SwiftUI trouble with index out of range - swift

I know its a really simple question but I'm just stuck on it atm so any advice would be greatly appreciated as I am new to SwiftUI.
I am trying to download text from firebase and render it to the view but I keep getting an out of range error:
Fatal error: Index out of range: file Swift/ContiguousArrayBuffer.swift, line 444
The code is as follows:
var body: some View{
ZStack {
if fetch.loading == false {
LoadingView()
}
else{
Text(names[0])
.bold()
}
}
.onAppear {
self.fetch.longTask()
}
}
Here is the Fetch Content Page:
#Published var loading = false
func longTask() {
DispatchQueue.main.asyncAfter(deadline: .now()) {
let db = Firestore.firestore()
db.collection("Flipside").getDocuments { (snapshot, err) in
if let err = err {
print("Error getting documents: \(err)")
return
} else {
for document in snapshot!.documents {
let name = document.get("Name") as! String
let description = document.get("Description") as! String
//name = items[doc]
print("Names: ", name)
print("Descriptions: ", description)
names.append(name)
descriptions.append(description)
}
}
}
self.loading = true
}
}
So basically when the view appears, get the data from Firebase when the data has downloaded display the menuPage() until then show the Loading Data text.
Any help is welcome!

As Rob Napier mentioned, the issue is that you're accessing the array index before the array is populated.
I'd suggest a couple of improvements to your code. Also, instead of maintaining separate arrays (names, descriptions, ...) you can create a struct to hold all the properties in one place. This will allow you to use just one array for your items.
struct Item {
let name: String
let description: String
}
class Fetch: ObservableObject {
#Published var items: [Item] = [] // a single array to hold your items, empty at the beginning
#Published var loading = false // indicates whether loading is in progress
func longTask() {
loading = true // start fetching, set to true
let db = Firestore.firestore()
db.collection("Flipside").getDocuments { snapshot, err in
if let err = err {
print("Error getting documents: \(err)")
DispatchQueue.main.async {
self.loading = false // loading finished
}
} else {
let items = snapshot!.documents.map { document in // use `map` to replace `snapshot!.documents` with an array of `Item` objects
let name = document.get("Name") as! String
let description = document.get("Description") as! String
print("Names: ", name)
print("Descriptions: ", description)
return Item(name: name, description: description)
}
DispatchQueue.main.async { // perform assignments on the main thread
self.items = items
self.loading = false // loading finished
}
}
}
}
}
struct ContentView: View {
#StateObject private var fetch = Fetch() // use `#StateObject` in iOS 14+
var body: some View {
ZStack {
if fetch.loading { // when items are being loaded, display `LoadingView`
LoadingView()
} else if fetch.items.isEmpty { // if items are loaded empty or there was an error
Text("No items")
} else { // items are loaded and there's at least one item
Text(fetch.items[0].name)
.bold()
}
}
.onAppear {
self.fetch.longTask()
}
}
}
Note that accessing arrays by subscript may not be needed. Your code can still fail if there's only one item and you try to access items[1].
Instead you can probably use first to access the first element:
ZStack {
if fetch.loading {
LoadingView()
} else if let item = fetch.items.first {
Text(item.name)
.bold()
} else {
Text("Items are empty")
}
}
or use a ForEach to display all the items:
ZStack {
if fetch.loading {
LoadingView()
} else if fetch.items.isEmpty {
Text("Items are empty")
} else {
VStack {
ForEach(fetch.items, id: \.name) { item in
Text(item.name)
.bold()
}
}
}
}
Also, if possible, avoid force unwrapping optionals. The code snapshot!.documents will terminate your app if snapshot == nil. Many useful solutions are presented in this answer:
What does “Fatal error: Unexpectedly found nil while unwrapping an Optional value” mean?

The basic issue is that you're evaluating names[0] before the names array has been filled in. If the Array is empty, then you would see this crash. What you likely want is something like:
Item(title: names.first ?? "", ...)
