How can I compare two Arrays in Swift and mutate one of the arrays if two Items are the same - swift

I want to compare two Arrays with each other, that means each single item of them.
I need to run some code if two items in this arrays are the same.
I've done that so far with two For-Loops, but someone in the comments says that's not that good (because I get an Error too.
Has anybody an Idea which Code I can use to reach that?
Btw: That's the code I used before:
var index = 0
for Item1 in Array1 {
for Item2 in Array2 {
if (Item1 == Item2) {
// Here I want to put some code if the items are the same
}
}
// Index is in this case the counter which counts on which place in the Array1 I am.
index += 1
}
Okay I'll try again to describe what I mean:
I want to compare two Arrays. If there are some Items the same, I want to delete that Item from Array A / Array 1.
Okay if that is working, I want to add a few more statements that alow me to delete a Item only if an parameter of this item has a special worth, but I think I can do this step alone.

If you want to compare items from different array you need to add Equatable protocol for your Item
For example:
struct Item: Equatable {
let name: String
static func ==(l: Item, r: Item) -> Bool {
return l.name == r.name
}
}
You need to decide by which attributes you want to compare your Item. In my case I compare by name.
let array1: [Item] = [
.init(name: "John"),
.init(name: "Jack"),
.init(name: "Soer"),
.init(name: "Kate")
]
let array2: [Item] = [
.init(name: "John"),
]
for item1 in array1 {
if array2.contains(item1) {
// Array 2 contains item from the array1 and you can perform your code.
}
}
If you want to support this
Okay I'll try again to describe what I mean: I want to compare two
Arrays. If there are some Items the same, I want to delete that Item
from Array A / Array 1. Okay if that is working, I want to add a few
more statements that alow me to delete a Item only if an parameter of
this item has a special worth, but I think I can do this step alone.
I guess it can fit for you
You need to make your array1 mutable
var array1: [Item] = ...
Filter the array1 like this
let filteredArray1 = array1.filter { (item) -> Bool in
return !array2.contains(item)
}
And redefine your array1 with filtered array.
array1 = filteredArray1
Let me know it it works for you.

var itemsToRemove = array1.filter { array2.contains($0) }
for item in itemsToRemove {
if let i = array1.firstIndex(of: item) {
// run your conditional code here.
array1.remove(at: i)
}
}

