView(data: data),
label: {
Text("1st link")
}
)
}
}.navigationTitle("Person #" + String(psId))
.listStyle(InsetGroupedListStyle()) // <--- the style specified here
// is preliminarily used for the DetailView, too.
}
}
struct DetailView: View {
#ObservedObject var data : Data
var body: some View {
List { // <- this list is displayed with grouped list style before
// it is updated some split seconds later
Button(action: {
print("button1 pressed")
}) {
Text("Button1")
}
Button(action: {
print("button2 pressed")
}) {
Text("Button2")
}
}
}
}
It seems to work if you simply explicitly set it back to PlainListStyle in DetailView():
struct DetailView: View {
#ObservedObject var data : Data
var body: some View {
List { // <- this list is displayed with grouped list style before
// it is updated some split seconds later
Button(action: {
print("button1 pressed")
}) {
Text("Button1")
}
Button(action: {
print("button2 pressed")
}) {
Text("Button2")
}
}
.listStyle(PlainListStyle()) // Explicitly set it here
}
}

SwiftUI Reorder list dynamic sections from another view

I have a simple List with sections that are stored inside an ObservableObject. I'd like to reorder them from another view.
This is my code:
class ViewModel: ObservableObject {
#Published var sections = ["S1", "S2", "S3", "S4"]
func move(from source: IndexSet, to destination: Int) {
sections.move(fromOffsets: source, toOffset: destination)
}
}
struct ContentView: View {
#ObservedObject var viewModel = ViewModel()
#State var showOrderingView = false
var body: some View {
VStack {
Button("Reorder sections") {
self.showOrderingView = true
}
list
}
.sheet(isPresented: $showOrderingView) {
OrderingView(viewModel: self.viewModel)
}
}
var list: some View {
List {
ForEach(viewModel.sections, id: \.self) { section in
Section(header: Text(section)) {
ForEach(0 ..< 3, id: \.self) { _ in
Text("Item")
}
}
}
}
}
}
struct OrderingView: View {
#ObservedObject var viewModel: ViewModel
var body: some View {
NavigationView {
List {
ForEach(viewModel.sections, id: \.self) { section in
Text(section)
}
.onMove(perform: viewModel.move)
}
.navigationBarItems(trailing: EditButton())
}
}
}
But in the OrderingView when trying to move sections I'm getting this error: "Attempt to create two animations for cell". Likely it's because the order of the sections has changed.
How can I change the order of the sections?
The problem of this scenario is recreated many times ViewModel, so modifications made in sheet just lost. (The strange thing is that in SwiftUI 2.0 with StateObject these changes also lost and EditButton does not work at all.)
Anyway. It looks like here is a found workaround. The idea is to break interview dependency (binding) and work with pure data passing them explicitly into sheet and return them back explicitly from it.
Tested & worked with Xcode 12 / iOS 14, but I tried to avoid using SwiftUI 2.0 features.
class ViewModel: ObservableObject {
#Published var sections = ["S1", "S2", "S3", "S4"]
func move(from source: IndexSet, to destination: Int) {
sections.move(fromOffsets: source, toOffset: destination)
}
}
struct ContentView: View {
#ObservedObject var viewModel = ViewModel()
#State var showOrderingView = false
var body: some View {
VStack {
Button("Reorder sections") {
self.showOrderingView = true
}
list
}
.sheet(isPresented: $showOrderingView) {
OrderingView(sections: viewModel.sections) {
self.viewModel.sections = $0
}
}
}
var list: some View {
List {
ForEach(viewModel.sections, id: \.self) { section in
Section(header: Text(section)) {
ForEach(0 ..< 3, id: \.self) { _ in
Text("Item")
}
}
}
}
}
}
struct OrderingView: View {
#State private var sections: [String]
let callback: ([String]) -> ()
init(sections: [String], callback: #escaping ([String]) -> ())
{
self._sections = State(initialValue: sections)
self.callback = callback
}
var body: some View {
NavigationView {
List {
ForEach(sections, id: \.self) { section in
Text(section)
}
.onMove {
self.sections.move(fromOffsets: $0, toOffset: $1)
}
}
.navigationBarItems(trailing: EditButton())
}
.onDisappear {
self.callback(self.sections)
}
}
}
A possible workaround solution for SwiftUI 1.0
I found a workaround to disable animations for the List by adding .id(UUID()):
var list: some View {
List {
...
}
.id(UUID())
}
This, however, messes the transition animations for NavigationLinks created with NavigationLink(destination:tag:selection:): Transition animation gone when presenting a NavigationLink in SwiftUI.
And all other animations (like onDelete) are missing as well.
The even more hacky solution is to disable list animations conditionally:
class ViewModel: ObservableObject {
...
#Published var isReorderingSections = false
...
}
struct OrderingView: View {
#ObservedObject var viewModel: ViewModel
var body: some View {
NavigationView {
...
}
.onAppear {
self.viewModel.isReorderingSections = true
}
.onDisappear {
self.viewModel.isReorderingSections = false
}
}
}
struct ContentView: View {
...
var list: some View {
List {
...
}
.id(viewModel.isReorderingSections ? UUID().hashValue : 1)
}
}

