This sounds a strange thing to ask! But I have two drag targets, and two draggables. I want them to start off one in each target. Then, when one is drag&dropped onto the second target, the second target's draggable needs to jump across to the first target.
I guess the problem resolves down to whether you can programmatically put a draggable inside a target. Does this look possible, or is a DragTarget not suitable?
Some example code - I can't start the draggables inside the dragtargets
import 'package:flutter/material.dart';
MyDraggable drag1 = new MyDraggable(Colors.red);
MyDraggable drag2 = new MyDraggable(Colors.green);
MyDragTarget target1 = new MyDragTarget();
MyDragTarget target2 = new MyDragTarget();
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
theme: ThemeData(fontFamily: 'PressStart'),
home: MyHomeScreen(),
);
}
}
class MyHomeScreen extends StatefulWidget {
MyHomeScreen({Key key}) : super(key: key);
createState() => MyHomeScreenState();
}
class MyHomeScreenState extends State<MyHomeScreen> {
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.red[100],
appBar: AppBar(
toolbarHeight: 70.0,
title: Center(child: Text('Swap the draggables')),
backgroundColor: Colors.pink,
),
body: Container(
color: Colors.yellow[200],
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: [
Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.center,
children: [target1, drag1, drag2, target2],
// children: [target1, SizedBox(width: 100), target2],
),
),
Text('Q1: Can the Draggables be started in the DragTargets?'),
Text('Q2: If you drag from one target to the other, '
'can the second swap to the other target?'),
],
),
),
);
} // End build()
} // End class MyHomeScreenState
class MyDragTarget extends StatelessWidget {
bool dragAccepted = false;
Color acceptedColor;
#override
Widget build(BuildContext context) {
return Stack(children: [
Container(color: Colors.blue,height: 90.0,width: 90.0,
child: Padding(
padding: const EdgeInsets.all(20.0),
child: DragTarget<Color>(
builder: (context, List<Color> acceptedData, rejectedData) {
if (dragAccepted) {
return MyDraggable(acceptedColor);
} else {
return Container(color: Colors.grey,height: 50,width: 50,);
}
},
onWillAccept: (aColor) {
acceptedColor = aColor;
return true;
},
onMove: (moveData) {},
onAccept: (aColor) { dragAccepted = true; },
onLeave: (data) {},
),
),
),
]);
} // Build
} // End Class MyDragTarget
class MyDraggable extends StatefulWidget {
MyDraggable(this.color);
final Color color;
#override
_MyDraggableState createState() => _MyDraggableState();
}
class _MyDraggableState extends State<MyDraggable> {
#override
Widget build(BuildContext context) {
return Draggable(
data: widget.color,
child: Container(color: widget.color, height: 50, width: 50),
feedback: Container(color: widget.color, height: 50, width: 50),
childWhenDragging:
Container(color: Colors.pink[100], height: 50, width: 50),
onDragStarted: () {},
onDragEnd: (dragDetails) {
setState(() {});
},
onDragCompleted: () {},
onDraggableCanceled: (velocity, offset) {},
);
}
}
For the default Draggable from Flutter SDK, there is no method provided that allowed us to modify the offset/ position of the Draggable displaying on the UI (all those infos are stored in DraggableDetails of a Draggable).
With that said, there are 2 options you can try out:
Create a custom Draggable class that allows for manipulating its position on UI programatically
Change the property of the children of Draggable widget based on the onWillAccept callback of the DragTarget class (the color of each Container in this case)
Related
I'm struggling to find way to access variable from different class. I want to change background image of decorationImage on button click. But because I do not want to rebuild entire state/page just the background I put the code to different class, but I'm not sure how to access _imagepath1 or _imagepath2 from other class.
class CustomMainPageState extends State<SecondRoute> {
Color myColor = Color(0xff5D6592);
String _imagepath1 = "images/image3.jpg";
String _imagepath2 = "images/image4.jpg";
Widget build(BuildContext context) => Container(
//color: Colors.transparent,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage(_imagepath1), fit: BoxFit.cover)),
child: Scaffold(
class background extends StatefulWidget {
backgroundG createState() => backgroundG();
}
class backgroundG extends State<background> {
#override
Widget buildbottom() {
return Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
children: <Widget>[
CircleAvatar(
radius: 25,
backgroundColor: Colors.white,
child: IconButton(
icon: Image.asset('images/icon2.png'),
onPressed: () => setState(() {
//_imagefile1 = _imagefile2;
}),
),
),
]);
}
#override
Widget build(BuildContext context) {
return Container(
child: Row(
children: [
SizedBox(height: 100),
buildbottom(),
//SizedBox(height: 10),
//SizedBox(height: 10),//puts empty box to space things out
],
),
);
}
}
Thank you for helping!
