HowTo save Swift CoreData values into an array - swift

I'm new in Swift and CoreData and I have a question on how to read data that was stored in CoreData (NsManagedObject) and save it to an data array which can than be used as input for a SwiftUI Line Chart.
My test data model is simple:
#NSManaged public var date: Date?
#NSManaged public var value: Double
I'm able to read the number of values by using this code:
private func fetchItem() {
withAnimation {
let fetchRequest: NSFetchRequest<Rate> = Rate.fetchRequest()
do {
let fetchedResults = try viewContext.fetch(fetchRequest)
print("#Entities: \(fetchedResults.count)")
} catch {
print(error)
}
}
}
Now I need the double values from Core Data stored in an array.
For the Line Chart demo (iLineChart) I have the following test data array:
let data = (1...100).map( {_ in Double.random(in: -1...10)} )
Question:
How can I create an array with double values from the NSManagedObject values?
Regards,
Ralf

You want to convert an array of Rate (ie [Rate]) into an Array of Double (ie Double), where it will be filled with the value of each Rate.
That's a job for map()!
It does exactly that: iterate over the initial array, for each element (here a Rate element) return what you want to extract from it (here just its property value).
Quick answer and "Swifty" one:
let data = fetchedResult.map { $0.value }
More explicit:
let data = fetchedResult.map { aRate in
return aRate.value
}
Manually done:
var data: Double = []
for aRate in fetchedResults {
data.append(aRate.value)
}
Note: The map is Swifty, in oneline, BUT no one should criticize the use of the manuel for loop. That's basic algorithm, and understanding them is a solid foundation on how to develop. So if it's still your level of knowledge, I'd recommend to use the for loop. Because if you need to change the output/result of the map, will you be able to do so? Let's say the value + an offset of 30 on the value, and all in absolute values?

Related

Swift how to remove elements from an array of enums?

I have an array of enums and I'd like to remove x number of elements from it, the code below is what I'm trying to achieve, it partially works because it removes elements only from the more variable created in the switch-case but the original array doesn't change
MyArray of enums
Contacts
More
if more is present it means there are more contacts to download, when the user tap on a button it should remove ids that has been downloaded
Here is an example:
// Switch last element of my array
switch model.myArray[model.myArray.count-1] {
// If last element is More type
case var more as More:
// Download new contacts
downloadfunction()
// Remove 100 contacts that has been downloaded
let range = 0...99
more.peopleIds?.removeSubrange(range)
}
More structure
public struct More: Decodable, Identifiable {
public let id: String?
public var peopleIds: [String]?
I think the best way to check the type of the last element of the array is to cast it using an if var ...
if var more = model.myArray.last as? More {
and then change it and replace the old value in the array
if var more = myArray.last as? More, let array = more.peopleIds {
more.peopleIds = Array(array.dropFirst(100))
myArray[myArray.endIndex - 1] = more
}

Does Swift know not to initialize an object if my set already contains it?

