When to use ' ()=> '? - flutter

Happened to me many times that forgettin to add ()=> ruined my code and contributed to weird bugs.
I mean this:
funtion(){
...
}
ElevatedButton(
onPressed: ()=> function()
Sometimes I am still not sure when I should use:
function or function() or ()=> function()
Can someone explain how to choose so code works properly? Thank you in advance

Given:
R f() {
...
}
f is a reference to a Function object that, when invoked, returns an object of type R.
f() actually invokes the function f. The result of the function call is an object of type R.
() => f() is equivalent to () { return f(); }. It creates a new Function object that, when invoked, then invokes f and returns its return value. It's the same thing as #1 (a Function object that returns an R when invoked) but in a more convoluted form. That is, your code:
onPressed: () => function()
essentially is:
onPressed: function
Happened to me many times that [forgetting] to add ()=> ruined my code and contributed to weird bugs.
That should be rare. If that's happening, you probably aren't using strong typing and are using dynamic types throughout your code. If you specify return types, argument types, variable types, etc. and use Dart analyzer, you usually should be able to catch misuses early without needing to run your code.

If your function and callback have the same parameter types you can simply call the function name alone. Like,
function() {
...
}
ElevatedButton(
onPressed: function,
);
If your function and the callback have the different paremter and you have to call a function alone. You can call the method by using lambda expression like below,
function() {
...
}
GestureDetector(
onTap:(details) => function(),
);
It's like
function() {
...
}
GestureDetector(
onTap:(details) {
function();
},
);

Related

Difference between Function and Function() in flutter [duplicate]

This question already has an answer here:
Function and Function()
(1 answer)
Closed 5 months ago.
I have a doubt where I'm passing a function as a parameter, for onPressed, like event, I would declare a field like final void Function() onPressed, There are some code where I have seen declarring fields like Function someFunction, I would like to know what is the differnce between using Function and Function(). Thanks,
The main() function came from Java-like languages so it's where all programs started, without it, you can't write any program on Flutter even without UI.
The runApp() function should return a widget that would be attached to the screen as a root of the widget Tree that will be rendered
As we can see in doc, Function is:
part of dart.core;
/// The base class for all function types.
///
/// The run-time type of a function object is subtype of a function type,
/// and as such, a subtype of [Function].
Now, Function(), is literally a function, see the example:
Here you can use this:
final Function() func = () {};
ElevatedButton(
onPressed: func;
)
But you can not:
final Function func = () {};
ElevatedButton(
onPressed: func;
)
Here you get the following error:
The argument type 'Function' can't be assigned to the parameter type 'void Function()?'.dartargument_type_not_assignable
Otherwise, you can use:
Function func() {
return () {};
}
ElevatedButton(
onPressed: func;
)
Use Function somename when you need to return a function from a method.
Use Function() somename when you need to use this, literally, as a function.
As per Flutter docs:
Function is the base class of all the function types. It means it represents all the functions.
Adding parenthesis like: Function() makes it one without any parameter.
To sum up: Function is general and Function() is more specific.
Yep, lets take a look whats is braces actualy means.
The main difference between Method(); and Method, is that in first case, you call a method instant and its all. If you'l try to do var someStuff = Method(), someStuff will get a returning value of Method();
In second case, when you use Method, you actually do not call it, because its a link to a method. Because of it is a link, you cant pass an arguments (which places in braces), and if you try to make set variable like this: var someStuff = Method;, variable someStuff will contains a link to a original Method(), and you can call it in code, and it'l work same.
That means, when you pass a link to a onPressed:, and if link has right signature (in and out param), you haven't write whats goes in method and out, all what you should to do will looks like: onPressed: Method. Dart automatically understand, what params in and out, by comparing theirs signature.

Why is lambda expression used in DOTween?

I'm using a lambda expression in my C# script in my Unity project to call a function with a parameter when a DOTween callback is called.
It simply looks like this: animation.OnComplete(() => DestroyOnCompleted(children));
It works just fine, but I am note sure why a lambda expression is used in this case. I know it has something to do with delegates, but other than that, I'm not too sure; and I would like to explain it to my exam, if I get asked about it.
Could anyone enlighten me? :-)
Why not? ;)
I don't know that API too much but it seems like it is simply expecting something like
OnComplete(TweenCallback callback)
where TweenCallback from your usage basically seems to equal the c# built-in Action delegate and basically simply a parameter less void
public delegate void TweenCallback();
so whether you pass in this callback as a lambda like
animation.OnComplete(() => DestroyOnCompleted(children));
or anonymous method using the delegate operator like
animation.OnComplete(delegate { DestroyOnCompleted(children); });
or using a method
animation.OnComplete(OnCompletedAnimation);
...
private void OnCompletedAnimation()
{
DestroyOnCompleted(children);
}
is basically equivalent.
The main difference between the first two and the last one is: Where does children come from?
The lambda and delegate way allows you to pass in children from the current scope variables without having to store it in any field!
If you look at the documentation of DotTween, you see that row:
Now looking at the Source Code of DotTween, you can see the definition of TweenCallback:
public delegate void TweenCallback();
So the question now is, what is a delegate void in c#?
A delegate in c# is basically an object that "represent" a function.
But functions are not all the same, they can have parameters in input and return something (or return void).
To understand what kind of function does a delegate represent, try to just remove the keyword delegate.
