if(_list.length != 0){
var shape;
var shapeCount;
var shapeCaratCount;
var shapeTotalAmount;
var details = new Map();
var temp = [Map()];
for(int l = 0 ; l <= _list.length; l++){
var list = _list[l];
if(temp.contains(list.shape)){
shapeCount += 1;
shapeCaratCount = shapeCaratCount + list.carat;
shapeTotalAmount = shapeTotalAmount + list.totalAmount;
details['Shape'] = list.shape;
details['pcs_count'] = shapeCount;
details['Carat_Count'] = shapeCaratCount;
details['total_amount'] = shapeTotalAmount;
print(details);
temp.add(details);
}else{
shapeCount = 0;
//shapeCaratCount = shapeCaratCount + list.carat;
shapeCaratCount = list.carat;
shapeTotalAmount = list.totalAmount;
details['Shape'] = list.shape;
details['pcs_count'] = shapeCount;
details['Carat_Count'] = shapeCaratCount.toString();
details['total_amount'] = shapeTotalAmount.toString();
print(details);
temp.add(details);
}
}
}
I want to replace array object of temp dictionary array.
so if any know how to do this please help i am new at flutter
this is my code please if any difficulty. please ask.
Related
I'm trying to read the attribute "POSTCODE" of the features in IFeatureCursor. The FID was successful read but the "POSTCODE" was failed. The runtime error 'An expected Field was not found or could not be retrieved properly. Appreciate your advise. Paul
private void test2(IFeatureCursor pFeatc1)
{
IFeature feature = null;
IFields pFields;
int ctcur = 0;
while ((feature = pFeatc1.NextFeature()) != null)
{
pFields = feature.Fields;
int indxid = pFields.FindField("FID");
int indxpost = pFields.FindField("POSTCODE");
object valu = feature.get_Value(indxid);
string valupost = feature.get_Value(indxpost);
string aValu = Convert.ToString(valu);
Debug.WriteLine("FID: " + aValu + " Postcode: " + valupost);
ctcur++;
feature = pFeatc1.NextFeature();
}
MessageBox.Show("count cursor = " + ctcur);
}
I have modified the program and successfully read the feature attribute 'POSTCODE'. I have added IFeatureClass.Search(queryFilter, true) to search the feature again by FID and save in a cursor then use the 'feature.get_Value' to read the attribute. Please see my updated code below. Thanks.
private void test2(IFeatureCursor pFeatc1)
{
IMxDocument mxdoc = ArcMap.Application.Document as IMxDocument;
IMap map = mxdoc.FocusMap;
IFeatureLayer flayer;
IMaps pMaps = mxdoc.Maps;
for (int i = 0; i <= pMaps.Count - 1; i++)
{
map = pMaps.get_Item(i);
IEnumLayer pEnumLayer = map.get_Layers(null, true);
pEnumLayer.Reset();
ILayer pLayer = pEnumLayer.Next();
while (pLayer != null)
{
if (pLayer.Name == "AddrKey")
{
Debug.WriteLine("Layer: " + pLayer.Name);
flayer = (IFeatureLayer)pLayer;
IFeatureLayer pFeatureLayer = (IFeatureLayer)pLayer;
IFeatureClass pFeatureClass = pFeatureLayer.FeatureClass;
IFeature feature = null;
IFields pFields;
while ((feature = pFeatc1.NextFeature()) != null)
{
pFields = feature.Fields;
int indx = pFields.FindField("FID");
object valu = feature.get_Value(indx);
string sFID = Convert.ToString(valu);
IQueryFilter queryFilter = new QueryFilter();
queryFilter.WhereClause = ("FID = " + sFID);
Debug.WriteLine("FID: " + sFID);
queryFilter.SubFields = "POSTCODE";
int fieldPosition = pFeatureClass.FindField("POSTCODE");
IFeatureCursor featureCursor = pFeatureClass.Search(queryFilter, true);
while ((feature = featureCursor.NextFeature()) != null)
{
MessageBox.Show(feature.get_Value(fieldPosition));
}
feature = pFeatc1.NextFeature();
}
}
pLayer = pEnumLayer.Next();
}
}
}
I'm trying to get outline working with a custom language in VScode. I have the below code but I feel like it is slow because of the way I find a range in class. Are there better ways to find the range and assign children. I've thought about just keeping track of the depth of the brackets and assigning all functions/methods/classes in higher depths into the last item of previous depth.
