Yang modeling language - select / deselect one or multiple options within bits type - ietf-netmod-yang

Is there possibility in YANG language to select one option in bit type leaf, which will deselect all other bits ?
What I would like to do is, by default Whole-Platform is selected, but when user selects some other option, the Whole-Platform will be deselected.
And otherwise when user selects Whole-Platform, all other options should be deselected.
leaf check-type {
type bits {
bit Whole-platform;
bit NSO-checks;
bit ESC-checks;
}
default "Whole-platform";
}

No, YANG bits type will not let you do that, since no relation between individual bits ever exists by default - other than the notion of all of them belonging to the same set of "configurable flags".
This is where a union type would be a viable modeling decision.
leaf check-type {
type union {
type enumeration {
enum Whole-platform;
}
type bits {
bit NSO-checks;
bit ESC-checks;
}
}
default Whole-platform;
}
Doing this implies an XOR (mutual exclusivity) between value Whole-platform and the set of remaining bit values to the reader.
Valid values:
<check-type>Whole-platform</check-type>
<check-type>NSO-checks</check-type>
<check-type>NSO-checks ESC-checks</check-type>
Invalid:
<check-type>Whole-platform ESC-checks</check-type>
You could leave your type as is and handle the one bit to rule them all in a description, since that is just human readable normative text.
description "Implementations must ensure an XOR relationship between
'Whole-platform' bit value and the other bit values of this
leaf. When the former is used it means that
...";
Note: what you are trying to achieve is an implementation detail.

Related

Is it legal to repeat the same value in a MULTIPLECHARVALUE or MULTIPLESTRINGVALUE field?

Let's assume a FIX field is of type MULTIPLECHARVALUE or MULTIPLESTRINGVALUE, and the enumerated values defined for the field are A, B, C and D. I know that "A C D" is a legal value for this field, but is it legal for a value to be repeated in the field? For example, is "A C C D" legal? If so, what are its semantics?
I can think of three possibilities:
"A C C D" is an invalid value because C is repeated.
"A C C D" is valid and semantically the same as "A C D". In other words, set semantics are intended.
"A C C D" is valid and has multiset/bag semantics.
Unfortunately, I cannot find any clear definition of the intended semantics of MULTIPLECHARVALUE and MULTIPLESTRINGVALUE in FIX specification documents.
The FIX50SP2 spec does not answer your question, so I can only conclude that any of the three interpretations could be considered valid.
Like so may questions with FIX, the true answer is dependent upon the counterparty you are communicating with.
So my answer is:
if you are client app, ask your counterparty what they want (or check their docs).
if you are the server app, you get to decide. Your docs should tell your clients how to act.
If it helps, the QuickFIX/n engine treats MultipleCharValue/MultipleStringValue fields as strings, and leaves it to the application code to parse out the individual values. Thus, it's easy for a developer to support any of the interpretations, or even different interpretations for different fields. (I suspect the other QuickFIX language implementations are the same.)
The definition of MultipleValueString field is a string field containing one or more space delimited values. I haven't got the official spec, but there are few locations where this definition can be found:
https://www.onixs.biz/fix-dictionary/4.2/index.html#MultipleValueString (I know onixs.biz to be very faithful to the standard specification)
String field (see definition of "String" above) containing one or more space delimited values.
https://aj-sometechnicalitiesoflife.blogspot.com/2010/04/fix-protocol-interview-questions.html
12. What is MultipleValueString data type? [...]
String field containing one or more space delimited values.
This leaves it up to a specific field of this type whether multiples are allowed or not, though I suspect only a few if any would need to have multiples allowed. As far as I can tell, the FIX specification deliberately leaves this open.
E.g. for ExecInst<18> it would be silly to specify the same instruction multiple times. I would also suspect each and every implementation to behave differently (for instance one ignoring duplicates, another balking with an error/rejection).

Are types in Coq mutually exclusive?

