call one asynchronous function when the first one runs flutter - flutter

I have two asynchronous functions, one returns a popup, the other makes a permission request. I call them in the init method. But they are called simultaneously, i.e. the first window appears and immediately the second. How do I fix this?
class _MyAppState extends State<MyApp> {
final keyIsFirstLoaded = 'is_first_loaded';
#override
void initState() {
super.initState();
WidgetsBinding.instance.addPostFrameCallback((_) async {
final context = MyApp.navKey.currentState.overlay.context;
await showDialogIfFirstLoaded(context);
await initPlatformState();
});
}
showDialogIfFirstLoaded(BuildContext context, prefs) async {
SharedPreferences prefs = await SharedPreferences.getInstance();
bool isFirstLoaded = prefs.getBool(keyIsFirstLoaded);
if (isFirstLoaded == null) {
showDialog(
context: context,
builder: (BuildContext context) {
// return object of type Dialog
return new AlertDialog(
// title: new Text("title"),
content: new Text("//"),
actions: <Widget>[
new FlatButton(
child: new Text(".."),
onPressed: () {
Navigator.of(context).pop();
prefs.setBool(keyIsFirstLoaded, false);
},
),
],
);
},
);
}
}
initPlatformState() async {
print('Initializing...');
await BackgroundLocator.initialize();
print('Initialization done');
final _isRunning = await BackgroundLocator.isRegisterLocationUpdate();
setState(() {
isRunning = _isRunning;
});
onStart();
print('Running ${isRunning.toString()}');
}

add return to showDialog statement, you're not returning a Future so await isn't doing anything
Personal advice: always specify return types, cause if you don't, you get dynamic return type. If you do specify it, the IDE/dart analysis server will help you with problems such as this one.

Related

Can't get value correctly from shared preferences

I'm trying to save a value in the shared preferences in flutter then get it. But it's always returning null. The value is being retrieved from an API that is working fine in the backend.
Here is my code:
Method in which i'm getting the data from the api:
List<LastOrder>? lastOrders;
var isLoaded3 = false;
int od_id = 0;
getLastOrderMethod() async {
lastOrders = await RemoteService().getLastOrder(2);
if (lastOrders != null) {
setState(() {
isLoaded = true;
});
return ListView.builder(
itemCount: 1,
itemBuilder: (BuildContext context, int index) {
setState(() {
od_id = lastOrders![0].id;
print('getLastOrderMethod: $od_id');
saveIdOrder(od_id);
});
return;
});
}
}
Method in which i'm trying to save the variable value in the shared preferences:
Future<bool> saveIdOrder(value) async {
SharedPreferences sharedPreferences = await SharedPreferences.getInstance();
print('save: $od_id');
return await sharedPreferences.setInt('order_id', value);
}
Method in which i'm trying to get the variable value in the shared preferences:
static Future getIdOrder() async {
SharedPreferences sharedPreferences = await SharedPreferences.getInstance();
final x = sharedPreferences.getInt('order_id');
print('get: $x');
return x;
}
#override
void initState() {
// TODO: implement initState
print('intial ${od_id}'); => 0
getIdOrder(); => null
getLastOrderMethod();
super.initState();
}
I'd be glad for any kind of help!
getIdOrder() is a future method, it will take some time to fetch the data. While initState cant be async method, you can use .then and inside it call setState to update the ui. but Using FutureBuilder will be best option.
late final future = getIdOrder();
#override
Widget build(BuildContext context) {
return Scaffold(
body: FutureBuilder(
future: future,
builder: (context, snapshot) {
if (snapshot.hasData) {
return Text("${snapshot.data}"); // your widget
}
return CircularProgressIndicator();
},
),
floatingActionButton: FloatingActionButton(onPressed: () {}),
);
}
More about using FutureBuilder
Solved the issue by doing all the logic inside the listView.builder(), then updated the variable value inside a setState()

Correct way to work with future objects within multiple Future builder in Flutter