It was based off of this answer.
class JSLDocumentSymbolProvider implements vscode.DocumentSymbolProvider {
public provideDocumentSymbols(document: vscode.TextDocument,
token: vscode.CancellationToken): Thenable<vscode.DocumentSymbol[]> {
return new Promise((resolve, reject) => {
var symbols: vscode.DocumentSymbol[] = [];
var depth = 0;
for (var i = 0; i < document.lineCount; i++) {
var line = document.lineAt(i);
var txt = line.text;
var ltxt = txt.toLowerCase();
let open_brackets = ltxt.match(/\(/g) || [];
let close_brackets = ltxt.match(/\)/g) || [];
// console.log(ltxt)
// console.log(open_brackets, close_brackets)
//console.log(i, open_brackets.length, close_brackets.length)
depth += open_brackets.length - close_brackets.length;
//console.log(depth);
if (ltxt.includes("define class(")) {
let sname = txt.trim().substr(14, txt.trim().length - 16); //this is hard coded right now but it's kind of working
let detail = "ARGS:x, y returns z";
let start_pos = new vscode.Position(i, 0);
let n_bracket = 1;
let i_char = 0;
//let children: vscode.DocumentSymbol[] = []
let ds = new vscode.DocumentSymbol(sname, detail, vscode.SymbolKind.Class, line.range, line.range);
for(var i_line = i; n_bracket > 0; i_line++){
let class_line = document.lineAt(i_line);
let mtxt = class_line.text;
let ic;
if(i == i_line) ic = 16;
else ic = 0;
for(i_char = ic; i_char < mtxt.length; i_char++){
if(mtxt[i_char] === "(") n_bracket++;
else if(mtxt[i_char] === ")") n_bracket--;
if(n_bracket === 0) break
}
if (/(\w[\w\d\s]*)=\s*method\({((?:\s*(?:\w[\w\d\s]*)(?:=[^,]*)?,?\s*)*)},/i.test(mtxt)) {
let result = mtxt.match(/(\w[\w\d\s]*)=\s*method\({((?:\s*(?:\w[\w\d\s]*)(?:=[^,]*)?,?\s*)*)},/i)!;
let mname = result[1].trim();
let m_details = ""
if(result.length == 3){
m_details = result[2].trim();
}
ds.children.push(new vscode.DocumentSymbol(mname, m_details, vscode.SymbolKind.Method, class_line.range, class_line.range));
}
if(n_bracket === 0) break
}
let end_pos = new vscode.Position(i_line, i_char);
let rng = new vscode.Range(start_pos, end_pos);
ds.range = rng;
//ds.children = children;
symbols.push(ds);
}
else if (/(\w[\w\d\s]*)=\s*function\({((?:\s*(?:\w[\w\d\s]*)(?:=[^,]*)?,?\s*)*)},/.test(ltxt)) {
let result = txt.match(/(\w[\w\d\s]*)=\s*function\({((?:\s*(?:\w[\w\d\s]*)(?:=[^,]*)?,?\s*)*)},/i)!;
let sname = result[1].trim();
let detail = "";
if(result.length == 3){
detail = "(" + result[2].trim() + ")";
}
symbols.push(new vscode.DocumentSymbol(sname, detail, vscode.SymbolKind.Function, line.range, line.range));
}
}
resolve(symbols);
});
}
}
I want to run a function that updates some values when I edit one cell of a column. This line of the trigger works well: dataCell0.setValue(today_date(new Date())[2]);. But this other line updatePercent(); doesn't. But if I call this updatePercent() function from a time based trigger (in Resources), it works well. What is going wrong with this updatePercent() call?
function onEdit(){
var s = SpreadsheetApp.getActiveSheet();
if( ( s.getName() == "mySheet1" ) || (s.getName() == "mySheet2") ) { //checks that we're on the correct sheet
var r = s.getActiveCell();
if( s.getRange(1, r.getColumn()).getValue() == "PORCENT_TIME") { // If you type a porcent, it adds its date.
var dataCell0 = r.offset(0, 1);
dataCell0.setValue(today_date(new Date())[2]);
updatePercent();
}
}
}
Here the updatePercent function code:
/**
* A function to update percent values accoding to input date.
**/
function updatePercent() {
var sheet = SpreadsheetApp.getActiveSheet();
var column = getColumnNrByName(sheet, "PORCENT_TIME");
var input = sheet.getRange(2, column+1, sheet.getLastRow(), 4).getValues();
var output = [];
for (var i = 0; i < input.length; i++) {
var fulfilledPercent = input[i][0];
Logger.log("fulfilledPercent = " + fulfilledPercent);
var finalDate = input[i][3];
Logger.log("finalDate = " + input[i][3]);
if ( (typeof fulfilledPercent == "number") && (finalDate instanceof Date) ) {
var inputDate = input[i][1]; // Date when input was added.
var restPorcentPen = 100 - fulfilledPercent;
var restantDays = dataDiff(inputDate, finalDate);
var percentDay = restPorcentPen/restantDays;
Logger.log("percentDay = " + percentDay);
var passedTime = dataDiff(inputDate, new Date());
Logger.log("passedTime = " + passedTime);
var passedPorcent = passedTime * percentDay; // How much percent this passed time is?