I have a global var notes: Set<Note> that contains notes initialized with downloaded data.
In the code below, does Swift know to skip the initialization of my Note object if notes already contains it?
for dictionary in downloadedNoteDictionaries {
let note = Note(dictionary: dictionary)
notes.insert(note)
}
I'm wondering because my app downloads dozens of notes per request and initializing a Note object seems rather computationally expensive.
If the answer to my question is no, then how could I improve my code's performance?
My Note class—which I just realized should probably be a struct instead—has the property let id: Int64 as its sole essential component, but apparently, you can't access an element of a set by its hash value? I don't want to use Set's instance method first(where:) because it has a complexity of O(n), and notes could contain millions of Note objects.
You cannot rely on Swift to eliminate the construction of a new Note in your code. Your Set needs to ask the Note for its hashValue, and may need to call == with your Note as an argument. Those computations require the Note object. Possibly if Swift can inline everything, it can notice that your hashValue and == depend only on the id property, but it is certainly not guaranteed to notice or to act on that information.
It sounds like you should be using an [Int64: Note] instead of a Set<Note>.
No, Swift will not avoid creating the new Note object. The problem here is trying to determine if an object already exists in a set. In order to check if an object already exists in the set, you must have some way to identify this object consistently and have that identification persist across future reads and writes to that set. Assuming we want to adopt Swift's hashing enhancements which deprecates the old methods for having to manually provide a hashValue for any object conforming to the Hashable, we should not use a Set as a solution to this problem. The reason is because Swift's new recommended hashing methods use a random seed to generate hashes for added security. Depending on hash values to identify an element in a set alone would therefore not be possible.
It seems that your method of identifying these objects are by an id. I would do as Rob suggests and use a dictionary where the keys are the id. This would help you answer existential questions in order avoid instantiating a Note object.
If you need the resulting dictionary as a Set, you can still create a new Set from this resulting dictionary sequence.
It is possible to pull out a particular element from a set as long as you know how to identify it, and the operations would be O(1). You would use these two methods:
https://developer.apple.com/documentation/swift/set/2996833-firstindex
https://developer.apple.com/documentation/swift/set/2830801-subscript
Here is an example that I was able to run in a playground. However, this assumes that you have a way to identify in your data / model the id of the Note object beforehand in order to avoid creating the Note object. In this case, I am assuming that a Note shares an id with a Dictionary it holds:
import UIKit
struct DictionaryThatNoteUses {
var id: String
init(id: String = UUID().uuidString) {
self.id = id
}
}
struct Note: Hashable {
let dictionary: DictionaryThatNoteUses
var id: String {
return dictionary.id
}
func hash(into hasher: inout Hasher) {
hasher.combine(id)
}
static func == (lhs: Note, rhs: Note) -> Bool {
return lhs.id == rhs.id
}
}
var downloadedNoteDictionaries: [DictionaryThatNoteUses] = [
DictionaryThatNoteUses(),
DictionaryThatNoteUses(),
DictionaryThatNoteUses()
]
var notesDictionary: [String: Note] = [:]
var notesSet: Set<Note> = []
// Add a dictionary with the same id as the first dictionary
downloadedNoteDictionaries.append(downloadedNoteDictionaries.first!) // so now there are four Dictionary objects in this array
func createDictionaryOfNotes() {
func avoidCreatingDuplicateNotesObject(with id: String) {
print("avoided creating duplicate notes object with id \(id)") // prints once because of the duplicated note at the end matching the first, so a new Note object is not instantiated
}
downloadedNoteDictionaries.forEach {
guard notesDictionary[$0.id] == nil else { return avoidCreatingDuplicateNotesObject(with: $0.id) }
let note = Note(dictionary: $0)
notesDictionary[note.id] = note
}
}
createDictionaryOfNotes()
// Obtain a set for set operations on those unique Note objects
notesSet = Set<Note>(notesDictionary.values)
print("number of items in dictionary = \(notesDictionary.count), number of items in set = \(notesSet.count)") // prints 3 and 3 because the 4th object was a duplicate
// Grabbing a specific element from the set
// Let's test with the second Note object from the notesDictionary
let secondNotesObjectFromDictionary = notesDictionary.values[notesDictionary.values.index(notesDictionary.values.startIndex, offsetBy: 1)]
let thirdNotesObjectFromDictionary = notesDictionary.values[notesDictionary.values.index(notesDictionary.values.startIndex, offsetBy: 2)]
if let secondNotesObjectIndexInSet = notesSet.firstIndex(of: secondNotesObjectFromDictionary) {
print("do the two objects match: \(notesSet[secondNotesObjectIndexInSet] == secondNotesObjectFromDictionary)") // prints true
print("does the third object from dictionary match the second object from the set: \(thirdNotesObjectFromDictionary == notesSet[secondNotesObjectIndexInSet])") // prints false
}