For example I have a late future object with news list within a StatefulWidget
late Future<List<News>> loadedList;
I need to use this loadedNewsList outside of Future.builder in some methods like that (this code will fail as far loadedList is not inited yet)
void markLoadedAsRead() async {
String _time = DateTime.now().toString();
for (var el in loadedList!) {
if(el.readAt == null){
el.readAt = _time;
final _n = await DatabaseHelper.instance.findNews(el.uuid);
if(_n == null) {
await DatabaseHelper.instance.insertNews(el);
} else {
await DatabaseHelper.instance.updateNews(el);
}
}
}
setState((){});
}
And also I want some inerface Future.builders to be aware loadedList is loaded like that. Appbar example that is shown only when loadedList is completed.
actions: <Widget>[
FutureBuilder<List<News>>(
future: loadedList, // a Future<String> or null
builder: (BuildContext context, AsyncSnapshot snapshot) {
if (snapshot.hasError) developer.log(snapshot.error.toString());
if (!snapshot.hasData) return const SizedBox.shrink();
return IconButton(
icon: const Icon(Icons.filter_list_alt),
onPressed: () async {
developer.log('FEED smooth scroll news to top before filter click');
_scrollToTop();
// disposeAd();
await Navigator.push(context, MaterialPageRoute(builder: (BuildContext context) => const FilterPage()));
// getBanner();
developer.log('FEED call news after filter page visit');
// await fetchNews(false);
// setState(() {});
},
);
}
)
]
So, what is the correct way to handle that in Flutter?

ChangeNotifier was used after being disposed

I am new to Flutter and stuck with this
I have a page that uses a class named GoogleMapsNotifier with ChangeNotifier and when I pop the page I want to dispose the Stream inside this class (last function).
class GoogleMapsNotifier with ChangeNotifier {
final geolocatorService = GeolocatorService();
final placesService = PlacesService();
final markerService = MarkerService();
Position? currentLocation;
List<PlaceSearch> searchResults = [];
StreamController<Place> selectedLocation = BehaviorSubject<Place>();
StreamController<LatLngBounds> bounds = BehaviorSubject<LatLngBounds>();
late Place selectedLocationStatic;
List<Marker> markers = <Marker>[];
GoogleMapsNotifier() {
setCurrentLocation();
}
setCurrentLocation() async {
currentLocation = await geolocatorService.determinePosition();
selectedLocationStatic = Place(
geometry: Geometry(
location: Location(
lat: currentLocation!.latitude, lng: currentLocation!.longitude),
),
name: '',
vicinity: '');
notifyListeners();
}
searchPlaces(String searchTerm) async {
searchResults = await placesService.getAutocomplete(searchTerm);
notifyListeners();
}
setSelectedLocation(String placeId) async {
var sLocation = await placesService.getPlace(placeId);
selectedLocation.add(sLocation);
selectedLocationStatic = sLocation;
searchResults = [];
markers = [];
var newMarker = markerService.createMarkerFromPlace(sLocation);
markers.add(newMarker);
var _bounds = markerService.bounds(Set<Marker>.of(markers));
bounds.add(_bounds as LatLngBounds);
notifyListeners();
}
#override
void dispose() {
selectedLocation.close();
super.dispose();
}
}
and then I have a Go Back button that pops the page and I call this function with Provider before.
onTap: () async {
Provider.of<GoogleMapsNotifier>(context, listen: false)
.dispose();
Navigator.pop(context);
},
It works fine for the first time but when I enter the page for the second time and press Go Back button again, it return an error
Unhandled Exception: A GoogleMapsNotifier was used after being
disposed. E/flutter (13173): Once you have called dispose() on a
GoogleMapsNotifier, it can no longer be used.
How can I fix this?
The Provider should be inside the Route you push. If you use a global provider, the instance of GoogleMapsNotifier will always be the same. Therefore the second time you go on the page it won't work (since it's the same instance you already disposed the first time)
Here is a concrete example
// GOOD
runApp(MaterialApp(...));
...
Navigator.push(
context,
MaterialPageRoute(
builder: (_) => ChangeNotifierProvider<GoogleMapsNotifier>(
create: (_) => GoogleMapsNotifier(),
child: ...,
),
),
);
// BAD
runApp(
ChangeNotifierProvider<GoogleMapsNotifier>(
create: (_) => GoogleMapsNotifier(),
child: MaterialApp(
home: ...,
),
)
);
...
Navigator.push(
context,
MaterialPageRoute(
builder: (_) => ...,
),
);

