Custom Razor component a NuGet library behaves differently? - nuget

I created 3 components which have the exact same implementation with only 1 difference:
The 1st component (MyTest) is implemented in the same project as its parent component
The 2nd one (Component1) is from a different (but same solution)
The 3rd (CSInput) is imported from a NuGet package. Below are the invokation of all 3 in the same parent.
The razor component implementation is as followed:
<input disabled="#Disabled">
#code {
[Parameter]
public bool Disabled { get; set; }
}
The snippet of the parent implementation:
// The Disabled property is coded as boolean
<MyTest Disabled="#DisableMyTest"/>
<RazorClassLibrary1.Component1 Disabled="#DisableMyTest" />
<CSInput Disabled="#DisableMyTest"/>
#code{
private bool DisableMyTest = false;
}
For an unknown reason, the compiler issued a CS1503 (cannot convert from 'bool' to 'string') on the Disabled property from CSInput. Any idea why? Many Thanks!

figured it out. The weird behavior is caused by me not incrementing the version of the nuget. Whenever you install a Nuget, VS keeps a copy of it in the .nuget\packages directory. If you don't clean up that directory, VS will keep use what it has. Now, where can I get wig....

Related

MRTK - can't get the value from UI_KeyboardInputField object

Hello i am using the MRTK 2.7.3 and I am trying the read the value from a UI_KeyboardInputField object but seems something is wrong on my code
using Microsoft.MixedReality.Toolkit.Experimental.UI;
public void onSubmit()
{
GameObject username = GameObject.Find("Username");
UI_KeyboardInputField inputUsername = username.GetComponent<UI_KeyboardInputField>();
Debug.Log("username" + inputUsername.Text); <<<ERROR
}
'UI_KeyboardInputField' does not contain a definition for 'Text' and no accessible extension method 'Text' accepting a first argument of type 'UI_KeyboardInputField' could be found (are you missing a using directive or an assembly reference?)
Maybe my approach is wrong how can i get the text value from this field ?
thanks
From UI_KeyboardInputField
Only used in Unity 2018.4. No longer used in Unity 2019.3 and later versions (becomes an empty MonoBehaviour and is only around for compatibility) and you can safely remove it if you wish
And also
A component that can be added to InputField to make it work with Windows Mixed Reality's system keyboard.
Sounds to me like this is/was only a helper component for forwarding the virtual keyboard input and the actual thing is all happening in a usual InputField component attached to the same GameObject and you rather want to access the .text of that one.

How to get DPI device to PCL in Xamarin. Forms? - Followup

Using Xamarin Forms Visual Studio 2019.
I need to get the DPI of the device.
This post has a solution:
How to get DPI device to PCL in Xamarin. Forms?
Implementing the solution gave problems:
When applying the answer above I get this error message:
The type or namespace name 'DependencyAttribute' could not be found
(are you missing a using directive or an assembly reference?)
In your android implementation, add a new class:
[assembly: Dependency(typeof(DisplayInfo))]
namespace .....
--I solved this compiler problem by replacing with:
using Xamarin.Essentials;
[assembly: Xamarin.Forms.Dependency(typeof(DisplayInfo))]
However when I compile and run the code, it falls over when I try consume this in the Xamarin Core Code:
int dpi = DependencyService.Get<IDisplayInfo>().GetDisplayDpi();
I get this runtime error on the above line:
System.NullReferenceException: Object reference not set to an instance
of an object
Any ideas? I would have added this question as a comment on the original, but as a new user do not have the points to do this... If someone could drop a comment on the original question's solution pointing it to this URL that would be helpful too.
So the answer to my own question:
The solution original offered said do this:
In your android implementation, add a new class:
[assembly: Dependency(typeof(DisplayInfo))]
namespace YourAppNamespace.Droid
{
public class DisplayInfo : IDisplayInfo
{
public int GetDisplayWidth()
{
(int)Android.App.Application.Context.Resources.DisplayMetrics.WidthPixels;
}
public int GetDisplayHeight()
{
(int)Android.App.Application.Context.Resources.DisplayMetrics.HeightPixels;
}
public int GetDisplayDpi()
{
(int)Android.App.Application.Context.Resources.DisplayMetrics.DensityDpi;
}
}
}
The problem I did not see anywhere in the Android code that initialised this class, and I was unsure how best to do this really.
So I followed guidance for implementing the interface directly in the Android MainActivity.cs file, and this worked.. The video I watched to help me on that is here:
https://www.youtube.com/watch?v=lgcnYDb6cRQ&t=19s

methodAccessException when passing variables from ViewModel to ViewModel on WP7 using anonymous object (MVVMCross)

