I am using Applovin SDk in my flutter app, Banner and Interstitial is working fine but native. I want you to help me implement the native add. Or share some sort of useful links.
thanks in advance.
you can use MREC ad in applovin flutter package banner size.
BannerAdSize.mrec
Done Java/kotlin side coding and call in flutter
In my flutter app , admob ads are already showing , I want to show unity ads via admob mediation.
How to setup unity ads in flutter app via admob mediation?
There is official doc from google admobs that very much explains the Unity Ads integration using mediation.
There are several tutorial videos on youtube aswell. Please try the steps and asks specifically if you face issue in any of those steps or if any step is confusing.
eg. https://www.youtube.com/watch?v=mnr4mlVctXw
A generic guide for mediation in Flutter is documented here.
Also, it is noteworthy that the dependencies need to be added in android gradle file and ios Podfile separately as mentioned here: Add dependencies for partner networks
I've integrated https://pub.dev/packages/firebase_admob into my app and implemented rewarded ads. My problem now is that I'd like to use mediation via this plugin. The only thing is that I know (from developing Android apps and also it says in the Admob docs) that one needs to include the mediated networks' SDKs in the app.
Does this plugin even support mediation? I wasn't able to find anything relating to this.
Or does the mediation only come from the admob dashboard, just by setting up the add-unit with mediation and you're not really required to add the SDKs?
I couldn't find any adapters for this plugin, so ... don't really have anything to integrate in the app.
I'm very confused. Does anyone know how to use mediation or if it even works with the current firebase_admob` flutter plugin?
You can use firebase_admob and that dependency supports mediation. You you would like to add mediation there is a guide over here:
Android - https://developers.google.com/admob/android/mediate
iOS - https://developers.google.com/admob/ios/mediate
You can select the ad network you would like to integrate and read the steps on how to do so. Sometimes the documentation can be outdated so just make sure you cross-check the steps with the ad network you want to integrate on their github repo.
If you are integrating it for Android you have to add the dependencies in your app level build.gradle file and it will automatically install that particular ad networks SDK in your Flutter app.
If you are adding the same for iOS just install the Cocoapod for the ad network at the end of your Podfile.
I am struggling a little bit while trying to implement firebase in unity, firebase do not yet provide a unity sdk and I was considering these options:
1) create native plugins for iOS and Android that wraps the firebase sdk and methods that I need
2) use IKVM to create a dll from the firebase .jar, I know someone has done it but I have not read yet about a 100% working method
3) build everything from scratch on top of the firebase REST api
what do you advice? have you got some experience with the topic, someone out there has made firebase work with unity?? :D
thanks
Firebase has officially Unity supported now.
https://firebase.google.com/docs/unity/setup
Import FirebaseAnalytics.unitypackage(Download From Firebase Website Or direct link https://dl.google.com/firebase/sdk/unity/firebase_unity_sdk_1.0.0.zip)
You can look this beta tool, with this u can build for Android and IOS from Unity.
Each Plugin have firebase fun.
https://github.com/unity-plugins/Firebase-Admob-Unity
Google Firebase Unity Admob Plugin
Google Firebase Unity Admob Plugin provides a way to integrate firebase admob ads in Unity3D Game and u3d app. You can use it for Unity iOS and Android App with the same c# or js code.It support all native firebase admob features such as Native Express Ad
Google Firebase Unity Admob Plugin Features
Platforms supported in one plugin :
Android, Based Admob SDK v9.0 (part of Google Firebase service)
iOS, via SDK v7.8.0
Support all native events
AdRequest targeting methods,such as children target,test mode
Not need change Android package name
Very simple API
Based on FireBase SDK Version
Ad Types:
Banner(All Banner Type and Custom banner sizes)
Interstitial (text, picture, video)
Rewarded Video
Native Express Ad
https://github.com/unity-plugins/google-service-unity
Google Service Unity Plugin
Google Service Unity Plugin is a Unity Plugin For Google Service.Include Google Admob Unity,Firebase Analytic Unity,Google Game API Unity. Login,Achievement,Leaderboard,Event,Quest,Snapshot,RealTimePlayGame,TurnbasedPlayGame API are supported and easy to use with c# or js.
Currently it's very easy to add Firebase to your Unity project as long as you follow specific prerequisites. If you're building for Android or iOS then you're good to go, but the same doesn't happen if you're building for WebGL.
According to the documentation, it can be done following the next steps
Create a Firebase project
Register your app with Firebase
Add Firebase configuration files
Add Firebase Unity SDKs
Although don't support current version of smart face for Admob. Is there any way to create Interstitial Ads (Full screen Ads) with Smartface for the next release for Android and IOS
For the upcoming release(4.5.0), plugin support will be available. Therefore you can generate your own plugins and you will be able to use it as you wish.