How to initialize a struct with dictionaries in Swift

I want to initialize every time a struct with dictionaries. Later, I'm going to use its properties instead a dictionary's keys and values - it seems rather easier. However, when I try the code below, it tells me that "Return from initializer without initializing all stored properties" and "1. 'self.one' not initialized" and "2. 'self.two' not initialized". My question is how to initialize a struct from a dictionary, so that I have basically a struct with the contents of the dictionary? Or how to transform it into struct?
struct Blabla {
var one: String
var two: [Int]
init(three: [String: [Int]]) {
for i in three {
self.one = i.key
self.two = i.value
}
} ERROR! - Return from initializer without initializing all stored properties
}
struct Blabla {
var one: String
var two: [Int]
init(three: [String: [Int]]) {
one = ""
two = []
for i in three {
self.one = i.key
self.two = i.value
}
} ERROR! - Return from initializer without initializing all stored properties
}
for in clause may have zero runs, in which case struct properties will not be initialized. You have to provide default values (or emit fatalError if you really need to).
While I think your example is pure synthetical, there is no need to loop through array, you can set properties to its last entry.
The issues is that if three is an empty Dictionary, the instance properties one and two don't get initialised. Also, you are overwriting the properties in each iteration of the for loop and the compiler cannot guarantee that there will be any iterations of the loop in compile-time, hence the compiler error.
You could make the initialiser failable to account for this by checking that the dictionary actually contains at least one key-value pair and assigning that first key-value pair to your properties.
struct Blabla {
var one: String
var two: [Int]
init?(three: [String: [Int]]) {
guard let key = three.keys.first, let value = three[key] else { return nil }
one = key
two = value
}
}
However, you should rethink what it is that you are actually trying to achieve, since with your current setup you have a mismatch between your init input values and the properties of your struct.
This code should compile, but it feels unsafe to me to initialize a Struct in this way because:
It assume your dictionary has values in it.
Your stored properties will always have the last value you looped through.
In order to pull values out to satisfy the compiler you need to force unwrap them. (With Dávid Pásztor's guard-letting approach, this can be avoided)
struct Blabla {
var one: String
var two: [Int]
init(three: [String: [Int]]) {
self.one = three.keys.first!
self.two = three[three.keys.first!]!
}
}
let input = ["pizza": [1,2]]
let l = Blabla(three: input)
If I were you I would let the memberwise initializer that you get for free do its thing and provide either a specialized initializer to handle your case of taking a Dictionary as input or move that parsing to another function/class/etc....
The compiler error is clear: If the dictionary is empty the struct members are never initialized. But the code makes no sense anyway as each iteration of the dictionary overwrites the values.
Maybe you mean to map the dictionary to an array of the struct
struct Blabla {
let one: String
let two: [Int]
}
let three = ["A":[1,2], "B":[3,4]]
let blabla = three.map{Blabla(one: $0.key, two: $0.value)}
print(blabla) // [Blabla(one: "A", two: [1, 2]), Blabla(one: "B", two: [3, 4])]
struct blabla{
var a : string
var b : [int] = []
init(_ data: [string:[int]]){
// whatever you want to do
}
}

What are some good ways to avoid repeating array index accessing operation on same Array of struct element?

