I want to put a widget onto other's view.
Here is what I did
In normal version without countdown timer, there is no whitespace inside the screen. It is %50 %50 divided by colours(red and blue).
What I want to do is adding that countdown timer without creating whitespace. Directly adding it onto those colours on the center.
I saw that with Stack it is possible to do. I tried it but couldn't remove the white area.
Here is my code:
#override
Widget build(BuildContext context) {
return Scaffold(
body: new Column(
children: [
Expanded(
flex: 40,
child: new Container(
width: double.infinity,
child: new Column(
children: <Widget>[
box1 = new Expanded(
flex: boxSize1,
child: InkWell(
onTap: () {
clickBox1();
}, // Handle your callback
child: new Container(
alignment: Alignment.topCenter,
color: colorRandom,
),
),
),
TimeCircularCountdown(
unit: CountdownUnit.second,
countdownTotal: 3,
onUpdated: (unit, remainingTime) => print('Updated'),
onFinished: () {
setState(() {
visibility = false;
});
},
),
box2 = new Expanded(
flex: boxSize2,
child: InkWell(
onTap: () {
clickBox2();
}, // Handle your callback
child: new Container(
alignment: Alignment.topCenter,
color: color,
),
),
),
],
),
),
),
],
),
);
#override
Widget build(BuildContext context) {
return Scaffold(
body: Stack(
children: [
Column(
children: [
Expanded(
child: Container(
color: Colors.blue,
)),
Expanded(
child: Container(
color: Colors.red,
)),
],
),
Center(
child: Container(
height: 200,
width: 200,
decoration: BoxDecoration(
borderRadius: BorderRadius.circular(100),
color: Colors.white,
),
// use your countdown timer widget in child
),
)
],
),
);
}
Related
AnimatedContainer(
...
child: Container(
child: Column(
children: [
Row(
children: [
Container(
width:60,
height:50,
color: Colors.black,
),
],
),
Expanded(
child: GestureDetector(
onTap: () {
print('what');
},
child: Container(
height: 50,
child: Column(
children: [
Expanded(
child: Text('asdf'),
),
Expanded(
child: IconButton(
icon: Icon(Icons.ac_unit),
onPressed: () {},
),
I have this AnimatedContainer widget here. My Text() widget and RaisedButton widget are hidden inside the box. They appear as the AnimatedContainer expand. However, my IconButton doesn't.
Also, Icon widget also stays like IconButton widget. How can I make it appear when the AnimatedContainer is stretched like the Text widget?
I've modified your code, hope this is what u want.
class _RowStructureState extends State<RowStructure> {
bool pressed = false;
#override
Widget build(BuildContext context) {
return GestureDetector(
onTap: () {
setState(() {
pressed = !pressed;
});
print(pressed);
},
child: Column(children: <Widget>[
AnimatedContainer(
height: pressed ? 120 : 50,
color: Colors.green,
duration: Duration(seconds: 1),
child: Stack(
children: [
Container(
height: 50,
width: 50,
color: Colors.black,
),
Positioned(
bottom:0,
child: Column(
mainAxisAlignment: MainAxisAlignment.start,
children: [
Text('asd'),
IconButton(
padding: EdgeInsets.all(0),
icon: Icon(Icons.ac_unit,),
onPressed: pressed?(){}:null,
),
],
),
)
],
),
)
]),
);
}
}
I am trying to have a grouped button with two individuals and place them in the bottom. It is a login screen so there are other things.
#override
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.transparent,
body: SafeArea(
child: Center(
child: Column(
children: <Widget>[
SizedBox(
height: 75.0,
),
Text('Login'),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
color: Colors.orange,
onPressed: () {
print('login');
},
),
RaisedButton(
onPressed: () {
print('signup');
},
),
],
),
],
),
),
),
);
}
}
I've been trying with like align bottom and stuffs. But with Row(), it does not work with Center + Column widget. How can I send these two buttons to the bottom of the Center widget?
There are multiple ways to do this. One of them is to use the Spacer widget:
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.transparent,
body: SafeArea(
child: Center(
child: Column(
children: <Widget>[
SizedBox(
height: 75.0,
),
Spacer(),
Text('Login'),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
color: Colors.orange,
onPressed: () {
print('login');
},
),
RaisedButton(
onPressed: () {
print('signup');
},
),
],
),
],
),
),
),
);
Another one would be to reverse the column and start from the bottom, but most probably the side effects are not wanted.
