How can I make sure my Xamarin.Forms iOS custom renderer of my entry uses the element's width? - swift

In my Xamarin.Forms application I use a custom renderer for entries, since I want them to be made of a single, bottom border. The problem is that I can't find out the right code to make the custom renderer use the element's width. Currently, the situation is like this:
As you can see, the bottom border goes far beyond the real element's width, but I don't understand why. Here I found something, but still I don't understand how to fix this and why this happens. My current code for the renderer class is:
public class CustomEntryRenderer : EntryRenderer
{
protected override void OnElementChanged(ElementChangedEventArgs<Entry> e)
{
base.OnElementChanged(e);
if (Control != null)
{
Control.BorderStyle = UITextBorderStyle.None;
var view = Element as CustomEntry;
var borderLayer = new CALayer
{
Frame = new CGRect(0f, Frame.Height + 5, Frame.Width, 1f),
BorderColor = UIColor.Gray.CGColor,
BackgroundColor = UIColor.Magenta.CGColor,
BorderWidth = 13,
MasksToBounds = true
};
Control.Layer.AddSublayer(borderLayer);
}
}
}
The problem seems to be in that Frame.Width. If I set it to 100, for example, the width of the bottom line of the entry is set to 100, but the problem is that, doing so, I'm not able to horizontally center the line. I want this outcome:

Related

shadow not behind text

I've made a function that is called in drawRect() inside a seperate made class for a Label. However, this draws only behind the text, and not behind the background of the label. I want to have a shadow behind the background of the label, not the text. How can I fix this? The same happens in a seperate made class for a View.
let COLOR_SHADOW_COLOR: CGColor = UIColor.gray.cgColor
let COLOR_SHADOW_OFFSET = CGSize(width: 2, height: -2)
let COLOR_SHADOW_RADIUS: CGFloat = 5
let COLOR_SHADOW_OPACITY: Float = 1.0
func setShadow(on object: UIView) {
object.layer.shadowColor = COLOR_SHADOW_COLOR
object.layer.shadowOpacity = COLOR_SHADOW_OPACITY
object.layer.shadowOffset = COLOR_SHADOW_OFFSET
object.layer.shadowRadius = COLOR_SHADOW_RADIUS
}
Fixed my own problem. The background was the same color as the text, but with a lower opacity. Xcode thinks that it should draw around text then. After using the pipet on the same color, it did made the shadow behind the label and view

CornerRadius exactly UIView

I want to clip the bounds of my UIView perfectly to interact as a circle, but however I set the corner radius, mask and clip to bounds and it shows correctly, it moves as a square, as you can see in the image:
The code I have used is:
let bubble1 = UIView(frame: CGRectMake(location.x, location.y, 128, 128))
bubble1.backgroundColor = color2
bubble1.layer.cornerRadius = bubble1.frame.size.width/2
bubble1.clipsToBounds = true
bubble1.layer.masksToBounds = true
What is wrong there that does still keeping the edges of the view?
PD: All the views moves dynamically, so when it moves and hit each other, it shows these empty space, acting as an square instead of as an circle
Finally, after all I found what to implement, and was just that class instead of UIView:
class SphereView: UIView {
// iOS 9 specific
override var collisionBoundsType: UIDynamicItemCollisionBoundsType {
return .Ellipse
}
}
Seen here: https://objectcoder.com/2016/02/29/variation-on-dropit-demo-from-lecture-12-dynamic-animation-cs193p-stanford-university/