The reason you're evaluating names[0] too soon is that you call completed before the fetch actually completes. You're calling it synchronously with the initial method call.
That said, you always must consider the case where there are connection errors or or the data is empty or the data is corrupt. As a rule, you should avoid subscripting Arrays (preferring things like .first), and when you do subscript Arrays, you must first make sure that you know how many elements there are.

Related

Swift message alert exit button doesn't work

I am creating an application in which a user, based on the permissions he has, can access the various views.
I use this method to constantly check user permissions:
func checkPermission() {
let docRef = self.DatabaseFirestore.collection("Admins").document(phoneNumber)
docRef.getDocument{(document, error) in
guard error == nil else {
return
}
if let document = document, document.exists {
self.controlloAdmin = true
guard let data = document.data() else {
print("Document data was empty.")
return
}
self.permission = data["Permessi"] as? [Bool] ?? []
} else {
self.controlloAdmin = false
self.isRegistred = false
self.access = false
}
}
}
I don't know if it is the most correct function I could use, but it is one of the few that I have found that works.
This is my view:
struct AdministratorPage: View {
#StateObject var administratorManager = AdministratorManager()
// User variables.
#AppStorage("phoneNumber") var phoneNumber: String = "" // User number.
#AppStorage("Access") var access: Bool = false
var body: some View {
administratorManager.checkPermission()
return NavigationView {
HStack {
VStack {
Text("Home")
Text(phoneNumber)
// Button to log out.
Button("Logout", action: {
self.access = false
})
Button("Alert", action: {
administratorManager.message = "Error title!"
administratorManager.message = "Error message!"
administratorManager.isMessage = true
}).alert(isPresented: $administratorManager.isMessage) {
Alert(title: Text(administratorManager.title), message: Text(administratorManager.message),
dismissButton: .default(Text("Ho capito!")))
}
}
}
}
}
}
When I call the "administratorManager.checkPermission()" function and press the "Alert" button the message is displayed, but even if the button is pressed the alert does not disappear. If I don't call this function, everything works.
How can I solve? Can the alert go against firebase? Is there a more suitable method to read only one data?
photo of the screen when it got locked
I ran your code and I saw the behavior you described.
The reason is the function call directly in the body.
If you want to call a function when when you open a view, use the .onAppear function for that specific view. In your case
.onAppear {
administratorManager.checkPermission()
}
The following (worked for me with you code):
struct AdministratorPage: View {
#StateObject var administratorManager = AdministratorManager()
// User variables.
#AppStorage("phoneNumber") var phoneNumber: String = "" // User number.
#AppStorage("Access") var access: Bool = false
var body: some View {
return NavigationView {
HStack {
VStack {
Text("Home")
Text(phoneNumber)
// Button to log out.
Button("Logout", action: {
self.access = false
})
Button("Alert", action: {
administratorManager.message = "Error title!"
administratorManager.message = "Error message!"
administratorManager.isMessage = true
}).alert(isPresented: $administratorManager.isMessage) {
Alert(title: Text(administratorManager.title), message: Text(administratorManager.message),
dismissButton: .default(Text("Ho capito!")))
}
}
}
}
.onAppear {
administratorManager.checkPermission()
}
}
}
UPDATE: add Snapshot listener instead of polling
Your initial approach was doing a kind of polling, it called the function constantly. Please keep in mind, when you do a Firebase request, you will be billed for the documents you get back. If you do the polling, you get the same document multiple times and will be billed for it.
With my above mentioned example in this answer, you just call the function once.
If you now want to get the live updated from Firestore, you can add a snapshot listener. The approach would be:
func checkPermission() {
let docRef = db.collection("Admins").document(phoneNumber).addSnapshotListener() { documentSnapshot, error in //erca nella collezione se c'è il numero.
guard error == nil else {
print("ERROR.")
return
}
if let document = documentSnapshot {
self.controlloAdmin = true
guard let data = document.data() else {
print("Document data was empty.")
return
}
self.permission = data["Permessi"] as? [Bool] ?? []
} else {
self.controlloAdmin = false
self.isRegistred = false
self.access = false
}
}
}
Whenever a value changed on that document in Friestore, it'll be changed on your device as well.
