How to pass variables between 2 different files and manipulate them - flutter

I am learning flutter, and I would like to know how to pass a variable or a method between 2 different files (to add additional widgets).
In my example, I took the code provided by flutter when we create a new project, to this code, I added a second file called "second.dart" in which I get the variable "_counter" in the file main "main.dart" which I multiply by 10.
main.dart
import 'package:flutter/material.dart';
import 'second.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
Container(
child: Second(),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
second.dart
import 'package:flutter/material.dart';
import 'main.dart';
class Second extends StatefulWidget {
#override
_SecondState createState() => _SecondState();
}
class _SecondState extends State<Second> {
int counter10 = _MyHomePageState._counter * 10;
#override
Widget build(BuildContext context) {
return Container(
color: Colors.red,
width: 200,
height: 300,
child: Text('My increment * 10 : $counter10 '),
);
}
}
however, I have this error."_MyHomePageState" is highlighted in red.
lib/second.dart:11:18: Error: Getter not found: '_MyHomePageState'.
var counter10 =_MyHomePageState._counter * 10;
Thank you for your help

See this isn't the way how we pass variables to the other files or other widgets. To create a widget you need to choose between stateful or stateless if you want to manipulate state from inside of the Second class declare it as a stateful but in your case you need to have a stateless widget.
For Example this:
class Second extends StatelessWidget {
final int counter;
const Second({Key key, this.counter}) : super(key: key);
#override
Widget build(BuildContext context) {
return Container(
color: Colors.red,
width: 200,
height: 300,
child: Text('My increment * 10 : ${counter * 10} '));
}
}
And Pass this variable from your first that is like this :
import 'package:flutter/material.dart';
import 'second.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
Container(
child: Second(counter:_counter),
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Note : You can share normal variables by referring them across classes but they shouldn't be private eg have an _ in front of them. Another thing even if you share your variable it wont have any effect on the Second Page directly as flutter doesn't know that it is changing and rather just treat it as an instance.
You can share static data using classes:
example
class AppStrings {
static Color appColor = Colors.blue;
}
And later refer to it as AppStrings.appColor

There are some points that you should do in your codes:
when we use underscore as the first character of the variable name, it means that this variable is private! so you can not use int counter10 = _MyHomePageState._counter * 10; in the second widget!
if you want to pass variables to the child widget, you need to create a constructor as follow:
class Second extends StatefulWidget {
int counter;
Second(this.counter);
#override
_SecondState createState() => _SecondState();
}
now you can pass _countre variable to the Second widget:
Container(
child: Second(_counter),
),
please let me know if there is any problem or error.

Related

How to update State variable of a class which extends State from another Stateful class file?

In my Flutter project, I have the default Flutter code in home screen to update a counter by floating action button press. Here's the code of that class-
main.dart
void main() {
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({Key? key}) : super(key: key);
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key? key, required this.title}) : super(key: key);
String title;
#override
State<MyHomePage> createState() => MyHomePageState();
}
class MyHomePageState extends State<MyHomePage> {
int counter = 0;
void _incrementCounter() {
setState(() {
counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: UpdateWidget().showButton()
),
);
}
}
Now, I just wanted to update the counter(state variable) without making it static from a new class named UpdateWidget.
I have tried updating the variable like this way:
UpdateWidget.dart
class UpdateWidget extends StatefulWidget {
UpdateWidget({Key? key}) : super(key: key);
#override
_UpdateWidgetState createState() => _UpdateWidgetState();
GlobalKey<MyHomePageState> homeKey = GlobalKey();
Widget showButton() {
return FlatButton(
onPressed: () {
MyHomePage(key: homeKey, title: 'Hello',);
debugPrint('pressed');
homeKey.currentState?.counter = 5;
}, child: const Text('A'),
);
}
}
class _UpdateWidgetState extends State<UpdateWidget> {
double defaultScreenWidth = 400.0;
double defaultScreenHeight = 810.0;
#override
Widget build(BuildContext context) {
return const Scaffold(
body: Center(
child: Text(''),
),
);
}
}
In, UpdateWidget class, inside FlatButton onPressed block, the print message is showing but it is not updating the counter variable like the way I wanted.
So, I need a way to update this variable and show that in UI.