NSTextView not resizing properly after setFrameSize

In an NSTextView subclass I have created, I want to resize the height of the view to the height of the text within it. To execute this, I used apple's recommended procedure of counting lines within a text view:
private func countln() -> Int {
var nlines: Int
var index: Int
var range = NSRange()
let nGlyphs = lManager.numberOfGlyphs
for (nlines = 0, index = 0; index < nGlyphs; nlines++) {
lManager.lineFragmentRectForGlyphAtIndex(index, effectiveRange: &range)
index = NSMaxRange(range);
}
return nlines
}
This method works as expected and returns the correct number of lines in the text view. The issue lies in the resizing of the view, which I inserted into the delegate method that is called on text change:
func textDidChange(notification: NSNotification) {
let newHeight = CGFloat(28 * countln())
let ogHeight = self.frame.height
self.setFrameSize(NSSize(width: self.frame.width, height: newHeight))
self.setFrameOrigin(NSPoint(x: self.frame.origin.x, y: (self.frame.origin.y - self.frame.height) + ogHeight))
Swift.print(frame.height)
}
The setFrameSize variable function resizes the height of the view based not the number of lines in the view (multiplied by a constant that is more-or-less the height of each line of text). Everything works perfectly until immediately after the change of height is made, when the text view's height changes to an unanticipated incorrect height. I presume there is an issue with the frequent redrawing of the view in relation to the way I am resizing it. Any help on how to solve this issue of incorrect height resizing is greatly appreciated.
Thanks in advance.

Borders not covering background

I've got a UILabel is using a border the same color as a background which it is half obscuring, to create a nice visual effect. However the problem is that there is still a tiny, yet noticeable, sliver of the label's background color on the OUTSIDE of the border.
The border is not covering the whole label!
Changing the border width doesn't change anything either, sadly.
Here's a picture of what's going on, enlarged so you can see it:
And my code follows:
iconLbl.frame = CGRectMake(theWidth/2-20, bottomView.frame.minY-20, 40, 40)
iconLbl.font = UIFont.fontAwesomeOfSize(23)
iconLbl.text = String.fontAwesomeIconWithName(.Info)
iconLbl.layer.masksToBounds = true
iconLbl.layer.cornerRadius = iconLbl.frame.size.width/2
iconLbl.layer.borderWidth = 5
iconLbl.layer.borderColor = topBackgroundColor.CGColor
iconLbl.backgroundColor = UIColor.cyanColor()
iconLbl.textColor = UIColor.whiteColor()
Is there something I'm missing?
Or am I going to have to figure out another to achieve this effect?
Thanks!
EDIT:
List of things I've tried so far!
Changing layer.borderWidth
Fussing around with clipsToBounds/MasksToBounds
Playing around the the layer.frame
Playing around with an integral frame
EDIT 2:
No fix was found! I used a workaround by extending this method on to my UIViewController
func makeFakeBorder(inputView:UIView,width:CGFloat,color:UIColor) -> UIView {
let fakeBorder = UIView()
fakeBorder.frame = CGRectMake(inputView.frame.origin.x-width, inputView.frame.origin.y-width, inputView.frame.size.width+width*2, inputView.frame.size.height+width*2)
fakeBorder.backgroundColor = color
fakeBorder.clipsToBounds = true
fakeBorder.layer.cornerRadius = fakeBorder.frame.size.width/2
fakeBorder.addSubview(inputView)
inputView.center = CGPointMake(fakeBorder.frame.size.width/2, fakeBorder.frame.size.height/2)
return fakeBorder
}
I believe this is the way a border is drawn to a layer in iOS. In the document it says:
When this value is greater than 0.0, the layer draws a border using the current borderColor value. The border is drawn inset from the receiver’s bounds by the value specified in this property. It is composited above the receiver’s contents and sublayers and includes the effects of the cornerRadius property.
One way to fix this is to apply a mask to a view's layer, but I found out that even if so we still can see a teeny tiny line around the view when doing snapshot tests. So to fix it more, I put this code to layoutSubviews
class MyView: UIView {
override func layoutSubviews() {
super.layoutSubviews()
let maskInset: CGFloat = 1
// Extends the layer's frame.
layer.frame = layer.frame.inset(dx: -maskInset, dy: -maskInset)
// Increase the border width
layer.borderWidth = layer.borderWidth + maskInset
layer.cornerRadius = bounds.height / 2
layer.maskToBounds = true
// Create a circle shape layer with true bounds.
let mask = CAShapeLayer()
mask.path = UIBezierPath(ovalIn: bounds.inset(dx: maskInset, dy: maskInset)).cgPath
layer.mask = mask
}
}
CALayer's mask