Best, Sebastian

onDelete causing NSRangeException

In this app, there is a main screen (WorkoutScreen) that displays the contents of a list one at a time as it iterates through the list (current workout in a list of many). In a popOver, a list that contains all of the workouts appears and has the ability to add, delete or move items in that list.
When I delete the bottom most item, there is no error. When I delete any other item in the list I get this NSRangeException error that crashes the app:
/*
2022-04-24 15:41:21.874306-0400 Trellis
beta[9560:3067012] *** Terminating app due to
uncaught exception 'NSRangeException', reason:
'*** __boundsFail: index 3 beyond bounds [0 ..
2]'
*** First throw call stack:
(0x1809150fc 0x19914fd64 0x180a1e564 0x180a2588c
0x1808c0444 0x1852dcce4 0x1852e1400 0x185424670
0x185423df0 0x185428a40 0x18843e4a0 0x188510458
0x188fd83ec 0x10102f3bc 0x1010500a4 0x188494f4c
0x10102c664 0x10103e0d4 0x18841a944 0x10102be18
0x10103122c 0x18837b8ac 0x188363484 0x18834bb64
0x188371d20 0x1883b88e4 0x1b28fe910 0x1b28fe318
0x1b28fd160 0x18831e780 0x18832f3cc 0x1883f5e34
0x18834206c 0x188345f00 0x182eb0798 0x184613138
0x184605958 0x184619f80 0x184622874 0x1846050b0
0x183266cc0 0x1835015fc 0x183b7d5b0 0x183b7cba0
0x1809370d0 0x180947d90 0x180882098 0x1808878a4
0x18089b468 0x19c42638c 0x18323d088 0x182fbb958
0x1885547a4 0x188483928 0x1884650c0 0x10109a630
0x10109a700 0x1015b9aa4)
libc++abi: terminating with uncaught exception
of type NSException
dyld4 config:
DYLD_LIBRARY_PATH=/usr/lib/system/introspection
DYLD_INSERT_LIBRARIES=/Developer/usr/lib/libBacktrac
eRecording.dylib:/Developer/usr/lib/libMainThreadChecker.dylib:/Developer/Library/Private
Frameworks/DTDDISupport.framework/libViewDebuggerSupport.dylib
*** Terminating app due to uncaught exception 'NSRangeException', reason: '***
__boundsFail: index 3 beyond bounds [0 .. 2]'
terminating with uncaught exception of type NSException
(lldb)
*/
struct WorkoutScreen: View {
#EnvironmentObject var workoutList: CoreDataViewModel //calls it from environment
#StateObject var vm = CoreDataViewModel() //access on the page
#Environment(\.scenePhase) var scenePhase
var body: some View{
//displays the current item in the list
}
}
When I add an item to the list I get the error:
'''
CoreData: warning: Multiple NSEntityDescriptions claim the NSManagedObject subclass 'FruitEntity' so +entity is unable to disambiguate."
'''
Moving Items without adding or deleting any prior gives me this error upon closing the pop over:
'''
Error saving: Error Domain=NSCocoaErrorDomain Code=133020 "Could not merge changes." UserInfo={conflictList=(
"NSMergeConflict (0x2804f1480) for NSManagedObject (0x28327d900) with objectID '0x9ede5774e26501a4...
'''
Here is the core data and related functions:
class CoreDataViewModel: NSObject, ObservableObject {
private let container: NSPersistentContainer
private let context: NSManagedObjectContext
// Whenever you put your Core Data fetch in a view model, you should use an NSFetchedResultsController.
// This allows you to automatically update your #Published var when your Core Data store changes.
