Backwards target OS deployment puzzle - deployment

I recompiled my completed app so that it will run on OS 10.9, however when I try to open it in OSX 10.14.6 (Mojave), I get the contradictory panel warning: "You have macOS 10.9. The application requires macOS 10.14 or later." I double-checked the app's info plist file and it shows the target to be 10.9 as it should. What gives here?

I came up with a work-around. I upgraded my OS to Catalina 10.15.7 so that a downloaded copy of XCode 8.15 would run. Within this framework I was able to generate my app targeted for OS 10.9 that was kosher for Catalina. I suppose that the self-contradictory warnings when I tried to copy my older app onto OS Mojave had something to do with the lack of a code-signature, for I am still in the development phase of production and do not have a mac developer signature yet. However since this is not a full solution to my question, I am withholding bonus points from being awarded to myself.

Related

Getting error code -10670 when running a Mac Catalyst app in Xcode

I am developing an app for iOS and also using Mac Catalyst to run on my Mac. The app runs fine on my iPhone but always shows an error on Catalyst. The code used to run fine before updating to Big Sur Beta 6 from Beta 5. Here's a screenshot of the error: . Also the error in code blocks for anybody who wants to copy it.
The operation couldn’t be completed. (OSStatus error -10670.)
Domain: NSOSStatusErrorDomain
Code: -10670
User Info: {
"_LSFunction" = "_LSOpenStuffCallLocal";
"_LSLine" = 3664;
}
--
System Information
macOS Version 11.0 (Build 20A5364e)
Xcode 12.0 (17210.1)
https://github.com/MysteryCoder456/VegieMato/tree/backend is the GitHub Repo if anybody wants to reproduce this (i.
Faced same issue after upgrading to macOS 11 Beta 6. Reported bug to Apple but meanwhile found workaround - Select Product in Xcode, select 'Show in Finder'. Launch it from Finder. Additional step, hopefully Apple will look into it.
The problem is solved with new Mac OS 11.0 Beta (20A5374g).
If your catalyst app has multi-window support, you may still need to kill your existing app before launching the new one.
I also had the same problem. (I say had, I guess I still do, however I have a workaround) My App had been developed as iOS / iPadOS with Mac support. All has been working great throughout macOS 11 beta builds. Until today that is, when I, as you, updated to Beta 6. Upon attempting to run for macOS target I get the same error as you have posted.
After some googling I found https://www.virusbulletin.com/uploads/pdf/conference_slides/2015/Wardle-VB2015.pdf and had a go at simply opening the app directly from the build folder. Hey presto, it opened without any problems, I even cleaned out the build folder and built it again to make sure.
This would appear to be a problem that the next version of Xcode beta should fix. Until then, unless anybody can suggest a better fix, this will have to suffice for me at least :-(
Sam
-10670
I was having this same error code upon installing a Developer ID Distributed, Auto Signed version of a catalyst app on a test machine, non M1 Chip, Mac Mini(Late 2014) with MacOS Version 12.0 Beta installed.
The solution was to close the previously installed version of the app. Before opening the new version that I Airdrop over to the test Mac machine.

Xcode 4.6 running OS 10.7.5

The App Store says I have an update available: XCode 4.6. I'm still running OS X 10.7.5. Will XCode 4.6 run on this OS? I looked at the App Store and Mac Developer site and couldn't find what OS version was required for 4.6.Kindly give me link for Xcode 4.6 running OS 10.7.5. Many thanks.
It will work without any issue. Maybe this page about Xcode Release Notes will be useful for you
When the Mac App Store shows the Application it should run on your system because as on iOS you can decide as developer which OS versions you support. Apple decided to show you the update - so they decided to allow 10.7.5. There are also no information about discontinuing support for 10.7.5 in Xcode 4.6 release notes.
Yes, I'm running 4.6 on 10.7.5 here.
You can go right ahead and download it from the app store.
If you're concerned about it screwing up your existing work, you could rename your existing install. (to ".old" or something)

How to run xcode project in xcode 3.1 developed in xcode 4.3?