For example, the TweenCallback without the keyboard delegate is:
public void TweenCaalback()
So the delegate represent a void function that has no parameters in input! (And it is Public).
What does it means represent a function?
It means that this is valid code:
void DoNothing()
{
}
TweenCallback x = DoNothing;
x();
So you can "assign functions" to a delegate that has the same function signature.
In this case, TweenCallback is a delegate void (), so you can assign to it a void() function.
What is a lambda?
A lambda is an expression of that style:
(string name, int age) => { return 3 };
you can read that as "string name and int age go in return 3"
That's a more concise way to describe that function:
int AnonymousFunction (string name, int age) {}
The main difference is that lambdas do not have any name. If you have not any parameter in input the lambda become like this:
() => {return 3;}
If you have only one statement inside the {} you are allowed to write it more shortly as
() => 3;
Final step
Is this valid code?
void DoNothing()
{
}
TweenCallback x = () => DoNothing();
Yes it is! Tween callback is expects a void () function.
() => DoNothing(); Is a lambda (un-named function) that takes nothing in input and calls some other function. It's the shorter version of () => {DoNothing();} that you have to think as void () {DoNothing();}
So when writing
animation.OnComplete(() => DestroyOnCompleted(children));
You are just passing a void () function to OnComplete Method, that makes sense because TweenCallback is a void () delegate.
Notes
As you can see, functions and lambdas expression can be converted implicitly to delegates. But you have to understand that they are all different things, and in more advanced coding scenarios that distinction is not just pure theory.

VueJS: Can't reach "data" from callback [duplicate]

I have a constructor function which registers an event handler:
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', function () {
alert(this.data);
});
}
// Mock transport object
var transport = {
on: function(event, callback) {
setTimeout(callback, 1000);
}
};
// called as
var obj = new MyConstructor('foo', transport);
However, I'm not able to access the data property of the created object inside the callback. It looks like this does not refer to the object that was created, but to another one.
I also tried to use an object method instead of an anonymous function:
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', this.alert);
}
MyConstructor.prototype.alert = function() {
alert(this.name);
};
but it exhibits the same problems.
How can I access the correct object?
What you should know about this
this (aka "the context") is a special keyword inside each function and its value only depends on how the function was called, not how/when/where it was defined. It is not affected by lexical scopes like other variables (except for arrow functions, see below). Here are some examples:
function foo() {
console.log(this);
}
// normal function call
foo(); // `this` will refer to `window`
// as object method
var obj = {bar: foo};
obj.bar(); // `this` will refer to `obj`
// as constructor function
new foo(); // `this` will refer to an object that inherits from `foo.prototype`
To learn more about this, have a look at the MDN documentation.
How to refer to the correct this
Use arrow functions
ECMAScript 6 introduced arrow functions, which can be thought of as lambda functions. They don't have their own this binding. Instead, this is looked up in scope just like a normal variable. That means you don't have to call .bind. That's not the only special behavior they have, please refer to the MDN documentation for more information.
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', () => alert(this.data));
}
Don't use this
You actually don't want to access this in particular, but the object it refers to. That's why an easy solution is to simply create a new variable that also refers to that object. The variable can have any name, but common ones are self and that.
function MyConstructor(data, transport) {
this.data = data;
var self = this;
transport.on('data', function() {
alert(self.data);
});
}
Since self is a normal variable, it obeys lexical scope rules and is accessible inside the callback. This also has the advantage that you can access the this value of the callback itself.
Explicitly set this of the callback - part 1
It might look like you have no control over the value of this because its value is set automatically, but that is actually not the case.
Every function has the method .bind [docs], which returns a new function with this bound to a value. The function has exactly the same behavior as the one you called .bind on, only that this was set by you. No matter how or when that function is called, this will always refer to the passed value.
function MyConstructor(data, transport) {
this.data = data;
var boundFunction = (function() { // parenthesis are not necessary
alert(this.data); // but might improve readability
}).bind(this); // <- here we are calling `.bind()`
transport.on('data', boundFunction);
}
In this case, we are binding the callback's this to the value of MyConstructor's this.
Note: When a binding context for jQuery, use jQuery.proxy [docs] instead. The reason to do this is so that you don't need to store the reference to the function when unbinding an event callback. jQuery handles that internally.
Set this of the callback - part 2
Some functions/methods which accept callbacks also accept a value to which the callback's this should refer to. This is basically the same as binding it yourself, but the function/method does it for you. Array#map [docs] is such a method. Its signature is:
array.map(callback[, thisArg])
The first argument is the callback and the second argument is the value this should refer to. Here is a contrived example:
var arr = [1, 2, 3];
var obj = {multiplier: 42};
var new_arr = arr.map(function(v) {
return v * this.multiplier;
}, obj); // <- here we are passing `obj` as second argument
Note: Whether or not you can pass a value for this is usually mentioned in the documentation of that function/method. For example, jQuery's $.ajax method [docs] describes an option called context:
This object will be made the context of all Ajax-related callbacks.
Common problem: Using object methods as callbacks/event handlers
Another common manifestation of this problem is when an object method is used as callback/event handler. Functions are first-class citizens in JavaScript and the term "method" is just a colloquial term for a function that is a value of an object property. But that function doesn't have a specific link to its "containing" object.
