Modify state in nested object - swift

im new to Swift and i am having this issue. I want to make a play/pause button in the toolbar and i decided to move the toolbar code to its own object Toolbar. The button should change its image when pressed but when i press it the state doesn't change. What am i doing wrong?
struct ContentView: View {
var body: some View {
NavigationView {
List{
Text("asdf")
}
.toolbar {
Toolbar()
}
}
}
}
struct Toolbar: ToolbarContent {
#State var started = false
var body: some ToolbarContent {
ToolbarItem(id:"start-button", placement: .primaryAction) {
Button(action: {
self.started.toggle()
}) {
Image(systemName: self.started == true ? "pause.fill" : "play.fill")
.foregroundColor(.white)
}
}
}
}

Use two-way binding.
struct ContentView: View {
#State private var started = false //<-- Here
var body: some View {
NavigationView {
List{
Text("asdf")
}
.toolbar {
Toolbar(started: $started) //<-- Here
}
}
}
}
struct Toolbar: ToolbarContent {
#Binding var started: Bool //<-- Here
var body: some ToolbarContent {
ToolbarItem(id:"start-button", placement: .primaryAction) {
Button(action: {
self.started.toggle()
}) {
Image(systemName: self.started ? "pause.fill" : "play.fill")
.foregroundColor(.white)
}
}
}
}

#State only works inside Views, and ToolbarContent isn't a View.
You should keep the #State started inside ContentView, and pass in its wrapped value to the toolbar. Then, use a closure to update it.
struct ContentView: View {
#State var started = false
var body: some View {
NavigationView {
List{
Text("asdf")
}
.toolbar {
Toolbar(started: started) {
started.toggle() /// executed when `pressed` is called
}
}
}
}
}
struct Toolbar: ToolbarContent {
var started: Bool
var pressed: (() -> Void) /// closure here!
var body: some ToolbarContent {
ToolbarItem(id:"start-button", placement: .primaryAction) {
Button(action: {
pressed() /// call the closure
}) {
Image(systemName: self.started == true ? "pause.fill" : "play.fill")
.foregroundColor(.white)
}
}
}
}

Related

SwiftUI: Dismisses View when Binding of List state changes

I have the following example in SwiftUI:
import SwiftUI
struct DetailView: View {
var element:Int
#Binding var favList:[Int]
var body: some View {
Button(action: {
if !favList.contains(element){
favList.append(element)
}
else{
favList.removeAll(where: {$0 == element})
}
}){
HStack {
Image(systemName: (favList.contains(element)) ? "star.slash" : "star")
Text((favList.contains(element)) ? "Remove from favorites" : "Add to favorites")
}
.frame(maxWidth: 300)
}
}
}
struct MainView: View {
let elements = [1,2,3,4]
#State var favList:[Int] = []
var body: some View {
NavigationView {
List{
if !favList.isEmpty{
Section("Favorits"){
ForEach(elements, id: \.self){element in
if favList.contains(element){
NavigationLink(destination: DetailView(element: element, favList: $favList)) {
Text("\(element)")
}
}
}
}
}
Section("All elements"){
ForEach(elements, id: \.self){element in
if !favList.contains(element){
NavigationLink(destination: DetailView(element: element, favList: $favList)) {
Text("\(element)")
}
}
}
}
}
}
}
}
If I change the favList in the DetailView the view gets automatically dismissed. I guess this because the List structure changes.
Am I doing something wrong? Is this the intended behavior? How can I avoid this?
Best regards
i tried with this, it's the same code just fixing the section header. using the fav button in the view doesn't dismiss the view
import SwiftUI
struct DetailView: View {
var element:Int
#Binding var favList:[Int]
var body: some View {
Button(action: {
if !favList.contains(element){
favList.append(element)
}
else{
favList.removeAll(where: {$0 == element})
}
}){
HStack {
Image(systemName: (favList.contains(element)) ? "star.slash" : "star")
Text((favList.contains(element)) ? "Remove from favorites" : "Add to favorites")
}
.frame(maxWidth: 300)
}
}
}
struct MainView: View {
let elements = [1,2,3,4]
#State var favList:[Int] = []
var body: some View {
NavigationView {
List{
if !favList.isEmpty{
Section(header:Text("Favorits")){
ForEach(elements, id: \.self){element in
if favList.contains(element){
NavigationLink(destination: DetailView(element: element, favList: $favList)) {
Text("\(element)")
}
}
}
}
}
Section(header:Text("Favorits")){
ForEach(elements, id: \.self){element in
if !favList.contains(element){
NavigationLink(destination: DetailView(element: element, favList: $favList)) {
Text("\(element)")
}
}
}
}
}
}
}
}
Tried it on xcode 12,5 with iOS 14 as target