I have installed Mac OS X Snow Leopard 10.6.2 on Windows 7 PC with the help of Virtual box. On that I have installed Xcode 3.1 as it was the compatible version of Xcode on Mac OS X 10.6.2.
While running Xcode project in Xcode 3.1 developed in Xcode 4.3 I get lots of errors.
Is there any way where I can make the codes compatible on xcode 3.1 or at least upgrade xcode 3.1 to xcode 4.3 (nearby) which will be supported by Mac OS X 10.6.2
If you sign in with your developer account at http://developer.apple.com/ios, you'll see that there's a link to "Xcode 4.2 for Snow Leopard". That's what you want. Xcode 3.1 is WAY out of date, and does not include any of the current SDKs.
Its been a while since you posted this so I hope you or others finds this useful. I had the same issue with Mac OS X Snow Leopard running on VirtualBox and not being able to run a later version of Xcode than 3.1. My understanding is that running Mac OS as a VM does not not allow you to run the standard built-in upgrade utility to upgrade the OS.
The resolution that worked for me was documented here How to install Snow Leopard Hackintosh in Virtualbox.
The following method is hacky and has not been thoroughly tested in any way. Use these instructions at your OWN RISK.
First you will upgrade Mac OS Snow Leopard then you will install Xcode 4.2 The steps you'll need are the following:
Take a snapshot of your Mac OS VM in case something goes arigh
Search google for "10.6.7 combo update" (replacing version number with the one you need)
Download the combo update from apple's official site and run
Complete the install (DO NOT REBOOT)
Google "10.6.7 legacy kernel" and download replacing version number with same version number as the combo update (the author of the article recommends finding kernel by nawcom)
Install legacy kernel
Reboot Mac OS and your upgrade should be complete
(Note: when I rebooted the spinning wheel that appears during bootup stopped after a min or two. I had to force restart the VM with VirtualBox and it appeared to have updated properly)
Once in Snow Leopard click on the time/date in upper right hand corner and click "Date & Time Preferences"
Uncheck "Set date and time automatically"
Change the date to 01/01/2012 (this is because of an expired cert check that is checked during the install)
Google "xcode_4.2_and_ios_5_sdk_for_s­now_leopard.dmg", download, and install it
Once installed you should now have a working copy of Xcode 4.2.

While building monotouch application c# compiler getting crashed

Somehow I managed to get MAC pc OS 10.5.3. I have installed mono, monodevelop and monoTouch in that system. I have created a solution and tried to build it simply. But it is showing an error message that "C# compiler crashes". What does that mean and how to resolve that problem. I have tried installing all the software once again, but couldn't found any appropriate thread to it.
You need to provide more details about the crash but I'd venture to guess that your problem stems from not having the latest Xcode and SDKs installed. You need to be running the latest Xcode release (3.2.5 currently) to use the latest MonoTouch (3.2.3 currently) and Xcode 3.2.X requires an Intel-based Mac running Mac OS X Snow Leopard version 10.6.4 or later.
I am not sure what you mean by "somehow I managed to get MAC pc OS 10.5.3" but if that means that you've put together a hackintosh with a 10.5.3 image of OS X and you are trying to run MonoTouch on it, then you're swimming in unsupported waters. There have been reports that the simulator works fine on a hackintosh but you won't be able to deploy to the device.

Xcode's shared workgroup 'Unreachable' after Snow Leopard/Xcode upgrade

After upgrading to OS X 10.6 (Snow Leopard) and iPhone SDK 3.1 (with Xcode 3.2), Xcode's shared workgroup builds (distributed) can't seem to find or access other computers in our office.
Distributed builds worked perfectly in OS X 10.5 with iPhone SDK 3.0.
All the computers that have upgraded are now listed with a status of Unreachable. Even my own computer, artanis, is listed as Unreachable!
I've already tried all of the suggestions listed in Troubleshooting Distributed Network Builds. And none of us have the OS X firewall enabled.
Any suggestions?
Here's a screenshot:
Xcode Preferences Screenshot http://img170.imageshack.us/img170/3972/screenshot20090917at104.png
The solution seems to be to run Xcode in "32-bit" mode - you set this in the "Get Info" dialog in the Finder.
You must re-install Xcode using the version on the Snow Leopard DVD. The iPhone SDK must be re-installed afterwards.
Edit: I just noticed that Apple started distributing Xcode 3.2 with the iPhone 3.1 SDK. I would recommend you to attempt a full uninstall of the developer tools, as described in the SDK release notes (see developer.apple.com), and then to re-install it. You should also check that each computer have a unique name set in system preferences>>sharing. As a last resort, I'd check that Snow Leopard was booted in 32-bit mode (it does by default), and (just for the test) try to boot Snow Leopard in 64-bit mode (hold the 6 and 4 keys while booting).
Edit 2: Check this thread, it seems related. Maybe you should try to enable Xgrid in sharing preferences?
I had a problem installing it now it works since it needed for the xcode and ipphone sdk the firewall disabled to install, I think that fix my problem where it did not want to install the files strange bug I guess, with firewall on , the installer fails to install, and I am still in 64bit mode