Also, one option would be to divide the whole screen into fixed height partitions with the help of MediaQuery.of(context).size.height value so that your buttons are always at the bottom.
Widget build(BuildContext context) {
return Scaffold(
backgroundColor: Colors.transparent,
body: SafeArea(
child: Center(
child: Column(
children: <Widget>[
SizedBox(
height: 75.0,
),
Text('Login'),
Expanded(
child:Container
(
alignment: Alignment.bottomCenter,
child: Row(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
RaisedButton(
color: Colors.orange,
onPressed: () {
print('login');
},
),
RaisedButton(
onPressed: () {
print('signup');
},
),
],
),
)
)
],
),
),
),
);
}
I have the following table
#override
Widget build(BuildContext context){
final TheGroupPageArguments arguments = ModalRoute.of(context).settings.arguments;
return Scaffold(
body: Padding(
padding: EdgeInsets.all(20.0),
child: Column(
children: [
Flexible(
flex: 1,
child: Align(
alignment: Alignment.center,
child: DigitalSpeedMeter(),
),
),
Flexible(
flex: 6,
child: Table(
children: [
TableRow(children: [backButton(), backButton(), backButton()]),
TableRow(children: [backButton(), backButton(), backButton()]),
],
),
),
]
),
),
);
}
But it only takes half the screen height. How can I make it strecht to it's parent's height?
This is how it looks now
This is what it should look like
This is what it should look like
You can use the "Expanded" instead of "Flexible".
I can't find a good solution.
Anyone know a good way?
#override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: EdgeInsets.all(20.0),
child: Column(
children: [
Expanded(
flex: 1,
child: Container(
color: Colors.yellow,
child: Align(
alignment: Alignment.center,
child: Text(
'0\nMPH',
textAlign: TextAlign.center,
),
),
),
),
Expanded(
flex: 6,
child: Column(
children: [
Expanded(
child: Row(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: FlatButton(
onPressed: () {},
color: Colors.tealAccent,
child: Text("button1"),
),
),
Expanded(
child: FlatButton(
onPressed: () {},
color: Colors.green,
child: Text("button2"),
),
),
],
),
),
Expanded(
child: Container(
color: Colors.grey,
child: Row(
crossAxisAlignment: CrossAxisAlignment.stretch,
children: [
Expanded(
child: FlatButton(
onPressed: () {},
color: Colors.blue,
child: Text("button3"),
),
),
Expanded(
child: FlatButton(
onPressed: () {},
color: Colors.amber,
child: Text("button4"),
),
),
],
),
),
),
],
),
),
],
),
),
);
}
I found a solution. How about this?
#override
Widget build(BuildContext context) {
return Scaffold(
body: Padding(
padding: EdgeInsets.all(20.0),
child: Column(children: [
Flexible(
flex: 1,
child: Align(
alignment: Alignment.center,
child: Container(
color: Colors.yellow,
child: Align(
alignment: Alignment.center,
child: Text(
'0\nMPH',
textAlign: TextAlign.center,
),
),
),
),
),
Flexible(
flex: 6,
child: Table(
children: [
TableRow(children: [backButton(), backButton(), backButton()]),
TableRow(children: [backButton(), backButton(), backButton()]),
],
),
),
]),
),
);
}
Widget backButton() {
return Container(
height: MediaQuery.of(context).size.height / 7 * 6 / 2 - 7,
child: FlatButton(
onPressed: () {},
color: Colors.tealAccent,
child: Text("button"),
),
);
}
I ended up doing the following. A widget that makes the rows and columns dynamically based on the the widgets put into it.
import 'package:flutter/material.dart';
class ExpandingGrid extends StatelessWidget {
final List<Widget> tiles;
final int columns;
const ExpandingGrid({this.tiles, this.columns});
int _rows(){
return (tiles.length / columns).ceil();
}
int _tileIndex(int row, int column) => row * columns + column;
Widget _gridTile(int row, int column){
if(_tileIndex(row, column) < tiles.length)
{
return Expanded(
child: tiles[_tileIndex(row, column)],
);
}
return Spacer();
}
#override
Widget build(BuildContext context) {
return Column(
children:
[
for(int r = 0; r < _rows(); r++ )
Expanded(
child: Row
(
children :
[
for(int c = 0; c < columns; c++)
_gridTile(r, c),
]
),
)
]
);
}
}
I'm creating a UI with 5 buttons. One of them should be center and its width should be 50% of the screen. The height should be the same size (it should be a circle). I tried with MediaQuery.of(context).size.width but it doesn't work.