Question:
Are types in Coq mutually exclusive?
For example in the accepted answer for this question:
What exactly is a Set in COQ
it is mentioned that "Set <= Type_0". (Does it mean that anything of type Set is also of type Type?)
On the other hand in the accepted answer for this question:
Making and comparing Sets in Coq
it is mentioned that "each valid element of the language has exactly one type".
My motivation:
Relations in Coq (in Relations: Coq.Relations.Relation_Definitions) are defined as:
Variable A : Type.
Definition relation := A -> A -> Prop.
My intention was to express a restriction of a relation to some "smaller" B. If the types are mutually exclusive then it may make no sense.
In the sense asked, yes, types are exclusive.
You cannot express a restriction to some smaller B, at least not between sorts like Set/Prop/Type(0) - everything contained in one sort is also contained in larger sorts.
Subtyping in Coq is a little different from traditional languages. Set <= Type(0) means anything of type Set can be promoted to having type Type(0), not that it always has Type(0). Subtyping between sorts is explained in CIC/Sorts section of the Coq Manual.
However, if you are using Type Classes, you can define restriction of relations on subclasses! For example, you can define a type class which has the "+" operator and define a subclass where the "+" operator is associative.

Enable explicit Type indices in coqtop?

In Coq there is a hierarchy of types each one denoting the type of the previous i.e. Type_0 : Type_1, Type_1 : Type_2 and so on. In coqtop however when I type Check Type. I get Type : Type which looks like a contradiction but is not since Type is implicitly indexed.
Question: How to enable explicit indexing of the Type universes?
The short answer as #ejgallego mentioned above is to enable the printing of universe levels:
Coq < Set Printing Universes.
Coq < Check Type.
Type#{Top.1}
: Type#{Top.1+1}
(* Top.1 |= *)
Conceptually there is indeed a hierarchy of types which might be called Type#{1}, Type#{2}, etc. However, Coq actually maintains symbols for universe indices and relationships among them (universe constraints) rather than explicit numbers. The constraints are kept consistent so that it's always possible to assign some explicit number to every symbol in a consistent manner.
In the output above you can see that Coq has created a universe level Top.1 for the Type inside the Check Type. command. Its type is always one level higher, which Coq does without another symbol with the expression Top.1+1. With Set Printing Universes a list of constraints is also output as a comment; in this case it gives the one symbol in the context Top.1 and no constraints on the right hand side.
Coq maintains a global list of universe levels and constraints it has created so far. You can read a more thorough explanation of universe levels and constraints in CPDT: http://adam.chlipala.net/cpdt/html/Universes.html.

Why does Scala choose to have the types after the variable names?

In Scala variables are declared like:
var stockPrice: Double = 100.
Where the type (Double) follows the identifier (stockPrice). Traditionally in imperative languages such as C, Java, C#, the type name precedes the identifier.
double stock_price = 100.0;
Is it purely a matter of taste, or does having the type name in the end help the compiler in any way? Go also has the same style.
Kevin's got it right. The main observation is that the "type name" syntax works great as long as types are short keywords such as int or float:
int x = 1
float d = 0.0
For the price of one you get two pieces of information: "A new definition starts here", and "here's the (result) type of the definition". But we are way past the area of simple primitive types nowadays. If you write
HashMap<Shape, Pair<String, String>> shapeInfo = makeInfo()
the most important part of what you define (the name) is buried behind the type expression. Compare with
val shapeInfo: HashMap[Shape, (String, String)] = makeInfo()
It says clearly
We define a value here, not a variable or method (val)
The name of the thing we define is shapeInfo
If you care about it, here's the type (HashMap[...])
As well as supporting type inference, this has an ergonomic benefit too.
For any given variable name + type, chances are that the name is the more important piece of information. Moving it to the left makes it more prominent, and the code more readable once you're accustomed to the style.
Other ergonomic benefits:
With val, var or def before member names, instead of their type, they all neatly line up in a column.
If you change just the type of a member, or drop it entirely in favour of inference, then a fine-grained diff tool will clearly show that the name is unaltered
Likewise, changing between a val/var/def is very clear in diffs
inference should be considered default behaviour in Scala, you only need type specifications in certain specific scenarios, even then it's mostly done for the compiler. So putting them at the very start of a declaration emphasises the wrong thing.
"name: Type" instead of "Type name" more closely matches the way most programmers will actually think about a declaration, it's more natural.
The differing C/C++ and Java conventions for pointers and arrays (i.e * being a prefix on the following name and not a suffix on the preceeding type in C/C++, or [] being a valid suffix on both names and types in Java) are still confusing to newcomers or language converts, and cause some very real errors when declaring multiple variables on a single line. Scala leaves no room for doubt and confusion here.
It's afterwards so that it can be removed for type inference:
var stockPrice: Double = 100.0
var stockPrice = 100.0
However, it is not true that imperative languages traditionally have types first. For example, Pascal doesn't.
Now, C does it, and C++, Java and C# are based on C's syntax, so naturally they do it that way too, but that has absolutely nothing to do with imperative languages.
It should be noted that even C doesn't "traditionally" define the type before the variable name, but indeed allows the declarations to be interleaved.
int foo[];
where the type for foo is declared both before and after it, lexically.
Beyond that, I'm guessing this is a distinction without a difference. The compiler developers certainly couldn't care one way or another.

