"While loop" not working in my Anylogic model - anylogic

I have the model which I posted before on Stack. I am currently running the iterations through 5 Flow Chart blocks contain enter block and service block. when agent fill service block 5 in flow chart 5, the exit block should start to fill block one and so on. I have used While infinite loop to loop between the five flow chart blocks but it isn't working.
while(true)
{
for (Curing_Drying currProcess : collection) {
if (currProcess.allowedDay == (int)time(DAY)) {
currProcess.enter.take(agent);
}
}
if (queue10.size() <= Throughtput1){
break;
}
}
Image for further illustration 1
Image for further illustration 2
Wondering if someone can tell me what is wrong in the code.

Based on the description and the pictures provided, it isn't clear why the while loop is necessary. The On exit action is executed for each Agent arrival to the Exit block. It seems that the intention is to find the appropriate Curing_Drying block based on number of days since the model start time? If so, then just iterating through the collection is enough.
Also, it is generally a good practice to provide more meaningful names to collections. Using simply collection doesn't say anything about the contents and can get pretty confusing later on.

Related

Anylogic: Queue TimeOut blocks flow

I have a pretty simple Anylogic DE model where POs are launched regularly, and a certain amount of material gets to the incoming Queue in one shot (See Sample Picture below). Then the Manufacturing process starts using that material at a regular rate, but I want to check if the material in the queue gets outdated, so I'm using the TimeOut option of that queue, in order to scrap the outdated material (older than 40wks).
The problem is that every time that some material gets scrapped through this Timeout exit, the downstream Manufacturing process "stops" pulling more material, instead of continuing, and it does not get restarted until a new batch of material gets received into the Queue.
What am I doing wrong here? Thanks a lot in advance!!
Kindest regards
Your situation is interesting because there doesn't seem to be anything wrong with what you're doing. So even though what you are doing seems to be correct, I will provide you with a workaround. Instead of the Queue block, use a Wait block. You can assign a timeout and link the timeout port just like you did for the queue (seem image at the end of the answer).
In the On Enter field of the wait block (which I will assume is named Fridge), write the following code:
if( MFG.size() < MFG.capacity ) {
self.free(agent);
}
In the On Enter of MFG block write the following:
if( self.size() < self.capacity && Fridge.size() > 0 ) {
Fridge.free(Fridge.get(0));
}
And finally, in the On Exit of your MFG block write the following:
if( Fridge.size() > 0 ) {
Fridge.free(Fridge.get(0));
}
What we are doing in the above, is we are manually pushing the agents. Each time an agent is processed, the model checks if there is capacity to send more, if yes, a new agent is sent.
I know this is an unpleasant workaround, but it provides you with a solution until AnyLogic support can figure it out.

Avoiding repetitive calls when creating reactfire hooks

When initializing a component using reactfire, each time I add a reactfire hook (e.g. useFirestoreDocData), it triggers a re-render and therefore repeats all previous initialization. For example:
const MyComponent = props => {
console.log(1);
const firestore = useFirestore();
console.log(2);
const ref = firestore.doc('count/counter');
console.log(3);
const { value } = useFirestoreDocDataOnce(ref);
console.log(4);
...
return <span>{value}</span>;
};
will output:
1
1
2
3
1
2
3
4
This seems wasteful, is there a way to avoid this?
This is particularly problematic when I need the result of one reactfire hook to create another (e.g. retrieve data from one document to determine which other document to read) and it duplicates the server calls.
See React's documentation of Suspense.
Particulary that part: Approach 3: Render-as-You-Fetch (using Suspense)
Reactfire uses this mechanics. It is not supposed to fetch more than one time for each call even if the line is executed more than once. The mechanics behind "understand" that the fetch is already done and will start the next one.
In your case, react try to render your component, see it needs to fetch, stop rendering and show suspense's fallback while fetching. When fetch is done it retry to render your component and as the fetch is completed it will render completely.
You can confirm in your network tab that each calls is done only once.
I hope I'm clear, please don't hesitate to ask for more details if i'm not.