For passing one image to different class you can use flutter hero widget,
below is sample code of working with Hero widget check documentation also for more info about hero widget
import 'package:flutter/material.dart';
void main() => runApp(HeroApp());
class HeroApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Transition Demo',
home: MainScreen(),
);
}
}
class MainScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('Main Screen'),
),
body: GestureDetector(
child: Hero(
tag: 'imageHero',
child: Image.network(
'https://picsum.photos/250?image=9',
),
),
onTap: () {
Navigator.push(context, MaterialPageRoute(builder: (_) {
return DetailScreen();
}));
},
),
);
}
}
class DetailScreen extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: GestureDetector(
child: Center(
child: Hero(
tag: 'imageHero',
child: Image.network(
'https://picsum.photos/250?image=9',
),
),
),
onTap: () {
Navigator.pop(context);
},
),
);
}
}
for passing data between widgets or class I would suggest you to use InheritedWidget class or any state management like provider, bloc, getx to know more about this check this video and documentation and if you just want to pass single image then refer this blog
I'm trying to make an expandable button, a bit like the expandable fab, except it's not a fab as it is not floating. This is the expandable fab for perspective:
What I'm trying to achieve though is to have a self contained button that expands above it with a menu. Self contained is in bold because I'd like the widget to be used easily without having to modify the parents structure.
So if you copy paste the code below in dartpad you'll see a yellow bar at the bottom. However if you uncomment the lines which are commented, which represents the menu expanding, you'll see that the bottom bar is pushed to the top.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Column(
children: [
Expanded(child: Container(color: Colors.purple)),
MyWidget(),
]
),
),
),
);
}
}
class MyWidget extends StatelessWidget {
#override
Widget build(BuildContext context) {
return SizedOverflowBox(
size: Size(double.infinity, 100),
child: Stack(
children: [
Container(color: Colors.amber, height: 100),
// Transform.translate(
// offset: Offset(0, -400),
// child: Container(color: Colors.lightBlue, height: 400, width: 80),
// ),
]
)
);
}
}
So my questions are:
How do I achieve the required result where the bottom bar does not move and a menu above it (light blue container); modifying only MyWidget and not MyApp ?
Why in the current code the bar is pushed above ?
Overlay and OverlayEntry can help to achieve this:
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: Scaffold(
body: Center(
child: Column(
children: [
Expanded(child: Container(color: Colors.purple)),
MyWidget(),
]
),
),
),
);
}
}
class MyWidget extends StatelessWidget {
OverlayEntry? _overlayEntry;
_hideMenu() {
_overlayEntry?.remove();
}
_showMenu(BuildContext context) {
final overlay = Overlay.of(context);
_overlayEntry = OverlayEntry(
builder: (ctx) => Stack(
children: [
GestureDetector(
onTap: () => _hideMenu(),
child: Container(color: Colors.grey.withAlpha(100)),
),
Positioned(
bottom: 100,
left: 50,
child: Container(color: Colors.pink, height: 200, width: 50,),
),
],
)
);
overlay?.insert(_overlayEntry!);
}
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () => _showMenu(context),
child: Container(color: Colors.amber, height: 100)
);
}
}
Try this, run this code in dartpad.