Selection in SwiftUI NavigationView lost if List order changes

This is the test data model:
class Item: Identifiable {
let name: String
init( n: Int) {
self.name = "\(n)"
}
}
class Storage: ObservableObject {
#Published var items = [Item( n: 1), Item( n: 2)]
func reverse() {
items = self.items.reversed()
}
}
This is my content view, with a NavigationLink and a detail view with a button that reverses the item order:
struct ContentView: View {
#ObservedObject
var storage = Storage()
var body: some View {
NavigationView {
List {
ForEach( storage.items) { item in
NavigationLink( destination: Button( action: {
self.storage.reverse()
}) {
Text("Reverse")
}) {
Text( item.name).padding()
}
}
}
}
}
}
Now if I tap on Reverse the NavigationView or List seems to lose its selection, pops the view, and pushes it again:
Is this expected behaviour or a bug in SwiftUI? Is there a workaround? I would expect that the detail view simply stays as it is, without reloading.
You need to specify an explicit id for your ForEach loop.
If you use a static ForEach (without the id parameter) your view is rebuilt because the data (storage.items) is changed.
Try the following:
struct ContentView: View {
#ObservedObject
var storage = Storage()
var body: some View {
NavigationView {
List {
ForEach(storage.items, id:\.name) { item in // <- add `id` parameter
NavigationLink(destination: self.destinationView) {
Text(item.name).padding()
}
}
}
}
}
var destinationView: some View {
Button(action: {
self.storage.reverse()
}) {
Text("Reverse")
}
}
}
This method, however, only works if the original position of selected item is maintained.
In this example performing the update() from the detail screen for item 1 will not pop the NavigationLink.
class Storage: ObservableObject {
#Published var items = [Item(n: 1), Item(n: 2)]
func update() {
items = [Item(n: 1), Item(n: 3)]
}
}
Here is a workaround to make it work (use an empty NavigationLink):
struct ContentView: View {
#ObservedObject var storage = Storage()
#State var isLinkActive = false
var body: some View {
NavigationView {
VStack {
List {
ForEach(storage.items, id:\.name) { item in
Button(action: {
self.isLinkActive = true
}) {
Text(item.name).padding()
}
}
}
NavigationLink(destination: self.destinationView, isActive: $isLinkActive) {
EmptyView()
}
}
}
}
var destinationView: some View {
Button(action: {
self.storage.reverse()
}) {
Text("Reverse")
}
}
}

How to add something to a favorite list in SwiftUI?

I'm trying to create a Favorite list where I can add different items but it doesn't work. I made a simple code to show you what's going on.
// BookData gets data from Json
struct BookData: Codable {
var titolo: String
var descrizione: String
}
class FavoriteItems: ObservableObject {
#Published var favItems: [String] = []
}
struct ContentView: View {
#ObservedObject var bookData = BookDataLoader()
#ObservedObject var favoriteItems = FavoriteItems()
var body: some View {
NavigationView {
List {
NavigationLink(destination: FavoriteView()) {
Text("Go to favorites")
}
ForEach(0 ..< bookData.booksData.count) { num in
HStack {
Text("\(self.bookData.booksData[num].titolo)")
Button(action: {
self.favoriteItems.favItems.append(self.bookData.booksData[num].titolo)
}) {
Image(systemName: "heart")
}
}
}
}
}
}
}
struct FavoriteView: View {
#ObservedObject var favoriteItems = FavoriteItems()
var body: some View {
List {
ForEach (0 ..< favoriteItems.favItems.count) { num in
Text("\(self.favoriteItems.favItems[num])")
}
}
}
}
When I launch the app I can go to the Favorite View but after adding an Item I cannot.
My aim is to add an Item to Favorites and be able to save it once I close the app
The view model favoriteItems inside ContentView needs to be passed into FavoriteView because you need a reference of favoriteItems to reload FavoriteView when you add a new data.
Change to
NavigationView(destination: FavoriteView(favoriteItems: favoriteItems)) #ObservedObject var favoriteItems: FavoriteItems
It will be fine.
Thanks, X_X