How to stop source blocks when rackSystem if full

i saw a previous question about something like my issue but i couldn't make it work as suggested in the answer.
I have 5 sources that generate 5 different agents to be stored via a rackStore block in a rackSystem; a resource from a resource pool pick them up (rackPick block) and give them to an assembler. At some point i seize the same resource to do other tasks but the simulation is interrupted when the rack is full. I tried to make the sources stop when the rack is full in this way:
if( rackSystem.isFree(1, 1, 1) == false)
self.set_rate(0);
I typed this code in each source "on exit" bar but it doesn't work; what am i missing?
The rackSystem is made of 5 different palletRack blocks, each with 1 row/position/level.
Thanks for your advices.
You are only checking if the position (0,0,0) is free. Instead, amend your condition to this:
if( rackSystem.hasSpace() == false) self.set_rate(0);

Talend ETL - running child job in tLoop

I am trying to run a child job in tLoop. The child job connects to salesforce and downloads "Account" object to local SQL Server table. There are problems with connection to Salesforce, it takes few attempts to connect. Hence, I put the connection stuff in child job and now trying to call the child job in a loop. Below is the image of my parent job.
As you can see in image the tRunJob_1 has error because of Salesforce connection problem in child job. This is correct behaviour.
The setRetryConnect that is connected to OnComponentError has this code: context.retryConnect = true;
The setRetryConnect that is connected to OnComponentOk has this code: context.retryConnect = false;
So, I am tripping this context variable depending on whether child job succeeds or fails.
My tLoop looks as below:
I want the tLoop to run as many times till the condition remains true. That is till the time it continues to error out. However, it just iterates once and then stops. Could anyone please let me know what correction need to be done here to make the tLoop work?
I couldn't re-pro your issue with SalesForce but by looking at your job what I feel is that when you say - "it just iterates once and then stops" is the expected behavior.
As per your job flow after the tRunJob you are using OnComponentOk/OnComponentError trigger which would process and stop the job run as it would have completed the job execution. What it would have ideal was to keep everything in a subjob post tLoop so that it will iterate till the condition is met.
Sample job for explanation -
Here used tSetGlobalVar to define a global variable (in place of your context variable). Then use the globalMap variable as ((Boolean)globalMap.get("tLoop")) in your "Condition" for the tLoop.
And then finally run some code in the tJava component that does something and conditionally sets the global variable to false to mark the ending of loop.
tRunJob provides an Return Code ((Integer)globalMap.get("tRunJob_1_CHILD_RETURN_CODE"))
If you're running your child Job a number of times and want your Job to exit with non-Zero if one of these iterations fails, then after each iteration, you should test this return code and store it in your own globalMap Object if it is non-zero
int returnCode = ((Integer)globalMap.get("tRunJob_1_CHILD_RETURN_CODE"));
if (returnCode > 0) {
globalMap.put("tLoop", false);
}
else {
System.out.println(returnCode);
};
Found the answer myself, posting it here so that it may help others. It appears like OnComponentError breaks the tLoop. Disabled the OnComponentError flow and un-checked the 'Die on Child Error' checkbox in tRunJob.
The tLoop remains as it is. No changes here.
The retryConnect will use the below code. It uses CHILD_RETURN_CODE to check whether the child job threw error. In case of success, its value is 0. I am tripping the variable when the child job succeeds, so the loop will stop. As you can see, the tLoop shows 2 iterations, it is working as expected now. Thanks.

Anylogic: How to conditionally close/open a valve

I am very new at Anylogic. I have a simple model, using the Fluid dynamics library: two tanks and a valve between them. The valve have to open at a rate, say X, only when the amount in the first tank, say tank_1, were twice of the amount of the second tank, say tank_2
Could you please help me with that?
Regards
You probably have more conditions on what to use with the valve depending on different things. But it's a bad idea to make something occur when then tank_1 is exactly 2 times larger than tank_2... Instead, create a boolean variable that tells you if the current situation is that tank_1 is over or below 2*tank_2. Let's call it "belowTank2". I will assume tank_1 is below 2*tank_2 in the beginning of the simulation. so belowTank2 is true.
Then you create an event that runs cyclically every second or even more often if you want and you use the following code:
if(belowTank2){
if(tank_1.amount()>2*tank_2.amount()){
valve.set_openRate(0.1);
belowTank2=false;
}
}else{
if(tank_1.amount()<2*tank_2.amount()){
valve.set_openRate(0.3);
belowTank2=true;
}
}
So this means that whenever tank_1 surpases 2*tank_2, it will trigger the rate change on the valve. And it will trigger again a change when it's below 2*tank_2