Error Missing concrete implementation of 'StatefulWidget.createState'. Try implementing the missing method, or make the class abstract

import 'package:flutter/material.dart';
void main() {
runApp(const MyApp());
}
class MyApp extends StatefulWidget {
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child:
Container(
height: 200,
width: 100,
color: Colors.yellow,
),
),
);
}
}
class _MyHomePageState extends State<MyHomePage> {
#override
Widget build(BuildContext context) {
return Scaffold(
body: Container(
width: MediaQuery.of(context).size.width,
height: MediaQuery.of(context).size.height,
decoration: BoxDecoration(
image: DecorationImage(
image: AssetImage("asset/image/Bestone.jpg")))));
}
}
No matter what I'm using, I have a problem when I'm trying to run or code. I get this error.
Missing concrete implementation of 'StatefulWidget.createState'. Try implementing the missing method, or make the class abstract for the MyApp ()
StatefulWidget requires override method createState So you must override that method. Remove the build method and specify the following line inside MyApp
#override
_MyHomePageState createState() => _MyHomePageState();
Full example with proper StateFulWidget
void main() => runApp(MyApp());
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
debugShowCheckedModeBanner: false,
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
final String title;
const MyHomePage({
Key? key,
required this.title,
}) : super(key: key);
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
),
);
}
}

Updating a widget and issue with setStat

I am currently working on this tutorial in which transfers a variable "myVariable" an external file to another.
Link:
https://dev.to/lucianojung/global-variable-access-in-flutter-3ijm
I modified my code so that the variable "myVariable" is usable in the myservice.dart file, it works, but the problem is that I cannot dynamically update my text widget "widget.myVariable", it updates only when I do a "hot reaload" I think we should add a setStat, but I do not know how to implement it despite several attempts.
Thanks for your help
myservice.dart
import 'package:flutter/material.dart';
import 'main.dart';
class MyService extends StatefulWidget {
//Passed 'myVariable' ///////////////////////////////////////////////////
static final MyService _instance = MyService._internal();
// passes the instantiation to the _instance object
factory MyService() => _instance;
//initialize variables in here
MyService._internal() {
_myVariable = 0;
}
int _myVariable;
//short getter for my variable
int get myVariable => _myVariable;
//short setter for my variable
set myVariable(int value) => myVariable = value;
void incrementMyVariable() => _myVariable++;
/////////////////////////////////////////////////////
#override
_MyServiceState createState() => _MyServiceState();
}
class _MyServiceState extends State<MyService> {
/* i try this but no result
_displayCounter() {
setState(() {
widget.myVariable;
});
}
*/
#override
Widget build(BuildContext context) {
return Container(
color: Colors.red,
width: 250,
height: 90,
child: Text(
// '${_displayCounter()}',
'${widget.myVariable}',
),
);
}
}
main.dart
import 'package:flutter/material.dart';
import 'myservice.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Service Demo App'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
MyService _myService = MyService();
_incrementCounter() {
setState(() {
_myService.incrementMyVariable();
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
MyService(), //myservice.dart
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}
We use a singleton when we need to manage a shared resource.
You can read more here.
What you are trying here, is to use the singleton class as a 'widget'.
It is evident that you are trying to use myVariable. Perhaps you can make a separate widget that meets this requirement.
1 -> Edit main.dart : I will make use of _myService object and pass it to Service() where it is supposed to show the count.
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
/* Now because of setState(), the build method will be called
as many times as the counter increases, which will call
Service() with the MyService instance below
*/
Service(_myService), // ------ service_widget.dart
]
2 -> Leave myservice.dart as it is (as given in the tutorial).
3 -> service_widget.dart will be as follows:
import 'package:flutter/material.dart';
import './myservice.dart';
class Service extends StatelessWidget {
final MyService myService;
Service(this.myService); // making use of MyService instance
#override
Widget build(BuildContext context) {
return Container(
color: Colors.yellow,
width: double.infinity,
child: Text(
'${myService.myVariable}', // Access myVariable here
textAlign: TextAlign.center,
style: TextStyle(
fontSize: 25,
fontWeight: FontWeight.bold,
),
),
);
}
}
Now it works fine!
Though you can see the full code here, I highly recommend you play around some more.
main.dart
myservice.dart
service_widget.dart

Flutter: How to change the state of a variable in another dart file?

