Generate Token using the Flutter Application - Agora - flutter

Is there any way to generate a Token from Flutter application and then validate it?
I tried passing null in Token parameter of AgoraRtcEngine.joinChannel(null, widget.channelName, null, 0); but it is showing black screen for the Audience
Already gone through:
https://github.com/AgoraIO-Community/Agora-Flutter-Quickstart
https://docs.agora.io/en/Real-time-Messaging/token_server_rtm
and other official docs but there's nothing to help in Flutter.
Any help would be appreciated :)

A token needs to be generated using your own server irrespective of the platform you're using. You can have a look at this guide that explains how to build your own server: https://www.agora.io/en/blog/how-to-build-a-token-server-using-golang/
You can have a look at this gist that explains how to use tokens in your Flutter code:
Using tokens - https://gist.github.com/Meherdeep/25d4bdac5dad0c4547809754c9e8417e
Renew tokens - https://gist.github.com/Meherdeep/088c5700f141d27b5e849d466c2358fb

Related

Google Signin for Unity (Windows standalone build) - invalidGoogleToken when used with Playfab

Hopefully someone can point me in the right direction here, I'm attempting to log into Playfab using a google auth code retrieved from an async call in Unity, the flow is as follows:
Click my login to google button in Unity.
Unity begins to listen for the response and opens a google login browser session.
User clicks email/signs into email they want.
This response is returned to Unity with an auth code.
I have then attempted to use the returned google auth code with playfabs LoginWithGoogleAccount method":
PlayFabClientAPI.LoginWithGoogleAccount(new LoginWithGoogleAccountRequest()
{
TitleId = PlayFabSettings.TitleId,
ServerAuthCode = returnedWindowsGoogleAuthCode,
CreateAccount = true,
}, OnPlayfabGooglePlayAuthComplete, OnPlayfabGooglePlayAuthFailed);
This then fails with a returned response from playfab with "invalidGoogleToken".
From what I've read from what I've come across on google is that this token is possibly in a "used" state by the time I am calling LoginWithGoogleAccount and I possibly need a refreshed token? but I am not too familiar with the Google API so I could be completely off the mark there? But if this is the case what should I do here? How do I re-request a valid token without going back to the browser to do the same thing again?
To give you an idea of pretty much the exact code I'm looking at but I've altered slightly to get it to work in Unity I am following the Google Sample OAuthDesktopApp code:
OAuthDesktopApp Sample Code
I am calling the method "button_Click", this runs and makes the request, Unity then begins listening for the google response at line 72 and the auth code is then output to logs at line 129.
This auth code output at line 129 is what I have then been passing back in to LoginWithGoogleAccount which then results in the failed "invalidGoogleToken", this does also then run a request for user information which does correctly return the name/email of the user you signed in with etc.
Just to add to my previous comments, if I remove the call to performCodeExchange line 132 (I read somewhere that at that point I am swapping the auth code for a token and thus the auth code will no longer work? I'm guessing here) and then if I call PlayFabClientAPI.LoginWithGoogleAccount with the auth code I am presented with:
PlayFabError error:
error.GetHashCode(): 2051826304
error.Error: InvalidGoogleToken
error.ErrorMessage: invalid_grant details: Missing code verifier.
error.ErrorDetails: null
Hopefully this may help someone guide me.
First thanks to those that replied to this, So I've managed to solve this after a comment from a Playfab mod, There appears to be no official way from Google to login using a standlone Unity build nor an official way to then login to Playfab using the same build method.
The solution I've used uses a modified Unity version of one of the Google samples from OAuth 2.0 for Mobile & Desktop Apps .
This will allow you to get the oauth code within Unity then you can pass this oauth code to Playfab for login, BUT Playfab has since deprecated the way to do this (which is silly if its the only solution) so you need to modifiy Playfabs SDK to include the accesstoken then you can use this to finally login.

