AnimatedCrossFade State not Changing - flutter

I am unable to get a basic implementation of AnimatedCrossFade working. I am able to change the state successfully but the animation does not trigger when the state is changed. Here is what I have:
class Home extends StatefulWidget {
#override
HomeState createState() => HomeState();
}
class HomeState extends State<Home> {
bool showPost;
#override
void initState() {
showPost = true;
super.initState();
}
#override
Widget build(BuildContext context) {
return CupertinoTabView(builder: (context) {
return getPage();
});
}
Widget getPage() {
return Center(
child: Row(children: [
CupertinoButton(
child: Text("press"),
onPressed: () {
setState(() {
showPost = !showPost;
});
log(showPost.toString());
},
),
AnimatedCrossFade(
duration: const Duration(seconds: 3),
firstChild: Center(child: Text("First Option")),
secondChild: Center(
child: Text("Second Option")),
crossFadeState:
showPost ? CrossFadeState.showFirst : CrossFadeState.showSecond)
]));
}
}

Related

Data not loading after using annimation

I am making a chat app using flutter. It is loading data from firestore but when I am using annimation in the drawer the chat's aren't loading I don't know the reason if i comment out the animation in the chat screen it works and it works also if comment out if block which contain connection state.waiting without commenting annimation
import 'package:firebase_auth/firebase_auth.dart';
import 'package:flutter/cupertino.dart';
import 'package:flutter/material.dart';
import 'package:my_flutter_app/chat/messages.dart';
import 'package:my_flutter_app/chat/new_message.dart';
class ChatScreen extends StatefulWidget {
const ChatScreen({Key? key}) : super(key: key);
#override
State<ChatScreen> createState() => _ChatScreenState();
}
class _ChatScreenState extends State<ChatScreen> with SingleTickerProviderStateMixin{
late AnimationController controller;
late Animation animation;
#override
void initState() {
super.initState();
controller=AnimationController(
duration: Duration(seconds: 2),
vsync: this);
animation=CurvedAnimation(parent: controller, curve: Curves.decelerate);
controller.forward();
animation.addStatusListener((status) {
if(status==AnimationStatus.completed){
controller.reverse(from: 1.0);
}else if(status==AnimationStatus.dismissed){
controller.forward();
}
});
controller.addListener(() {
setState(() {
animation.value;
});
});
}
#override
void dispose() {
super.dispose();
controller.dispose();
}
#override
Widget build(BuildContext context) {
return Scaffold(
drawer: Drawer(
child: Column(
mainAxisAlignment: MainAxisAlignment.spaceAround,
children: [
Container(
margin: EdgeInsets.only(top: 50),
padding: EdgeInsets.all(15),
child: CircleAvatar(backgroundImage: AssetImage('assets/profile.png'),radius: 60),),
Container(
child: Image.asset('assets/welcome.png'),
height: animation.value*100,
),
InkWell(
onTap: (){
showCupertinoDialog(context: context, builder: (context)=>CupertinoAlertDialog(
title: Text('Alert'),
content: Text('Are you sure you want to logout?'),
actions: [
CupertinoDialogAction(child: Text('Yes'),onPressed: (){
FirebaseAuth.instance.signOut();
Navigator.pop(context);
},),
CupertinoDialogAction(child: Text('No'),onPressed: (){
Navigator.pop(context);
},)
],
));
//FirebaseAuth.instance.signOut();
},
child: ListTile(leading: Icon(Icons.logout,color: Colors.white),
title: Text('LOGOUT',style: TextStyle(color: Colors.white,fontWeight: FontWeight.bold),),
tileColor: Colors.red,),
)
],
),
),
appBar: AppBar(title: Text('Chats'),centerTitle: true,backgroundColor: Colors.green),
body: Container(
child: Column(
children: [
Expanded(child: Messages()),
NewMessage(),
],
),
),
);
}
}
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:firebase_auth/firebase_auth.dart';
import 'package:flutter/material.dart';
import 'package:my_flutter_app/chat/mesui.dart';
class Messages extends StatefulWidget {
const Messages({Key? key}) : super(key: key);
#override
State<Messages> createState() => _MessagesState();
}
class _MessagesState extends State<Messages> {
final auth=FirebaseAuth.instance;
User ?cuser;
#override
void initState() {
// TODO: implement initState
super.initState();
getCurrentUser();
}
void getCurrentUser(){
try {
final user = auth.currentUser;
if (user != null) {
cuser = user;
}
}
catch(e){
print(e);
}
}
#override
Widget build(BuildContext context) {
return StreamBuilder(stream: FirebaseFirestore.instance.collection('chat').orderBy('messaged_on',descending: true).snapshots(),
builder: (context,snaps) {
if(snaps.connectionState == ConnectionState.waiting){
return Center(
child: CircularProgressIndicator(),
);
}
final documents=snaps.data!.docs;
final nowperson=cuser!.email;
return ListView.builder(
reverse: true,
itemBuilder: (ctx,index){
final sender=documents[index]['email'];
bool isMe= sender==nowperson;
return Mesui(documents[index]['text'],isMe);
},
itemCount: documents.length,);
},
);
}
}