Consider the following example:
function Foo() {
this.data = 42,
document.body.onclick = this.method;
}
Foo.prototype.method = function() {
console.log(this.data);
};
The function this.method is assigned as click event handler, but if the document.body is clicked, the value logged will be undefined, because inside the event handler, this refers to the document.body, not the instance of Foo.
As already mentioned at the beginning, what this refers to depends on how the function is called, not how it is defined.
If the code was like the following, it might be more obvious that the function doesn't have an implicit reference to the object:
function method() {
console.log(this.data);
}
function Foo() {
this.data = 42,
document.body.onclick = this.method;
}
Foo.prototype.method = method;
The solution is the same as mentioned above: If available, use .bind to explicitly bind this to a specific value
document.body.onclick = this.method.bind(this);
or explicitly call the function as a "method" of the object, by using an anonymous function as callback / event handler and assign the object (this) to another variable:
var self = this;
document.body.onclick = function() {
self.method();
};
or use an arrow function:
document.body.onclick = () => this.method();
Here are several ways to access the parent context inside a child context -
You can use the bind() function.
Store a reference to context/this inside another variable (see the below example).
Use ES6 Arrow functions.
Alter the code, function design, and architecture - for this you should have command over design patterns in JavaScript.
1. Use the bind() function
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', ( function () {
alert(this.data);
}).bind(this) );
}
// Mock transport object
var transport = {
on: function(event, callback) {
setTimeout(callback, 1000);
}
};
// called as
var obj = new MyConstructor('foo', transport);
If you are using Underscore.js - http://underscorejs.org/#bind
transport.on('data', _.bind(function () {
alert(this.data);
}, this));
2. Store a reference to context/this inside another variable
function MyConstructor(data, transport) {
var self = this;
this.data = data;
transport.on('data', function() {
alert(self.data);
});
}
3. Arrow function
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', () => {
alert(this.data);
});
}
It's all in the "magic" syntax of calling a method:
object.property();
When you get the property from the object and call it in one go, the object will be the context for the method. If you call the same method, but in separate steps, the context is the global scope (window) instead:
var f = object.property;
f();
When you get the reference of a method, it's no longer attached to the object. It's just a reference to a plain function. The same happens when you get the reference to use as a callback:
this.saveNextLevelData(this.setAll);
That's where you would bind the context to the function:
this.saveNextLevelData(this.setAll.bind(this));
If you are using jQuery you should use the $.proxy method instead, as bind is not supported in all browsers:
this.saveNextLevelData($.proxy(this.setAll, this));
You should know about "this" Keyword.
As per my view you can implement "this" in three ways
(Self|Arrow function|Bind Method)
A function's this keyword behaves a little differently in JavaScript compared to other languages.
It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called.
It can't be set by assignment during execution, and it may be different each time the function is called.
ES5 introduced the bind() method to set the value of a function's this regardless of how it's called,
And ES2015 introduced arrow functions that don't provide their own this binding (it retains this value of the enclosing lexical context).
Method1: Self - Self is being used to maintain a reference to the original this even as the context is changing. It's a technique often used in event handlers (especially in closures).
Reference: this
function MyConstructor(data, transport) {
this.data = data;
var self = this;
transport.on('data', function () {
alert(self.data);
});
}
Method2: Arrow function - An arrow function expression is a syntactically compact alternative to a regular function expression, although without its own bindings to the this, arguments, super, or new.target keywords.
Arrow function expressions are ill-suited as methods, and they cannot be used as constructors.
Reference: Arrow function expressions
function MyConstructor(data, transport) {
this.data = data;
transport.on('data',()=> {
alert(this.data);
});
}
Method 3: Bind - The bind() method creates a new function that, when called, has its this keyword set to the provided value with a given sequence of arguments preceding any provided when the new function is called.
Reference: Function.prototype.bind()
function MyConstructor(data, transport) {
this.data = data;
transport.on('data',(function() {
alert(this.data);
}).bind(this);
The trouble with "context"
The term "context" is sometimes used to refer to the object referenced by this. Its use is inappropriate, because it doesn't fit either semantically or technically with ECMAScript's this.
"Context" means the circumstances surrounding something that adds meaning, or some preceding and following information that gives extra meaning. The term "context" is used in ECMAScript to refer to execution context, which is all the parameters, scope, and this within the scope of some executing code.
This is shown in ECMA-262 section 10.4.2:
Set the ThisBinding to the same value as the ThisBinding of the
calling execution context
Which clearly indicates that this is part of an execution context.
An execution context provides the surrounding information that adds meaning to the code that is being executed. It includes much more information than just the thisBinding.
The value of this isn't "context". It's just one part of an execution context. It's essentially a local variable that can be set by the call to any object and in strict mode, to any value at all.
First, you need to have a clear understanding of scope and behaviour of the this keyword in the context of scope.
this & scope:
There are two types of scope in JavaScript. They are:
Global Scope
Function Scope
In short, global scope refers to the window object. Variables declared in a global scope are accessible from anywhere.
On the other hand, function scope resides inside of a function. A variable declared inside a function cannot be accessed from the outside world normally.
The this keyword in the global scope refers to the window object. this inside a function also refers to the window object. So this will always refer to the window until we find a way to manipulate this to indicate a context of our own choosing.