It contains one parent, three child which can be called using the menu buttons,
The FloatingActionButton.extended used in this code can be replaced by any custom Widget, you can give onTap methods for clicks,
I have used simple widgets, Let me know wether you were looking for something like that, or something different.
import 'package:flutter/material.dart';
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'I am Parent'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
bool showButtons = false;
var index = 0;
List<Widget> childList = [Child1(), Child2(), Child3()];
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: childList[index],
),
floatingActionButton: Column(
mainAxisSize: MainAxisSize.min,
children: [
Visibility(
visible: showButtons,
child: Column(
mainAxisSize: MainAxisSize.min,
children: [
FloatingActionButton.extended(
heroTag: 'btn1',
onPressed: () {
setState(() {
index = 0;
});
},
label: Text(
"Sub Btn1",
style: TextStyle(color: Colors.black),
),
elevation: 3,
backgroundColor: Colors.yellowAccent,
),
Padding(
padding: EdgeInsets.only(top: 3),
child: FloatingActionButton.extended(
heroTag: 'btn1',
onPressed: () {
setState(() {
index = 1;
});
},
label: Text(
"Sub Btn2",
style: TextStyle(color: Colors.black),
),
elevation: 3,
backgroundColor: Colors.yellowAccent,
)),
Padding(
padding: EdgeInsets.only(top: 3),
child: FloatingActionButton.extended(
heroTag: 'btn3',
onPressed: () {
setState(() {
index = 2;
});
},
label: Text(
"Sub Btn3",
style: TextStyle(color: Colors.black),
),
elevation: 3,
backgroundColor: Colors.yellowAccent,
))
],
),
),
RaisedButton(
onPressed: () {
setState(() {
showButtons = !showButtons;
});
},
child: Text("Self Contained"),
shape: RoundedRectangleBorder(
borderRadius: BorderRadius.circular(16)),
color: Colors.yellow,
),
],
) // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class Child1 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Text("I am Child 1"),
);
}
}
class Child2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Text("I am Child 2"),
);
}
}
class Child3 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Center(
child: Text("I am Child 3"),
);
}
}
I have two views one over another and want get touches in both views. But now get touches only second view.
How can I configure GestureDetector that all touches will be send both widgets
import 'package:flutter/material.dart';
class TestPage extends StatefulWidget {
TestPage();
#override
_TestPageState createState() => _TestPageState();
}
class _TestPageState extends State<TestPage> {
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
backgroundColor: Colors.blueAccent,
body: Stack(
children: [_renderFirstWidget(), _renderSecondWidget()],
),
);
}
Widget _renderFirstWidget() {
return Center(
child: GestureDetector(
onTap: () {
print('first');
},
child: Container(height: 150, width: 150, color: Colors.greenAccent)),
);
}
Widget _renderSecondWidget() {
return Center(
child: GestureDetector(
onTap: () {
print('second');
},
child: Container(
height: 350,
width: 350,
color: Colors.redAccent.withOpacity(0.3))));
}
}
I have the main class _MyHomePageState() where the scaffold is defined for the homepage and I have defined very widget that will go into the scaffold in a new class. Now I have to call a function/method that is defined in the main class from the onPressed of the FlatButton that is in the main class.
The function that is in the main class triggers the BottomSheet, the code for the bottom sheet is written in a new dart file.
When I write the Flat button code inside the scaffold normally and call the function it does trigger the bottom sheet.
Here's the code snippet:
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final GlobalKey<ScaffoldState> scaffoldKey = GlobalKey<ScaffoldState>();
///This below is the function
void openBottomSheet() {
var sheetController = scaffoldKey.currentState
.showBottomSheet((context) => BottomSheetWidget());
sheetController.closed.then((value) {
print("Bottom Sheet Closed");
});
}
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
key: scaffoldKey,
appBar: AppBar(
title: Text("Hello,World"),
),
backgroundColor: Colors.grey[800],
body: Stack(children: <Widget>[
Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
color: Colors.blueGrey,
),
Column(
children: <Widget>[
TopMenu(),
ButtonClass(),
],
),
]),
);
}
}
Here is the button class:
class ButtonClass extends StatefulWidget {
_ButtonClassState createState() => _ButtonClassState();
}
class _ButtonClassState extends State<ButtonClass> {
#override
Widget build(BuildContext context) {
return Center(
child: Column(
children: <Widget>[
//Container(color: Colors.blue, child: Text("Hello,World")),
Container(
height: 50,
width:100,
margin: EdgeInsets.all(10.0),
child: FlatButton(
onPressed: (){
///And I am trying to call that function here, but is not working
_MyHomePageState().openBottomSheet();
},
child: Container(
color: Colors.red,
),
),
),
],
),
);
}
}
You can take a function parameter in your child Button Class and then pass the desired function to it from your parent class _MyHomePageState.
