Here's what I'm trying to do: Using Agora.io's MediaPlayer API, I want to be able to publish video to a channel (which I can do using RtcChannelPublishPlugin), but I need to be able to then receive the media's current timestamp on the non-publishing device. Then, I will be able to "re-publish" the video from the other user starting at the same timestamp.
I've tried using AgoraRtm, but I don't think messages sent using rtm can be saved as variables.
I've found a way to get the timestamp and print it out, but the trouble is getting it to the other users in the channel and using it as a variable.
Has anyone experienced something like this? Any help would be greatly appreciated.
I'm using Agora's API example project as a base.
I would recommend the use of meta data that goes with the video stream. See the following API:
https://docs.agora.io/en/Interactive%20Broadcast/API%20Reference/oc/Classes/AgoraRtcEngineKit.html#//api/name/setMediaMetadataDataSource:withType:
Related
Hi it's my first time using esp32-S2 because now its not recommended to use esp32. I'm looking for saving images in SPIFFS for my web server. In esp32 i used to use esp32fs plugin (https://github.com/me-no-dev/arduino-esp32fs-plugin) but it doesn't work for esp32-S2. I would like to know if there is any plugin like esp32fs and if not how can i save my images (I'm using arduinoIDE 1.8.19). I've been searching but i didn't found anything. Any orientation is welcomed. Thank you for your time and assistance.
You can try my ESP32_FSWebServer_DRD or ESP_FSWebServer example of ESP_WiFiManager library
Follow the instructions in ESP_FSWebServer Example
You can use either deprecated SPIFFS or the better LittleFS
I am new to using Unity3D, and I am supposed to use it on a web application (which is build with Ruby on Rails).
My problem is that I need to feed it data from my database but I don`t know how to give it extern data.
I`d appreciate any kind of help. :)
You can use WWW to make a request on the server and receive data.
http://docs.unity3d.com/ScriptReference/WWWForm.html (see the 2nd example)
Note that Unity Webplayer is no longer updated and its already removed from Unity 5.4 ( http://blogs.unity3d.com/2015/10/08/unity-web-player-roadmap/ )
I am trying to create an application that reads information from a Driving license and gives the result based on that. I am using Ionic framework for my app and have integrated the PDF417- phonegap plugin by MicroBlink with my app.
I followed all the instructions given at:
https://github.com/skifaster/pdf417-phonegap/blob/29cc6d8/README.md
The app is now successfully reading information from barcode and displaying it in an alert box on my screen. But I cannot find where the alert box is being generated from.
I need to know where the scan result is stored so that I can process the information further.
Can someone please help me with this?
as first, I would suggest using original MicroBlink repository instead of forked one. Using original repository guarantees having latest features and updates.
Next, here you have an example how scan is performed from javascript and how data is returned in JS callback. The example implementation raises alert with returned data.
I noticed that on some tracks on soundcloud stream_url points to 404 - page not found.
The track is set as streamable, but still stream url is not working.
Here is an example:
http://api.soundcloud.com/tracks/129894766.json?consumer_key=KEY
returns streamable: true, embeddable_by: "all" but: stream_url: "http://api.soundcloud.com/tracks/129894766/stream?consumer_key=KEY" is not working.
Has anyone experienced this and maybe have some solution?
The reason the stream URL isn't working for certain tracks is that they use different streaming protocols (RTMP / HLS). SoundCloud is in the process of updating their SDK's and documentation for this, but the current (2.0) version of the Javascript SDK should fix this issue for now.
I am currently making and iphone app and a big function that i want to incorporate is the ability to subscribe to a calendar..
what i wish to do is to let the user give a URL for where the calendar is held, and from that url i want the app to fetch that calendar and subscribe to it..
i want to know how i can write the code to do this..
so in short my question is..
what code would i write to:
get .ics file from a URL
and save/subscribe to this newly
fetched .ics calendar file
any help and info would be very much appreciated..
The idea of "subscribing" to something isn't a build in function of the iOS SDK. To get this type of functionality would mean writing a recurring/timed function to grab the contents of this URL and process it locally.
The library I often use to simplify some of the HTTP functionality that you'll need is asi-http-request
https://github.com/pokeb/asi-http-request/tree
Hope this is helpful.