Logger.log("passedPorcent = " + passedPorcent);
var newPorcent = (fulfilledPercent + passedPorcent);
newPorcent = Math.round(newPorcent * 100) / 100;
Logger.log("newPorcent = " + newPorcent);
var newInputDate = hoje_data(new Date())[2]; // Now update the new input date
// newPorcent = newPorcent.toFixed(2);
output.push([newPorcent, newInputDate]);
sheet.getRange(2, column+1, output.length, 2).setValues(output);
Logger.log(" ");
var column25Dec = getColumnNrByName(sheet, "PORCENT_25DEZ");
var passedTimeSince25Dec = dataDiff(new Date(2013,11,25), new Date()); // Months: January is 0;
var decPercent = (newPorcent - (passedTimeSince25Dec * percentDay)); // .toFixed(2).replace(".", ",");
decPercent = Math.round(decPercent * 100) / 100;
// if (sheet.getRange(output.length+1, column25Dec+1).getValues() == ''){
sheet.getRange(output.length+1, column25Dec+1).setValue(decPercent );
// }
var remainingYears = dataDiffYears(new Date(), finalDate);
sheet.getRange(output.length+1, column).setValue(remainingYears);
}
else {
newPorcent = "Put a final date"
output.push([newPorcent, inputDate]);
sheet.getRange(2, column+1, output.length, 2).setValues(output);
}
if (finalDate instanceof Date){
var remainingYears = dataDiffYears(new Date(), finalDate);
// Logger.log("remainingYears = " + remainingYears);
}
else {
remainingYears = "insert a valid date";
}
sheet.getRange(output.length+1, column).setValue(remainingYears);
}
}
I will guess you're using the new gSheets. Check if it will work in the old-style sheets. The new sheets' onEdit trigger has problems, particularly with getActive.
My problem was in the updatePercent() funciton. Thank you, guys!
I am have difficulty getting drop and drop to work using Starling with feathers ui.
Here is my code:
function begin(){
var quadx = squareSize/4 + squareSize/8;
var quady = 20;
var quadcounter = 0;
for(var f=0;f<totalsquares;f++){
var sprite:Sprite = new Sprite();
var quad:Quad = new Quad(squareSize, squareSize);
sprite.name = "" + f;
spriteunder.name = "" + f * 1000;
quad.setVertexColor(0, 0x3683ed);
quad.setVertexColor(1, 0x3683ed);
quad.setVertexColor(2, 0x3683ed);
quad.setVertexColor(3, 0x3683ed);
sprite.x=quadx;
sprite.y = quady;
var lv3 = new TextField(squareSize, squareSize, f,"Corpid", 14,0xf1f1f1);
sprite.touchable = true;
quad.touchable = true;
lv3.touchable = false;
sprite.addChild(quad);
sprite.addChild(lv3);
addChild(sprite);
sprite.addEventListener(TouchEvent.TOUCH, touchHandler);
quadx = quadx + squareSize + 1;
quadcounter++;
if(quadcounter == boardWidth){
quadx = squareSize/4 + squareSize/8;
quady = quady + squareSize + 1;
quadcounter = 0;
}
}
}
function touchHandler(e : TouchEvent) : void
{
var touch:Touch = e.getTouch(stage);
var position:Point = touch.getLocation(stage);
var target:Quad = e.target as Quad;
if(touch.phase == TouchPhase.MOVED ){
target.x = position.x - target.width/2;
target.y = position.y - target.height/2;
}
}
The problem is that whenever i run this , its the QUAD child that gets dragged around, not the parent sprite.
What do i change in order to get this to drag correctly.
Perhaps you must start with
var touch:Touch = event.getTouch(this, TouchPhase.BEGAN);
if (touch)
{
//get and lock your target, maybe a trace of your actual target, just to be sure!
}
And then in the MOVED phase, actually drag it.
function getElementsByClassName(className)
{
// get all elements in the document
if (document.all)
{
var allElements = document.all;
}
else
{
var allElements = document.getElementsByTagName("*");
}
var foundElements = [];
for (var i = 0, ii = allElements.length; i < ii; i++)
{
if (allElements[i].className == className)
{
foundElements[foundElements.length] = allElements[i];
}
}
return foundElements;
}
var listItems = document.getElementsByClassName("quirky");
for (var i = 0, ii = listItems.length; i < ii; i++)
{
alert(listItems[i].nodeName);
}
getElementsByClassName = (className) ->
# get all elements in the document
if document.all
allElements = document.all
else
allElements = document.getElementsByTagName "*"
el for el in allElements when el.className == className
# NOTE: getElementsByClassName was never assigned as a member
# of document. So this call will likely fail, unless you are
# using a latest-version browser.
listItems = document.getElementsByClassName "quirky"
for i in listItems
alert i.nodeName