Exception has occurred: ModuleNotFoundError in VScode but no other editors - visual-studio-code

This error occurs in VS code for pip installed modules.
Exception has occurred: ModuleNotFoundError
It was working on all previous days.
I believe that i may have deleted a *.pyc file or something to this extent.
If i do pip freeze i can see the module.
For example import tweepy could not be resolved, but i can see that it exists in pip freeze tweepy==3.10.0 and i can see with python --version that i have the correct version Python 3.9.0.
If i run the same on IDLE (python3.9) the code works, which leads me to believe that this is a VScode issue, but i cannot tell what this is or how to fix it.
In fact, if i recreate new folders in VS code, the imports work too.
So the quesiton is, how can i identify where (which folder or file) the corruption is or what has caused VS code to break in this way ?

One solution (which works) is to recreate all the folders and subfolders.
It is also noted that this is not specific to python as seen here:
https://github.com/Microsoft/vscode/issues/10391
There is also a suggestion here (which is close, but did not resolve the issue):
vscode import error for python module.
I have noticed that if I use File -> Close folder and then File -> Open Folder... and open the project folder again, the errors are
gone.

VStudio may be using a different python interpreter. Just click here and select the proper one:

Related

esp-idf build fails with "fatal error: esp_wifi.h: No such file or directory"

I am a student who has gotten a part time job embedded system programming. I am given a program the company uses, and asked to understand it. This is a working program. Therefore, the project can be built and flashed on ESP32 by the developers with no problem. So, the code and CMake files should have no issues. However, I cannot build the program either with VSCode extension nor with idf.py. In fact, I cannot build esp-idf examples from the official website, either.
Note: I am new to StackOverflow as well as to ESP32, so sorry if I made any mistakes here. If this post is problematic in any way, please inform me.
The error message from the terminal is shown here
I was initially using VSCode on Windows 10 (Windows is not activated). At first, ESP extension was completely failing to start the building process because it could not locate the tools. I was getting "could not be located" errors for all the tools. Below is a list of what I did in this setting:
I had v5.0.0 for esp-idf downloaded from Espressif server. I deleted it and tried v4.3.3 and then I tried to download from Github server. I downloaded the requirements for idf.py scripting environment and completed the settings for it as described by the Espressif's documentation.
I manually set the environment variables for IDF_PATH and PATH for both the user and for the system.
After 2, the initial error was gone. Unfortunately, I had a new error which indicated that ".elf" file for the project output could not be found. I do not exactly recall the error but if it is integral to the problem's solution I can try to replicate this issue.
I tried to delete and reinstall VSCode. I tried running VSCode with admin authority.
I tried changing the IDF_TOOLS_PATH in the VSCode esp-idf extension configurations from ".espressif" to "esp\esp-idf".
At this point, I moved to try to build the project on Ubuntu 22.04.1 LTS:
In Ubuntu, I got the fatal error: esp_event.h: No such file or directory error.
It does not seem to be a common issue and I could not find much about it online.
I followed the Linux setup steps in the documentation. It said that only step 1 (Downloading the prerequisites) was necessary for the VSCode extension.
I decided to try the "master branch" from esp-idf configurations as well. After I downloaded the master branch, the error changed to the current version: 'fatal error: esp_wifi.h: No such file or directory'
I also tried the idf.py in Ubuntu but I got the same error.
Both in Ubuntu and in Windows, the Doctor Command returns nothing. It does not even open the terminal or any window. I am not sure what it should return but some online discussions were asking about its return so I wanted to note it here.
Edit: When I tried the examples on Ubuntu, they actually build just fine. Doctor Command also works with examples.
However, the main code has still issues. Initially, I assumed I made some mistakes with esp-idf configurations. But, perhaps that was not the case.
I had the same problem and ended up editing my project's CMakeLists.txt. When I added "esp_wifi" to the "REQUIRES" list, it worked for me:
idf_component_register(
SRCS "main.c"
INCLUDE_DIRS res
EMBED_FILES res/settings.html
REQUIRES esp_wifi
)

Strange source command when start Julia REPL

I am a bit fresh to Julia (and stack overflow), so it might be a dummy question. I am using VS code in ubuntu 18.04.
Every time I start Julia REPL from VS code (Ctrl+shift+P, then "Julia: Start REPL"), the Julia REPL starts with a strange command "source /home/$user_name/bin/activate" and then an error (of course source is not defined in Julia) :
ERROR: UndefVarError: source not defined
Stacktrace:
[1] top-level scope
# REPL[1]:1
This problem was shown a couple of weeks ago but it does not affect my code at least for now. I have tried to search the problem but haven't found any similar questions. Any hints on what's going on? Many thanks!
Edit:
I think I might have used Conda somewhere.
Do "which Julia", I got:
/home/$user_name/julia-1.7.2/bin//julia
There is no "/home/$user_name/.julia/config/startup.jl" file, all the directories under "/home/$user_name/.julia/" are as follow:
artifacts compiled dev logs prefs scratchspaces
clones conda environments packages registries
Then I found a "startup.jl" file under "$JULIA_INSTALL_FOLDER\etc\julia\startup.jl", with following content (seems like not helping on my problem).
# This file should contain site-specific commands to be executed on Julia startup;
# Users may store their own personal commands in `~/.julia/config/startup.jl`.
Solved by following #SundarR's suggestion.
The problem was caused by the VSCode-Python extension installed.
Please see the comment above for the details and thanks again!