This is the closest I got:
The code is:
Widget _playButton() {
return FractionallySizedBox(
widthFactor: 0.5,
heightFactor: 0.5, // I know this is wrong
child: Container(
alignment: new FractionalOffset(0.0, 0.0),
color: Colors.red,
/*decoration: new BoxDecoration(
color: hexToColor('#E8532E'),
shape: BoxShape.circle,
),*/
child: Center(
child: Text(
"PLAY",
style: TextStyle(fontSize: 20.0, color: Colors.white),
),
),
),
);
}
The container where I have this button:
Widget build(BuildContext context) {
return new MaterialApp(
debugShowCheckedModeBanner: false,
home: new Scaffold(
body: new Stack(
alignment: AlignmentDirectional.center,
children: <Widget>[_myScreenOptions(), _playButton()],
),
),
);
}
Obviously, the rest of the buttons should be clickable.
If you wanna create a circular button, you don't have to worry about width & height, giving only one size is enough... or you can use FractionallySizedBox, as you already did.
Code output:
Sample code:
import 'package:flutter/material.dart';
class SampleCenterButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
width: double.infinity,
height: double.infinity,
child: Stack(
alignment: Alignment.center,
children: <Widget>[
_myScreenOptions(),
_playButton(),
],
),
),
);
}
_playButton() {
return GestureDetector(
onTap: () {
print("Play game");
},
child: FractionallySizedBox(
widthFactor: 0.5,
child: Container(
// defining one dimension works as well, as Flutter knows how to render a circle.
// width: MediaQuery.of(context).size.width/2,
decoration: BoxDecoration(
color: Colors.red,
shape: BoxShape.circle,
),
child: Center(
child: Text(
"PLAY",
style: TextStyle(fontSize: 30, color: Colors.white),
),
),
),
),
);
}
_myScreenOptions() {
return Column(
children: <Widget>[
buildRow([
buildOption(Color(0xff1D4554), Icons.person, "Teams"),
buildOption(Color(0xff229B8D), Icons.folder_open, "Pets"),
]),
buildRow([
buildOption(Color(0xffE7C16A), Icons.videogame_asset, "Modes"),
buildOption(Color(0xffF2A061), Icons.settings, "Options"),
]),
],
);
}
Widget buildOption(Color bgColor, IconData iconData, String title) {
return Expanded(
child: Container(
color: bgColor,
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Icon(
iconData,
size: 80,
),
Text(
title,
style: TextStyle(fontSize: 30),
),
],
),
),
);
}
buildRow(List<Widget> buttons) {
return Expanded(
child: Row(
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.start,
children: buttons,
),
);
}
}
I want to make this layout in flutter:
Layout
It consists of five buttons in which the fifth button is on the middle of the other four and gives a illusion that the other buttons are not rectangles.
Is this even possible in flutter? Some guidelines would be welcome.
Thanks.
You can do it using Stack widget to position the Circle button at the center.
This is an example I made:
#override
Widget build(BuildContext context) {
return new Scaffold(
backgroundColor: Colors.grey[800],
body: Center(
child: Stack(
children: [
Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
MyButton(),
MyButton(),
],
),
Row(
mainAxisAlignment: MainAxisAlignment.center,
children: [
MyButton(),
MyButton(),
],
),
],
),
Center(
child: MyCircleButton(),
),
],
),
),
);
}
}
class MyButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return Container(
width: 120,
margin: EdgeInsets.all(5),
height: 120,
decoration: BoxDecoration(
color: Colors.white,
borderRadius: BorderRadius.circular(10.0),
),
child: Material(
color: Colors.transparent,
child: InkWell(
onTap: () {
print("On click");
},
),
),
);
}
}
class MyCircleButton extends StatelessWidget {
#override
Widget build(BuildContext context) {
return ClipRRect(
borderRadius: BorderRadius.all(Radius.circular(60.0)),
child: Container(
width: 120,
height: 120,
decoration: BoxDecoration(
color: Colors.black,
borderRadius: BorderRadius.circular(10.0),
),
child: Material(
color: Colors.transparent,
child: InkWell(
highlightColor: Colors.red,
onTap: () {
print("On circle click");
},
),
),
),
);
}
}
Try reading more about Flutter layouts, here you have a lot of information : https://flutter.dev/docs/development/ui/layout