Create PDF of dynamic size with typography using UIView template(s)

I'm new but have managed to learn a lot and create a pretty awesome (I hope) app that's near completion. One of my last tasks is to create a PDF of dynamically generated user data. It has been the most frustrating part of this whole process as there is no real modern clear cut template or guide. Apple's documentation isn't very descriptive (and some parts I don't understand) and the Q/A here on stack and examples on Google all seem very case specific. I thought I almost had it by using a UIScrollView but the end result was messy and I couldn't get things to line up neat enough, nor did I have enough control.
I believe my flaws with this task are logic related and not knowing enough about available APIs, help on either is greatly appreciated.
I have dynamically created user content filling an NSArray in a subclass of a UIViewController. That content consists of Strings and Images.
I would like to use a UIView (I'm presuming in a .xib file) to create a template with header information for the first page of the PDF (the header information is dynamic as well), any page after that can be done via code as it really is just a list.
I have a small understanding of UIGraphicsPDF... and would like to draw the text and images into the PDF and not just take a screen shot of the view.
My trouble with getting this going is:
(I'm being basic here on purpose because what I have done so far has led me nowhere)
How do I find out how many pages I'm going to need?
How do I find out if text is longer than a page and how do I split it?
How do I draw images in the PDF?
How do I draw text in the PDF?
How do I draw both text and images in the PDF but padded vertically so there's no overlap and account for Strings with a dynamic number of lines?
How do I keep track of the pages?
Thank you for reading, I hoe the cringe factor wasn't too high.
So here we go. The following was made for OSX with NSView but it's easily adapatable for UIView (so I guess). You will need the following scaffold:
A) PSPrintView will handle a single page to print
class PSPrintView:NSView {
var pageNo:Int = 0 // the current page
var totalPages:Int = 0
struct PaperDimensions {
size:NSSize // needs to be initialized from NSPrintInfo.sharedPrintInfo
var leftMargin, topMargin, rightMargin, bottomMargin : CGFloat
}
let paperDimensions = PaperDimensions(...)
class func clone() -> PSPrintView {
// returns a clone of self where most page parameters are copied
// to speed up printing
}
override func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
// Drawing code here.
// e.g. to draw a frame inside the view
let scale = convertSize(NSMakeSize(1, 1), fromView:nil)
var myContext = NSGraphicsContext.currentContext()!.CGContext
CGContextSetLineWidth(myContext, scale.height)
CGContextSetFillColorWithColor(myContext, NSColor.whiteColor().CGColor)
CGContextFillRect (myContext, rect)
rect.origin.x += paperDimensions.leftMargin
rect.origin.y += paperDimensions.bottomMargin
rect.size.width -= paperDimensions.leftMargin + paperDimensions.rightMargin
rect.size.height -= paperDimensions.topMargin + paperDimensions.bottomMargin
CGContextSetStrokeColorWithColor(myContext, NSColor(red: 1, green: 0.5, blue: 0, alpha: 0.5).CGColor)
CGContextStrokeRect(myContext, rect)
// here goes your layout with lots of String.drawInRect....
}
}
B) PSPrint: will hold the single PSPrintViews in an array and when done send them to the (PDF) printer
class PSPrint: NSView {
var printViews = [PSPrintView]()
override func knowsPageRange(range:NSRangePointer) -> Bool {
range.memory.location = 1
range.memory.length = printViews.count
return true
}
func printTheViews() {
let sharedPrintInfo = NSPrintInfo.sharedPrintInfo()
let numOfViews = printViews.count
var totalHeight:CGFloat = 0;//if not initialized to 0 weird problems occur after '3' clicks to print
var heightOfView:CGFloat = 0
// PSPrintView *tempView;
for tempView in printViews {
heightOfView = tempView.frame.size.height
totalHeight = totalHeight + heightOfView
}