// You must inherit from NSObject to use it.
private let fetchResultsController: NSFetchedResultsController<FruitEntity>
#Published var savedEntities: [FruitEntity] = []
override init() {
container = NSPersistentContainer(name: "FruitsContainer")
container.loadPersistentStores { (description, error) in
if let error = error {
print("ERROR LOADING CORE DATA: \(error)")
}
else {
print("Successfully loaded core data")
}
}
context = container.viewContext
let request = NSFetchRequest<FruitEntity>(entityName: "FruitEntity")
let sort = NSSortDescriptor(keyPath: \FruitEntity.order, ascending: true)
request.sortDescriptors = [sort]
// This initializes the fetchResultsController
fetchResultsController = NSFetchedResultsController(fetchRequest: request, managedObjectContext: context, sectionNameKeyPath: nil, cacheName: nil)
// Because you inherit from NSObject, you must call super.init() to properly init the parent class. The order of when
// this is to be called has changed.
super.init()
// Because this is a delegate action, you must set the delegate. Since the view model will respond, we set the delegate to self.
fetchResultsController.delegate = self
fetchFruits()
}
func fetchFruits() {
do {
// Instead of calling container.viewContext.fetch(request) which is static, use fetchResultsController.performFetch()
try fetchResultsController.performFetch()
// Make sure the fetch result is not nil
guard let fruitRequest = fetchResultsController.fetchedObjects else { return }
savedEntities = fruitRequest
// You do not need to let error. error is automatically captured in a do catch.
} catch {
print("Error fetching \(error)")
}
}
func addFruit(text: String, nummSets: Int16, nummWeights: Int16, nummReps: Int16, secOrRepz: Bool, orderNumz: Int64, multilimbz: Bool, countDownz: Int16, repTimez: Int16, restTimez: Int16, circuitz: Bool) {
let newFruit = FruitEntity(context: container.viewContext)
newFruit.name = text
newFruit.numOFSets = nummSets
newFruit.numOFWeight = nummWeights
newFruit.numOFReps = nummReps
newFruit.measure = secOrRepz
newFruit.order = orderNumz
newFruit.multiLimb = multilimbz
newFruit.countDownSec = countDownz
newFruit.timePerRep = repTimez
newFruit.restTime = restTimez
newFruit.circuit = circuitz
saveData()
}
func deleteFunction(indexSet: IndexSet) {
guard let index = indexSet.first else { return }
let entity = savedEntities[index]
container.viewContext.delete(entity)
saveData()
}
func saveData() {
do {
try context.save()
fetchFruits()
} catch let error {
print("Error saving: \(error)")
}
}
}
// This is your delegate extension that handles the updating when your Core Data Store changes.
extension CoreDataViewModel: NSFetchedResultsControllerDelegate {
func controllerDidChangeContent(_ controller:
NSFetchedResultsController<NSFetchRequestResult>) {
// Essentially, you are redoing just the fetch as the NSFetchedResultsController knows how to fetch from above
guard let fruits = controller.fetchedObjects as? [FruitEntity] else { return }
self.savedEntities = fruits
}
}
Here is the list struct:
struct WorkoutListPopUp: View {
#ObservedObject var vm = CoreDataViewModel()
#EnvironmentObject var listViewModel: ListViewModel
#EnvironmentObject var workoutList: CoreDataViewModel
//Too many #State var to list here
var body: some View {
Button (action: {
//this triggers the bug>
vm.addFruit(text: "Workout name", nummSets: Int16(addSets) ?? 3, nummWeights: Int16(addWeights) ?? 0, nummReps: Int16(addReps) ?? 8, secOrRepz: addSecOrReps, orderNumz: Int64((vm.savedEntities.count)), multilimbz: dualLimbs, countDownz: 10, repTimez: 3, restTimez: 60, circuitz: false)
loadNums()
}, label: {
Image(systemName: "plus")
.resizable()
.aspectRatio(contentMode: .fit)
.frame(width:20, height: 20)
.foregroundColor(Color.pink.opacity(1.0))
.padding(.top, 0)
})
List(){
ForEach(vm.savedEntities) {entity in
VStack{
EditWorkouts(entity: entity, prescribeMeasure: $prescribeMeasure, addReps: $addReps, measurePrescribed: $measurePrescribed, repTimePicker: $repTimePicker, repz: $repz, restPicker: $restPicker, setz: $setz, ready2Press: $ready2Press, workoutz: $workoutz, weightz: $weightz, setsRemaining: $setsRemaining, workoutNum: $workoutNum, workoutInstructions: $workoutInstructions, multiplelimbs: $multiplelimbs, showAllInfo: $showAllInfo)
//are these onChanges needed if "EditWorkouts" file is saving?
