What is MaterialStateProperty in ButtonStyle?
ThemeData(
textButtonTheme: TextButtonThemeData(
style: ButtonStyle(
backgroundColor: , //?
),
),
),
The purpose of MaterialStateProperty is to make it possible to specify different styles for different states.
For example, if we want a button that's usually blue, but turns green when it's pressed, and enlarges its texts at the same time, we can use MaterialStateProperty.resolveWith to do exactly that.
ElevatedButton(
style: ButtonStyle(
backgroundColor: MaterialStateProperty.resolveWith((states) {
// If the button is pressed, return green, otherwise blue
if (states.contains(MaterialState.pressed)) {
return Colors.green;
}
return Colors.blue;
}),
textStyle: MaterialStateProperty.resolveWith((states) {
// If the button is pressed, return size 40, otherwise 20
if (states.contains(MaterialState.pressed)) {
return TextStyle(fontSize: 40);
}
return TextStyle(fontSize: 20);
}),
),
child: Text("Changing Button"),
onPressed: () {},
)
In addition to checking whether the button is being "pressed", MaterialStateProperty also supports: disabled, dragged, error, focused, hovered, pressed, scrolledUnder, selected. Note that it's possible to have multiple states at once. For example, a button can be both "disabled" & "hovered" at the same time. With MaterialStateProperty you can customize its appearance when that happens.
"Is there a clean way to resolve multiple states at once?"
The Flutter API documentation provides a nice clean pattern for resolving any of multiple states at one time. For example, if you want to respond the same way to all interactive states you could define a method like this:
Color getColor(Set<MaterialState> states) {
const Set<MaterialState> interactiveStates = <MaterialState>{
MaterialState.pressed, // Any states you want to affect here
MaterialState.hovered,
MaterialState.focused,
};
if (states.any(interactiveStates.contains)) {
// if any of the input states are found in our list
return Colors.blue;
}
return Colors.red; // default color
}
Then later in the button widget, simply assign that method as the resolver for the backgroundColor:
TextButton(
style: ButtonStyle(
backgroundColor: MaterialStateProperty.resolveWith(getColor),
),
onPressed: () {},
child: const Text('Changing Button'),
);
Play with the full example in Dart Pad.
"Okay, but I just want a red button."
Sure, it seems like you can use: MaterialStateProperty.all(Colors.red) to make it red in all cases. But that's probably NOT what you want. For example, when the button is disabled, do you still want it to be red?
See, "all" means "all". This is not good.
So what, are we stuck dealing with MaterialStateProperty and checking for disabled states all day?
Thankfully, no. There's a better way:
If you are using ElevatedButton, you can use ElevatedButton.styleFrom as a base style. Similarly, if you are using TextButton, you can use TextButton.styleFrom. From there, you can easily modify some of the styles.
Code:
ElevatedButton(
style: ElevatedButton.styleFrom(backgroundColor: Colors.red),
child: Text("Red Button"),
onPressed: () {},
)
That's it, you just pass in a Color class. Super easy, no MaterialStateProperty involved. And it automatically handles edge cases for you.
I am assuming that you want to know how to assign a color to the backgroundColor parameter of the ButtonStyle widget. If that is the case then just type something like this:
backgroundColor: MaterialStateProperty.all(Colors.green),
OR
backgroundColor: MaterialStateProperty.all(Color(0xFF5D5F6E)),
Interface for classes that resolve to a value of type T based on a widget's interactive "state", which is defined as a set of MaterialStates.
Material state properties represent values that depend on a widget's material "state". The state is encoded as a set of MaterialState values, like MaterialState.focused, MaterialState.hovered, MaterialState.pressed. For example, the InkWell.overlayColor defines the color that fills the ink well when it's pressed (the "splash color"), focused, or hovered. The InkWell uses the overlay color's resolve method to compute the color for the ink well's current state.
ButtonStyle, which is used to configure the appearance of buttons like TextButton, ElevatedButton, and OutlinedButton, has many material state properties. The button widgets keep track of their current material state and resolve the button style's material state properties when their value is needed.
Code Example:
Widget build(BuildContext context) {
Color getColor(Set<MaterialState> states) {
const Set<MaterialState> interactiveStates = <MaterialState>{
MaterialState.pressed,
MaterialState.hovered,
MaterialState.focused,
};
if (states.any(interactiveStates.contains)) {
return Colors.blue;
}
return Colors.red;
}
return TextButton(
style: ButtonStyle(
foregroundColor: MaterialStateProperty.resolveWith(getColor),
),
onPressed: () {},
child: Text('TextButton'),
);
}
A simple way to use it:
MaterialStateProperty.all(Colors.green) // Whatever value you want
To get more you can check official documentation of Material state properties made by the flutter team.
