In the below image I am using AGV as resources to carry Containers(agents) in the rackStore and rack Pick blocks. By default, one AGV carries only one agent; Is it possible to set agent carrying capacity of resources such that it can carry multiple agents?
Sure. Just use the Batch element before the pickup and batch your containers together. Then, the AGV will pickup a batch, i.e. several containers.
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A source is producing "productA". "productA" is moved by a transporter called "agv" from node1 to node2. On the way between the two nodes I want to put several tasks like for example delay or queue. These tasks can be implemented by Process Modelling Library blocks. When using them you have to set an agent type. Which type do I use now? "productA" or "agv"? When using "agv" an error accurs because that type is not equal to the source agent. When using "productA" tasks from the process Modelling blocks are only executed for this agent, not for "agv". How to deal with that? Is there a way to create a new agent which contains "productA" and "agv" and overwrites the source agent? How will that not contradict with the transporter fleet block?
You need to use ProductA as this is the main agent flowing through the blocks. It just "uses" an AGV to be moved around, similar to a resource.
If you want to stop and do things with the product and the AGV, you use the SeizeTransporter block first, this makes your product seize an AGV.
Then, you can make them do anything by dropping blocks: queues, delays, Move By Transporter. Just make sure to finish up with a Release Transporter block when all is done.
I currently have 2 different source blocks, 1 that sources agents for one half of the day, the other for the other half. Both converge into the same starting point of the model. I am only using 2 different sources to help simulate 2 different halves of the day.
I also have a resourcePool that increases in capacity from 1 to 2 at time() == 150. How can I ensure that the 1st resource unit that starts the day interacts only with those agents coming from source1, and the 2nd resource unit that arrives at time 150 only interacts with those agents coming from source2? Agents from both sources go through the same seize blocks that seize 1 unit each of 2 different resources at the same time.
There is a short overlap in which both resource units are working, so I want to ensure that one is not interacting with the other's agents.
You need to make use of the resource choice option inside a size block.
To do this start by having a new agent that will represent the resources inside your resource pool and give it a variable that you can use for assigning what source agents it will take. e.g. have an int variable sourceNumber
Now when you increase the number of resources in the resource pool from 1 to 2, you assign the source number of the second resource to 2.
resourcePool.set_capacity(2);
int counter = 0;
for (MyResource r:resourcePool) {
r.sourceNumber = counter;
}
If the agents that need to seize the resource all use the same seize blocks it is perhaps best to make a custom agent and send the seize block from which they came to the agent.
Then inside the source the resource choice field van be used to dictate the correct resource to use
In my Anylogic model, my source block generates agents on different nodes based on a database values defining which node the agent has to arrive.
The orders at the same location arrive at the same time (so for example at 7:30, 3 agent orders arrive at node1 and 4 agent order arrive at node2).
Now what I want to do is that the orders at node1 make a batch of 1x2 and 1x1 and I want that the orders at node2 to form a batch 2. These agents than will seize a transporter which transports these batches to the same location and than unbatch.
So my question is how will I create batches based on the arrivallocation loaded from the database.
Thanks.
Create a variable in the agents myNode of type RectangularNode. Store the node the agents are being positioned at in the Source block.
Use a SelectOutput block downstream of the `SourceĀ“ block that splits the agents by their current node.
Then, use batch objects as usual as the arriving agents are now split by their node location.
I am using a priority based queue to pick agents from a pallet rack. Priority of agents can be 0 or 1. If there are 10 agents in palletRack, I want to pick all the agents having priority=1 first. My problem in the current flowchart is: Agents with priority=0 are pickup up before agents with priority=1. May be because the agents enter & leave the Queue block one by one, multiple agents aren't present in the Queue block at the same time so that they can be sorted. How to resolve this?
put a hold block between queueStorage2 and pickFromStorage1 and on the on enter action of queueStorage2, you check if all your agents are there, and if they are (with whatever condition you need to check to be sure everything is there) you unblock the hold with hold.unblock();
Is there a way to have parallel services and/or delays to occur per agent and move on with the activity that takes the longest. For example if I have an agent that can be painted and serviced at the same time, each requiring a different resource pool with different processing times but the agent will move forward when the process that took the longest is over.
Use a Split block to split your agent into two for the two parallel tasks (Service blocks) and then use a Combine to combine them back again afterwards (with the Combine block outputting the original agent 1).
You can also use RestrictedAreaStart and RestrictedAreaEnd blocks (capacity 1) around the split/combine area to ensure that other agents can't 'jump in' whilst the longest parallel process is still running (but the shorter one has already finished).
Something like the below (with resource pools).
Probably easiest to dynamically setup delay duration and resources needed from within 1 Service element:
calculate the duration your agent will use in each case (painting = 5 mins, servicing = 10 mins) --> use the longer value as the service delay
Also, make the agent require 1 painter and 1 service-engineer as resources.
Only drawback: Your painter will stay for 10 mins as well.
Alternative approach would likely involve creating your own, purely agent-based setup with seizing& releasing