.onChange(of: entity.name) { text in
vm.saveData()
loadNums()
}
.onChange(of: entity.numOFSets) { text in
vm.saveData()
loadNums()
}
.onChange(of: entity.numOFReps) { text in
vm.saveData()
loadNums()
}
.onChange(of: entity.numOFWeight) { text in
vm.saveData()
loadNums()
}
.onChange(of: entity.measure) { text in
vm.saveData()
loadNums()
}
.onChange(of: entity.order) { text in
vm.saveData()
loadNums()
}
.onChange(of: entity.circuit) { text in
vm.saveData()
loadNums()
}
}
}
.onDelete(perform: vm.deleteFunction)
.onMove(perform: moveItem)
}
}
func loadNums(){
if vm.savedEntities.count > 0 {
workoutz = vm.savedEntities[workoutNum].name ?? "NO Name"
setz = String(vm.savedEntities[workoutNum].numOFSets)
weightz = String(vm.savedEntities[workoutNum].numOFWeight)
repz = String(vm.savedEntities[workoutNum].numOFReps)
multiplelimbs = vm.savedEntities[workoutNum].multiLimb
prescribeMeasure = vm.savedEntities[workoutNum].measure
if setsRemaining == 0 && ((workoutNum + 1) - (Int(vm.savedEntities.count)) == 0) {
workoutInstructions = "Goal: \(repz) \(measurePrescribed)"
}
else {
workoutInstructions = "Goal: \(repz) \(measurePrescribed)"
}
}
else {
workoutz = "Add a Workout 👉"
workoutInstructions = " "
}
}
func moveItem(indexSet: IndexSet, destination: Int) {
let source = indexSet.first!
if destination > source {
var startIndex = source + 1
let endIndex = destination - 1
var startOrder = vm.savedEntities[source].order
while startIndex <= endIndex {
vm.savedEntities[startIndex].order = startOrder
startOrder = startOrder + 1
startIndex = startIndex + 1
}
vm.savedEntities[source].order = startOrder
}
else if destination < source {
var startIndex = destination
let endIndex = source - 1
var startOrder = vm.savedEntities[destination].order + 1
let newOrder = vm.savedEntities[destination].order
while startIndex <= endIndex {
vm.savedEntities[startIndex].order = startOrder
startOrder = startOrder + 1
startIndex = startIndex + 1
}
vm.savedEntities[source].order = newOrder
}
vm.savedEntities[source].circuit = false
vm.saveData()
loadNums()
}
}
This is the EditWorkouts file that the WorkoutPopUp file connects to:
struct EditWorkouts: View {
#EnvironmentObject var workoutList: CoreDataViewModel
#StateObject var vm = CoreDataViewModel()
#EnvironmentObject var listViewModel: ListViewModel
let entity: FruitEntity
//too many #State vars to post
var body: some View {
VStack{
HStack{
//many lines of code for options that alter the respective workout on the list. All are followed by their version of:
//.onChange(of:
//vm.savedEntities[Int(entity.order)].multiLimb) { _ in
//vm.saveData()
//loadNums()"
//}
//-or-
//.onChange(of:vm.savedEntities[Int(entity.order)].circuit) { _ in
//entity.circuit = entity.circuit
//vm.saveData()
//}
}
}
}
}
Picture of CoreData FruitEntity:
Image
Thank you again for your time!!
