Firebase for iOS app is not working as expected [closed] - swift

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I have been having this issue where I follow all steps to install and run firebase on my app but when I attempt to use it, there is no sign of Firebase working. I create a new profile and even if all the parameters are right, it displays an error. at first I though it was me until I downloaded a working project and tried to create an account on that and it did not connect to firebase. Does anyone here have an idea of what i should do?
note: I followed all steps on firebase's site and I even linked a project but it seems the feature to test connection is no long there.
Completed**** After some struggle i took everyones advice and i instead re-did the project following the same steps. it seems as if i had deleted the pod file at the beginning creating connection issue and it seems to have solved everything. I apologize for the vagueness of everything but being new i wasnt sure how else to explain myself. thank you to everyone who had helped!

As #jnpdx mentioned in the comments, it is very difficult for others to know what the exact issue is without more information.
However, I'll take a stab in the dark. Since you tried with a working project and it still didn't work, I'd say it's not related to your code. You are probably missing a step that was described in the Firebase Docs. I would re-read them, paying close attention to the authentication section, and hopefully you will find the step you are missing. It could be something as simple as not enabling a certain authentication provider, or forgetting to add the GoogleService-Info.plist file into your project (if you're using Google Sign-in).
Best of luck.

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Deploying solution with mulitple windows forms projects

I apologize if this has been answered in another post, I can't seem to find it if it has. Anyway, I have built a back end utility for a fellow streamer friend of mine but I can't seem to figure out what I'm doing wrong when it comes to deploying it. This is a project that will be expanded on in the future, and possibly have more windows form projects. So here is what I am running into (With Pictures):
Here is my solution explorer with the projects:
When I go to build the deployment I've tried making all the projects "outputs" and got this error. Thinking it was there were too many Project Outputs I changed it to where the startup project would be the output and the others would be either source or content files. Still got these errors. Here is the File System Setup:
And when I go to run the build to create the deployment, here are the errors I receive:
I don't know/don't see what I am doing wrong here and would very much appreciate a point in the right direction. Thank you all so much in advance.
Check your updates. I remember there is an option to review or check the status of latest updates.
I found this article about that issue but it looks like a general error with updates or the installation
It is not too long but maybe it does not help. I hope it helps, good luck

Live SASS Compiler in VSCode is not working? [closed]

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Anyone have an idea why live sass compiler extension on vs code is not working?
I did try to reinstall extension and to edit path saving settings and even to reinstall vs code but nothing.
The problem is that it worked for a short period of time and just stopped, like it is some bug or something because it is constantly showing 'working on it..' but nothing is happening. Is there some issue with extension or it could be up to myself?
Please if someone have an idea what could cause this problem, I will appreciate answer.
thank you.
You more than likely have invalid syntax somewhere in your scss.
I once had the same issue that was caused by an empty property.
Empty properties such as background-image: linear-gradient(), url(); will hault the compiler which will therefore not continue watching your scss, thus the eternal "working on it..".
I had the same issue so I went through my SASS code and realized I had added a media query that was empty. I recommend you go through the whole source making sure you have all ';' and values added. If you think it could be a line, try deleting or commenting out and running it again!
You probably have installed some other extension that is disabling SASS from running as it should. Trying uninstalling other text/styling extensions.

Launch an OS X app at login

I have done and check all steps in this tutorial few times: https://theswiftdev.com/2015/09/17/first-os-x-tutorial-how-to-launch-an-os-x-app-at-login/
Demo app is working fine. But my app isn't :( The launcher app didn't start after login.
SMLoginItemSetEnabled("samy.LauncherApplication" as CFString, true)
This key is exactly in login items. I checked it with program:
I tried to move Main app in Application folder. Don't work too
But my LauncherApplication won't launch. Help with some suggestions, where do I can find issue.
This question is actually a bit of a duplicate, but it is newer and outlines your issue with a bit more detail.
As per the answers in that question, your issue could be that:
The system cannot find the correct version of your application to launch. In this case you should test your application on a clean system (perhaps using a VM).
You could have accidentally made a mistake following the instructions in the tutorial, such as deleting the storyboard file in the launcher application. In this case, you may just want to be sure that you follow each step correctly. When I used that tutorial, following all the steps precisely worked for me, as suggested in the comments here by #vadian.
Also note that the tutorial you followed has been updated for Swift 4 here: https://theswiftdev.com/2017/10/27/how-to-launch-a-macos-app-at-login/
I followed all the instructions on these various articles perfectly as well and couldn't get it to launch either.
Luckily, someone solved this problem for us as an open source Swift Package - LaunchAtLogin. Easy integration and solved my problem starting up.

UIDocument/Xcode configuration

I am trying to follow this tutorial...
https://www.raywenderlich.com/131668/document-provider-tutorial
I got to this part ...
But I cannot figure out where I find this in Xcode 8.0 which means I get this error message ...
Sorry I am sure this is an easy question? Looking at the finished project, it reconised Note as type, yet I cannot seem to see the class in the starter project!! driving me mad!!!
Bon, you learn something everyday... went thru this six or more times but at last noticed Note.swift missing here from Starter Project Instructions, obvious isn't it, not.

Unknown warning [duplicate]

I have two warnings for my project in xcode, both don't stop the app running but I want to make sure I build without any warnings.
I recently removed Flurry from my app, and libsimulate and I can't get these messages to stop appearing despite spending many hours searching for answers on StackOverflow and Google.
I know it must be a simple problem to solve. Here is an image to help you understand:
In the project or target build settings, search for libsimulate. It's being passed as an argument to -L somewhere in there, likely by Library Search Paths; edit it out. Then do the same for FlurryLib.