libsqlite3-0.dll was not found error when launching shp2pgsql-gui on Windows (PostGIS)

I recently installed PostgreSQL 13 on windows 10 and the PostGIS extension via the stack builder. However, when trying to launch the shp2pgsql-gui application to import a shapefile, I get a "libsqlite3-0.dll was not found" error. I can see the file under the bin folder, so I'm not sure where the problem is and googling did not help very much. I wonder what the problem may be because the installation seemed pretty straightforward to have done something wrong.
Copying the "libsqlite3-0.dll" file from \PostgreSQL\13\bin to PostgreSQL\13\bin\postgisgui and then running the shp2pgsql-gui application seemed to fix this issue for me.
This problem can occur for different reasons, but I recommend that you download that .dll from the following link (https://es.dll-files.com/libsqlite3-0.dll.html). Then replace the file in the installation folder.

Getting "Error: Failed to connect to OmniSharp"

I'm trying to get VSCode working with my Unity projects, and every time I select the Project icon (the little fire at the bottom) I get the following error:
Error: Failed to connect to OmniSharp
Is anyone else getting this?
You need to download the most recent version of "mono". Open up terminal and pass in brew install mono. Then "Pick a project" and select the ..-csharp.sln file and you should be up and running.
Ok, made some progress and gotten a few Unity projects working. It seems that you need some prerequisites installed, a clean up of your Unity project folder, and possibly some hand editing of your .sln and .csproj files.
I posted a (possibly) better answer over on Reddit. Hope that's not breaking stack etiquitte.
http://www.reddit.com/r/Unity3D/comments/34d6gc/visual_studio_for_mac_help_us_vote_for_unity/
i get this on windows when my project directory has a space in it
i removed the space and removed the error
i expect it will be fixed soom
I have a completely different answer: it's the runtime that VSCode is using. It doesn't match up with what it thinks it needs. I have to remember that we're still in beta and that things are changing rapidly. I had my dnvm running beta 7, but VSCode (and OmniSharp, by extension) is looking for beta 6, so it was failing. I updated my runtime using this this post as a clue. Now I have VSCode 0.7.0 using the beta 6 runtime. I have no idea how to tell what it's looking for...I just guessed based on when they were both released. HTH

PyDev: "Unresolved import nltk" When running, pydev imports it

I want to get rid of this error message and I want to have the benefits of auto completion and suggestions. PyDev obviously does find nltk, because when running it from inside the IDE it works. Not only from console.
Surely someone needs to know why I got this "unresolved import" error message but on the other way when clicking on "run" it works perfectly well.
#TheGT seems to be on the correct path, though I found the instructions a little confusing. My solution:
Project->Properties->PYDEV-PYTHONPATH->External Libraries
Add source folder (button)
/Library/Python/2.7/site-packages/nltk-2-0/4-py2.7.egg
Obviously, your path, version, etc... could be different.
Here's what seems odd.
There's a button to add zip/jar/egg and that doesn't want to work correctly with the nltk...directory...egg. The nltk egg behaves like a directory in the chooser (i.e. continues to drill down rather than return).
On the other hand, the source folder button does allow you to choose a folder... so I chose the egg and that seems to work.
It seems like the nltk egg is not configured correctly for OSX. And, depending on how it is accessed, it can behave like a folder or a final destination.
NOTE: Adding the nltk egg into the external libraries path of your project makes the error go away. But adding the egg into preferences>PyDev>Interpreter does not appear to resolve the problem (on it's own).
I faced the exact same error when I was trying to use nltk in my project. I did 2 things to resolve the unresolved error to go away.
I added the setupctools**.egg file (the file that is used to install nltk in mac/*nix systems) as an external library
[Project->Properties->PYDEV-PYTHONPATH->External Libraries]
I am using Eclipse Indigo, and Python 2.6.1 on my mac btw.
I restarted the eclipse
Bam! - the error goes away.
Although, the error is not there anymore, I would like to know why Eclipse was behaving this way. The strange thing to note was that when I tried to run the program, the program did run successfully, even though eclipse marked "import nltk" as unresolved import.