--------------------------------------------------------------------------------
- -
- Global Scope -
- (globally "this" refers to window object) -
- -
- function outer_function(callback){ -
- -
- // Outer function scope -
- // Inside the outer function, the "this" keyword -
- // refers to window object -
- callback() // "this" inside callback also refers to the window object -
- } -
- -
- function callback_function(){ -
- -
- // Function to be passed as callback -
- -
- // Here "THIS" refers to the window object also -
- } -
- -
- outer_function(callback_function) -
- // Invoke with callback -
- -
--------------------------------------------------------------------------------
Different ways to manipulate this inside callback functions:
Here I have a constructor function called Person. It has a property called name and four method called sayNameVersion1, sayNameVersion2, sayNameVersion3, and sayNameVersion4. All four of them has one specific task. Accept a callback and invoke it. The callback has a specific task which is to log the name property of an instance of Person constructor function.
function Person(name){
this.name = name
this.sayNameVersion1 = function(callback){
callback.bind(this)()
}
this.sayNameVersion2 = function(callback){
callback()
}
this.sayNameVersion3 = function(callback){
callback.call(this)
}
this.sayNameVersion4 = function(callback){
callback.apply(this)
}
}
function niceCallback(){
// Function to be used as callback
var parentObject = this
console.log(parentObject)
}
Now let's create an instance from person constructor and invoke different versions of sayNameVersionX (X refers to 1,2,3,4) method with niceCallback to see how many ways we can manipulate the this inside callback to refer to the person instance.
var p1 = new Person('zami') // Create an instance of Person constructor
bind:
What bind do is to create a new function with the this keyword set to the provided value.
sayNameVersion1 and sayNameVersion2 use bind to manipulate this of the callback function.
this.sayNameVersion1 = function(callback){
callback.bind(this)()
}
this.sayNameVersion2 = function(callback){
callback()
}
The first one binds this with a callback inside the method itself. And for the second one, the callback is passed with the object bound to it.
p1.sayNameVersion1(niceCallback) // pass simply the callback and bind happens inside the sayNameVersion1 method
p1.sayNameVersion2(niceCallback.bind(p1)) // uses bind before passing callback
call:
The first argument of the call method is used as this inside the function that is invoked with call attached to it.
sayNameVersion3 uses call to manipulate the this to refer to the person object that we created, instead of the window object.
this.sayNameVersion3 = function(callback){
callback.call(this)
}
And it is called like the following:
p1.sayNameVersion3(niceCallback)
apply:
Similar to call, the first argument of apply refers to the object that will be indicated by the this keyword.
sayNameVersion4 uses apply to manipulate this to refer to a person object
this.sayNameVersion4 = function(callback){
callback.apply(this)
}
And it is called like the following. Simply the callback is passed,
p1.sayNameVersion4(niceCallback)
We can not bind this to setTimeout(), as it always executes with the global object (Window). If you want to access the this context in the callback function then by using bind() to the callback function, we can achieve it as:
setTimeout(function(){
this.methodName();
}.bind(this), 2000);
The question revolves around how the this keyword behaves in JavaScript. this behaves differently as below,
The value of this is usually determined by a function execution context.
In the global scope, this refers to the global object (the window object).
If strict mode is enabled for any function then the value of this will be undefined as in strict mode, global object refers to undefined in place of the window object.
The object that is standing before the dot is what the this keyword will be bound to.
We can set the value of this explicitly with call(), bind(), and apply()
When the new keyword is used (a constructor), this is bound to the new object being created.
Arrow functions don’t bind this — instead, this is bound lexically (i.e., based on the original context)
As most of the answers suggest, we can use the arrow function or bind() Method or Self var. I would quote a point about lambdas (arrow function) from Google JavaScript Style Guide
Prefer using arrow functions over f.bind(this), and especially over
goog.bind(f, this). Avoid writing const self = this. Arrow functions
are particularly useful for callbacks, which sometimes pass unexpectedly
additional arguments.
Google clearly recommends using lambdas rather than bind or const self = this
So the best solution would be to use lambdas as below,
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', () => {
alert(this.data);
});
}
References:
https://medium.com/tech-tajawal/javascript-this-4-rules-7354abdb274c
arrow-functions-vs-bind
Currently there is another approach possible if classes are used in code.
With support of class fields, it's possible to make it the following way:
class someView {
onSomeInputKeyUp = (event) => {
console.log(this); // This refers to the correct value
// ....
someInitMethod() {
//...
someInput.addEventListener('input', this.onSomeInputKeyUp)
For sure under the hood it's all the old good arrow function that binds context, but in this form it looks much more clear that explicit binding.
Since it's a Stage 3 Proposal, you will need Babel and appropriate Babel plugin to process it as for now (08/2018).
I was facing a problem with Ngx line chart xAxisTickFormatting function which was called from HTML like this: [xAxisTickFormatting]="xFormat".
I was unable to access my component's variable from the function declared. This solution helped me to resolve the issue to find the correct this.