There are a couple of issues with your code. I suspect one is the sole contributor to the crash, but the other may be contributing as well. First, the most likely culprit. If you use .onDelete(), you can't use id: \.self. The reason is pretty simple: the ForEach can get pretty confused as to which entity is which. .self is often not unique, and it really needs to be if you are deleting and rearranging things in the ForEach(), i.e. .onDelete() and .onMove().
The solution is simple. Whatever you are using in the ForEach should conform to Identifiable. Core Data managed objects all conform to Identifiable, so the fix is easy; remove the `id: .self``:
struct ListView: View {
#StateObject var vm = CoreDataViewModel()
var body: some View {
List {
ForEach(vm.savedEntities) {entity in
Text(entity.name ?? "")
}
.onDelete(perform: vm.deleteFunction)
}
// This just adds a button to create entities.
.toolbar {
ToolbarItem(placement: .navigationBarTrailing) {
Button {
vm.addFruit()
} label: {
Image(systemName: "plus")
}
}
}
}
}
That fix alone will most likely stop the crash. However, I also noticed that you were having issues with your updates in your view. That is because you did not implement an NSFetchedResultsController and NSFetchedResultsControllerDelegate which updates your array when your Core Data store changes. Your view model should look like this:
import SwiftUI
import CoreData
class CoreDataViewModel: NSObject, ObservableObject {
private let container: NSPersistentContainer
private let context: NSManagedObjectContext
// Whenever you put your Core Data fetch in a view model, you should use an NSFetchedResultsController.
// This allows you to automatically update your #Published var when your Core Data store changes.
// You must inherit from NSObject to use it.
private let fetchResultsController: NSFetchedResultsController<FruitEntity>
#Published var savedEntities: [FruitEntity] = []
override init() {
container = NSPersistentContainer(name: "FruitsContainer")
container.loadPersistentStores { (description, error) in
if let error = error {
print("ERROR LOADING CORE DATA: \(error)")
}
else {
print("Successfully loaded core data")
}
}
context = container.viewContext
let request = NSFetchRequest<FruitEntity>(entityName: "FruitEntity")
let sort = NSSortDescriptor(keyPath: \FruitEntity.order, ascending: true)
request.sortDescriptors = [sort]
// This initializes the fetchResultsController
fetchResultsController = NSFetchedResultsController(fetchRequest: request, managedObjectContext: context, sectionNameKeyPath: nil, cacheName: nil)
// Because you inherit from NSObject, you must call super.init() to properly init the parent class. The order of when
// this is to be called has changed.
super.init()
// Because this is a delegate action, you must set the delegate. Since the view model will respond, we set the delegate to self.
fetchResultsController.delegate = self
// Renamed function to conform to naming conventions. You should use an active verb like fetch to start the name.
fetchFruits()
}
func fetchFruits() {
do {
// Instead of calling container.viewContext.fetch(request) which is static, use fetchResultsController.performFetch()
try fetchResultsController.performFetch()
// Make sure the fetch result is not nil
guard let fruitRequest = fetchResultsController.fetchedObjects else { return }
savedEntities = fruitRequest
// You do not need to let error. error is automatically captured in a do catch.
} catch {
print("Error fetching \(error)")
}
}
// This is just to be able to add some data to test.
func addFruit() {
var dateFormatter: DateFormatter {
let df = DateFormatter()
df.dateStyle = .short
return df
}
let fruit = FruitEntity(context: context)
fruit.name = dateFormatter.string(from: Date())
fruit.measure = false
fruit.numOfReps = 0
fruit.numOfSets = 0
fruit.numOfWeight = 0
fruit.order = 0
saveData()
}
func deleteFunction(indexSet: IndexSet) {
guard let index = indexSet.first else { return }
let entity = savedEntities[index]
container.viewContext.delete(entity)
saveData()
}
func saveData() {
do {
try context.save()
} catch let error {
print("Error saving: \(error)")
}
}
}
// This is your delegate extension that handles the updating when your Core Data Store changes.
extension CoreDataViewModel: NSFetchedResultsControllerDelegate {
func controllerDidChangeContent(_ controller: NSFetchedResultsController<NSFetchRequestResult>) {
// Essentially, you are redoing just the fetch as the NSFetchedResultsController knows how to fetch from above
guard let fruits = controller.fetchedObjects as? [FruitEntity] else { return }
self.savedEntities = fruits
}
}
You will notice refreshID no longer exists in the view. It updates without it. Also, please note that by incorporating the data store init into your view model, you can't expand it to have other entities with other views. Each will have a different context and they will crash the app. You are better off having a controller class that creates a singleton for the Core Data store, such as what Apple gives you in the default set up.