Update
The question has been restated that elements are to be removed from one of the arrays.
You don't provide the actual code where you get the index out of bounds error, but it's almost certainly because you don't account for having removed elements when using the index, so you're probably indexing into a region that was valid at the start, but isn't anymore.
My first advice is don't do the actual removal inside the search loop. There is a solution to achieve the same result, which I'll give, but apart from having to be very careful about indexing into the shortened array, there is also a performance issue: Every deletion requires Array to shift all the later elements down one. That means that every deletion is an O(n) operation, which makes an the overall algorithim O(n^3).
So what do you do instead? The simplest method is to create a new array containing only the elements you wish to keep. For example, let's say you want to remove from array1 all elements that are also in array2:
array1 = array1.filter { !array2.contains($0) }
I should note that one of the reasons I kept my original answer below is because you can use those methods to replace array2.contains($0) to achieve better performance in some cases, and the original answer describes those cases and how to achieve it.
Also even though the closure is used to determine whether or not to keep the element, so it has to return a Bool, there is nothing that prevents you from putting additional code in it to do any other work you might want to:
array1 = array1.filter
{
if array2.contains($0)
{
doSomething(with: $0)
return false // don't keep this element
}
return true
}
The same applies to all of the closures below.
You could just use the removeAll(where:) method of Array.
array1.removeAll { array2.contains($0) }
In this case, if the closure returns true, it means "remove this element" which is the opposite sense of the closure used in filter, so you have to take that into account if you do additional work in it.
I haven't looked up how the Swift library implements removeAll(where:) but I'm assuming it does its job the efficient way rather than the naive way. If you find the performance isn't all that good you could roll your own version.
extension Array where Element: Equatable
{
mutating func efficientRemoveAll(where condition: (Element) -> Bool)
{
guard count > 0 else { return }
var i = startIndex
var iEnd = endIndex
while i < iEnd
{
if condition(self[i])
{
iEnd -= 1
swapAt(i, iEnd)
continue // note: skips incrementing i,iEnd has been decremented
}
i += 1
}
removeLast(endIndex - iEnd)
}
}
array1.efficientRemoveAll { array2.contains($0) }
Instead of actually removing the elements inside the loop, this works by swapping them with the end element, and handling when to increment appropriately. This collects the elements to be removed at the end, where they can be removed in one go after the loop finishes. So the deletion is just one O(n) pass at the end, which avoids increasing the algorithmic complexity that removing inside the loop would entail.
Because of the swapping with the current "end" element, this method doesn't preserve the relative order of the elements in the mutating array.
If you want to preserve the order you can do it like this:
extension Array where Element: Equatable
{
mutating func orderPreservingRemoveAll(where condition: (Element) -> Bool)
{
guard count > 0 else { return }
var i = startIndex
var j = i
repeat
{
swapAt(i, j)
if !condition(self[i]) { i += 1 }
j += 1
} while j != endIndex
removeLast(endIndex - i)
}
}
array1.orderPreservingRemoveAll { array2.contains($0) }
If I had to make a bet, this would be very close to how standard Swift's removeAll(where:) for Array is implemented. It keeps two indices, one for the current last element to be kept, i, and one for the next element to be examined, j. This has the effect of accumulating elements to be removed at the end (those past i).
Original answer
The previous solutions are fine for small (yet still surprisingly large) arrays, but they are O(n^2) solutions.
If you're not mutating the arrays, they can be expressed more succinctly
array1.filter { array2.contains($0) }.forEach { doSomething($0) }
where doSomething doesn't actually have to be a function call - just do whatever you want to do with $0 (the common element).
You'll normally get better performance by putting the smaller array inside the filter.
Special cases for sorted arrays
If one of your arrays is sorted, then you might get better performance in a binary search instead of contains, though that will require that your elements conform to Comparable. There isn't a binary search in the Swift Standard Library, and I also couldn't find one in the new swift-algorithms package, so you'd need to implement it yourself:
extension RandomAccessCollection where Element: Comparable, Index == Int
{
func sortedContains(_ element: Element) -> Bool
{
var range = self[...]
while range.count > 0
{
let midPoint = (range.startIndex + range.endIndex) / 2
if range[midPoint] == element { return true }
range = range[midPoint] > element
? self[..<midPoint]
: self[index(after: midPoint)...]
}
return false
}
}
unsortedArray.filter { sortedArray.sortedContains($0) }.forEach { doSomething($0) }
This will give O(n log n) performance. However, you should test it for your actual use case if you really need performance, because binary search is not especially friendly for the CPU's branch predictor, and it doesn't take that many mispredictions to result in slower performance than just doing a linear search.
If both arrays are sorted, you can get even better performance by exploiting that, though again you have to implement the algorithm because it's not supplied by the Swift Standard Library.
extension Array where Element: Comparable
{
// Assumes no duplicates
func sortedIntersection(_ sortedOther: Self) -> Self
{
guard self.count > 0, sortedOther.count > 0 else { return [] }
var common = Self()
common.reserveCapacity(Swift.min(count, sortedOther.count))
var i = self.startIndex
var j = sortedOther.startIndex
var selfValue = self[i]
var otherValue = sortedOther[j]
while true
{
if selfValue == otherValue
{
common.append(selfValue)
i += 1
j += 1
if i == self.endIndex || j == sortedOther.endIndex { break }
selfValue = self[i]
otherValue = sortedOther[j]
continue
}
if selfValue < otherValue
{
i += 1
if i == self.endIndex { break }
selfValue = self[i]
continue
}
j += 1
if j == sortedOther.endIndex { break }
otherValue = sortedOther[j]
}
return common
}
}
array1.sortedIntersection(array2).forEach { doSomething($0) }
This is O(n) and is the most efficient of any of the solutions I'm including, because it makes exactly one pass through both arrays. That's only possible because both of the arrays are sorted.
Special case for large array of Hashable elements
However, if your arrays meet some criteria, you can get O(n) performance by going through Set. Specifically if
The arrays are large
The array elements conform to Hashable
You're not mutating the arrays
Make the larger of the two arrays a Set:
let largeSet = Set(largeArray)
smallArray.filter { largeSet.contains($0) }.forEach { doSomething($0) }
For the sake of analysis if we assume both arrays have n elements, the initializer for the Set will be O(n). The intersection will involve testing each element of the smallArray's elements for membership in largeSet. Each one of those tests is O(1) because Swift implements Set as a hash table. There will be n of those tests, so that's O(n). Then the worst case for forEach will be O(n). So O(n) overall.
There is, of course, overhead in creating the Set, the worst of which is the memory allocation involved, so it's not worth it for small arrays.