show button condition flutter

I would like my button to show only if my _isloading condition is false.
With my code the button appears but too early.
my widget:
i want my button after my timer set _isLoading = false.
Actually, my button show directly to start timer.
How do I get my button to only display when my timer set my _isLoading = false ?
First, you need to keep in mind the Flutter's tree widget structure. The tree hierachy should consists of only Widgets.
In your _validateUser(), since this method doesn't return a Widget, it cannot be put as a child of the Column widget. This method should be trigger by a button (after the user finish the form for example).
import 'dart:async';
import 'package:flutter/material.dart';
import 'package:modal_progress_hud/modal_progress_hud.dart';
void main() {
runApp(MaterialApp(home: Home()));
}
class Home extends StatefulWidget {
#override
_HomeState createState() => _HomeState();
}
class _HomeState extends State<Home> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: TestPage(),
);
}
}
class TestPage extends StatefulWidget {
#override
_TestPageState createState() => _TestPageState();
}
class _TestPageState extends State<TestPage> {
final _scaffoldKey = GlobalKey<ScaffoldState>();
bool _isLoading = false;
bool _isValidated = false;
_validateUser() async {
setState(() {
_isLoading = true;
});
await Future.delayed(Duration(seconds: 3), () {
setState(() {
_isLoading = false;
_isValidated = true;
});
});
}
#override
void initState() {
WidgetsBinding.instance.addPostFrameCallback((timeStamp) {
_validateUser();
});
super.initState();
}
#override
Widget build(BuildContext context) {
return SafeArea(
child: Scaffold(
resizeToAvoidBottomInset: false,
key: _scaffoldKey,
body: Center(
child: ModalProgressHUD(
inAsyncCall: _isLoading,
child: Container(
alignment: Alignment.center,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
// FlatButton(
// color: Colors.red,
// child: Text("Validate User"),
// onPressed: _validateUser,
// ),
// SizedBox(height: 10),
if (_isValidated)
FlatButton(
color: Colors.green,
child: Text("Validate User"),
onPressed: _validateUser,
),
],
),
),
),
),
));
}
}

How to make a text become clickable after 30 secs in flutter?

I am making a login app where by i have created an OTP validation page. In this page i want to make a resend option which is clickable only after 30 seconds of page loading and once clicked becomes unclickable for ever.
I am new to flutter so I am sorry if this seems trivial.
You can follow this code.
class TestButton extends StatefulWidget {
#override
_TestButtonState createState() => _TestButtonState();
}
class _TestButtonState extends State<TestButton> {
bool firstStateEnabled = false;
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
Timer(Duration(milliseconds: 30000), () {
setState(() {
firstStateEnabled = true;
});
});
return Scaffold(
body: Container(
child: firstStateEnabled
? Center(
child: Container(
width: 200,
height: 55,
child: RaisedButton(
onPressed: () {},
child: Text("Resend OTP"),
),
),
)
: Center(child: Container()),
),
);
}
}
Or if you need only one time the button than you can follow below codes.
Install timer_count_down.
Then, below code.
class TestButton extends StatefulWidget {
#override
_TestButtonState createState() => _TestButtonState();
}
class _TestButtonState extends State<TestButton> {
bool firstStateEnabled = false;
final CountdownController controller = CountdownController();
final int seconds = 30;
#override
void initState() {
super.initState();
}
#override
Widget build(BuildContext context) {
return Scaffold(
body: Column(
children: [
Container(
child: firstStateEnabled
? Center(
child: Container(
width: (200),
height: 55,
child: RaisedButton(
onPressed: () {
setState(() {
firstStateEnabled = false;
});
},
child: Text("Resend OTP"),
),
),
)
: Center(child: Container()),
),
Countdown(
controller: controller,
seconds: seconds,
build: (context, double time) {
return Container();
},
interval: Duration(milliseconds: 100),
onFinished: () {
setState(() {
firstStateEnabled = true;
;
});
},
)
],
),
);
}
}