Instead of using the function like this:
xFormat (value): string {
return value.toString() + this.oneComponentVariable; //gives wrong result
}
Use this:
xFormat = (value) => {
// console.log(this);
// now you have access to your component variables
return value + this.oneComponentVariable
}
Another approach, which is the standard way since DOM2 to bind this within the event listener, that let you always remove the listener (among other benefits), is the handleEvent(evt) method from the EventListener interface:
var obj = {
handleEvent(e) {
// always true
console.log(this === obj);
}
};
document.body.addEventListener('click', obj);
Detailed information about using handleEvent can be found here: DOM handleEvent: a cross-platform standard since year 2000
Some other people have touched on how to use the .bind() method, but specifically here is how you can use it with .then() if anyone is having trouble getting them to work together:
someFunction()
.then(function(response) {
//'this' wasn't accessible here before but now it is
}.bind(this))
As mentioned in the comments, an alternative would be to use an arrow function that doesn't have its own 'this' value
someFunction()
.then((response)=>{
//'this' was always accessible here
})
this in JavaScript:
The value of this in JavaScript is 100% determined by how a function is called, and not how it is defined. We can relatively easily find the value of this by the 'left of the dot rule':
When the function is created using the function keyword the value of this is the object left of the dot of the function which is called
If there is no object left of the dot then the value of this inside a function is often the global object (global in Node.js and window in a browser). I wouldn't recommend using the this keyword here because it is less explicit than using something like window!
There exist certain constructs like arrow functions and functions created using the Function.prototype.bind() a function that can fix the value of this. These are exceptions of the rule, but they are really helpful to fix the value of this.
Example in Node.js
module.exports.data = 'module data';
// This outside a function in node refers to module.exports object
console.log(this);
const obj1 = {
data: "obj1 data",
met1: function () {
console.log(this.data);
},
met2: () => {
console.log(this.data);
},
};
const obj2 = {
data: "obj2 data",
test1: function () {
console.log(this.data);
},
test2: function () {
console.log(this.data);
}.bind(obj1),
test3: obj1.met1,
test4: obj1.met2,
};
obj2.test1();
obj2.test2();
obj2.test3();
obj2.test4();
obj1.met1.call(obj2);
Output:
Let me walk you through the outputs one by one (ignoring the first log starting from the second):
this is obj2 because of the left of the dot rule, we can see how test1 is called obj2.test1();. obj2 is left of the dot and thus the this value.
Even though obj2 is left of the dot, test2 is bound to obj1 via the bind() method. The this value is obj1.
obj2 is left of the dot from the function which is called: obj2.test3(). Therefore obj2 will be the value of this.
In this case: obj2.test4() obj2 is left of the dot. However, arrow functions don't have their own this binding. Therefore it will bind to the this value of the outer scope which is the module.exports an object which was logged in the beginning.
We can also specify the value of this by using the call function. Here we can pass in the desired this value as an argument, which is obj2 in this case.

ES6, pass class method as callback [duplicate]

I have a constructor function which registers an event handler:
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', function () {
alert(this.data);
});
}
// Mock transport object
var transport = {
on: function(event, callback) {
setTimeout(callback, 1000);
}
};
// called as
var obj = new MyConstructor('foo', transport);
However, I'm not able to access the data property of the created object inside the callback. It looks like this does not refer to the object that was created, but to another one.
I also tried to use an object method instead of an anonymous function:
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', this.alert);
}
MyConstructor.prototype.alert = function() {
alert(this.name);
};
but it exhibits the same problems.
How can I access the correct object?
What you should know about this
this (aka "the context") is a special keyword inside each function and its value only depends on how the function was called, not how/when/where it was defined. It is not affected by lexical scopes like other variables (except for arrow functions, see below). Here are some examples:
function foo() {
console.log(this);
}
// normal function call
foo(); // `this` will refer to `window`
// as object method
var obj = {bar: foo};
obj.bar(); // `this` will refer to `obj`
// as constructor function
new foo(); // `this` will refer to an object that inherits from `foo.prototype`
To learn more about this, have a look at the MDN documentation.
How to refer to the correct this
Use arrow functions
ECMAScript 6 introduced arrow functions, which can be thought of as lambda functions. They don't have their own this binding. Instead, this is looked up in scope just like a normal variable. That means you don't have to call .bind. That's not the only special behavior they have, please refer to the MDN documentation for more information.
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', () => alert(this.data));
}
Don't use this
You actually don't want to access this in particular, but the object it refers to. That's why an easy solution is to simply create a new variable that also refers to that object. The variable can have any name, but common ones are self and that.
function MyConstructor(data, transport) {
this.data = data;
var self = this;
transport.on('data', function() {
alert(self.data);
});
}
Since self is a normal variable, it obeys lexical scope rules and is accessible inside the callback. This also has the advantage that you can access the this value of the callback itself.
Explicitly set this of the callback - part 1
It might look like you have no control over the value of this because its value is set automatically, but that is actually not the case.
Every function has the method .bind [docs], which returns a new function with this bound to a value. The function has exactly the same behavior as the one you called .bind on, only that this was set by you. No matter how or when that function is called, this will always refer to the passed value.
function MyConstructor(data, transport) {
this.data = data;
var boundFunction = (function() { // parenthesis are not necessary
alert(this.data); // but might improve readability
}).bind(this); // <- here we are calling `.bind()`
transport.on('data', boundFunction);
}
In this case, we are binding the callback's this to the value of MyConstructor's this.
Note: When a binding context for jQuery, use jQuery.proxy [docs] instead. The reason to do this is so that you don't need to store the reference to the function when unbinding an event callback. jQuery handles that internally.
Set this of the callback - part 2
Some functions/methods which accept callbacks also accept a value to which the callback's this should refer to. This is basically the same as binding it yourself, but the function/method does it for you. Array#map [docs] is such a method. Its signature is:
array.map(callback[, thisArg])
The first argument is the callback and the second argument is the value this should refer to. Here is a contrived example:
var arr = [1, 2, 3];
var obj = {multiplier: 42};
var new_arr = arr.map(function(v) {
return v * this.multiplier;
}, obj); // <- here we are passing `obj` as second argument
Note: Whether or not you can pass a value for this is usually mentioned in the documentation of that function/method. For example, jQuery's $.ajax method [docs] describes an option called context:
This object will be made the context of all Ajax-related callbacks.