Related

Swift, random word from let by pressing Button [duplicate]

As of Swift 1.2, Apple introduces Set collection type.
Say, I have a set like:
var set = Set<Int>(arrayLiteral: 1, 2, 3, 4, 5)
Now I want to get a random element out of it. Question is how? Set does not provide subscript(Int) like Array does. Instead it has subscript(SetIndex<T>). But firstly, SetIndex<T> does not have accessible initializers (hence, I can not just create an index with the offset I need), and secondly even if I can get the index for a first element in a set (var startIndex = set.startIndex) then the only way I can get to the N-th index is through consecutive calls to successor().
Therefore, I can see only 2 options at the moment, both ugly and expensive:
Convert the set into array (var array = [Int](set)) and use its subscript (which perfectly accepts Int); or
Get index of a first element in a set, traverse the chain of successor() methods to get to the N-th index, and then read corresponding element via set's subscript.
Do I miss some other way?
Starting with Swift 4.2, you can use randomElement:
let random = set.randomElement()
Probably the best approach is advance which walks successor for you:
func randomElementIndex<T>(s: Set<T>) -> T {
let n = Int(arc4random_uniform(UInt32(s.count)))
let i = advance(s.startIndex, n)
return s[i]
}
(EDIT: Heh; noticed you actually updated the question to include this answer before I added it to my answer... well, still a good idea and I learned something too. :D)
You can also walk the set rather than the indices (this was my first thought, but then I remembered advance).
func randomElement<T>(s: Set<T>) -> T {
let n = Int(arc4random_uniform(UInt32(s.count)))
for (i, e) in enumerate(s) {
if i == n { return e }
}
fatalError("The above loop must succeed")
}
In swift 3
extension Set {
public func randomObject() -> Element? {
let n = Int(arc4random_uniform(UInt32(self.count)))
let index = self.index(self.startIndex, offsetBy: n)
return self.count > 0 ? self[index] : nil
}
}
extension Set {
func randomElement() -> Element? {
return count == 0 ? nil : self[advance(self.startIndex, Int(arc4random()) % count)]
}
}
As per comments above re Swift updates, used a minor change for an extension to Set:
func randomElement() -> Element?
{
let randomInt = Int(arc4random_uniform(UInt32(self.count)))
let index = startIndex.advancedBy(randomInt)
return count == 0 ? nil: self[index]
}
If you want a 'random' element from a Set then you use:
/// A member of the set, or `nil` if the set is empty.
var first: T? { get }
Get the 0th index or the 1,000,000th index makes no difference - they are all an arbitrary object.
But, if you want repeated calls to return a likely different element each time, then first might not fit the bill.

Efficiency of using filter{where:} vs. removeAll{where:} when modifying a parameter value