What is the difference between a strongly typed language and a statically typed language?

Also, does one imply the other?
What is the difference between a strongly typed language and a statically typed language?
A statically typed language has a type system that is checked at compile time by the implementation (a compiler or interpreter). The type check rejects some programs, and programs that pass the check usually come with some guarantees; for example, the compiler guarantees not to use integer arithmetic instructions on floating-point numbers.
There is no real agreement on what "strongly typed" means, although the most widely used definition in the professional literature is that in a "strongly typed" language, it is not possible for the programmer to work around the restrictions imposed by the type system. This term is almost always used to describe statically typed languages.
Static vs dynamic
The opposite of statically typed is "dynamically typed", which means that
Values used at run time are classified into types.
There are restrictions on how such values can be used.
When those restrictions are violated, the violation is reported as a (dynamic) type error.
For example, Lua, a dynamically typed language, has a string type, a number type, and a Boolean type, among others. In Lua every value belongs to exactly one type, but this is not a requirement for all dynamically typed languages. In Lua, it is permissible to concatenate two strings, but it is not permissible to concatenate a string and a Boolean.
Strong vs weak
The opposite of "strongly typed" is "weakly typed", which means you can work around the type system. C is notoriously weakly typed because any pointer type is convertible to any other pointer type simply by casting. Pascal was intended to be strongly typed, but an oversight in the design (untagged variant records) introduced a loophole into the type system, so technically it is weakly typed.
Examples of truly strongly typed languages include CLU, Standard ML, and Haskell. Standard ML has in fact undergone several revisions to remove loopholes in the type system that were discovered after the language was widely deployed.
What's really going on here?
Overall, it turns out to be not that useful to talk about "strong" and "weak". Whether a type system has a loophole is less important than the exact number and nature of the loopholes, how likely they are to come up in practice, and what are the consequences of exploiting a loophole. In practice, it's best to avoid the terms "strong" and "weak" altogether, because
Amateurs often conflate them with "static" and "dynamic".
Apparently "weak typing" is used by some persons to talk about the relative prevalance or absence of implicit conversions.
Professionals can't agree on exactly what the terms mean.
Overall you are unlikely to inform or enlighten your audience.
The sad truth is that when it comes to type systems, "strong" and "weak" don't have a universally agreed on technical meaning. If you want to discuss the relative strength of type systems, it is better to discuss exactly what guarantees are and are not provided.
For example, a good question to ask is this: "is every value of a given type (or class) guaranteed to have been created by calling one of that type's constructors?" In C the answer is no. In CLU, F#, and Haskell it is yes. For C++ I am not sure—I would like to know.
By contrast, static typing means that programs are checked before being executed, and a program might be rejected before it starts. Dynamic typing means that the types of values are checked during execution, and a poorly typed operation might cause the program to halt or otherwise signal an error at run time. A primary reason for static typing is to rule out programs that might have such "dynamic type errors".
Does one imply the other?
On a pedantic level, no, because the word "strong" doesn't really mean anything. But in practice, people almost always do one of two things:
They (incorrectly) use "strong" and "weak" to mean "static" and "dynamic", in which case they (incorrectly) are using "strongly typed" and "statically typed" interchangeably.
They use "strong" and "weak" to compare properties of static type systems. It is very rare to hear someone talk about a "strong" or "weak" dynamic type system. Except for FORTH, which doesn't really have any sort of a type system, I can't think of a dynamically typed language where the type system can be subverted. Sort of by definition, those checks are bulit into the execution engine, and every operation gets checked for sanity before being executed.
Either way, if a person calls a language "strongly typed", that person is very likely to be talking about a statically typed language.
This is often misunderstood so let me clear it up.
Static/Dynamic Typing
Static typing is where the type is bound to the variable. Types are checked at compile time.
Dynamic typing is where the type is bound to the value. Types are checked at run time.
So in Java for example:
String s = "abcd";
s will "forever" be a String. During its life it may point to different Strings (since s is a reference in Java). It may have a null value but it will never refer to an Integer or a List. That's static typing.
In PHP:
$s = "abcd"; // $s is a string
$s = 123; // $s is now an integer
$s = array(1, 2, 3); // $s is now an array