//Change the frame size to reflect the amount of pages.
var newsize = NSSize()
newsize.width = sharedPrintInfo.paperSize.width-sharedPrintInfo.leftMargin-sharedPrintInfo.rightMargin
newsize.height = totalHeight
setFrameSize(newsize)
var incrementor = -1 //default the incrementor for the loop below. This controls what page a 'view' will appear on.
//Add the views in reverse, because the Y position is bottom not top. So Page 3 will have y coordinate of 0. Doing this so order views is placed in array reflects what is printed.
for (var i = numOfViews-1; i >= 0; i--) {
incrementor++
let tempView = printViews[i] //starts with the last item added to the array, in this case rectangles, and then does circle and square.
heightOfView = tempView.frame.size.height
tempView.setFrameOrigin(NSMakePoint(0, heightOfView*CGFloat(incrementor))) //So for the rectangle it's placed at position '0', or the very last page.
addSubview(tempView)
}
NSPrintOperation(view: self, printInfo: sharedPrintInfo).runOperation()
}
C) a function to perform printing (from the menu)
func doPrinting (sender:AnyObject) {
//First get the shared print info object so we know page sizes. The shared print info object acts like a global variable.
let sharedPrintInfo = NSPrintInfo.sharedPrintInfo()
//initialize it's base values.
sharedPrintInfo.leftMargin = 0
sharedPrintInfo.rightMargin = 0
sharedPrintInfo.topMargin = 0
sharedPrintInfo.bottomMargin = 0
var frame = NSRect(x: 0, y: 0, width: sharedPrintInfo.paperSize.width-sharedPrintInfo.leftMargin-sharedPrintInfo.rightMargin, height: sharedPrintInfo.paperSize.height-sharedPrintInfo.topMargin-sharedPrintInfo.bottomMargin)
//Initiate the printObject without a frame, it's frame will be decided later.
let printObject = PSPrint ()
//Allocate a new instance of NSView into the variable printPageView
let basePrintPageView = PSPrintView(frame: frame)
// do additional init stuff for the single pages if needed
// ...
var printPageView:PSPrintView
for pageNo in 0..<basePrintPageView.totalPages {
printPageView = basePrintPageView.clone()
//Set the option for the printView for what it should draw.
printPageView.pageNo = pageNo
//Finally append the view to the PSPrint Object.
printObject.printViews.append(printPageView)
}
printObject.printTheViews() //print all the views, each view being a 'page'.
}
The PDF drawing code:
import UIKit
class CreatePDF {
// Create a PDF from an array of UIViews
// Return a URL of a temp dir / pdf file
func getScaledImageSize(imageView: UIImageView) -> CGSize {
var scaledWidth = CGFloat(0)
var scaledHeight = CGFloat(0)
let image = imageView.image!
if image.size.height >= image.size.width {
scaledHeight = imageView.frame.size.height
scaledWidth = (image.size.width / image.size.height) * scaledHeight
if scaledWidth > imageView.frame.size.width {
let diff : CGFloat = imageView.frame.size.width - scaledWidth
scaledHeight = scaledHeight + diff / scaledHeight * scaledHeight
scaledWidth = imageView.frame.size.width
}
} else {
scaledWidth = imageView.frame.size.width
scaledHeight = (image.size.height / image.size.width) * scaledWidth
if scaledHeight > imageView.frame.size.height {
let diff : CGFloat = imageView.frame.size.height - scaledHeight
scaledWidth = scaledWidth + diff / scaledWidth * scaledWidth
scaledHeight = imageView.frame.size.height
}
}
return CGSizeMake(scaledWidth, scaledHeight)
}
func drawImageFromUIImageView(imageView: UIImageView) {
let theImage = imageView.image!
// Get the image as it's scaled in the image view
let scaledImageSize = getScaledImageSize(imageView)
let imageFrame = CGRectMake(imageView.frame.origin.x, imageView.frame.origin.y, scaledImageSize.width, scaledImageSize.height)
theImage.drawInRect(imageFrame)
}
func drawTextFromLabel(aLabel: UILabel) {
if aLabel.text?.isEmpty == false {
let theFont = aLabel.font
let theAttributedFont = [NSFontAttributeName: theFont!]
let theText = aLabel.text!.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet()) as NSString
let theFrame = aLabel.frame
theText.drawInRect(theFrame, withAttributes: theAttributedFont)
}
}
func parseSubviews(aView: UIView) {