Azure CDN Edge server issue

I am trying to download the file using CDN edge server, but it gives 403 - forbidden error.
I have created the end point long back, so I dont remember either I created the token auth for this or not.
Does anyone have any idea after creating the token auth where the info goes so that I can see what is the expiry date and key value for the same.
Please let me know if any more information is required on this.
Thanks for the help in advance.
If you created a token, you will need to go to the 'manage' tab at the top bar of the CDN profile blade in portal.azure.com.
See this for screenshots and steps: https://learn.microsoft.com/en-us/azure/cdn/cdn-token-auth

Json Web Token example for Java

Is there a sample program in Java of HPW to create header, claim set for JWT (service account ) so that I get the Access token?
The following URL looks close:
https://developers.google.com/accounts/docs/OAuth2ServiceAccount#libraries
But I was looking for any sample program to start with.
Does anyone have any help links?
From http://code.google.com/p/jsontoken/
svn checkout http://jsontoken.googlecode.com/svn/trunk/ jsontoken-read-only
And a fully working example:
https://code.google.com/p/gwdg-java/
JJWT aims to be the easiest to use and understand JWT library for the JVM and Android:
https://github.com/jwtk/jjwt

Real-time updates Facebook app subscription issue

I have been trying to subscribe to real-time updates for the past week and I have been unsuccessful.
When I do the HTTP post (using rest-client) to URL:
https://graph.facebook.com/<app-id>/subscriptions
...I get this error message as response:
{"error":{"message":"(#100) The parameter object is required","type":"OAuthException"}}
My header parameters were as follows:
access_token=***,
object=user,
fields=friends,
callback_url=https://aaa.appspot.com,
verify_token=(app secret key)
I'm not able to find where I'm going wrong.
Somebody please kindly guide/help me figure my mistake.
The below link was used as a reference.
http://www.fb-developers.info/tech/fb_dev/tutorial/bytopic/realtime_upd_02.php
Thanks you for your time in advance.
You need to send your request to https://graph.facebook.com/appid/subscriptions and not https://graph.facebook.com/subscriptions - although that might be an error in your question and not your code!
EDIT: I just checked the markup for your question and you do have appid in the URL, it just wasn't displaying properly
How are you getting the access token? You must use an application access token and not a user access token, i.e. retrieve the access token from https://graph.facebook.com/oauth/access_token?client_id=<APP_ID>&client_secret=<APP_SECRET>&grant_type=client_credentials
https://developers.facebook.com/docs/reference/api/realtime/ is the official documentation, that might be more up to date than the link you've been using.

facebook chat on the iphone using xmppframework

Well i started of by following all the instructions here:
http://code.google.com/p/xmppframework/wiki/FacebookChatHowTo
I used the recommended fork of the facebook api and tried the latest from:
https://github.com/facebook/facebook-ios-sdk/
My problem starts with the following error:
< failure xmlns="urn:ietf:params:xml:ns:xmpp-sasl">< not-authorized/></failure>
The error is a reply from facebook to xmppframework s response to a authentication challenge. The response that is made by the iphone is base64 encoded msg when i decode it i find 2 of the values are null:
api_key=(null)
and the
session_key=(null)
This is obviously the reason facebook is returning that error. But the problem i have is i cant seem to find any where to set these values in the framework. Besides i think the session_key should be pulled in from facebook anyway.
I guess what i want to know is a couple of things.
Has any one got the xmppframework working with facebook on a iDevice?
If you have got it working did you have to stray from the path of the instructions on http://code.google.com/p/xmppframework/wiki/FacebookChatHowTo ?
do you know of any other method to get facebook chat working on the iphone?
Any suggestions or help for my current dilemma would be appreciated. Happy to share my code if you want.
cheers
I wrote the Facebook integration for XMPPFramework. The api_key and session_key, come from a call to auth.PromoteSession. Facebook is trying to deprecate that call, so to enable it, you must follow step 7, in the HowTo:
Under Migrations, change Disable Deprecated Auth Methods from Enabled to Disabled and Save Changes.