class MyHomePage extends StatefulWidget {
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
final GlobalKey<ScaffoldState> scaffoldKey = GlobalKey<ScaffoldState>();
///This below is the function
void openBottomSheet() {
var sheetController = scaffoldKey.currentState
.showBottomSheet((context) => BottomSheetWidget());
sheetController.closed.then((value) {
print("Bottom Sheet Closed");
});
}
#override
Widget build(BuildContext context) {
// TODO: implement build
return Scaffold(
key: scaffoldKey,
appBar: AppBar(
title: Text("Hello,World"),
),
backgroundColor: Colors.grey[800],
body: Stack(children: <Widget>[
Container(
height: MediaQuery.of(context).size.height,
width: MediaQuery.of(context).size.width,
color: Colors.blueGrey,
),
Column(
children: <Widget>[
TopMenu(),
ButtonClass(onPressed: ()=> openBottomSheet() ),
],
),
]),
);
}
}
class ButtonClass extends StatefulWidget {
Function onPressed;
ButtonClass({this.onPressed});
_ButtonClassState createState() => _ButtonClassState();
}
class _ButtonClassState extends State<ButtonClass> {
#override
Widget build(BuildContext context) {
return Center(
child: Column(
children: <Widget>[
//Container(color: Colors.blue, child: Text("Hello,World")),
Container(
height: 50,
width:100,
margin: EdgeInsets.all(10.0),
child: FlatButton(
onPressed: () => widget.onPressed,
child: Container(
color: Colors.red,
),
),
),
],
),
);
}
}
I do believe you have to pass that function from main page to button.. something like this
class ButtonClass extends StatefulWidget {
final Function onPress;
const ButtonClass({this.onPress});
//...
//...
child: FlatButton(
onPressed: onPress,
child: Container(
color: Colors.red,
),
),
),
],
),
);
}
}
and in your main class call it
ButtonClass(onPress: ()=>openBottomSheet())
was testing AutomaticKeepAliveClientMixin and run into an issue,
page loses state after navigator.push
anyone knows this issue? any workarounds? be glad for any info, cheers
my goal is to keep the page state
steps to reproduce: open app click PageOne's push-button then go back swipe right and left and the page loses state
image
import 'package:flutter/material.dart';
void main() => runApp(MaterialApp(home: MyApp()));
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
home: DefaultTabController(
initialIndex: 0,
length: 2,
child: Scaffold(
body: TabBarView(
children: <Widget>[Page1(), Page2()],
),
bottomNavigationBar: Material(
child: TabBar(
labelColor: Colors.black,
tabs: <Widget>[
Tab(
icon: Icon(Icons.check),
),
Tab(
icon: Icon(Icons.check),
),
],
),
),
),
),
);
}
}
class Page1 extends StatefulWidget {
#override
Page1State createState() {
return new Page1State();
}
}
class Page1State extends State<Page1> with AutomaticKeepAliveClientMixin {
#override
Widget build(BuildContext context) {
return ListView(
children: <Widget>[
Container(
height: 300,
color: Colors.orange,
),
Container(
height: 300,
color: Colors.pink,
),
Container(
height: 300,
color: Colors.yellow,
child: Center(
child: Container(height: 26,
child: MaterialButton(
color: Colors.blue,
child:
Text('clicking this and back then swipe => page loses state'),
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => PushedPage()),
);
}),
),
),
),
],
);
}
#override
bool get wantKeepAlive => true;
}
class Page2 extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(height: 300, color: Colors.orange);
}
}
class PushedPage extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(),
body: Container(
color: Colors.blue,
),
);
}
}
From the documentation on AutomaticKeepAliveClientMixin:
A mixin with convenience methods for clients of
[AutomaticKeepAlive]. Used with [State] subclasses.
Subclasses must implement [wantKeepAlive], and their [build]
methods must call super.build (the return value will always return
null, and should be ignored).
So in your code, before you return the ListView just call super.build:
Widget build(BuildContext context) {
super.build(context);
return ListView(...
}