I've created an app using MVVMCross, the IOS and Android versions are working but when I tried to "port" to WP7 and I ran into the following problem:
throw methodAccessException.MvxWrap("Problem accessing object - most likely this is caused by an anonymous object being generated as Internal - please see http://stackoverflow.com/questions/8273399/anonymous-types-and-get-accessors-on-wp7-1");
As mentioned in the answer to my other question about this (on Android) you have to set an InternalsVisibleTo attribute in the AssemblyInfo.cs for WP7. So I did:
[assembly: InternalsVisibleTo("Cirrious.MvvmCross.WindowsPhone")]
But this doesn't make any difference. I use the following code to send two variables form my BeckhoffViewModel to my BeckhoffSensorViewModel.
BeckhoffViewModel:
public IMvxCommand BeckhoffSensor1
{
get
{
return new MvxRelayCommand(kvpSens1);
}
}
private void kvpSens1()
{
RequestNavigate<BeckhoffSensorViewModel>(new { VarType = "short", Variable = ".countertest" });
}
BeckhoffSensorViewModel:
public BeckhoffSensorViewModel(string VarType, string Variable)
{
_vartype = VarType;
_variable = Variable;
}
Anything I'm overlooking? I also looked at the other stackoverflow topic mentioned in the exception but couldn't really understand it.
The anonymous class will most definitely be created as internal by the compiler - which is why you need the line [assembly: InternalsVisibleTo("Cirrious.MvvmCross.WindowsPhone")]
Can you check that the AssemblyInfo.cs file definitely being linked into the project (and that this is the project containing the ViewModel/anonymous-class code)?
If that is the case, can you check the methodAccessException to see what the message is?
If that doesn't help, can you use a tool like Reflector to check the internalVisible attribute is actually present on the core/application assembly?

Get Workspace source control folder in the workflow as an argument

I am creating a custom activity for my build in TFS 2010, and I need to pass the activity the source control folder for the current build definition.
I need this as it is defined on the Workspace screen in the build definition screen, such as a string like "$/Project/Folder".
I can't find the appropriate property to pass as an argument to my activity. I've found BuildDetail.TeamProject just returned "Project", but haven't had much success with anything else.
Any help appreciated.
You can create a property like
public InArgument<Workspace> CurrentWorkspace { get; set;}
In the overriden execute method you can access the workspace like
var workspace = context.GetValue<Workspace>(this.CurrentWorkspace);
foreach (var folder in workspace.Folders)
{
//
}
To use the Workspace type you need an using to
using Microsoft.TeamFoundation.VersionControl.Client;
For detailed information look at Ewald Hofmans blog

