Not able to test HUAWEI FIDO facial authentication feature - huawei-mobile-services

Integrated FIDO facial authentication, he had followed the below link for integration.
https://developer.huawei.com/consumer/en/doc/development/HMS-Plugin-Guides-V1/integrating-bioauthn-0000001077711576-V1
He is getting the error “FACE_ERROR_HW_UNAVAILABLE” in P40 pro device.
Can you please suggest some device names that has “authentication hardware available”?

Please refer below link for facial authentication features supporting devices:
https://developer.huawei.com/consumer/en/doc/development/HMS-Plugin-Guides-V1/integrating-bioauthn-0000001077711576-V1
Only EMUI 10 (API level 29) and later versions support 3D facial authentication. In addition, the device hardware must support 3D facial authentication. Currently, only Mate 20 Pro and Mate 30 Pro support 3D facial authentication.

Please find supported device model from the FAQ https://developer.huawei.com/consumer/en/doc/development/HMS-Plugin-Guides-V1/faq-0000001096426805-V1
Only EMUI 10 (API Level 29) and later versions support 3D facial authentication. In addition, the device hardware must support 3D facial authentication. Such devices include Mate 20 Pro, Mate 20 RS, Mate 30 Pro, Mate 30 RS, Mate 40 Pro, Mate 40 Pro+, and Mate 40 RS. For details, please refer to parameters of each device model.

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Black Screen Problem after building using Unity hub

The black screen appears after I have built an AR app. Followed exactly from the tutorial video:(( I'm using Huawei P10 Lite, min API 8.0, AR foundation ver 4.0.2, AR core ver 4.0.4, Ar kit face tracking 4.0.2
I think you should have ARCore installed on the device from the Google Play Store. I'm not sure if the Huawei device can access the Google service.

Kinect for Xbox One (+ adapter) and Windows 10

Can I use Kinect Xbox One (with adapter like Kinect for Windows V2 device), SDK 2.0, to build applications on Windows 10? I've read the requirements for Kinect and it lists only Win 8.0 and Win 8.1.
I'd like to use Kinect Xbox One device with Unity 3D and Hololens. Before I buy the device I'd appreciate if anyone can share some experiance or at least to confirm that would be possible to develop apps with Kinect for Xbox One on Win10?
Many thanks.
Kinect and UWP: new options in the Windows 10 Anniversary Update

can a kinect Camera for x-box support developing?

Can a kinect camera for x-box support me to develop an application? i am not sure for that because it is used for x-box.
Yes, it can. I have used it for this for months now. If by develop an application you mean a C# or C++ then yes, you can get the drivers if you download the Kinect for Windows SDK.
I am told you can also get drivers for Linux using OpenNI if that is what you are looking for. The only nuance is that if you want to compile to a standalone EXE you must pay for a license to the Kinect for Windows SDK development team. However, since you only asked if you could develop, the answer is yes. Also, there is a depth limitation placed on the Kinect for Xbox that is not present on the Kinect for Windows.

how to connect a device with nfc chip(twinlinx mymax nfc chip ) using bluetooth

Hi In my android project i m planning to use TwinLinx Mymax NFC chip to make a any phone nfc enable.
but i dont know how the phone communicate with the nfc chip using bluetooth.I think they will provide some sdk or api for this.
any type to supporting link or code that can help me .
so please help me.
Thanks in advance.
I was communicating with them some time ago. They can provide you MyMax Development Kit:
...The Development Kit offer is designed for you to develop applications on a mobile phone and connect to the MyMax sticker. The kit comes with examples and source code to enable you to quickly understand the procedures and start working with the sticker on a wide range of phones which are listed on our Web site. A USB PC reader is included to re-charge the sticker...
They asked 2000 EUR for the kit, so I did not purchase it.
BR
STeN

Is there an augmented reality framework that works on iPhone, Android, and Windows Phone 7?

I want to develop an application which runs on iPhone / Android / Windows Phone 7 smartphones and is able to recognize a marker and place augmented reality content on it.
Is there any common framework which I could use for that task?
This is probably the closest you'll get:
http://nyatla.jp/nyartoolkit/wiki/index.php?FrontPage.en
Not sure about Android or iPhone, but Kevin Marshall has done some proof-of-concept work on Windows Phone 7. You should keep in mind though, that augmented reality on WP7 requires access to camera APIs that are not publicly available and as such any AR application on WP7 would not be available officially through the Marketplace. Device manfacturers (such as LG) have access to these APIs, which is how some AR applications already exist for WP7.
As Derek and Stefan point out, it appears that there are ports of the ARToolKit augmented reality framework for all three platforms.
On iPhone, you can see this in the VRToolkit sample application by Benjamin Loulier, which leverages the enhanced ARToolKitPlus library.
For Android, it looks like NyARToolkit is available, with this sample application (as pointed out by Stefan).
Finally, it looks like SLARToolKit is used in the Windows Phone 7 sample application here (as pointed out by Derek).
Be aware that this toolkit and its derivatives are licensed under the GPL:
IMPORTANT NOTICE REGARDING YOUR RIGHT
TO USE ARTOOLKIT:
ARToolKit is made available freely for
non-commercial use under the GNU
General Public License. Commercial
licenses to a professional
implementation of ARToolKit are
available for users for whom the GPL
is not suitable, or who require a
higher level of support, or who
require customization or other
specialist modifictions. Commercial
licenses are administered by
ARToolworks, Inc., Seattle, WA, USA.
I've seen people violating this license in their applications and derivative frameworks, so it's something to be aware of.
Did you check Layar?
AFAIK they do not support WP7 but I guess it's a matter of time.