Button with NavigationLink and function call SwiftUI

I have an issue with NavigationLinks with conditions. It doesn't react what I'm expected. When a user click on the button the function "test" must be called and give a return value. If the return value is true the "SheetView" must be openend directly without clicking on the NavigationLink text. Please could someone give me a help on this one. Thanks in advance
I made a small (sample) program for showing the issue.
import SwiftUI
struct LoginView: View {
#State var check = false
#State var answer = false
var body: some View {
NavigationView {
VStack{
Text("it doesn't work")
Button(action: {
answer = test(value: 2)
if answer {
//if the return value is true then directly navigate to the sheetview
NavigationLink(
destination: SheetView(),
label: {
Text("Navigate")
})
}
}, label: {
Text("Calculate")
})
}
}
}
func test(value: Int) -> Bool {
if value == 1 {
check = false
} else {
print("Succes")
check = true
}
return check
}
}
struct SheetView: View {
var body: some View {
NavigationView {
VStack{
Text("Test")
.font(.title)
}
}
}
}
The answer from Yodagama works if you were trying to present a sheet (because you called your navigation destination SheetView), but if you were trying to navigate to SheetView instead of present a sheet, the following code would do that.
struct LoginView: View {
#State var check = false
#State var answer = false
var body: some View {
NavigationView {
VStack{
Text("it doesn't work")
NavigationLink(destination: SheetView(), isActive: $answer, label: {
Button(action: {
answer = test(value: 2)
}, label: {
Text("Calculate")
})
})
}
}
}
func test(value: Int) -> Bool {
if value == 1 {
check = false
} else {
print("Succes")
check = true
}
return check
}
}
struct SheetView: View {
var body: some View {
NavigationView {
VStack{
Text("Test")
.font(.title)
}
}
}
}
struct LoginView: View {
#State var check = false
#State var answer = false
var body: some View {
NavigationView {
VStack{
Text("it doesn't work")
Button(action: {
answer = test(value: 2)
//<= here
}, label: {
Text("Calculate")
})
}
.sheet(isPresented: $answer, content: { //<= here
SheetView()
})
}
}
...

SwiftUI: Unable to access Edit Mode within TabView

I currently have a view HostView that provides HostSummaryView and EditHostSummaryView, where the former responds to editMode.wrappedValue? == .inactive. HostView looks like this:
struct HostView: View {
#Environment(\.editMode) var editMode
var body: some View {
HStack {
EditButton()
}
if editMode?.wrappedValue == .inactive {
HostSummary()
} else {
EditHostSummary()
}
}
}
I have a RootView that contains a TabView, which looks like this:
struct RootView: View {
#State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
View1()
.onTapGesture { self.selectedTab = 0 }
.tag(0)
View2()
.tag(1)
HostView()
.tag(2)
}
}
}
I tried passing the #Environment(\.editMode) var editMode to HostView, but that did not fix the problem. The EditButton does not toggle editMode in the HostView. However, HostView works when I access it through a non-TabView view.
How can I get this to work?
I couldn't find a previous question about this but it is known that some things don't work from within a TabView you have to push it down a View.
I think it is considered a bug.
struct EditableHost: View {
#State private var selectedTab = 0
var body: some View {
TabView(selection: $selectedTab) {
Text("View 1")
.onTapGesture { self.selectedTab = 0 }
.tag(0)
Text("View 2")
.tag(1)
ParentHostView()
.tabItem { Text("host") }
.tag(2)
}
}
}
struct ParentHostView: View {
#State var active: Bool = true
var body: some View {
NavigationView{
NavigationLink(
destination: HostView(),
isActive: $active,
label: {
Text("HOST")
})
}.navigationViewStyle(StackNavigationViewStyle())
}
}
struct HostView: View {
#Environment(\.editMode) var editMode
var body: some View {
VStack{
HStack {
EditButton()
}
if editMode?.wrappedValue == .inactive {
Text("HostSummary")
} else {
Text("EditHostSummary")
}
}.navigationBarBackButtonHidden(true)
}
}
I encounter the same case(Xcode 13.3, iOS 15.4). You can customize an edit button and everything should be ok.
struct HostView: View {
#Environment(\.editMode) var editMode
var body: some View {
HStack {
Button {
if editMode != nil{
if editMode!.wrappedValue == .inactive{
editMode!.wrappedValue = .active
}else{
if editMode!.wrappedValue == .active{
editMode!.wrappedValue = .inactive
}
}
}
} label: {
Text(editMode?.wrappedValue.isEditing == true ? "Done" : "Edit")
}
}
if editMode?.wrappedValue == .inactive {
HostSummary()
} else {
EditHostSummary()
}
}
}

SwiftUI: How can I customize the sheet only for iPad?