Consider the following code:
struct Card {
var name0: String
var name1: String
}
var cards = [Card]()
cards.append(Card(name0: "hello", name1: "world"))
// Need to perform array index access,
// every time I want to mutate a struct property :(
cards[0].name0 = "good"
cards[0].name1 = "bye"
// ...
// ...
// "good bye"
print(cards[0].name0 + " " + cards[0].name1)
Instead of having to perform multiple array index accessing every time I want to mutate a property in struct, is there a technique to avoid such repeating array index accessing operation?
// Ok. This is an invalid Swift statement.
var referenceToCardStruct = &(cards[0])
referenceToCardStruct.name0 = "good"
referenceToCardStruct.name1 = "bye"
// ...
// ...
There are a lot of good answers here, and you should not think of value types as "a limitation." The behavior of value types is very intentional and is an important feature. Generally, I'd recommend inout for this problem, like matt suggests.
But it is also certainly possible to get the syntax you're describing. You just need a computed variable (which can be a local variable).
let index = 0 // Just to show it can be externally configurable
var referenceToCardStruct: Card {
get { cards[index] }
set { cards[index] = newValue }
}
referenceToCardStruct.name0 = "good"
referenceToCardStruct.name1 = "bye"
print(cards[0].name0 + " " + cards[0].name1)
struct Card {
var name0: String
var name1: String
}
var cards = [Card]()
// every time I want to mutate a struct property :(
cards[0].name0 = "good"
cards[0].name1 = "bye"
Instead of having to perform multiple array index accessing every time I want to mutate a property in struct, is there a technique to avoid such repeating array index accessing operation?
No. When you have an array of struct, then in order to make a change to a struct within the array, you must refer to that struct by index.
If you don't want to see the repeated use of the index, you can hide it in a function using inout:
func mutate(card: inout Card) {
card.name0 = "good"
card.name1 = "bye"
}
for index in cards.indices {
mutate(card:&cards[index])
}
Some day, Swift may include for inout which will allow you to cycle through an array of struct and mutate each struct instance directly. But that day is not yet here.
In answer to the implied question whether it is worth switching to a class just to avoid this repeated use of the index, my answer would be No. There is a good reason for using structs — they are much easier to reason about than classes, and are one of Swift's best features — and I would keep using them if that reason matters to you.
struct is a value type you can't get a reference to it's object with assignment , you should go that way , use a mutating method like https://stackoverflow.com/a/52497495/5820010 or use a class instead
If you don't want to repeat the index, then create a variable from the value you want.
var cards = [Card]()
cards.append(Card(name0: "hello", name1: "world"))
var card = cards[0]
card.name0 = "good"
card.name1 = "bye"
// ...
// ...
cards[0] = card // update the array with the updated card
// "good bye"
print(card.name0 + " " + card.name1)
I think the mutating method is the way to go, as Sh_Khan points out.
In your case, I would do something like:
1> struct Card {
2. var name0: String
3. var name1: String
4. }
5.
6. var cards = [Card]()
7. cards.append(Card(name0: "hello", name1: "world"))
cards: [Card] = 1 value {
[0] = {
name0 = "hello"
name1 = "world"
}
}
8> extension Card {
9. mutating func setNames(name0: String, name1: String) {
10. self.name0 = name0
11. self.name1 = name1
12. }
13. }
14> cards[0].setNames(name0: "x", name1: "y")
15> cards
$R0: [Card] = 1 value {
[0] = {
name0 = "x"
name1 = "y"
}
}
Another approach is a wholesale update of cards[0].
Kind of makes you wish for record updating syntax (a la Haskell or Elm) or dictionary merging-type functionality. But look on the bright side. Maybe Swift's lack of making this easy is testament to the fact that it has static-typing-and-value-semantics-while-allowing-mutation and that combination of features, I think, makes the mutating func or full array element update all but required. I'm not sure Swift has a syntactic feature for updating multiple properties in one shot (without writing your own function or method).

How can convert Mirror To Orginal class or struct using swift language

i have an question about the Mirror reflection .
i convert my struct to mirror to iterate through all the properties to get values and after i iterate through it and change the values in properties i need to convert mirror again to the original struct with values which i edited but i can't , is swift language have way to do this conversion ?
the code below
//MARK:- loop get tags
func getTags(filter: Any){
let getTags = Mirror(reflecting: filter)
for (tag) in getTags.children {
if let getTag = tag.value as? String {
if let _ = Int(getTag) {
}else {
if getTag != "" && getTag != "All" {
arrayOfTags.append(getTag)
}
}
}// if let
}// end for loop
}
thanks
You can't construct a struct without hardcore memory manipulation. You could create objets with functions that are still available from Objective C. You could set the property with the setValue forKey function. Your objects needs to be derived from NSObject.
Doing this and taking into account all scenario's is quite a challenge. There is a CocoaPod library that could help with this. Have a look at EVReflection You could create a dictionary from your object and an object from your dictionary.
it's been asked a while a go.. but just in case I think you may be looking for https://cocoapods.org/pods/EVReflection