Swift 4.2 introduced a new removeAll {where:} function. From what I have read, it is supposed to be more efficient than using filter {where:}. I have several scenarios in my code like this:
private func getListOfNullDates(list: [MyObject]) -> [MyObject] {
return list.filter{ $0.date == nil }
.sorted { $0.account?.name < $1.account?.name }
}
However, I cannot use removeAll{where:} with a param because it is a constant. So I would need to redefine it like this:
private func getListOfNullDates(list: [MyObject]) -> [MyObject] {
var list = list
list.removeAll { $0.date == nil }
return list.sorted { $0.account?.name < $1.account?.name }
}
Is using the removeAll function still more efficient in this scenario? Or is it better to stick with using the filter function?
Thank you for this question 🙏🏻
I've benchmarked both functions using this code on TIO:
let array = Array(0..<10_000_000)
do {
let start = Date()
let filtering = array.filter { $0 % 2 == 0 }
let end = Date()
print(filtering.count, filtering.last!, end.timeIntervalSince(start))
}
do {
let start = Date()
var removing = array
removing.removeAll { $0 % 2 == 0 }
let end = Date()
print(removing.count, removing.last!, end.timeIntervalSince(start))
}
(To have the removing and filtering identical, the closure passed to removeAll should have been { $0 % 2 != 0 }, but I didn't want to give an advantage to either snippet by using a faster or slower comparison operator.)
And indeed, removeAll(where:) is faster when the probability of removing elements (let's call it Pr)is 50%! Here are the benchmark results :
filter : 94ms
removeAll : 74ms
This is the same case when Pr is less than 50%.
Otherwise, filtering is faster for a higher Pr.
One thing to bear in mind is that in your code list is mutable, and that opens the possibility for accidental modifications.
Personally, I would choose performance over old habits, and in a sense, this use case is more readable since the intention is clearer.
Bonus : Removing in-place
What's meant by removing in-place is the swap the elements in the array in such a way that the elements to be removed are placed after a certain pivot index. The elements to keep are the ones before the pivot element :
var inPlace = array
let p = inPlace.partition { $0 % 2 == 0 }
Bear in mind that partition(by:) doesn't keep the original order.
This approach clocks better than removeAll(where:)
Beware of premature optimization. The efficiency of a method often depends on your specific data and configuration, and unless you're working with a large data set or performing many operations at once, it's not likely to have a significant impact either way. Unless it does, you should favor the more readable and maintainable solution.
As a general rule, just use removeAll when you want to mutate the original array and filter when you don't. If you've identified it as a potential bottleneck in your program, then test it to see if there's a performance difference.

How to loop through an array from the second element in elegant way using Swift

I am a beginner of Swift for iOS development, and want to find an elegant way to loop through an array from the second element.
If it is in Objective-C, I think I can write the code like below.
if(int i = 1; i < array.count; i++){
array[i].blablabla....
}
And I have tried several methods to do this in swift
for i in 1..<array.count {
array[i].blablabla....
}
But in this way, if the array's count is zero, the app will crash, because it cannot create an array from 1 to 0.
I also tried code like this, but it seems that it cannot enumerate from the second element.
for (index, object) in array.enumerate() {
object.blablabla...
}
So what's the best way to do this, do you guys have any idea?
You can use your array indices combined with dropfirst:
let array = [1,2,3,4,5]
for index in array.indices.dropFirst() {
print(array[index])
}
or simply:
for element in array.dropFirst() {
print(element)
}
you can also use custom subscript to make sure you avoid crashing
extension Array {
subscript (gurd index: Index) -> Array.Element? {
return (index < self.count && index >= 0) ? self[index] : nil
}
}
use example:
let myarray = ["a","b","c","d","e","f","g","h"]
for i in -15...myarray.count+20{
print(myarray[gurd: i])
}
In general, there is a nice pattern for getting a sub-array like this:
let array = [1, 2, 3, 4, 5]
array[2..<array.count].forEach {
print($0) // Prints 3, 4, 5 (array from index 2 to index count-1)
}
Leo's answer is more succinct and a better approach for the case you asked about (starting with the second element). This example starts with the third element and just shows a more general pattern for getting arbitrary ranges of elements from an array and performing an operation on them.
However, you still need to explicitly check to make sure you are using a valid range to avoid crashing as you noted, e.g.:
if array.count > 1 {
array[2..<array.count].forEach {
print($0)
}
}
if array.count>=2 {
for n in 1...array.count-1{
print(array[n]) //will print from second element forward
}
}
You could use array.dropFirts(), but if you need to iterate starting from 2nd element or 3rd I would do something like this:
for (index, item) in array.enumerated() where index > 1 {
item.blablabla()
}

Is there another way to handle exception in Range Operator in swift?