CM+MEF: registering MEF exports from external assemblies

this post ideally continues my other post on MEF plugins, but my first post was too full of comments and this sample is more complete. Here I summarize my updated scenario, with all my findings up to this point. Hope this can be useful to other CM newbies like me.
You can download a full repro sample scenario: it's an almost do-nothing dumb skeleton for a CM + MEF plugins-based application:
VS2010 repro solution (updated)
This is a minimal stripped down solution representing my issues with CM+MEF.
There are 3 projects:
the main UI (CmRepro).
a core DLL shared among all the addins (AddinCore), with a couple of interfaces and custom attributes used for MEF metadata.
a sample addin DLL (AlphaAddin), with a view and a viewmodel implementing the interfaces.
The core contains 2 interfaces representing a viewmodel and its view, and 2 attributes to be used for decorating the viewmodels and the views. The viewmodel interface describes a class which should compose a greeting message from some person name, so it exposes a couple of properties and a method for this. The view interface just exposes a property returning its DataContext cast to the viewmodel interface.
The sample addin has an implementation for a viewmodel and a view; both are MEF-exports, decorated by the corresponding attribute. In the real-world solution several properties of these attributes are used for filtering; here I just have a dummy Language property which should allow for other plugins for different languages.
The main UI has a MEF bootstrapper which adds code for retrieving MEF exports from an Addins folder. I modified this code to include exports from MEF directories and get a better understanding of some MEF exceptions, but still I cannot figure out how to properly "register" them with CM.
The main viewmodel has 2 methods: one (A) uses a MEF catalog to retrieve a viewmodel and its view, bind them and show them into a window. Another (B) uses the same catalog to get a viewmodel, and then a CM window manager to locate, create, bind and show the corresponding view according to CM naming conventions. These methods represent two alternative ways I should deal with in my real-world code, i.e. instantiating some crucial objects "by myself" just using MEF but then let them work for CM, or letting CM (with a MEF-bootstrapper) do most of the work starting from a viewmodel.
Anyway, it seems that in both cases I am missing something as for registration with CM. Issues:
(A) how do I wire up VM+V for CM so that the conventions for databinding etc are applied? At this time I can build my MEF parts together, but CM ignores them as it was not used to instantiate none of them.
I answer to myself here:
ViewModelBinder.Bind(viewmodel, (UserControl)view, null);
(B) how do I register the exports from MEF in CM so that the CM window manager can find the view? Currently it does not manage to locate the view from the viewmodel.
Addition (21 jun)
I try to explain better for whom cannot access the repro solution. I use a "standard" MEF bootstrapper, changing the Configure override like:
_container = new CompositionContainer(
new AggregateCatalog(AssemblySource.Instance.Select(
x => new AssemblyCatalog(x)).OfType()
.Union(GetAddinDirectoryCatalogs())));
this creates a MEF composition container which aggregates the catalog from AssemblySource, with CM types like event aggregator or window manager, with a catalog from several addin directories, which contain exports for both V and VM's.
In my sample main viewmodel I create a new VM from a plugin, found in the host application directory among others, and I'd like a CM window manager to locate, instantiate and show its view in a dialog, e.g.:
viewmodel = GetMyViewModelFromAddin();
windowmanager.ShowDialog(viewmodel);
CM anyway cannot locate the view. AFAIK, naming conventions are honored: both V and VM are in the same addin assembly, marked as MEF exports, named like SomethingViewModel / SomethingView. Anyway, as Leaf pointed out in his clarification, AssemblySource.Instance is a static IObservableCollection collection of assemblies and I have not added my addins to it. But this is right the point: I would not like to add all of them in advance, because this means loading ALL the addins without yet knowing which (if any) will be ever used. A robust plugin system is the reason for using MEF, after all. I'm new to CM and not sure if it is possible (and where) to find an extension point for CM in this scenario. The window manager does not call my bootstrapper implementation at all, clearly because there is nothing to be instantiated by IoC, as no match was found in assembly source Instance. So, it seems I'm stuck here, the only solution being loading in advance all the assemblies in the Instance, but this seems defeating the whole purpose of using MEF.