Common problem: Using object methods as callbacks/event handlers
Another common manifestation of this problem is when an object method is used as callback/event handler. Functions are first-class citizens in JavaScript and the term "method" is just a colloquial term for a function that is a value of an object property. But that function doesn't have a specific link to its "containing" object.
Consider the following example:
function Foo() {
this.data = 42,
document.body.onclick = this.method;
}
Foo.prototype.method = function() {
console.log(this.data);
};
The function this.method is assigned as click event handler, but if the document.body is clicked, the value logged will be undefined, because inside the event handler, this refers to the document.body, not the instance of Foo.
As already mentioned at the beginning, what this refers to depends on how the function is called, not how it is defined.
If the code was like the following, it might be more obvious that the function doesn't have an implicit reference to the object:
function method() {
console.log(this.data);
}
function Foo() {
this.data = 42,
document.body.onclick = this.method;
}
Foo.prototype.method = method;
The solution is the same as mentioned above: If available, use .bind to explicitly bind this to a specific value
document.body.onclick = this.method.bind(this);
or explicitly call the function as a "method" of the object, by using an anonymous function as callback / event handler and assign the object (this) to another variable:
var self = this;
document.body.onclick = function() {
self.method();
};
or use an arrow function:
document.body.onclick = () => this.method();
Here are several ways to access the parent context inside a child context -
You can use the bind() function.
Store a reference to context/this inside another variable (see the below example).
Use ES6 Arrow functions.
Alter the code, function design, and architecture - for this you should have command over design patterns in JavaScript.
1. Use the bind() function
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', ( function () {
alert(this.data);
}).bind(this) );
}
// Mock transport object
var transport = {
on: function(event, callback) {
setTimeout(callback, 1000);
}
};
// called as
var obj = new MyConstructor('foo', transport);
If you are using Underscore.js - http://underscorejs.org/#bind
transport.on('data', _.bind(function () {
alert(this.data);
}, this));
2. Store a reference to context/this inside another variable
function MyConstructor(data, transport) {
var self = this;
this.data = data;
transport.on('data', function() {
alert(self.data);
});
}
3. Arrow function
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', () => {
alert(this.data);
});
}
It's all in the "magic" syntax of calling a method:
object.property();
When you get the property from the object and call it in one go, the object will be the context for the method. If you call the same method, but in separate steps, the context is the global scope (window) instead:
var f = object.property;
f();
When you get the reference of a method, it's no longer attached to the object. It's just a reference to a plain function. The same happens when you get the reference to use as a callback:
this.saveNextLevelData(this.setAll);
That's where you would bind the context to the function:
this.saveNextLevelData(this.setAll.bind(this));
If you are using jQuery you should use the $.proxy method instead, as bind is not supported in all browsers:
this.saveNextLevelData($.proxy(this.setAll, this));
You should know about "this" Keyword.
As per my view you can implement "this" in three ways
(Self|Arrow function|Bind Method)
A function's this keyword behaves a little differently in JavaScript compared to other languages.
It also has some differences between strict mode and non-strict mode.
In most cases, the value of this is determined by how a function is called.
It can't be set by assignment during execution, and it may be different each time the function is called.
ES5 introduced the bind() method to set the value of a function's this regardless of how it's called,
And ES2015 introduced arrow functions that don't provide their own this binding (it retains this value of the enclosing lexical context).
Method1: Self - Self is being used to maintain a reference to the original this even as the context is changing. It's a technique often used in event handlers (especially in closures).
Reference: this
function MyConstructor(data, transport) {
this.data = data;
var self = this;
transport.on('data', function () {
alert(self.data);
});
}
Method2: Arrow function - An arrow function expression is a syntactically compact alternative to a regular function expression, although without its own bindings to the this, arguments, super, or new.target keywords.
Arrow function expressions are ill-suited as methods, and they cannot be used as constructors.
Reference: Arrow function expressions
function MyConstructor(data, transport) {
this.data = data;
transport.on('data',()=> {
alert(this.data);
});
}
Method 3: Bind - The bind() method creates a new function that, when called, has its this keyword set to the provided value with a given sequence of arguments preceding any provided when the new function is called.
Reference: Function.prototype.bind()
function MyConstructor(data, transport) {
this.data = data;
transport.on('data',(function() {
alert(this.data);
}).bind(this);
The trouble with "context"
The term "context" is sometimes used to refer to the object referenced by this. Its use is inappropriate, because it doesn't fit either semantically or technically with ECMAScript's this.
"Context" means the circumstances surrounding something that adds meaning, or some preceding and following information that gives extra meaning. The term "context" is used in ECMAScript to refer to execution context, which is all the parameters, scope, and this within the scope of some executing code.
This is shown in ECMA-262 section 10.4.2:
Set the ThisBinding to the same value as the ThisBinding of the
calling execution context
Which clearly indicates that this is part of an execution context.
An execution context provides the surrounding information that adds meaning to the code that is being executed. It includes much more information than just the thisBinding.
The value of this isn't "context". It's just one part of an execution context. It's essentially a local variable that can be set by the call to any object and in strict mode, to any value at all.