I am pretty much new to swift so, please bear with me :)
what if, in the following code
for i in (1...(self.count - 1)) { //(self.count is number of elements in Array Extension)
print(i)
}
self.count becomes 1.
well.. i can always work like the following
if self.count > 1
{
for i in (1...(self.count - 1)) {
print(i)
}
}
else
{
for i in ((self.count - 1)...1) {
print(i)
}
}
but is there another (probably better) way to deal with this ?
in which i won't have to use if-else control statements
PS :- as suggested in the comments, I have also used
for i in [(1...(self.count - 1))]
{
print(i)
}
but it still crashes when self.count = 1
To iterate over all array indices, use the ..< range operator which
omits the upper bound:
for i in 0 ..< array.count { }
or better:
for i in array.indices { }
The latter has the advantage that it works also for collections with
indices which are not zero-based (such as ArraySlice).
To iterate over all indices but the first,
for i in array.indices.dropFirst() { }
works in all cases, even if the array is empty. You should also check
if you really need the indices, or if you actually want to iterate
over the array elements, such as
for elem in array.dropFirst() { }
The best way to deal with range exceptions is to just not cause them
in the first place ;)
Why not just use a zero based index and then adjust it later in the loop if needed?
extension Array {
func oneBasedIndices() -> [Int] {
return (0..<count).map { return $0 + 1 }
}
}
The smallest number Array's count member can ever be is 0 and 0..<0 will never fail, so maybe something like this extension would do the trick if what you want is 1 based indices.

How to get random element from a set in Swift?

As of Swift 1.2, Apple introduces Set collection type.
Say, I have a set like:
var set = Set<Int>(arrayLiteral: 1, 2, 3, 4, 5)
Now I want to get a random element out of it. Question is how? Set does not provide subscript(Int) like Array does. Instead it has subscript(SetIndex<T>). But firstly, SetIndex<T> does not have accessible initializers (hence, I can not just create an index with the offset I need), and secondly even if I can get the index for a first element in a set (var startIndex = set.startIndex) then the only way I can get to the N-th index is through consecutive calls to successor().
Therefore, I can see only 2 options at the moment, both ugly and expensive:
Convert the set into array (var array = [Int](set)) and use its subscript (which perfectly accepts Int); or
Get index of a first element in a set, traverse the chain of successor() methods to get to the N-th index, and then read corresponding element via set's subscript.
Do I miss some other way?
Starting with Swift 4.2, you can use randomElement:
let random = set.randomElement()
Probably the best approach is advance which walks successor for you:
func randomElementIndex<T>(s: Set<T>) -> T {
let n = Int(arc4random_uniform(UInt32(s.count)))
let i = advance(s.startIndex, n)
return s[i]
}
(EDIT: Heh; noticed you actually updated the question to include this answer before I added it to my answer... well, still a good idea and I learned something too. :D)
You can also walk the set rather than the indices (this was my first thought, but then I remembered advance).
func randomElement<T>(s: Set<T>) -> T {
let n = Int(arc4random_uniform(UInt32(s.count)))
for (i, e) in enumerate(s) {
if i == n { return e }
}
fatalError("The above loop must succeed")
}
In swift 3
extension Set {
public func randomObject() -> Element? {
let n = Int(arc4random_uniform(UInt32(self.count)))
let index = self.index(self.startIndex, offsetBy: n)
return self.count > 0 ? self[index] : nil
}
}
extension Set {
func randomElement() -> Element? {
return count == 0 ? nil : self[advance(self.startIndex, Int(arc4random()) % count)]
}
}
As per comments above re Swift updates, used a minor change for an extension to Set:
func randomElement() -> Element?
{
let randomInt = Int(arc4random_uniform(UInt32(self.count)))
let index = startIndex.advancedBy(randomInt)
return count == 0 ? nil: self[index]
}
If you want a 'random' element from a Set then you use:
/// A member of the set, or `nil` if the set is empty.
var first: T? { get }
Get the 0th index or the 1,000,000th index makes no difference - they are all an arbitrary object.
But, if you want repeated calls to return a likely different element each time, then first might not fit the bill.