The plugin-based application I'm developing loads tons of V+VM CM "pairs" representing user interface widgets, which in turn often use a window manager to popup other V+VM's pairs as dialogs. I can bypass instantiation by CM and use MEF to retrieve V+VM for each widget, but still I'm facing the same view location issue for each widget requiring a window manager. The other alternative (workaround) I can see is avoding the use of window manager and implement my own mechanism for the purpose of showing dialogs from widgets, but this makes feel me a little wrong about CM...:). Usually when I find myself writing much more code than expected I am inclined to think I'm not using the tool in the right way. Any idea?
Caliburn.Micro goes through 3 stages to find a view from a viewmodel instance.
Does text transforms to transform view type name to viewmodel type name. There are a set of standard conventions for these transformations, e.g. SomeNamespace.ViewModels.CustomerViewModel might map to SomeNamespace.Views.CustomerView.
With the view type name(s), Caliburn.Micro then uses AssemblySource.Instance (a static IObservableCollection<Assembly> collection of assemblies) to find the first matching Type.
Caliburn.Micro attempts to create an instance of that Type via one of the IoC.GetInstance() methods (which delegate to your bootstrapper and hence MEF).
I'm guessing (your file share site is blocked here) that the problem with resolving views from viewmodels is due to the second step and the AssemblySource.Instance collection not containing your dynamic assembly.
One solution might be to add each dynamically loaded addin's assembly to AssemblySource.Instance when they are loaded, or if you know all assemblies at startup then you can override the Bootstrapper.SelectAssemblies method to return list of assemblies you expect to contain views and viewmodels.
Update to show how you could pull assemblies from MEF loaded parts
If you are using DirectoryCatalog to load your parts from other assemblies then you could find the assemblies used like this:
var directoryCatalog = new DirectoryCatalog(#"./");
AssemblySource.Instance.AddRange(
directoryCatalog.Parts
.Select(part => ReflectionModelServices.GetPartType(part).Value.Assembly)
.Where(assembly => !AssemblySource.Instance.Contains(assembly)));
If your addins folder changes during the runtime of the application then you would have to DirectoryCatalog.Refresh() the catalog and run the code to add any new assemblies to AssemblySource.Instance
I found a workaround. It's not that pretty, but it allows CM and its window manager to work. I summarize here my findings, hope this will help others or let someone point me to a better solution.
Given that (a) I do not want to load ALL the assemblies including all their dependencies in my plugins folder, to avoid polluting my app domain with unused stuff; and that (b) the only available CM extension point for this seems SelectAssemblies, my goal is add my assemblies there, but only the plugin assemblies requiring to be registered with CM.
So I started looking for a way of loading all the DLL's into a temporary app domain, scan them for some aspect marking them as plugins, and then load into the current app domain only the plugin ones, passing them to SelectAssemblies. This is far from being the optimal solution, as I cannot use a general purpose scanning way like MEF, and I feel I'm duplicating the effort, but at least it's a working solution.
First, to provide at least a way for loading only the plugins, I decorate my plugin assemblies requiring CM registration with a custom attribute marking them as plugins, and further enumerate their types looking for the ones which should be later used by MEF.
The attribute is as simple as:
[AttributeUsage(AttributeTargets.Assembly)]
public class AssemblyRegisteredWithCMAttribute : Attribute {}
I then found this very good piece of code for scanning assemblies into another temporary AppDomain:
http://sachabarber.net/?p=560
I had to modify it a bit, because it was failing when loading assemblies with dependencies, and it was scanning the assemblies types while in my case I just need to check for the attribute.
Here is my code:
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security.Policy;
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
namespace CmRepro
{
///
/// Separate AppDomain assembly loader.
///
/// Modified from http://sachabarber.net/?p=560 .
public class SeparateAppDomainAssemblyLoader
{
///
/// Loads an assembly into a new AppDomain returning the names of the files
/// containing assemblies marked with the assembly attribute name matching
/// the specified name. The new AppDomain is then Unloaded.
///
/// list of files to load
/// assemblies directory
/// matching attribute name
/// list of found namespaces
/// null files, assembly directory or matching attribute
public List LoadAssemblies(string[] aFiles, string sAssemblyDirectory, string sMatchingAttribute)
{
if (aFiles == null) throw new ArgumentNullException("aFiles");