It is used to calculate the value depending on the current interactive state of the button, which can be hovered, pressed, focused,... (full list here).
If you want a fixed value, you can use MaterialStateProperty.all(YOUR_VALUE), this value will be applied to all button states.
You can find more information here: https://api.flutter.dev/flutter/material/MaterialStateProperty-class.html
Related
Using below package in Flutter :
https://pub.dev/packages/flutter_slidable/example
There in code you will find below widget:
SlidableAction(
onPressed: doNothing,
backgroundColor: Color(0xFF0392CF),
foregroundColor: Colors.white,
icon: Icons.save,
label: 'Save',
),
Now Please note that icon property has Icons.save which is inbuilt and coming from flutter inbuilt sdk package.
Now, I want to change the color of that Icon. I have tried using Icons() widget but it only accept Icons.any_inbuild_icon name as a value.
How can I change the color of that Slidable Icon? Thanks in advance.
foregroundColor is the color of the icon. so change the value of foreground and it works for me.
foregroundColor: Colors.white,
CHANGE TO WHATEVER COLOR YOU WANT
example:
Colors.red or pass hex value Color(0xDE00FF00)
VIEW CODE
VIEW RESULT
How I will change the back button icon in flutter using the theme. So it can be reflected throughout the application. I saw multiple options in the theme to change the size and color of the icon. But didn't see the change icon option.
Example:
Scaffold(
appBar(
leading: BackButton(), // icon depends on TargetPlattrom
),
),
Or you can create your own constant widget basis on IconButton with your own icon settings, than use it as value for leading property. In addition, there is an AppBarTheme class, which can be used when you create instance of ThemeData.
https://api.flutter.dev/flutter/material/AppBarTheme-class.html
P.S. If you look at AppBar source code you see that regular widget CloseButton or BackButton are used. So there is no specific style for it. And you have 2 ways:
Create your own global widget and use it in each Scaffold.
Subclass Scaffold with your own leading property and use it.
appBar: AppBar(
automaticallyImplyLeading: false,
leading: Builder(
builder: (BuildContext context) {
return IconButton(
icon: const Icon(Icons.alarm_on), // Put icon of your preference.
onPressed: () {
// your method (function),
},
);
},
),
title: Text(widget.title),
centerTitle: true,
The above code will change the default back icon to alarm on icon. You can change it to any thing.
I'm not sure if this is the right way to do this. I'm still learning and I don't know if this will work in all cases. I've done this using VS Code while my app is in development.
I looked up the backbutton references(Shift + Alt + F12) and found the actual button in flutter sdk. I changed it there in the back_button.dart file which can be found in your flutter installation folder : c:\flutter\packages\flutter\lib\src\material\back_button.dart
There, edit the static IconData method of the button and choose any Icon you wanna use for any platform.
static IconData _getIconData(TargetPlatform platform) {
switch (platform) {
case TargetPlatform.android:
case TargetPlatform.fuchsia:
case TargetPlatform.linux:
case TargetPlatform.windows:
case TargetPlatform.iOS:
case TargetPlatform.macOS:
return Icons.arrow_back_ios;
}
}
In the above case Icons.arrow_back_ios will be returned in all platforms. You can specify the return Icon for each platform.
However, I haven't tested this in like a real world "production use" situation so I hope someone else here can clarify.
This will do the job for you:
IconButton(
onPressed: (){
Navigator.pop(context);
},
icon:Icon(Icons.arrow_back_ios),
//replace with our own icon data.
)
For the future seekers like me.
My problem is simple. I was building a ListTile from the list of documents I get from firebase by iterating through the results. The ListTile contains a leading icon, a title, and a trailing favorite IconButton. The list tile shows perfectly as I want it to. But the problem arises when I try to change the color of the IconButton while a user taps on it. For some reason, the code I wrote isn't doing the trick. What i tried to do was to set the value of the IconButton's color by a ternary which uses a class variable named isFavorited. What i wanted it to do is change the color of the IconButton when i tap on that same IconButton. Here is my code block:
// Builds a tile for each brought up names of taxistops
if (retrievedData.isNotEmpty) {
retrievedData.forEach((element) {
if (element.contains(query) ||
element.contains(query.toUpperCase()) ||
element.contains(query.toLowerCase())) {
ListTile listTile = ListTile(
leading: Icon(Icons.local_taxi),
title: Text(element),
trailing: IconButton(
icon: isFavorited
? Icon(
Icons.star,
color: Colors.amber[400],
)
: Icon(Icons.star_border),
onPressed: () => {
setState(() {
isFavorited = true;
}),
addToFavorite()
},
),
onTap: () => close(context, element),
);
searchedTiles.add(listTile);
}
});
}
Any help is appreciated! Thank you in advance!