First, you need to have a clear understanding of scope and behaviour of the this keyword in the context of scope.
this & scope:
There are two types of scope in JavaScript. They are:
Global Scope
Function Scope
In short, global scope refers to the window object. Variables declared in a global scope are accessible from anywhere.
On the other hand, function scope resides inside of a function. A variable declared inside a function cannot be accessed from the outside world normally.
The this keyword in the global scope refers to the window object. this inside a function also refers to the window object. So this will always refer to the window until we find a way to manipulate this to indicate a context of our own choosing.
--------------------------------------------------------------------------------
- -
- Global Scope -
- (globally "this" refers to window object) -
- -
- function outer_function(callback){ -
- -
- // Outer function scope -
- // Inside the outer function, the "this" keyword -
- // refers to window object -
- callback() // "this" inside callback also refers to the window object -
- } -
- -
- function callback_function(){ -
- -
- // Function to be passed as callback -
- -
- // Here "THIS" refers to the window object also -
- } -
- -
- outer_function(callback_function) -
- // Invoke with callback -
- -
--------------------------------------------------------------------------------
Different ways to manipulate this inside callback functions:
Here I have a constructor function called Person. It has a property called name and four method called sayNameVersion1, sayNameVersion2, sayNameVersion3, and sayNameVersion4. All four of them has one specific task. Accept a callback and invoke it. The callback has a specific task which is to log the name property of an instance of Person constructor function.
function Person(name){
this.name = name
this.sayNameVersion1 = function(callback){
callback.bind(this)()
}
this.sayNameVersion2 = function(callback){
callback()
}
this.sayNameVersion3 = function(callback){
callback.call(this)
}
this.sayNameVersion4 = function(callback){
callback.apply(this)
}
}
function niceCallback(){
// Function to be used as callback
var parentObject = this
console.log(parentObject)
}
Now let's create an instance from person constructor and invoke different versions of sayNameVersionX (X refers to 1,2,3,4) method with niceCallback to see how many ways we can manipulate the this inside callback to refer to the person instance.
var p1 = new Person('zami') // Create an instance of Person constructor
bind:
What bind do is to create a new function with the this keyword set to the provided value.
sayNameVersion1 and sayNameVersion2 use bind to manipulate this of the callback function.
this.sayNameVersion1 = function(callback){
callback.bind(this)()
}
this.sayNameVersion2 = function(callback){
callback()
}
The first one binds this with a callback inside the method itself. And for the second one, the callback is passed with the object bound to it.
p1.sayNameVersion1(niceCallback) // pass simply the callback and bind happens inside the sayNameVersion1 method
p1.sayNameVersion2(niceCallback.bind(p1)) // uses bind before passing callback
call:
The first argument of the call method is used as this inside the function that is invoked with call attached to it.
sayNameVersion3 uses call to manipulate the this to refer to the person object that we created, instead of the window object.
this.sayNameVersion3 = function(callback){
callback.call(this)
}
And it is called like the following:
p1.sayNameVersion3(niceCallback)
apply:
Similar to call, the first argument of apply refers to the object that will be indicated by the this keyword.
sayNameVersion4 uses apply to manipulate this to refer to a person object
this.sayNameVersion4 = function(callback){
callback.apply(this)
}
And it is called like the following. Simply the callback is passed,
p1.sayNameVersion4(niceCallback)
We can not bind this to setTimeout(), as it always executes with the global object (Window). If you want to access the this context in the callback function then by using bind() to the callback function, we can achieve it as:
setTimeout(function(){
this.methodName();
}.bind(this), 2000);
The question revolves around how the this keyword behaves in JavaScript. this behaves differently as below,
The value of this is usually determined by a function execution context.
In the global scope, this refers to the global object (the window object).
If strict mode is enabled for any function then the value of this will be undefined as in strict mode, global object refers to undefined in place of the window object.
The object that is standing before the dot is what the this keyword will be bound to.
We can set the value of this explicitly with call(), bind(), and apply()
When the new keyword is used (a constructor), this is bound to the new object being created.
Arrow functions don’t bind this — instead, this is bound lexically (i.e., based on the original context)
As most of the answers suggest, we can use the arrow function or bind() Method or Self var. I would quote a point about lambdas (arrow function) from Google JavaScript Style Guide
Prefer using arrow functions over f.bind(this), and especially over
goog.bind(f, this). Avoid writing const self = this. Arrow functions
are particularly useful for callbacks, which sometimes pass unexpectedly
additional arguments.
Google clearly recommends using lambdas rather than bind or const self = this
So the best solution would be to use lambdas as below,
function MyConstructor(data, transport) {
this.data = data;
transport.on('data', () => {
alert(this.data);
});
}
References:
https://medium.com/tech-tajawal/javascript-this-4-rules-7354abdb274c
arrow-functions-vs-bind
Currently there is another approach possible if classes are used in code.
With support of class fields, it's possible to make it the following way:
class someView {
onSomeInputKeyUp = (event) => {
console.log(this); // This refers to the correct value
// ....
someInitMethod() {
//...
someInput.addEventListener('input', this.onSomeInputKeyUp)
For sure under the hood it's all the old good arrow function that binds context, but in this form it looks much more clear that explicit binding.
Since it's a Stage 3 Proposal, you will need Babel and appropriate Babel plugin to process it as for now (08/2018).