$s = new DOMDocument; // $s is an instance of the DOMDocument class
That's dynamic typing.
Strong/Weak Typing
(Edit alert!)
Strong typing is a phrase with no widely agreed upon meaning. Most programmers who use this term to mean something other than static typing use it to imply that there is a type discipline that is enforced by the compiler. For example, CLU has a strong type system that does not allow client code to create a value of abstract type except by using the constructors provided by the type. C has a somewhat strong type system, but it can be "subverted" to a degree because a program can always cast a value of one pointer type to a value of another pointer type. So for example, in C you can take a value returned by malloc() and cheerfully cast it to FILE*, and the compiler won't try to stop you—or even warn you that you are doing anything dodgy.
(The original answer said something about a value "not changing type at run time". I have known many language designers and compiler writers and have not known one that talked about values changing type at run time, except possibly some very advanced research in type systems, where this is known as the "strong update problem".)
Weak typing implies that the compiler does not enforce a typing discpline, or perhaps that enforcement can easily be subverted.
The original of this answer conflated weak typing with implicit conversion (sometimes also called "implicit promotion"). For example, in Java:
String s = "abc" + 123; // "abc123";
This is code is an example of implicit promotion: 123 is implicitly converted to a string before being concatenated with "abc". It can be argued the Java compiler rewrites that code as:
String s = "abc" + new Integer(123).toString();
Consider a classic PHP "starts with" problem:
if (strpos('abcdef', 'abc') == false) {
// not found
}
The error here is that strpos() returns the index of the match, being 0. 0 is coerced into boolean false and thus the condition is actually true. The solution is to use === instead of == to avoid implicit conversion.
This example illustrates how a combination of implicit conversion and dynamic typing can lead programmers astray.
Compare that to Ruby:
val = "abc" + 123
which is a runtime error because in Ruby the object 123 is not implicitly converted just because it happens to be passed to a + method. In Ruby the programmer must make the conversion explicit:
val = "abc" + 123.to_s
Comparing PHP and Ruby is a good illustration here. Both are dynamically typed languages but PHP has lots of implicit conversions and Ruby (perhaps surprisingly if you're unfamiliar with it) doesn't.
Static/Dynamic vs Strong/Weak
The point here is that the static/dynamic axis is independent of the strong/weak axis. People confuse them probably in part because strong vs weak typing is not only less clearly defined, there is no real consensus on exactly what is meant by strong and weak. For this reason strong/weak typing is far more of a shade of grey rather than black or white.
So to answer your question: another way to look at this that's mostly correct is to say that static typing is compile-time type safety and strong typing is runtime type safety.
The reason for this is that variables in a statically typed language have a type that must be declared and can be checked at compile time. A strongly-typed language has values that have a type at run time, and it's difficult for the programmer to subvert the type system without a dynamic check.
But it's important to understand that a language can be Static/Strong, Static/Weak, Dynamic/Strong or Dynamic/Weak.
Both are poles on two different axis:
strongly typed vs. weakly typed
statically typed vs. dynamically typed
Strongly typed means, a variable will not be automatically converted from one type to another. Weakly typed is the opposite: Perl can use a string like "123" in a numeric context, by automatically converting it into the int 123. A strongly typed language like python will not do this.
Statically typed means, the compiler figures out the type of each variable at compile time. Dynamically typed languages only figure out the types of variables at runtime.
Strongly typed means that there are restrictions between conversions between types.
Statically typed means that the types are not dynamic - you can not change the type of a variable once it has been created.
Answer is already given above. Trying to differentiate between strong vs week and static vs dynamic concept.
What is Strongly typed VS Weakly typed?
Strongly Typed: Will not be automatically converted from one type to another
In Go or Python like strongly typed languages "2" + 8 will raise a type error, because they don't allow for "type coercion".
Weakly (loosely) Typed: Will be automatically converted to one type to another:
Weakly typed languages like JavaScript or Perl won't throw an error and in this case JavaScript will results '28' and perl will result 10.
Perl Example:
my $a = "2" + 8;
print $a,"\n";
Save it to main.pl and run perl main.pl and you will get output 10.
What is Static VS Dynamic type?
In programming, programmer define static typing and dynamic typing with respect to the point at which the variable types are checked. Static typed languages are those in which type checking is done at compile-time, whereas dynamic typed languages are those in which type checking is done at run-time.