I think the problem is because you are adding the widget in the list you should preview it directly inside the widget father (ListView) so it can do the setState correctly and not inside a list you created as a data structure to store elements.
I think that's the issue if it still doesn't work I would need to see how you are showing the list.
I'm writing a function in flutter like this
Expanded playButton({Color colorName, int buttonNumber, int soundNumber}) {
return Expanded(
child: FlatButton(
color: colorName,
onPressed: () {
final player = AudioCache();
player.play('note$soundNumber.wav');
},
child: Text(
'> PLAY $buttonNumber',
style: TextStyle(
fontSize: 35.0,
color: Colors.white,
),
),
),
);
}
Why the argument should be Color colorName instead of Colors colorName.
As we use color: Colors.teal for defining color.
I think the class Colors is a programmer friendly wrapper of the Color class.
As you can see in the source code of the Colors class:
class Colors {
// This class is not meant to be instatiated or extended; this constructor
// prevents instantiation and extension.
// ignore: unused_element
Colors._();
/// Completely invisible.
static const Color transparent = Color(0x00000000);
...
}
Here the 'Colors' class defines a variable transparent which we could easily use like
...
Container(
color: Colors.transparent,
)
...
So you always use a Color instance for a 'color' and therefore you have to define the variable as a Color instance, even if you use the Colors class wrapper.
Colors are predefined instances of the class Color.
It's like this...
Colors is to Color as Mercedes is to Car. Not every Car is a Mercedes. And not every Color object is a Colors object.
Btw, you can use Color to get the exact color you want, like...
const color = const Color(0xffb74093);
So it's much more versatile than Colors
I have a Flutter app, where on the appBar, I have added a dropdown button. My app supports primary / secondary color changing.
The screenshot below shows an appBar for two different primary colors.
As you can see, the Flutter is able to decide what color to use for app bar text to keep proper readability - white for dark color and black for light color (second app bar).
I would like to set dropdown items' text color identical for the one, used by Flutter app bar text, hence, I would like to retrieve it.
Looking at Theme.of(context) properties, however, didn't give me a clue what color should I use to achieve what I need to.
Below is the code snippet:
final ThemeData _theme = Theme.of(context);
final int index = values.indexWhere((TimeSpan element) => element.value == initialValue.value);
return Theme(
data: _theme.copyWith(
canvasColor: _theme.primaryColor,
brightness: Brightness.dark,
),
child: DropdownButtonHideUnderline(
child: DropdownButton<TimeSpan>(
items: values
.map(
(value) => DropdownMenuItem(
child: Text(
value.toString(),
style: TextStyle(color: _theme.colorScheme.surface),
),
value: value,
),
)
.toList(),
onChanged: callback,
isExpanded: false,
value: values[index],
),
),
);
After a couple of days working with light / dark theme brightness, I figure out, a (possible) solution for the above case.
You can get the desired text color via one of the existing text themes, for instance Theme.of(context).primaryTextTheme.title.color returns color adjusted to current theme brightness.
Flutter renders the widget based on the final theme values it has.
So for example if the child widget has a different theme and the parent widget has a different theme, Flutter's rendering engine will first give preference to the child widget's theme over the parent widget's theme.
So DropdownButton has a theme hardcoded by default which cannot be directly changed as the widget does not accept any parameter to change the theme of the underlying widget(s) and as a result the Theme of the parent widget won't change/alter the theme of DropdownButton. That's the reason why the text Week remains black in both the cases.
If you really want to change the theme you can either alter the source code of DropDownButton or make a custom widget for it. However, simply hardcoding the values for text-color should still do the work.
In order to change the Appbar's text color you will have to manually change the text color as the parent theme suggests that the text color should be white whereas you want it to be black(as per your requirements).
Scaffold(
appBar: AppBar(
title: Text("Weight Overview",color: Colors.black)
)
[...]
)
On OP's request,
You can manually change the Theme of your children at any point of your Widget tree by using the Theme widget and providing it with a theme.
Solution code:
Scaffold(
appBar: AppBar(
title: Theme(
theme: ThemeData(primaryColor: Colors.black),
child: Text("Weight Overview",),
),
),
[...]
)