I´m new in SwiftUI and I have the following problem. When I click the button on the iPhone the following comes up
but when I press the button on the iPad the following comes up
The picker is not on the whole sheet. How can I show the picker on the iPad on the whole sheet like on the iPhone?
struct ContentView: View {
#State var value_2 = 1
#State var show_1 = false
var body: some View {
VStack {
Button(action: {
self.show_1.toggle()
}) {
Text("Push")
}
.sheet(isPresented: $show_1) {
Sheet(show_0: self.$show_1, value_1: self.$value_2)
}
}
}
}
struct Sheet: View {
#Binding var show_0: Bool
#Binding var value_1: Int
var body: some View {
NavigationView {
number(value_0: $value_1)
.navigationBarTitle(Text("Enter number"), displayMode: .inline)
.navigationBarItems(trailing: Button(action: {
self.show_0 = false
}) {
Text("Done").bold()
})
}
}
}
struct number: View {
#Binding var value_0: Int
var body: some View {
Section {
Text("Headline")
Picker("",selection: $value_0)
{
ForEach(1..<101) { value in
Text("\(value)")
}
}
}
.labelsHidden()
}
}
As far as I understood your intention, you need just change a style of navigation view, like
var body: some View {
NavigationView {
number(value_0: $value_1)
.navigationBarTitle(Text("Enter number"), displayMode: .inline)
.navigationBarItems(trailing: Button(action: {
self.show_0 = false
}) {
Text("Done").bold()
})
}
.navigationViewStyle(StackNavigationViewStyle()) // << here !!
}

Navigation Bar Buttons sometimes are not tappable

I have FavoritesView set with a navigationBarItem Button to display SettingsView as a modal sheet. However, both this button, and the Done button in the sheet only register and respond to some taps. I can't see any pattern to when the buttons will respond, but sometimes it can take 4 or 5 taps before the app responds! Any way to fix this behaviour?
FavoritesView:
import SwiftUI
enum ActiveSheet {
case details, settings
}
struct FavoritesView: View {
let speakers: [Speaker] = Bundle.main.decode("SpeakerTestData.json")
#State private var selectedModel: Speaker?
#State private var showingSheet = false
#State private var activeSheet: ActiveSheet = .settings
#EnvironmentObject var favorites: Favorites
#EnvironmentObject var settings: UserSettings
var filteredFavorites: [Speaker] {
let allSpeakers = speakers
var filteredItems: [Speaker] = []
for entry in allSpeakers {
if favorites.contains(entry) {
filteredItems.append(entry)
}
}
let sorted = filteredItems.sorted {
$0.model.localizedStandardCompare($1.model) == .orderedAscending
}
return sorted
}
var body: some View {
NavigationView {
List {
if filteredFavorites.count == 0 {
Text("Items you favourite will appear here.")
.foregroundColor(.secondary).padding(5)
} else {
Section(header: Text("Speakers")) {
ForEach(filteredFavorites) { speaker in
HStack {
Button(action: {
self.activeSheet = .details
self.selectedModel = speaker
self.showingSheet = true
}) {
SpeakerModelRow(speaker: speaker).contentShape(Rectangle())
}
.buttonStyle(PlainButtonStyle())
Spacer()
Button(action: {
if self.favorites.contains(speaker) {
self.favorites.remove(speaker)
} else {
self.favorites.add(speaker)
}
}, label: {
if self.favorites.contains(speaker) {
Image(systemName: "star.fill")
.foregroundColor(.blue)
.font(Font.title.weight(.ultraLight))
} else {
Image(systemName: "star")
.foregroundColor(.gray)
.font(Font.title.weight(.ultraLight))
}
}
).padding(5)
}
}
}
}
}
.navigationBarTitle("Favourites")
.navigationBarItems(trailing:
Button(action: {
self.activeSheet = .settings
self.showingSheet = true
}){
Image(systemName: "gear").font(Font.title.weight(.ultraLight)).padding(.trailing, 5).foregroundColor(.primary)
})
.sheet(isPresented: self.$showingSheet) {
if self.activeSheet == .details {
SpeakerDetailView(speaker: self.selectedModel!, showSheet: self.$showingSheet).environmentObject(self.favorites).environmentObject(self.settings)
} else {
SettingsView(showSheet: self.$showingSheet).environmentObject(self.settings)
}
}
}
}
}
SettingsView presented as a sheet:
struct SettingsView: View {
#EnvironmentObject var settings: UserSettings
#Binding var showSheet: Bool
#State var result: Result<MFMailComposeResult, Error>? = nil
#State var isShowingMailView = false
var body: some View {
NavigationView {
VStack {
//SettingsView Window
}.navigationBarTitle("Settings")
.navigationBarItems(leading: Button("Done") {
self.showSheet = false
})
}
}
}
It is known issue, try to use internal button content padding (either default or more), like
.navigationBarItems(leading: Button(action: {
self.showSheet = false
}) { Text("Done").padding() }