if (sAssemblyDirectory == null) throw new ArgumentNullException("sAssemblyDirectory");
if (sMatchingAttribute == null) throw new ArgumentNullException("sMatchingAttribute");
List<String> namespaces = new List<String>();
AppDomain childDomain = BuildChildDomain(AppDomain.CurrentDomain);
try
{
Type loaderType = typeof(AssemblyLoader);
if (loaderType.Assembly != null)
{
AssemblyLoader loader = (AssemblyLoader)childDomain.
CreateInstanceFrom(
loaderType.Assembly.Location,
loaderType.FullName).Unwrap();
namespaces = loader.LoadAssemblies(aFiles, sAssemblyDirectory, sMatchingAttribute);
} //eif
return namespaces;
}
finally
{
AppDomain.Unload(childDomain);
}
}
/// <summary>
/// Creates a new AppDomain based on the parent AppDomains
/// Evidence and AppDomainSetup.
/// </summary>
/// <param name="parentDomain">The parent AppDomain</param>
/// <returns>A newly created AppDomain</returns>
private AppDomain BuildChildDomain(AppDomain parentDomain)
{
Evidence evidence = new Evidence(parentDomain.Evidence);
AppDomainSetup setup = parentDomain.SetupInformation;
return AppDomain.CreateDomain("DiscoveryRegion", evidence, setup);
}
/// <summary>
/// Remotable AssemblyLoader, this class inherits from <c>MarshalByRefObject</c>
/// to allow the CLR to marshall this object by reference across AppDomain boundaries.
/// </summary>
private class AssemblyLoader : MarshalByRefObject
{
private string _sRootAsmDir;
/// <summary>
/// ReflectionOnlyLoad of single Assembly based on the assemblyPath parameter.
/// </summary>
/// <param name="aFiles">files names</param>
/// <param name="sAssemblyDirectory">assemblies directory</param>
/// <param name="sMatchingAttribute">matching attribute name</param>
[SuppressMessage("Microsoft.Performance", "CA1822:MarkMembersAsStatic")]
internal List<string> LoadAssemblies(string[] aFiles, string sAssemblyDirectory, string sMatchingAttribute)
{
AppDomain.CurrentDomain.ReflectionOnlyAssemblyResolve += OnReflectionOnlyAssemblyResolve;
_sRootAsmDir = sAssemblyDirectory;
List<string> aAssemblies = new List<String>();
try
{
sMatchingAttribute = "." + sMatchingAttribute;
foreach (string sFile in aFiles)
Assembly.ReflectionOnlyLoadFrom(sFile);
aAssemblies.AddRange(from asm in AppDomain.CurrentDomain.ReflectionOnlyGetAssemblies()
let attrs = CustomAttributeData.GetCustomAttributes(asm)
where attrs.Any(a => a.ToString().Contains(sMatchingAttribute))
select asm.FullName);
return aAssemblies;
}
catch (FileNotFoundException)
{
/* Continue loading assemblies even if an assembly
* can not be loaded in the new AppDomain. */
return aAssemblies;
}
}
private Assembly OnReflectionOnlyAssemblyResolve(object sender, ResolveEventArgs e)
{
// http://blogs.msdn.com/b/junfeng/archive/2004/08/24/219691.aspx
System.Diagnostics.Debug.WriteLine(e.Name);
AssemblyName name = new AssemblyName(e.Name);
string sAsmToCheck = Path.GetDirectoryName(_sRootAsmDir) + "\\" + name.Name + ".dll";
return File.Exists(sAsmToCheck)
? Assembly.ReflectionOnlyLoadFrom(sAsmToCheck)
: Assembly.ReflectionOnlyLoad(e.Name);
}
}
}
}
Now in my bootstrapper I override the SelectAssemblies method as follows:
...
protected override IEnumerable SelectAssemblies()
{
string sAddinPath = GetAbsolutePath(ADDIN_PATH);
FileCheckList list = new FileCheckList(sAddinPath);
// check only DLL files which were added or changed since last check
SeparateAppDomainAssemblyLoader loader = new SeparateAppDomainAssemblyLoader();
List<string> aAssembliesToRegister = loader.LoadAssemblies(list.GetFiles(null),
sAddinPath, "AssemblyRegisteredWithCM");
string[] aFilesToRegister = (from s in aAssembliesToRegister
select Path.Combine(sAddinPath, s.Substring(0, s.IndexOf(',')) + ".dll")).ToArray();
// update checklist
foreach (string sFile in aFilesToRegister) list.SetCheck(sFile, true);
list.UncheckAllNull();
list.Save();
// register required files
return (new[]
{
Assembly.GetExecutingAssembly(),
}).Union((from s in list.GetFiles(true)
select Assembly.LoadFrom(s))).ToArray();
}
...
As you can see, I am calling the loader not for all the DLL's in my addins path, but only for the ones which a cached files checklist tells me have been added or modified in that folder since the last full scan. This should speed up things a bit and does not require the checklist file to exist: if not found it will be recreated at startup by scanning all the files, if found only added or changed files will be scanned again (I use a CRC to detect changes). So I get the addins folder, create a files checklist for that folder, get from it a list of new or changed files, and pass it to the assemblies loader. This returns only the names of the DLL files which should be registered (i.e. the ones containing assemblies marked with my attribute); I then update the checklist for the next startup, and register only the required files. This way I can let my addin VM's use window managers and correctly locate the view for each required viewmodel. Somewhat ugly, but working. Thanks again to Leaf, who explained me the working of CM.