In the end, I think you issue was a combination of using id: .self which is known to crash with .onDelete() AND the fact that you were using refreshID not NSFetchedResultsController to update the List.

Efficiently Fetching Multiple Images from Firebase

My app will have lists of images like shown in the below example:
To fetch an individual image from firebase, I defined a ViewModel class with the single image as a UIImage property. The appropriate view can then update with published changes to this ViewModel. With several--and in fact an arbitrary amount--of images in a list, I don't imagine that giving each one its own ViewModel will be efficient, especially because I imagine that I'll have to ForEach to loop through each image reference and create a ViewModel inside the parent view. This seems problematic because whenever the parent view is recreated I'm doing an O(n) operation to create and initialize view models for each image, not to mention the time it takes to re-fetch.
Is there a way to fetch multiple images from inside one ViewModel, storing them as [UIImage]? I would presumbably give this ViewModel an array of references. Alternatively, what architecture would you suggest to efficiently fetch any number of images from firebase given an array (of unknown size) of storage references?
I can provide more detail / code as needed.
This seems to work...
class MultipleImageFetcher: ObservableObject {
var firebaseManager: FirebaseManager
var imageDictionary: [String: UIImage] = [:]
#Published var isReady = false
init(_ firebaseManager: FirebaseManager) {
self.firebaseManager = firebaseManager
}
func fetchAllImages(references: [String]) {
for refID in references {
fetchIndividualImage(id: refID, totalNum:
references.count)
}
}
func fetchIndividualImage(id: String, totalNum: Int) {
let ref = getRefURL(uid: id)
ref.getData(maxSize: 2051240) { data, error in
if let error = error {
print("Error: \(error)")
return
}
self.imageDictionary[id] = UIImage(data: data!)
self.checkIsReady(num: totalNum)
}
}
func getRefURL(uid: String) -> StorageReference {
return firebaseManager.STORAGE.reference().child(uid)
}
func checkIsReady(num: Int) {
if imageDictionary.count == num {
self.isReady = true
} else {
self.isReady = false
}
}
}
struct ImageView: View {
#ObservedObject var fetcher: MultipleImageFetcher
init(_ firebaseManager: FirebaseManager) {
self.fetcher = MultipleImageFetcher(firebaseManager)
}
var body: some View {
Button {
fetcher.fetchAllImages(references:
["KXKFM94sk5OTyld2VsCQdhijd6m1", "MtgRaKMwyQfYX2uxuHs3iH3pLB52"])
} label: {
Text("Load Image")
}
if fetcher.isReady {
Text("Is Ready")
} else {
Text("Loading...")
}
}
}

Firestore method in view model not invoking in SwiftUI onAppear method

I want to implement a Text field that displays the current user's existing score in the DB (Firestore). Because of the nature of async in Firebase query, I also need to do some adjustment in my codes. However, it seems that completion() handler does not work well:
// ViewModel.swift
import Foundation
import Firebase
import FirebaseFirestore
class UserViewModel: ObservableObject {
let current_user_id = Auth.auth().currentUser!.uid
private var db = Firestore.firestore()
#Published var xp:Int?
func fetchData(completion: #escaping () -> Void) {
let docRef = db.collection("users").document(current_user_id)
docRef.getDocument { snapshot, error in
print(error ?? "No error.")
self.xp = 0
guard let snapshot = snapshot else {
completion()
return
}
self.xp = (snapshot.data()!["xp"] as! Int)
completion()
}
}
}
// View.swift
import SwiftUI
import CoreData
import Firebase
{
#ObservedObject private var users = UserViewModel()
var body: some View {
VStack {
HStack {
// ...