How to SetState() of Parent when child is Updated in flutter

I have a list view and inside the list view, there is a child widget which can grow when user tap on that.
I want to scroll to the bottom of the list when the user taps on the child and it grows.
when I pass callback function from the parent to the child to scroll to the bottom.
and call the function when the user tap on the child.
I get the following error: setState() or markNeedsBuild() called during build.
class MyWidget extends StatefulWidget {
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
ScrollController _controller = ScrollController();
void scrollToLast() {
print("trying to scroll");
setState(() {
_controller.animateTo(
_controller.position.maxScrollExtent,
duration: Duration(microseconds: 300),
curve: Curves.easeInOut,
);
});
}
#override
Widget build(BuildContext context) {
return ListView(
controller: _controller,
children: <Widget>[
MyChildWidget(
scrollToLast: this.scrollToLast,
)
],
);
}
}
class MyChildWidget extends StatefulWidget {
final VoidCallback scrollToLast;
MyChildWidget({
this.scrollToLast,
});
#override
_MyChildWidgetState createState() => _MyChildWidgetState(
scrollToLast: this.scrollToLast,
);
}
class _MyChildWidgetState extends State<MyChildWidget> {
final VoidCallback scrollToLast;
_MyChildWidgetState({
this.scrollToLast,
});
int count = 5;
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
setState(() {
this.count += 5;
});
this.scrollToLast();
},
child: Column(
mainAxisSize: MainAxisSize.max,
children: List<Widget>.generate(
this.count,
(int index) => Container(
color: Colors.blue,
height: 30,
margin: EdgeInsets.all(10),
),
),
),
);
}
}
You can copy paste run full code below
You can use WidgetsBinding.instance.addPostFrameCallback
code snippet
void scrollToLast() {
print("trying to scroll");
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
_controller.animateTo(
_controller.position.maxScrollExtent,
duration: Duration(microseconds: 300),
curve: Curves.easeInOut,
);
});
});
}
working demo
full code
import 'package:flutter/material.dart';
class MyWidget extends StatefulWidget {
#override
_MyWidgetState createState() => _MyWidgetState();
}
class _MyWidgetState extends State<MyWidget> {
ScrollController _controller = ScrollController();
void scrollToLast() {
print("trying to scroll");
WidgetsBinding.instance.addPostFrameCallback((_) {
setState(() {
_controller.animateTo(
_controller.position.maxScrollExtent,
duration: Duration(microseconds: 300),
curve: Curves.easeInOut,
);
});
});
}
#override
Widget build(BuildContext context) {
return ListView(
controller: _controller,
children: <Widget>[
MyChildWidget(
scrollToLast: this.scrollToLast,
)
],
);
}
}
class MyChildWidget extends StatefulWidget {
final VoidCallback scrollToLast;
MyChildWidget({
this.scrollToLast,
});
#override
_MyChildWidgetState createState() => _MyChildWidgetState(
/*scrollToLast: this.scrollToLast,*/
);
}
class _MyChildWidgetState extends State<MyChildWidget> {
/* final VoidCallback scrollToLast;
_MyChildWidgetState({
this.scrollToLast,
});*/
int count = 5;
#override
Widget build(BuildContext context) {
return InkWell(
onTap: () {
setState(() {
this.count += 5;
});
widget.scrollToLast();
},
child: Column(
mainAxisSize: MainAxisSize.max,
children: List<Widget>.generate(
this.count,
(int index) => Container(
color: Colors.blue,
height: 30,
margin: EdgeInsets.all(10),
child: Text('$index'),
),
),
),
);
}
}
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(
title: "Demo",
),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Expanded(child: MyWidget()),
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}