Static: Types checked before run-time
Dynamic: Types checked on the fly, during execution
What is this means?
In Go it checks typed before run-time (static check). This mean it not only translates and type-checks code it’s executing, but it will scan through all the code and type error would be thrown before the code is even run. For example,
package main
import "fmt"
func foo(a int) {
if (a > 0) {
fmt.Println("I am feeling lucky (maybe).")
} else {
fmt.Println("2" + 8)
}
}
func main() {
foo(2)
}
Save this file in main.go and run it, you will get compilation failed message for this.
go run main.go
# command-line-arguments
./main.go:9:25: cannot convert "2" (type untyped string) to type int
./main.go:9:25: invalid operation: "2" + 8 (mismatched types string and int)
But this case is not valid for Python. For example following block of code will execute for first foo(2) call and will fail for second foo(0) call. It's because Python is dynamically typed, it only translates and type-checks code it’s executing on. The else block never executes for foo(2), so "2" + 8 is never even looked at and for foo(0) call it will try to execute that block and failed.
def foo(a):
if a > 0:
print 'I am feeling lucky.'
else:
print "2" + 8
foo(2)
foo(0)
You will see following output
python main.py
I am feeling lucky.
Traceback (most recent call last):
File "pyth.py", line 7, in <module>
foo(0)
File "pyth.py", line 5, in foo
print "2" + 8
TypeError: cannot concatenate 'str' and 'int' objects
Data Coercion does not necessarily mean weakly typed because sometimes its syntacical sugar:
The example above of Java being weakly typed because of
String s = "abc" + 123;
Is not weakly typed example because its really doing:
String s = "abc" + new Integer(123).toString()
Data coercion is also not weakly typed if you are constructing a new object.
Java is a very bad example of weakly typed (and any language that has good reflection will most likely not be weakly typed). Because the runtime of the language always knows what the type is (the exception might be native types).
This is unlike C. C is the one of the best examples of weakly typed. The runtime has no idea if 4 bytes is an integer, a struct, a pointer or a 4 characters.
The runtime of the language really defines whether or not its weakly typed otherwise its really just opinion.
EDIT:
After further thought this is not necessarily true as the runtime does not have to have all the types reified in the runtime system to be a Strongly Typed system.
Haskell and ML have such complete static analysis that they can potential ommit type information from the runtime.
One does not imply the other. For a language to be statically typed it means that the types of all variables are known or inferred at compile time.
A strongly typed language does not allow you to use one type as another. C is a weakly typed language and is a good example of what strongly typed languages don't allow. In C you can pass a data element of the wrong type and it will not complain. In strongly typed languages you cannot.
Strong typing probably means that variables have a well-defined type and that there are strict rules about combining variables of different types in expressions. For example, if A is an integer and B is a float, then the strict rule about A+B might be that A is cast to a float and the result returned as a float. If A is an integer and B is a string, then the strict rule might be that A+B is not valid.
Static typing probably means that types are assigned at compile time (or its equivalent for non-compiled languages) and cannot change during program execution.
Note that these classifications are not mutually exclusive, indeed I would expect them to occur together frequently. Many strongly-typed languages are also statically-typed.
And note that when I use the word 'probably' it is because there are no universally accepted definitions of these terms. As you will already have seen from the answers so far.
Imho, it is better to avoid these definitions altogether, not only there is no agreed upon definition of the terms, definitions that do exist tend to focus on technical aspects for example, are operation on mixed type allowed and if not is there a loophole that bypasses the restrictions such as work your way using pointers.
Instead, and emphasizing again that it is an opinion, one should focus on the question: Does the type system make my application more reliable? A question which is application specific.
For example: if my application has a variable named acceleration, then clearly if the way the variable is declared and used allows the assignment of the value "Monday" to acceleration it is a problem, as clearly an acceleration cannot be a weekday (and a string).
Another example: In Ada one can define: subtype Month_Day is Integer range 1..31;, The type Month_Day is weak in the sense that it is not a separate type from Integer (because it is a subtype), however it is restricted to the range 1..31. In contrast: type Month_Day is new Integer; will create a distinct type, which is strong in the sense that that it cannot be mixed with integers without explicit casting - but it is not restricted and can receive the value -17 which is senseless. So technically it is stronger, but is less reliable.
Of course, one can declare type Month_Day is new Integer range 1..31; to create a type which is distinct and restricted.