flutter - FutureBuilder auto rebuild each time press a button in the screen

I try to use FutureBuilder in Flutter to wait ulti my initState is finished then buil the UI for the app.
But when the app is running, the screen keep rebuilding each time I press another button (the button does totally different thing).
Future loadUser() async {
String jsonString = await storage.read(key: "jwt");
final jsonResponse = json.decode(jsonString);
loggedUser = new LoggedUser.fromJson(jsonResponse);
print(loggedUser.token);
getProfile();
getJourneyByUserId()
.then((receivedList){
addRanges(receivedList);});
}
Future<List<Journey>>getJourneyByUserId() async {
var res = await http.get(
Uri.parse("$baseUrl/journeys/userid=${loggedUser.user.userId}"),
headers: {
'Content_Type': 'application/json; charset=UTF-8',
'Authorization': 'Bearer ${loggedUser.token}',
},
);
if (res.statusCode == 200) {
print("Get journeys successfully");
}
var data = jsonDecode(res.body);
List idList = [];
for (var i in data) {
idList.add(i["journeyId"]);
}
for (var i in idList) {
var res = await http.get(
Uri.parse("$baseUrl/journeys/$i"),
);
var data = jsonDecode(res.body);
Journey userJourney = new Journey.fromJson(data);
setState(() {
journeyList.add(userJourney);
});
}
print("Journey ${journeyList.length}");
return journeyList;
}
addRanges(journeyList){
setState(() {
rangeList=[];
});
if (journeyList.isNotEmpty) {
for (var i in journeyList) {
DateTime startDate =
DateTime(i.startDate.year, i.startDate.month, i.startDate.day);
DateTime endDate =
DateTime(i.endDate.year, i.endDate.month, i.endDate.day);
setState(() {
rangeList.add(PickerDateRange(startDate, endDate));
});
}
}
print("Range ${rangeList.length}");
return rangeList;
}
returnRange() {
List<PickerDateRange> list = [];
for(int i =0; i<rangeList.length;i++){
list.add(rangeList[i]);
}
return list;
}
Future functionForBuilder() async {
return await returnRange();
}
//initState function
#override
void initState() {
super.initState();
loadUser();
functionForBuilder();
}
//build the UI
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("$_name's Profile",style: TextStyle(color: kColorPalette4),),
centerTitle: true,
),
body: Container(
child: FutureBuilder(
future: functionForBuilder(),
builder: (BuildContext context,AsyncSnapshot snapshot){
//here I set the condition for each case of snapshot
}
I have read some documents say that I should assign the functionForBuilder() to a Future variable when initState then use it in the future child of FutureBuilder. Example:
Future _future;
//initState function
#override
void initState() {
super.initState();
loadUser();
_future=functionForBuilder();
}
// then with the FutureBuilder
future: _future
With this way the screen is not rebuild anymore but my function returnRange() seems like not running as my expextation (I called the returnRange() once in the build() function).
Thanks in advance for your answer!
Whenever you assign to the _future variable again, you must do that inside a setState block, otherwise the widget will not rebuild with the new future.
For example:
void updateData() {
setState(() {
_future = functionForBuilder();
});
}
If you use FutureBuilder, it rebuild items again and again.
Try two ways:
Don't use `future: functionForBuilder(), comment it.
Remove FutureBuilder(), simply use Container().
And let me know any issue?
Code:
call your future in the initstate method not in the build as shown in the example.
class MyPage extends StatefulWidget { #override State<MyPage> createState() => _MyPageState(); } class _MyPageState extends State<MyPage> { // Declare a variable. late final Future<int> _future; #override void initState() { super.initState(); _future = _calculate(); // Assign your Future to it. } // This is your actual Future. Future<int> _calculate() => Future.delayed(Duration(seconds: 3), () => 42); #override Widget build(BuildContext context) { return Scaffold( body: FutureBuilder<int>( future: _future, // Use your variable here (not the actual Future) builder: (_, snapshot) { if (snapshot.hasData) return Text('Value = ${snapshot.data!}'); return Text('Loading...'); }, ), ); } }