Flutter switch between fragments by supporting back to previous fragment

in this link in SF, #martinseal1987 show us how can we use separated widgets link with android fragments.
I implemented this solution on my project and after running project i dont have any problem to show first widgets as an Fragment, but when i press to back button my screen goes to black and couldn't back to previous widgets as an fragment
i think that is should be this:
Problem is on navigateBack and customPop methods and i can attach fragment by pressing on button
import 'package:flutter/material.dart';
void main()
{
runApp(MaterialApp(
title: 'AndroidMonks',
home: Scaffold(
appBar: AppBar(
title: Text('Androidmonks'),
backgroundColor: Colors.orangeAccent,
),
body: Home(),
),
));
}
class Home extends StatefulWidget {
Home({
Key key,
}) : super(key: key);
#override
State<Home> createState()=>_Home();
}
class _Home extends State<Home> {
String title = "Title";
int _currentIndex = 0;
final List<int> _backstack = [0];
#override
Widget build(BuildContext context) {
navigateTo(_currentIndex);
//each fragment is just a widget which we pass the navigate function
List<Widget> _fragments =[Fragment1(),Fragment2(),Fragment3()];
//will pop scope catches the back button presses
return WillPopScope(
onWillPop: () {
customPop(context);
},
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child:Text('PRESS'),
onPressed: (){
_currentIndex++;
navigateTo(_currentIndex);
},
),
Expanded(
child: _fragments[_currentIndex],
),
],
),
),
);
}
void navigateTo(int index) {
_backstack.add(index);
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
void navigateBack(int index) {
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
customPop(BuildContext context) {
if (_backstack.length - 1 > 0) {
navigateBack(_backstack[_backstack.length - 1]);
} else {
_backstack.removeAt(_backstack.length - 1);
Navigator.pop(context);
}
}
//this method could be called by the navigate and navigate back methods
_setTitle(String appBarTitle) {
setState(() {
title = appBarTitle;
});
}
}
class Fragment2 extends StatefulWidget {
#override
State<Fragment2> createState() => _Fragment2();
}
class _Fragment2 extends State<Fragment2> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("_Fragment2"),
onPressed: (){
}),
);
}
}
class Fragment1 extends StatefulWidget {
#override
State<Fragment1> createState() => _Fragment1();
}
class _Fragment1 extends State<Fragment1> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment1"),
);
}
}
class Fragment3 extends StatefulWidget {
#override
State<Fragment3> createState() => _Fragment3();
}
class _Fragment3 extends State<Fragment3> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment3"),
);
}
}
I fixed some logic in your code please carefully check the changes, if you have any question don't hesitate, here is the working code
import 'package:flutter/material.dart';
void main()
{
runApp(MaterialApp(
title: 'AndroidMonks',
home: Scaffold(
appBar: AppBar(
title: Text('Androidmonks'),
backgroundColor: Colors.orangeAccent,
),
body: Home(),
),
));
}
class Home extends StatefulWidget {
Home({
Key key,
}) : super(key: key);
#override
State<Home> createState()=>_Home();
}
class _Home extends State<Home> {
String title = "Title";
List<Widget> _fragments =[Fragment1(),Fragment2(),Fragment3()];
int _currentIndex = 0;
final List<int> _backstack = [0];
#override
Widget build(BuildContext context) {
//navigateTo(_currentIndex);
//each fragment is just a widget which we pass the navigate function
//will pop scope catches the back button presses
return WillPopScope(
onWillPop: () {
return customPop(context);
},
child: Scaffold(
body: Column(
children: <Widget>[
RaisedButton(
child:Text('PRESS'),
onPressed: (){
_currentIndex++;
navigateTo(_currentIndex);
},
),
Expanded(
child: _fragments[_currentIndex],
),
],
),
),
);
}
void navigateTo(int index) {
_backstack.add(index);
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
void navigateBack(int index) {
setState(() {
_currentIndex = index;
});
_setTitle('$index');
}
Future<bool> customPop(BuildContext context) {
print("CustomPop is called");
print("_backstack = $_backstack");
if (_backstack.length > 1) {
_backstack.removeAt(_backstack.length - 1);
navigateBack(_backstack[_backstack.length - 1]);
return Future.value(false);
} else {
return Future.value(true);
}
}
//this method could be called by the navigate and navigate back methods
_setTitle(String appBarTitle) {
setState(() {
title = appBarTitle;
});
}
}
class Fragment2 extends StatefulWidget {
#override
State<Fragment2> createState() => _Fragment2();
}
class _Fragment2 extends State<Fragment2> {
#override
Widget build(BuildContext context) {
return Center(
child: RaisedButton(
child: Text("_Fragment2"),
onPressed: (){
}),
);
}
}
class Fragment1 extends StatefulWidget {
#override
State<Fragment1> createState() => _Fragment1();
}
class _Fragment1 extends State<Fragment1> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment1"),
);
}
}
class Fragment3 extends StatefulWidget {
#override
State<Fragment3> createState() => _Fragment3();
}
class _Fragment3 extends State<Fragment3> {
#override
Widget build(BuildContext context) {
return Center(
child: Text("_Fragment3"),
);
}
}
You can achieve this type of navigation using LocalHistoryRoute.of(context).addLocalHistoryEntry and Navigator.pop().