I was facing a problem with Ngx line chart xAxisTickFormatting function which was called from HTML like this: [xAxisTickFormatting]="xFormat".
I was unable to access my component's variable from the function declared. This solution helped me to resolve the issue to find the correct this.
Instead of using the function like this:
xFormat (value): string {
return value.toString() + this.oneComponentVariable; //gives wrong result
}
Use this:
xFormat = (value) => {
// console.log(this);
// now you have access to your component variables
return value + this.oneComponentVariable
}
Another approach, which is the standard way since DOM2 to bind this within the event listener, that let you always remove the listener (among other benefits), is the handleEvent(evt) method from the EventListener interface:
var obj = {
handleEvent(e) {
// always true
console.log(this === obj);
}
};
document.body.addEventListener('click', obj);
Detailed information about using handleEvent can be found here: DOM handleEvent: a cross-platform standard since year 2000
Some other people have touched on how to use the .bind() method, but specifically here is how you can use it with .then() if anyone is having trouble getting them to work together:
someFunction()
.then(function(response) {
//'this' wasn't accessible here before but now it is
}.bind(this))
As mentioned in the comments, an alternative would be to use an arrow function that doesn't have its own 'this' value
someFunction()
.then((response)=>{
//'this' was always accessible here
})
this in JavaScript:
The value of this in JavaScript is 100% determined by how a function is called, and not how it is defined. We can relatively easily find the value of this by the 'left of the dot rule':
When the function is created using the function keyword the value of this is the object left of the dot of the function which is called
If there is no object left of the dot then the value of this inside a function is often the global object (global in Node.js and window in a browser). I wouldn't recommend using the this keyword here because it is less explicit than using something like window!
There exist certain constructs like arrow functions and functions created using the Function.prototype.bind() a function that can fix the value of this. These are exceptions of the rule, but they are really helpful to fix the value of this.
Example in Node.js
module.exports.data = 'module data';
// This outside a function in node refers to module.exports object
console.log(this);
const obj1 = {
data: "obj1 data",
met1: function () {
console.log(this.data);
},
met2: () => {
console.log(this.data);
},
};
const obj2 = {
data: "obj2 data",
test1: function () {
console.log(this.data);
},
test2: function () {
console.log(this.data);
}.bind(obj1),
test3: obj1.met1,
test4: obj1.met2,
};
obj2.test1();
obj2.test2();
obj2.test3();
obj2.test4();
obj1.met1.call(obj2);
Output:
Let me walk you through the outputs one by one (ignoring the first log starting from the second):
this is obj2 because of the left of the dot rule, we can see how test1 is called obj2.test1();. obj2 is left of the dot and thus the this value.
Even though obj2 is left of the dot, test2 is bound to obj1 via the bind() method. The this value is obj1.
obj2 is left of the dot from the function which is called: obj2.test3(). Therefore obj2 will be the value of this.
In this case: obj2.test4() obj2 is left of the dot. However, arrow functions don't have their own this binding. Therefore it will bind to the this value of the outer scope which is the module.exports an object which was logged in the beginning.
We can also specify the value of this by using the call function. Here we can pass in the desired this value as an argument, which is obj2 in this case.

What does () => mean in C#?

I've been reading through the source code for Moq and I came across the following unit test:
Assert.Throws<ArgumentOutOfRangeException>(() => Times.AtLeast(0));
And for the life of me, I can't remember what () => actually does. I'm think it has something to do with anonymous methods or lambdas. And I'm sure I know what it does, I just can't remember at the moment....
And to make matters worse....google isn't being much help and neither is stackoverflow
Can someone give me a quick answer to a pretty noobish question?
Search StackOverflow for "lambda".
Specifically:
() => Console.WriteLine("Hi!");
That means "a method that takes no arguments and returns void, and when you call it, it writes the message to the console."
You can store it in an Action variable:
Action a = () => Console.WriteLine("Hi!");
And then you can call it:
a();
()=> is a nullary lambda expression. it represents an anonymous function that's passed to assert.Throws, and is called somewhere inside of that function.
void DoThisTwice(Action a) {
a();
a();
}
Action printHello = () => Console.Write("Hello ");
DoThisTwice(printHello);
// prints "Hello Hello "
It's a lambda expression. The most common syntax is using a parameter, so there are no parentheses needed around it:
n => Times.AtLeast(n)
If the number of parameters is something other than one, parentheses are needed:
(n, m) => Times.AtLeast(n + m)
When there are zero parameters, you get the somewhat awkward syntax with the parentheses around the empty parameter list:
() => Times.AtLeast(0)
() => Times.AtLeast(0)
() indicates that the lambda function has no parameters or return value.
=> indicates that a block of code is to follow.
Times.AtLeast(0) calls the Times class's static method AtLeast with a parameter of 0.
That's the definition of a lambda (anonymous) function. Essentially, it's a way to define a function inline, since Assert.Throws takes a function as an argument and attempts to run it (and then verify that it throws a certain exception).
Essentially, the snippet you have there is a unit test that makes sure Times.AtLeast(0) throws a ArgumentOutOfRangeException. The lambda function is necessary (instead of just trying to call the Times.AtLeast function directly from Assert.Throws) in order to pass the proper argument for the test - in this case 0.
MSDN KB article on the topic here: http://msdn.microsoft.com/en-us/library/bb882516.aspx
I don't program in C#, but Googling "C# Lambda" provided this link that answers your question!!!