I'm building a game in Unity 2020.3,13, and I first ran the game in Unity game window and all seems good, but when I try to run the game in my phone all the objects that a added seems wrong
Game run in game in Unity game window
Game run in my mobile
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I'm new to developing in Unity and VR, and I just managed to load a scene with my custom model into the Quest 2. Now I want to grab an object with the XR Grab Interactable, but when I try to grab the object nothing will just happen. I did not adjust any settings.
I'm also not sure if I connect with the headset the right way because of this. I made a VR project in Unity and connect to my laptop via AirLink. When I press play the scene loads into the headset, so I hope that is just right.
I'm thinking about building a ringfit adventure-like game for VR. But I have no idea to track running motions. If you know the official game, you know, you can move forward by running in place. Any ideas?
I am making a 2D android game in Unity. I imported some png images to Unity, they look fine in the editor but when I play the game in Unity Remote 5 it all gets blurry and pixelated.
Unity Remote simply streams a game video from the Editor onto the target device, and then streams input from the target device back to the Editor. The quality of the stream is often not great.
Have you tried running the game directly on the device?
I have the SteamVR plugin installed in Unity correctly but at random points in time or for some reason when I'm doing animations, the Unity Editor freezes. This doesn't happen for any non-vr projects and if I'm in Play mode when it freezes, I'm still able to play the game in VR with all scripts working, so it's just the Editor itself that's freezing. Any help would be greatly appreciated.
I havea game that uses ARCamera from Vuforia. When running in Unity the game works no problem. After I deploy the game to UWP, however, it seems that every thing has flipped. Almost as if I was looking at the game from the back. Even the writing is reversed. when deploying the game to android devices this does not happen. Does anyone have an idea how to solve this?
Thanks in advance
There is a ReflectionMode which flips the view horizonally. This is used when using a front facing camera.
If you look at the 'Vuforia Core Samples Example' from the asset store, they have a CameraManager script that shows how to handle camera configuration.