I am currently working on an app; I want to change the value of a String which is declared in another dart file and then pass that changed state to the stateful widget.
I.E;
I create a file called as "Body.dart" file where I have declared a String called as 'scale' who's value initially is "Empty".
Later when a button in another dart file "scale_button" is pressed, I want to assign the string scale = "Hello" in my Body.dart file. So that the stateful widget also displays the same on the screen.
You can use provider(or any other state management) package in that case. In yaml file add, provider: ^4.3.2+4
class HomeApp extends StatefulWidget {
#override
_HomeAppState createState() => _HomeAppState();
}
class _HomeAppState extends State<HomeApp> {
StringProvider _stringProvider;
#override
void initState() {
super.initState();
_stringProvider = Provider.of<StringProvider>(context, listen: false);
}
void updateString() {
_stringProvider.setString('hai');
}
#override
Widget build(BuildContext context) {
StringProvider _stringProvider = Provider.of<StringProvider>(context);
return Scaffold(
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: [
Container(
child: Text(
_stringProvider.str,
style: TextStyle(
fontSize: 22,
),
),
),
RaisedButton(
onPressed: updateString,
child: Text('Click'),
),
],
),
),
);
}
}
// class for storing data(StringProvider.dart)
import 'package:flutter/material.dart';
class StringProvider extends ChangeNotifier { // create a common file for data
String _str = 'hello';
String get str => _str;
void setString(String st) {
_str = st;
notifyListeners();
}
}
When you create a new Flutter project the sample code of the counter shows you how to do this. Check out the comments in the next code:
class MyApp extends StatelessWidget {
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
// here is passing a String to MyHomePage.
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
// And here you can see how to make the widget wait for a variable
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
Full code of Sample Counter App
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
),
);
}
}

Why is Flutter NotificationListener not catching my notifications?

I am having a problem with the NotificationListener in flutter. I've build a simple testing app because I am struggling with it.
After clicking on the FlatButton the Notification should be dispatched and then caught by the NotificationListener in onNotification.
So the expected console output would be:
"TestNot"
"Bubble"
But all I am getting is "TestNot".
So the notification is not caught by the listener.
Any idea what I could be doing wrong?
Thank you :-)
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyNotification extends Notification {
final String title;
const MyNotification({this.title});
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: NotificationListener<MyNotification>(
onNotification: (notification) {
print("Bubble");
return true;
},
child: Center(
child: Column(
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
FlatButton(onPressed: () {print("TestNot"); MyNotification(title: "TestNot").dispatch(context);}, child: Text("TestNot")),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
)),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
When you need a child to notify its parent, you can use NotificationListener.
But, when you need communications to be implemented inversely, in other words, a parent to notify its children, you can use ValueListenableBuilder
A nice doc about it available here:
https://medium.com/flutter-community/flutter-notifications-bubble-up-and-values-go-down-c1a499d22d5f
"Flutter, notifications ‘bubble up’ and values ‘go down’"
You cannot receive the notification at the same level of where it was dispatched. Please refer to docs : https://api.flutter.dev/flutter/widgets/NotificationListener-class.html
NotificationListener class :
A widget that listens for Notifications bubbling up the tree.
I've updated your code to make it work.
import 'package:flutter/material.dart';
void main() {
runApp(MyApp());
}
class MyNotification extends Notification {
final String title;
const MyNotification({this.title});
}
class MyApp extends StatelessWidget {
// This widget is the root of your application.
#override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
primarySwatch: Colors.blue,
visualDensity: VisualDensity.adaptivePlatformDensity,
),
home: MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
#override
_MyHomePageState createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
_counter++;
});
}
#override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text(widget.title),
),
body: NotificationListener<MyNotification>(
onNotification: (MyNotification notification) {
print("Bubble");
return true;
},
child: Center(
child: Column(
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'You have pushed the button this many times:',
),
MyChild(),
Text(
'$_counter',
style: Theme.of(context).textTheme.headline4,
),
],
),
)),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
class MyChild extends StatelessWidget {
#override
Widget build(BuildContext context) {
return FlatButton(
onPressed: () {
print("TestNot");
MyNotification(title: "TestNot").dispatch(context);
},
child: Text("TestNot"));
}
}