Nested Future in Flutter

I'm new to Flutter, (comming from web and especially JS/VueJS)
I'm have a db in firebase that has a collection called edito and inside, i have different artist with a specific Id to call Deezer Api with it.
So what i want to do is first called my db and get the Id for each of artist and then put this id in a function as parameter to complete the url.
I did 2 Future function, one to call the db and one to call the api.
But i don't understand how to use one with the others in the build to get a listview with the information of the api of deezer for each data.
i'm getting the list but it's stuck in and endless loop.
All of my app will be on this nested function, is it possible to do this and call it in any widget that i want ?
here is my code, thanks
import 'package:flutter/material.dart';
import 'package:cloud_firestore/cloud_firestore.dart';
import 'package:http/http.dart' as http;
import 'dart:convert';
class GetAlbum extends StatefulWidget {
#override
_GetAlbumState createState() => _GetAlbumState();
}
class _GetAlbumState extends State<GetAlbum> {
Map mapResponse;
Future<QuerySnapshot> getDocument() async{
return FirebaseFirestore.instance.collection("edito").get();
}
Future<dynamic> fetchData(id) async{
http.Response response;
response = await http.get('https://api.deezer.com/album/' + id);
if(response.statusCode == 200){
setState(() {
mapResponse = json.decode(response.body);
});
}
}
Future<dynamic> getDocut;
Future<dynamic> getArtist;
#override
void initState() {
getDocut = getDocument();
getArtist = fetchData(null);
super.initState();
}
#override
Widget build(BuildContext context) {
return FutureBuilder<QuerySnapshot>(
future : getDocut,
builder: (BuildContext context, AsyncSnapshot<QuerySnapshot> snapshot){
if(!snapshot.hasData) {
return CircularProgressIndicator();
}else{
return new ListView(
children: snapshot.data.docs.map<Widget>((document){
print(document.data().length);
return FutureBuilder(
future: fetchData(document.data()['idDeezer'].toString()),
builder: (context, snapshot){
return Container(
child: mapResponse==null?Container(): Text(mapResponse['title'].toString(), style: TextStyle(fontSize: 30),),
);
}
);
}).toList(),
);
}
},
);
}
}
Here's a simplified example of making two linked Future calls where the 2nd depends on data from the first, and using the results in a FutureBuilder:
import 'package:flutter/material.dart';
class FutureBuilder2StatefulPage extends StatefulWidget {
#override
_FutureBuilder2StatefulPageState createState() => _FutureBuilder2StatefulPageState();
}
class _FutureBuilder2StatefulPageState extends State<FutureBuilder2StatefulPage> {
Future<String> _slowData;
#override
void initState() {
super.initState();
_slowData = getAllSlowData(); // combined async calls into one future
}
// linked async calls
Future<String> getAllSlowData() async {
int id = await loadId(); // make 1st async call for id
return loadMoreData(id: id); // use id in 2nd async call
}
Future<int> loadId() async {
int _id = await Future.delayed(Duration(seconds: 2), () => 42);
print('loadId() completed with: $_id'); // debugging
return _id;
}
Future<String> loadMoreData({int id}) async {
return await Future.delayed(Duration(seconds: 2), () => 'Retrieved data for id:$id');
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('FutureBldr Stateful'),
),
body: FutureBuilder<String>(
future: _slowData,
builder: (context, snapshot) {
if (snapshot.hasData) {
return Center(child: Text(snapshot.data));
}
return Center(child: Text('Loading...'));
},
),
);
}
}
This avoids having to nest the FutureBuilder which may be error prone.
And calling future methods directly from a FutureBuilder is not recommended since the call could be made many times if its containing widget is rebuilt (which can happen a lot).
I tried to add firebase in the first one but i get null for the id in the get AllSlowDAta but i got it right with the Future.delayed.
// linked async calls
Future<String> getAllSlowData() async {
String id = await loadId(); // make 1st async call for id
return loadMoreData(id: id); // use id in 2nd async call
}
Future<dynamic> loadId() async {
//return await Future.delayed(Duration(seconds: 2), () => '302127');
await FirebaseFirestore.instance.collection("edito")
.get()
.then((QuerySnapshot querySnapshot) {
querySnapshot.docs.forEach((doc) {
return doc.data()["idDeezer"];
});
});
}
Future<dynamic> loadMoreData({String id}) async {
http.Response response;
response = await http.get('https://api.deezer.com/album/' + id);
if(response.statusCode == 200){
setState(() {
return json.decode(response.body);
});
}
}