for aSubview in aView.subviews {
if aSubview.isKindOfClass(UILabel) {
// Draw label
drawTextFromLabel(aSubview as! UILabel)
}
if aSubview.isKindOfClass(UIImageView) {
// Draw image (scaled and at correct coordinates
drawImageFromUIImageView(aSubview as! UIImageView)
}
}
}
func parseViewsToRender(viewsToRender: NSArray) {
for aView in viewsToRender as! [UIView] {
UIGraphicsBeginPDFPageWithInfo(CGRectMake(0, 0, 612, 792), nil)
parseSubviews(aView)
}
}
func createPdf(viewsToRender: NSArray, filename: String) -> NSURL {
// Create filename
let tempDir = NSTemporaryDirectory()
let pdfFilename = tempDir.stringByAppendingPathComponent(filename)
UIGraphicsBeginPDFContextToFile(pdfFilename, CGRectZero, nil)
// begin to render the views in this context
parseViewsToRender(viewsToRender)
UIGraphicsEndPDFContext()
return NSURL(string: pdfFilename)!
}
}
First, I made a xib file with a UIView that fit the dimensions of a single PDF page and for my header information. This size is 612 points wide by 790 points tall.
Then I added UILabels for all of the page 1 header information I want to use (name, address, date, etc.)
I took note of y position and height of the lowest UILabel for my header information and subtracted it from the amount of vertical space in a page.
I also took note of the font and font size I wanted to use.
Then I created a class called CreatePDF
In that class I created several variables and constants, the font name, the font size, the size of a page, the remaining vertical space after header information.
In that class I created a method that takes two different arguments, one is a dictionary that I used for header information, the other is an array of UIImages and Strings.
That method calls a few other methods:
Determine the vertical height required for the items in the array
To do this I created another two methods, one to determine the height of a UILabel with any given string and one to determine the height of an image (vertical and horizontal images having different heights the way that I scale them). They each returned a CGFloat, which I added to a variable in the method that kept track of all the items in array.
For each item that was “sized” I then added another 8 points to use as a vertical offset.
Determine how many pages will be needed
The above method returned a CGFloat that I then used to figure out if either all the items will fit on one page below the header or if another page will be needed, and if so, how many more pages.
Draw a UIView
This method accepts the above mentioned dictionary, array and an estimated number of pages. It returns an array of UIViews.
In this method I create a UIView that matches the size of one PDF Page, I run a loop for each page and add items to it, I check to see if an item will fit by comparing it’s y position and height with the reaming vertical space on a page by subtracting the current Y position from the page height then I add an item and keep track of it’s height and y position, If the remaining height won’t work and I’m out of pages, I add another page.
Send the array to draw a PDF
I create the PDF context here
I take the array of UIViews as an argument, for each view I create a PDF Page in the PDF Context and then iterate through it’s subviews, if it’s a UILabel I send it off to a function that draws the UILabel at it’s frame position with it’s text property as the string. I create an attributed front using the variables defined in the class earlier. If it’s an image I send it to another function that also uses it’s frame, however I have to send it to yet another function to determine the actual dimensions of the image that’s drawn inside the UIImage (it changes based on scaling) and I return that for where to draw the image (this happens above too to properly size it).
That’s pretty much it, in my case I created the PDF context with a file, then end up returning the file to whoever calls this function. The hardest part for me to wrap my head around was keeping track of the vertical positioning.
I’ll work on making the code more generic and post it up somewhere.