Text("xp: \(users.xp ?? 0)")
// Text("xp: 1500")
.fontWeight(.bold)
.padding(.horizontal)
.foregroundColor(Color.white)
.background(Color("Black"))
.clipShape(CustomCorner(corners: [.bottomLeft, .bottomRight, .topRight, .topLeft], size: 3))
.padding(.trailing)
}
.padding(.top)
.onAppear() {
self.users.fetchData()
}
// ...
}
}
My result kept showing 0 in Text("xp: \(users.xp ?? 0)"), which represents that the step is yet to be async'ed. So what can I do to resolve it?
I would first check to make sure the data is valid in the Firestore console before debugging further. That said, you can do away with the completion handler if you're using observable objects and you should unwrap the data safely. Errors can always happen over network calls so always safely unwrap anything that comes across them. Also, make use of the idiomatic get() method in the Firestore API, it makes code easier to read.
That also said, the problem is your call to fetch data manually in the horizontal stack's onAppear method. This pattern can produce unsavory results in SwiftUI, so simply remove the call to manually fetch data in the view and perform it automatically in the view model's initializer.
class UserViewModel: ObservableObject {
#Published var xp: Int?
init() {
guard let uid = Auth.auth().currentUser?.uid else {
return
}
let docRef = Firestore.firestore().collection("users").document(uid)
docRef.getDocument { (snapshot, error) in
if let doc = snapshot,
let xp = doc.get("xp") as? Int {
self.xp = xp
} else if let error = error {
print(error)
}
}
}
}
struct ContentView: View {
#ObservedObject var users = UserViewModel()
var body: some View {
VStack {
HStack {
Text("xp: \(users.xp ?? 0)")
}
}
}
}
SwiftUI View - viewDidLoad()? is the problem you ultimately want to solve.

How to using the fetched data in swiftUI

I am currently working on an IOS app, I am trying to design a carousel with the fetched json data. This is how I get the targeted json data.
class loadDate: ObservableObject {
#Published var todos = [Result]()
init() {
let url = URL(string: "https://api.themoviedb.org/3/movie/now_playing?api_key=<api_key>&language=en-US&page=1")!
URLSession.shared.dataTask(with: url) { data, response, error in
// step 4
if let data = data {
if let decodedResponse = try? JSONDecoder().decode(Response.self, from: data) {
DispatchQueue.main.async {
self.todos = decodedResponse.results
}
// everything is good, so we can exit
return
}
}
print("Fetch failed: \(error?.localizedDescription ?? "Unknown error")")
}.resume()
}
}
It looks like I can only use the data in a list view, for example,
struct ContentView: View {
#ObservedObject var fetch = loadDate()
var body: some View {
HStack {
List(fetch.todos) { item in
HStack {
VStack(alignment: .leading) {
Text(item.title)
.font(.headline)
Text(item.poster_path)
//
}
}
}
}
}
}
Within this list view, I can access all elements like using fetch.todos[0].title. However, if outside the list view, fetch.todos[0].title would fail, can someone give some advice on how to use the data outside the list view .
You should provide a working example. (https://stackoverflow.com/help/minimal-reproducible-example)
But if todos is an empty array, fetch.todos[0].title will always fail. So whenever you need to access your todos directly you can use something like this
Group {
if fetch.todos.count > 0 {
Text("Title of first todo \(fetch.todos[0].title)")
} else {
Text("Todos are empty")
}
}
Try this:
class loadDate: ObservableObject {
#Published var todos : Result? = nil // Step 1
// ...
}
struct ContentView: View {
#ObservedObject var fetch = loadDate()
var body: some View {
HStack {
if let todos = fetch.todos {
VStack{
Text(todos.title)
.font(.headline)
Text(todos.poster_path)
}
}
}
}
}
https://stackoverflow.com/a/66695683/14287797